10 Min Space Strategy Review

The Goblin Lunatics have just released v1.0 of their game 10 Min Space Strategy (10mSS) which you can download for free from either Golbin Lunatics homepage or the SpaceSimCentral download area. I have played 10 Min Space Strategy for a few hours now and I have had different experiences where the game didn’t last 10mins, more like 4mins (and I got owned) and one that took about an hour to complete, which I eventually won.

When you start a new game, you pick between one of six races (Mechanized Menance, Silicantis, Tentacle, Insectoid, Amazon and Human) and each of these races has their own race specific abilities (Credo), six types to pick from. Then you have some trait points to use, the trait points are already distributed and you can take the defaults or customize your character even more. Once you do all that you are now ready to play a game, so just need to pick out how many opponents you want to face and the size of the hex map to play on. The game starts with a small area of the map visible to you and this changes as you explore/grow your empire. You can develop planets you own and use colony ships to colonize planets under your control or create a space station.

There is various anomalies and debris fields that you can send ships to that will give you small benefits like population growth, research improvements and production speed. Once you have plotted all your moves and chose the research path (Environment, Industry, Propulsion, Empire and Warfare) you are developing you end your turn. The computer AI moves are very quick so your game can go by really quickly if you know what you are doing. If you look closely at the ‘Empire Details’ page it will show you some special research traits that you can strive to attain to help with your conquest.

Pros/Cons of 10 Min Space Strategy:


  • There is actually more depth to the game than what I expected with race/research traits
  • Adjustable map and planet density controls
  • Music sets the right mood
  • AI is competitive
  • Tooltips were descriptive to make understanding the games menus/items much easier


  • Same graphic models for all of the ships. Only thing that changed was the color. Since there is different races it would have been nice to have each race have their own style of ships.
  • Would have liked to see a more animated background
  • I noticed a few times only on the larger maps and using all the race slots for the game that it can get into a endless condition. I had the game going on auto-pilot for 30+ mins and 2000+ turns later and the game was a deadlock. Think there needs to have some logic that will call a winner or make the game a draw after so many turns.
  • This is only a small issue. But the divide forces screen could have been more informative in which side to place resources to move to a given destination.

Overall 10 Min Space Strategy is a nice 4x style game that can give you many hours of fun. With everything randomized you have a lot of replayability. I am hard pressed to really find any big flaws with this game. It is fast loading, AI is good, gameplay is challenging and the game never crashed once. Yeah the graphics could be a bit better and maybe add some more music tracks but overall its a job well done Goblin Lunatics. I hope the developer does decide to expand on to this game and if they do I would like to see some of the following:

  • Maybe short 1-3 mission campaign modes with short storylines
  • Team play 2vs2, 3vs3 and 4vs4
  • LAN or Multiplayer functionality
  • Ability to mod some of the game assets like graphics, backgrounds and music
  • Since this game is free on the PC, you guys need to make some money so convert this to work on mobile platforms it is almost perfect for that platform.

I would give 10 Min Space Strategy a score of 85 out out 100 just because of how easy the game is to grasp and the features you do have available to you in this quick/easy game. Make sure you give this game a try and let us know what you think and make sure you do let the developers know what you think of it as well so maybe we can see more development on 10min Space Strategy game in the future.

Checkout this in-game trailer of the game:


Lost: Black Earth

I just came across this movie and not sure exactly if it has actually been released or not? The movie was made a few years back in 2004 for about 10,000 AU by James Cole. The movie has a website located here: http://www.lostblackearth.com

Here is the basic story around the movie:

Escaping a devastating attack on her space station, the N.O.H.A.Gen. scientist Myola Jackson (Marianthe Esse) finds herself uncontrollably heading toward Earth in her damaged capsule.

Crashing on a coastline off Austrasia, she awakens to find herself lost on a hostile continent. Washed ashore, she is rescued by a Romid Warrior, Wez DeMillen (Jamie Wilson) and his son Gart (Dale DeSilva), who quickly find themselves pursued by the Kryslum aliens intent on her destruction. To reach the safety of the coastal town of Dignity Bay, they embark on an epic journey through the treacherous and unpredictable environment. Constantly pursued by the evil Kryslums, they are joined by an eccentric hermit scientist known only as Fergus (Peter Davies), who helps them rescue a Kryslum slave soldier they call José (Cameron Plant). Together this band of misfits defeat the odds only to discover that the people of Dignity Bay are being held captive by the Kryslums. As it appears all hope is lost and chaos rules, they must fight in the last days of the black earth to bring forth a new dawn.

I have checked Netflix and my local video store and I cannot seem to fin Lost: Black Earth anywhere? I know I read somewhere that James Cole was thinking about releasing this movie for free download did this ever happen? I will try to contact James and see if there is any status on it going free or not.

Watch the movie for free and tell us what you think:


Shattered Origins: Guardians of Unity Review

Finally sat down with Elder Games latest game release, Shattered Origins: Guardians of Destiny. The general story behind Shattered Origins is that humankind has devastated Earth’s resources and now humanity is trying to branch out into space to find more resources to sustain life. A company called ‘Guardians’ emerged as the sole entity that could provide the populous with the resources needed to sustain life on Earth. The ‘Guardians’ wanted unite humanity, which seemed to work for a short while until its leaders started to become to controlling. The populous started to defect and revolt against the support and protection of the Guardians. The defectors were labeled as ‘Pirates’, the Guardians and the Pirates have now been fighting for hundreds of years and Shattered Origins takes place during this time period.

Here is some info on Shattered Origins

Developer: Elder Games
Publisher: Rawen Group
Platform: Windows (XP and above)
Version tested: v1.02

I’m going to skip right to the game mechanics and gameplay. No sense in covering the tutorial, because it does what it says and teaches you the basics of the game. You start the game in ‘Guardian Prime Sector’ and you have a few small engagements and quests to do. But here is where you do some crystal mining to equip your cruiser and small missions to build some experience for yourself and your squadron of ships. I personally liked the concept of being able to pause the action to switch to any ship under your command. And you can also use this pause action to gain access to the cruisers construction and research abilities. On the guardian cruiser you can send out mining drones, use crystals gathered to purchase ships, do tech upgrades and build additions (hanger and research areas) and defenses (turret) for your cruiser.

Shattered Origins has a strategy element to this space combat game where you can build/customize your squadron of ships. As the game progresses your wingmen will level, you then get three attribute points to distribute between three areas (weapons, repair and reflexes). This is where the strategy component comes into play because you now have to take your type of ship (ie: light, medium, heavy fighters), assigned weapons or components and your attribute points and build a squadron of wingmen that can survive in combat.

The combat is somewhat unique in that you can pilot every ship under your command. You do this by pausing the action (right mouse button) and then select which ship you want to jump into. I used this feature a lot personally, to level my wingman during battle and to try to save wounded pilots by jumping into their ships and taking over. I did this because most times I could level my ships quicker and I think I am better than the AI.

Something I should mention as well as that there is some mini-games in Shattered Origins that surprised me when i ran into them and these mini-games can be quite challenging, especially the ‘Freeway’ clone from back in the Atari 2600 days. There was also a tower defense style game that you will run into which didn’t seem to have much difficulty to it to me. Heck a little more refinement and the tower defense style game could be a standalone game.

Shattered Origins Pros/Cons


  • Graphics and Sound – Personally I liked the feel of this game. The music was decent and was not annoying, the voice acting was good and better than most of the recent titles to come out. The graphics are not setting new benchmarks for visual quality, but Shattered Origins should be able to be ran on most systems without issue. The game seemed to have a dull color palette and not he over coloring that seems to happen in most space games today.
  • Ship movements and controls – I really liked the ship switching concept of the game and this game you the opportunity to try different ships and weapon and system layouts.The mouse/keyboard controls seemed real responsive and easy to learn and use. For all of the newton physics fans out there, Shattered Origins doesn’t fully support this and flight is almost like Freelancer.
  • Achievements and un-lockable skirmishes – During the campaign or skirmish mode you will unlock some new skirmish maps and achievements.
  • AI – The wingmen in your squad are not just cannon fodder, they actually respond quite well in combat. It would have been great if there was more wingmen command functions.


  • Campaign is to short, it took me about 18hrs to complete the campaign. Just as I was getting some of the higher upgrades and higher level wingmen (lvl9+) the game is done and a little ‘to be continued’ message.
  • Need to have a larger sector map, currently there is only 8 sectors you can visit. And the sectors that you can visit are empty. There should be at the least some stations (faction based) in some of the sectors and some civilian and merchant traffic to make the sectors seem alive.
  • Not many side missions. I think I only performed 10 or so the whole time I played and I tried to complete every mission. I noticed that when i left the sector with the trader that my trader missions were removed and I couldn’t get them back. Not sure if that is a bug or not?
  • Didn’t have the ability to sell ships or remove/exchange certain mounted equipment. So if you assigned the hull enhancement that would make you take less ramming damage, but then you wanted the shield enhancement you were out of luck.
  • I would have liked to have the ability to mouse-over my wingman and get a experience status. Because I could have used this to help level my wingmen by jumping into ships to kill pirates.


Shattered Origins is a bit short on campaign length for my liking, I would liked to have at least 25-30hr campaign. The story flowed well and it kept me playing the game. The AI is pretty good and you may have some frustrating moments on the harder difficulty and in skirmishes. I very much liked the leveling of wingmen (remember the same type of concept in Space Force II) and the tech tree that can be used to research both ship and cruiser items. At times you did spend some time waiting for resources to build up and you had nothing to do but sit around. That was really the only boring part of the game for me and could be easily remedied with a patch to create side missions or let you actually mine asteroids as well. So what would I grade Shattered Origins? I would rate the game a 82/100. My main issues were the short campaign and needed more in-game content (ie: missions and sectors to explore). Not sure what the future holds for Shattered Origins and whether the sequel is coming in a patch or a release? But with a few fixes and tweaks to gameplay Elder Games can make Shattered Origins shine.

I will be keeping my eye on Shattered Origins to see what gets fixed and about any sequel that may be coming? For now I would recommend trying the demo.

Also checkout the Shattered Origins trailer below:


Thanks Lord Crusare and the rest of Elder Games for giving SpaceSimCentral the opportunity to review your game and you can comment on Shattered Origins here.