Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
Help fund some game projects
Vote for these games on Steam
Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra 2
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Steel Sky: Heavy Wings
UFO Pilot: Astro-Creeps Elite
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Six Degrees To Freedom
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Shardlands: Directors Cut
Yargis: The Beginning
Star Hammer Tactics
Fringes of the Empire
After the Empire
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Smugglers V: Invasion
The Gravity Ether
Ethereal Galaxy Interplanetary Space Combat
Your game not here? Contact the admin to add it.
Recently Added Posts
Tolroko - A John carter inspired openworld game
sscadmin - Oct 23 2014 04:02 PM
Nice vid, doing a great job with the dust and smoke effects btw. Anyone familiar with John Carter...
TorchShips - Real 3-D Space Combat
PINBACK - Oct 23 2014 10:51 AM
New WIP video. https://www.youtube.com/watch?v=6AIEylw-UcU From the YouTube chann...
Ascent - The Space Game
PINBACK - Oct 23 2014 10:49 AM
More updates are needed with only 8 days left they are still about 13K short of the target, they...
Darkfield-Co-op VR space Dogfight
PINBACK - Oct 23 2014 10:42 AM
Darkfield has hit it target and still has 3 days to run. Latest update from Kickstarte...
Lord of Rigel: An Upcoming 4x Space Strategy Title
LordofRigel - Oct 23 2014 09:40 AM
Lord of Rigel is a 4x (Explore, Expand, Exploit, Exterminate) in the fashion of...
MV2000 - Oct 23 2014 07:27 AM
What issues did you run into?I can't exactly remember all of them, but mostly performance issues...
Starpoint Gemini 2 Review
sscadmin - Oct 23 2014 06:32 AM
Ah good point with STO, that type of system is a lot better and more fun to play (I need to get b...
sscadmin - Oct 23 2014 06:14 AM
I didn't find SSZ too buggy when I reviewed it and they did just release a more updated version o...
MV2000 - Oct 23 2014 04:09 AM
Due of the dev's incompetence at handling post-release/bugfixes on every single Strike Suit serie...
Tolroko - A John carter inspired openworld game
dvoid - Oct 23 2014 03:21 AM
Another short clip https://www.youtube.com/watch?v=8OQ8X0Foabc
Lord of Rigel: An Upcoming 4x Space Strategy Title
LordofRigel - Oct 23 2014 09:40 AM
PINBACK - Oct 22 2014 01:37 PM
If I would buy a joystick would it be compatible with older space sims?
Robdin - Oct 22 2014 06:01 AM
Starpoint Gemini 2 Review
sscadmin - Oct 21 2014 08:25 PM
fluffyfreak - Oct 21 2014 05:32 AM
Hello From Sweden
Spluffen - Oct 20 2014 01:48 PM
sscadmin - Oct 20 2014 06:10 AM
Stardust Colonies - a uniquely AI-driven sci-fi RTS
Elendurwen - Oct 18 2014 05:26 PM
VO just got a little cozier
Phaserlight - Oct 18 2014 08:43 AM
Low-spec indie space sims?
Robdin - Oct 18 2014 08:09 AM
SSC recognized as gaming community
Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. These sites offer Bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.
Latest Forum Topics
- Turn based strategic play and tactical combat
- Randomly generated Galaxies with a wide range of customizable parameters
- 10 Pre-set species with unique characteristics
- Species customization
- Minor species, including two Elder races waging a cold war
- Rich technology tree ranging from lasers to artificial planets and dyson spheres
- Fully customizable space ships for waging war
- Easy to grasp but deep economic system
- Leaders, either mercenaries or from your empire, who are shaped by their successes and failures.
- Diplomatic system that is simple, but has considerable depth
- Several victory conditions including military, diplomatic, and research options
- Strategic resources that require unique strategies to acquire, hold, and exploit
As MV2000 posted in the shout box a few days ago Strike Suit Zero devs are making a new game http://fracturedspace.com/ only a few details so far on the site including some WIP pics.
Fractured Space is a team-based space combat game that puts you at the helm of a colossal capital ship. Each 5v5 match offers an intense cosmic skirmish, rife with deadly exchanges between craft, but underpinned by a grander strategy. Take advantage of your ship's unique abilities and weapons in order to exploit your enemy's weakness, take control of the map, and work together to execute eviscerate your opponent. Combining the best elements of competitive PvP action with the fiction and politics of popular science fiction, Fractured Space is at the forefront of a new frontier for the genre.
Space combat has reached a singularity.
JOIN A FLEET
With 5v5 matches, your skill in combat alone cannot secure victory. Sway the tide of battle with your decisions over the battle as a whole, and bring the enemy to their knees with your tactics as a team. Unity is strength.
BUILD YOUR ARMADA
Pick a manufacturer, choose a class and customise your weapon load-outs. Use Galactic Coin - the spoils of war - to purchase new ships and start populating your fleet. Customise your craft for a specific role in combat, and be the envy of your team when your interstellar juggernaut warps into battle.
REFINE YOUR STRATEGY
No team will go into battle with the same setup, giving you a unique set of choices and options in a given match. Know your ship, learn your environment and adapt your tactics accordingly.
JOIN OUR UNIVERSE
Become part of a huge alliance of captains. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.
42 Views · 3 replies ( Last reply by MV2000 )
I want to buy a modern joystick but I am not sure whether it will work when I'm playing Wing Commander with it. I want to go back as far as to the first game in the series. Also as far as I know TIE Fighter doesn't allow you to play it with a keyboard...only with a joystick.
Any suggestions/experience regarding new joysticks?
33 Views · 2 replies ( Last reply by ExpandingMan )
I am definitely not done playing SPG2 yet and can't wait to check out the mods that are being created. With mods being created for SPG2 I think this game will have a nice long life especially if the devs support it and keep patching and adding new things every now and then. This could bring in some money for a few years while they work on the sequel
The review is posted here: http://spacesimcentr...i-2-review-r117
I will be interested in hearing peoples thoughts and game experiences. I hope everyone is enjoying SPG2 and for those that haven't tried it you are missing out on a nice open world (free roam) game and if you liked the SPG1 this is a must have.
57 Views · 2 replies ( Last reply by sscadmin )
- discussion - is this something we want to do?
- agreement - user must agree and be able to opt-out / opt-in as they choose.
- anonymity - I don't actually care who is playing the game, just how many, how and on what etc.
- Linux & Mac ports - I'm only writing the Windows version right now - help would be appreciated when the code is more final.
- More developer control over the GA account so I'm not a single point of failure & so others can mine the data.
114 Views · 5 replies ( Last reply by Geraldine )
90 Views · 3 replies ( Last reply by Elendurwen )
90 Views · 3 replies ( Last reply by Phaserlight )
Hi there, SSC! It's been a while since I was here.
Do you happen to know about indie space sims that are low-spec and can run on my computer?
My comp is: P4 2.4 Ghz, FX 5200, 1GB DDR400 RAM
149 Views · 6 replies ( Last reply by ExpandingMan )
Fairspace is an MMORPG based in a vast persistent universe, Where you decide what you want to do and who you want to be, Fly fighters, capital ships or even a space station.
- Full 3D flight control, Go in any direction you want.
- Twitch based combat against AI or other players.
- Trade, Loot, Piracy, Mining or Bounty hunter there are many roles to take on.
- Adjust your ships load-out with equipment looted from the ships you destroy or bought at a friendly base .
- Over 800 different ships with millions of load-out combinations, Discover the best combination that suits you.
- There are many races and zones with allegiances to build or destroy.
- Team up with other players to take on space stations and larger battle fleets.
- Take jobs and quests to improve your reputation and of course get some credits.
- Huge persistent universe featuring planets, space stations, suns and nebula’s all available to explore.
- You can have Multiple Ships docked around the universe and switch between them.
98 Views · 2 replies ( Last reply by bobalot )
So I found this game while I was bored on the net, and I have to say I'm really interested! It looks awesome! I've already had one of my questions answered(mod tools). I was also wondering would there be a chance that we might be able to see a setting to set the game into a "movie" or "cinematic" mode like in star wars Empire at war? I know it's kinda an extra thing, but with how your game looks now(beautiful) It would be rather awesome to kick back and watch a battle unfold listening to music etc.. Example ->
secondly.. Will there be any form of module damage system? Such as main weapons destroyed, Bridge smashed, Engines damaged/ Destroyed, Shield generator destroyed.. etc?
58 Views · 1 replies ( Last reply by MawhrinSkel )
Hey all, remember that game that was posted about a month or so ago? Well, their kickstarter just went live today. I've been in contact with one of the devs, and I can tell you these
guys are working damn hard to make the game they've always wanted to play.
Check it out; help if you can!
138 Views · 3 replies ( Last reply by sscadmin )
Yes, I bought it, downloaded it and played it for like 2 hours last night. It's available on Steam for 20 bucks.
The graphics are not horrible, and actually look pretty good. It has crumple physics, so when you wreck into things they will crumple up or get destroyed. The Gravity needs some work. If you turn your jet pack off, you'll fall down? up? - You fall - in space.
It's pretty much Minecraft in space with better graphics and it doesn't require Java.
Find out more at: www.spaceengineersgame.com
117 Views · 6 replies ( Last reply by ZombLee )
Hi All. As I really got a buzz out of 'Frontier Elite', Pioneer has re-kindled that love. I'm playing 'Pioneer scout plus' at the moment but I'm in danger of getting frustrated with it. It's all to do with taking missions that have you scanning a planet. I choose the mission, fly to the planet, tell the computer to go into a (low orbit) then wait...... 10 minutes later I get a message saying I'm too far away and have to start all over again...... another ten minutes.... you can see why I'm frustrated. Can some one PLEASE put me strait on what I'm doing wrong.????
or please point me to a description of the right way to do this mission? Ta very much.
Here is the newly released v1.0005 patch:
FIXED: An error in the Rift skill activation script that could potentially cause a crash
FIXED: Mission location on the Captain's log panel and on Mission info panel are now displayed properly
FIXED: Numerous errors related to popping up tutorial panels, that could potentially cause the infamous black screen of freeze
FIXED: Several other potential instances where the black screen could appear
FIXED: A memory leak related to sector streaming
FIXED: The infamous ghost planet should no longer appear. If it does, the game log should catch the problem in more details.
FIXED: Several smaller memory leaks
FIXED: An error related to enhancements that could potentially cause crashes
FIXED: Numerous issues in the localized versions
FIXED: Numerous smaller errors in the campaign
FIXED: Several errors in the UI system that could potentially cause crashes
FIXED: Numerous database errors that caused wrong bonuses to be assigned to enhancements
FIXED: Bookworm achievement is now achievable properly by any related means, and not just by waiting for each tutorial to pop-up
FIXED: You can no longer gain 2 loot drops by first sending in your scavenger drones and then destroying the derelict before scavenging was finished
FIXED: An error that could potentially cause friendly ships to turn against you when you're boarding a hostile ship near a station
FIXED: An error on the Starchart panel related to perpetual panning after closing the Starchart and opening it up again
FIXED: Mercenaries will no longer conclude you're dead when transferring command to a different ship (from the garage for instance)
FIXED: Numerous errors on displaying GUI when using controllers
FIXED: A controller related error that prevented overwriting an existing save file
FIXED: Numerous other controller issues
ADDED: Polish localization is now available (text only)
ADDED: Riftway network is now visible on the Starchart. A button on the main Starchart panel can toggle its visibility. The visuals will likely be changed.
ADDED: Maximum attainable experience level raised to 80
UPDATED: Slight changes done to the blueprint drop scripts. Further improvements pending.
UPDATED: Review button removed from the main menu
UPDATED: Allied ships now attack platforms
UPDATED: Allied ships no longer attack a ship you're trying to capture
UPDATED: Fire at will also ignores a ship you're trying to capture, BUT(!) Marking the target overrides that safety lock and Fire at will in that case fires at the ship
UPDATED: Game log records some extra data to help us find some problematic bugs
UPDATED: Platforms are now properly included in the Fire at will routine
UPDATED: Reputation change system (when destroying ships, declining contraband drop etc.) is now completely controlled via script to ensure proper execution (Spg2\Scripts\AddReputation\...)
UPDATED: Increased the max available quantity of every individual commodities on all stations to increase potential trader profit
UPDATED: Tutorial pop-ups are now spread out over the starting campaign mission and linked to other events as intended (when first entering an asteroid field, when first encountering a derelict...)
UPDATED: Heroes/Bounties will no longer harass you while you're on a storyline mission
UPDATED: Mercenaries now attack platforms as intended
UPDATED: Credits movie updated with several new people that helped us over the last few weeks
Still don't see better equipment/system and descriptions?
Go here and get it while it lasts.
Found this tutorial online when surfing around and thought some people would be interested.
61 Views · 3 replies ( Last reply by Locke )
- * Open world space exploration
- * Board and walk on space stations
- * Large variety of missions
- * Different ships and classes to fly
- * Upgrades to equip to your ship
- * Buy weapons, missiles and data discs
- * Goods to trade between systems
- * Board, loot, mine Asteroids and Derelicts
- * Find hidden wormholes and other secrets
- * Intriguing main plot line
- * And much, much more
- * Better visuals with increased Resolution
- * Redesigned, modernized combat system
- * Rebalancing of all ships, upgrades, weapons
- * Overhauled and improved tutorial
- * Rebalanced Open World Missions
- * Improved useability with autosaving and simpler controls
- * Tons of fixes and other improvements
256 Views · 11 replies ( Last reply by CrunchyLeafGame )
As the title says, Does or has anyone heard of and/or play SS13?
For those of you who dont know, SS13 is a space 'simulation' game where everyone is given a role on the station, from a janitor, to the captain, or even the ships AI, And carry about their daily chores.
Little do they know, That someone on the station is a murderous traitor from a rival corporation, set out to murder, steal, and destroy the station.
Its tons of fun, and plays similar to "Trouble in Terrorist Town" On gmod, but there are MANY other game modes, ranging fro that, to seeing how long you can survive in a meteor storm, to fighting a goddamned zombie horde! For the most part, however, it is primarily PvP based, And loads of fun and chaos.
91 Views · 1 replies ( Last reply by sscadmin )
This one's looks "hot" I'd say. Also, capital-ship only as it seems. Brought by former Diablo/Torchlight devs.
145 Views · 4 replies ( Last reply by Nilreb )
Hi, the game looks awesome ...
Q. Are you planning includ alien race, maybe even several alien races, with other weapon types and staff? or just other faction with similar ships in different colors, I hope not
61 Views · 1 replies ( Last reply by MawhrinSkel )
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