Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
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Top Posters
Newest Members
Recently Added Posts
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Cloaking device, how to use it?David075 - Jun 20 2013 12:37 AM
Hello, people! I have just bought and installed a cloaking device. It makes my ship nearly t...
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"Starshatter: TGS is a space simulation mod designer‘s dream platform ."Biomechanoid - Jun 19 2013 09:48 PM
Ok,because "Starshatter: TGS is a space simulation mod designer‘s dream platform" Low qualit...
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Would like to make Pioneer more beautiful :)Biomechanoid - Jun 19 2013 05:36 PM
Just so you know, you can modify most aspects of the game art from just mods (and if there's some...
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Would like to make Pioneer more beautiful :)robn - Jun 19 2013 05:04 PM
Just so you know, you can modify most aspects of the game art from just mods (and if there's some...
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Would like to make Pioneer more beautiful :)phelioz - Jun 19 2013 04:49 PM
exactly. I think we're on the same "Frame of Reference" at speed of light, i want to turn off my...
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Would like to make Pioneer more beautiful :)Biomechanoid - Jun 19 2013 04:20 PM
Hehe sounds good :) Yeah if i can't join i will probability do like that take the last build a tr...
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Would like to make Pioneer more beautiful :)phelioz - Jun 19 2013 04:04 PM
if this does not come true,, do not give up, do your own mod with your style and ships use last P...
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New game mod: Pioneer Scout +Biomechanoid - Jun 19 2013 03:27 PM
It's CTRL-M ;) http://pioneerwiki.com/wiki/Keyboard_and_mouse_controls lolThank you
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Would like to make Pioneer more beautiful :)Biomechanoid - Jun 19 2013 03:16 PM
Gustav I want to join the teamif this does not come true,, do not give up, do your own mod with...
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Would like to make Pioneer more beautiful :)phelioz - Jun 19 2013 02:53 PM
Yes, i like ityou're right, Pioneer will be more beautiful with this ship. But also your ship wil...
Latest Discussions
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Cloaking device, how to use it?David075 - Jun 20 2013 12:37 AM
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Would like to make Pioneer more beautiful :)phelioz - Jun 19 2013 01:03 PM
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Mining Shipslionheart - Jun 18 2013 06:41 AM
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Game crashes (solution)XenonS - Jun 17 2013 01:55 PM
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Chase Perk and ChaseXenonS - Jun 17 2013 01:45 PM
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StarWars BattlefrontPINBACK - Jun 17 2013 12:48 PM
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Tradewars RisingPINBACK - Jun 17 2013 12:31 PM
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Really interesting projectphelioz - Jun 16 2013 01:28 PM
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OuyaPINBACK - Jun 16 2013 01:32 AM
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Paragon early mining testsshadmar - Jun 15 2013 05:46 PM
Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Kinetic Void
Blackspace
Project: Make
Salvation Prophecy
Dawnstar
Artemis Spaceship Bridge Simulator
Armada Online
Orbitor
Edge of Space
StarMade
Blockade Runner
Rawbots
Dangerous
Moon Rising
Star Sonata 2
FleetCOMM: Operation Vigrior
The Epic Space Game
Defenders of the Last Colony
Aeon Command
Y3030
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Sol Trader
Lander: Mission Control
OreSome
Solarnova
Galactose
Spoids
Lost Astronaut's Empire in the Sky
Starlaxis - Rise of the Light Hunters
SCHAR: Blue Shield Alliance
Naev
Retrobooster
Starship Corporation
Blue Libra
Blue Libra 2
ASA: A Space Adventure
Sector Zero
Eyeball Invaders
Deep Eclipse
Pirate Galaxy
Ring Runners
Smugglers 5
Planetship
The Galactic Asteroids Patrol
Darkout
Galactic Patrol Pirates
Space Salvager
DreadChase
ARC Squadron
Neon
Zigfrak
Fairspace
Star Bandits
Cannons Lasers Rockets
Galactic Arms Race
Drox Operative
Vendetta Online
Solar War
Terraformer
Switch Galaxy
Shuttle
GoD Factory: Wingmen
Cosmic Rift
Dominion
Void Destroyer
Eterium
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Latest Forum Topics
Cloaking device, how to use it?
Hello, people!
I have just bought and installed a cloaking device. It makes my ship nearly transparent, I hear the nice "cloaking activated" message, but the enemies can still target and shoot at me. Am I doing something wrong? What's the point of the device, then?
Would like to make Pioneer more beautiful :)
Hi!
My name is Gustav and I have already introduced myself on the Paragon forum but then fluffyfreak contacted me and told me Pioneer is really in need of more art and willing to changes things artistically.
That made me really interested because why I even was interested in helping Paragon was that i thought it as Pioneer but caring about the look of the game too. But now that fluffyfreak explaind to me about Pioneers situation I think I should be here if you now want me. I work allot so if I am going to spend almost all my free time on trying to make Pioneer look better I want to join the team. Would like to change some things out and maybe delete some ships and object so the style is coherent. Of course we discuss everything but just so you know my idea is. Will start too make more things if i get a green light.
Here some things I threw together today. Thought maybe a background for the main menu and a ship design enjoy! ![]()


147 Views · 10 replies ( Last reply by Biomechanoid )
Mining Ships
Couple of new models to go along with Shadmar's work on mining.
Mining Pod;
This is the basic vessel operated by mining corporations, it's a high capacity manned mining ship designed to operate under all conditions. Normally they operate in small groups with the help of small mining support vessels.


Mining Drone;
Designed to execute small scale independent mining operations, these drones can be launched from any ship equipped with a standard drone bay, and are able to operate autonomously for limited periods of time.



55 Views · 1 replies ( Last reply by XenonS )
Game crashes (solution)
*** UPDATED 19.06.2013 ***
Hi,
I have played the game and reached my first visit to the planet Yarent. From then on, I was getting series & series of game crashes like those:
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Precursors.exe caused an EXCEPTION_ACCESS_VIOLATION in module vital.dll at 0023:55041852, t_staticmesh::WindowToLocalOrigin()+0018 byte(s)
Registers:
EAX=0018B974 EBX=0018B870 ECX=00004809 EDX=0018B7BC ESI=00004809
EDI=0018B9D4 EBP=0018B904 ESP=0018B76C EIP=55041852 FLG=00210206
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
Call stack:
(...)
-------------------------------------
The cause was:
When running the game, Precursors will write cache files into User\Documents\Precursors\CACHE
These files are updated as soon as you quit the game and may corrupt with new saves after re-installation or moving new content in the SAVE folder.
The solution:
If for whatever reason you want to backup your save files, be sure to backup the WHOLE Precursors folder in Documents, and not only the SAVE folder.
If you encounter game crashes like above and you cannot play further after loading a Quicksave or normal Save, do the following:
- Load your corrupt Quiicksave or normal Save
- Quick save the game immediately before it crashes with F9
- Quit Precursors
- In the Documents\Precursors folder, delete all the files in the CACHE folder
- Delete these 3 files in your game folder Precursors\CACHE\PC:
SHADERCACHE.DAT
SHADER_CODE_CACHE.DAT
LINEARTEXTURES.DAT
After that, load your newly saved game and there should be no constant crashes anymore, except some rare sound driver related crashes. Quicksave your game often!
XenonS
58 Views · 1 replies ( Last reply by XenonS )
Chase Perk and Chase
After fixing my savegames (see other thread), I went to a planet, and guess what: The Chase Tutorial came up!
The Chase Mode works ![]()
XenonS
82 Views · 6 replies ( Last reply by XenonS )
StarWars Battlefront
Yes it another StarWars Battlefront game although this time it's being done by Dice, little bit about on it RPS http://www.rockpaper...rs-battlefront/
28 Views · 2 replies ( Last reply by CaptainKal )
Tradewars Rising
Kickstarter for tradewars http://www.kickstart...y-mmog?ref=live something strange going on here as they have 24 backer and $33K and still 26 days to go?.
Might be something about in the vid as I did not watch it.
Really interesting project
Hi!
My name is Gustav Beije and I must say Paragon really looks like a lovely project and i have been following it with high interest the last couple of weeks. I love pioneer but can't stand the incoherent art style and Paragon seems to fix that.
I would love to join the development team on this project because it exactly the kind of game i would like to help making.
I am a 3d artist so I threw together a ship yesterday so you can see my style. If like it I would love to join and then I could spend more serious time on my ships to make them look better.

191 Views · 9 replies ( Last reply by phelioz )
Ouya
So yesterday I was wondering around Game looking at their very small selection of PC games when I notice that they now have the Ouya on pre-oder.
Any-one thinking of getting one, no good for me as it's a download only console, see that their is a couple of space games in the games list including a version of vendetta.
33 Views · 2 replies ( Last reply by PINBACK )
Paragon early mining tests
Left my two mining drones in a 400m altiude above demois, and they had a simple directive.
1. Drop to surface, start mining.
2. When cargo is full, go to low orbit, dump cargo.
3. Deorbit
4. Start mining
5. Repeat
Used water for ore in this test, deploying 2 drones :

10 minutes later :

Hmm, I got no cargoscoop ![]()
And a little problem, my "ore" deorbits crashing into the moon, and bounces off into space..
212 Views · 14 replies ( Last reply by Slickvic )
Eve oculus Rift Demo Game
Looks like there is a small group of CCP programmer working in there spare time on this http://community.eve...e-eve-universe/
CCP have said they don't have any plans to integrate into Eve.
OSX Builds are back!
Hey Guys,
OSX binary builds are now back! ![]()
In the past I was manually creating an app bundle, which made it all pretty, but was very brittle (as it relied on a custom XCode project that broke when new files were added to the project)
Since the goal is to now automated the binary build process, I've had remove the XCode dependancy and build with autotools (i.e. ./configure && make).
As a result, the package is a little different than previous binaries. I've done away with an app bundle (just for the moment) and just have a simple folder structure. Simply extract the archive and run the pioneer script at the base of the package.
If any OSX users could do some testing to make sure I've captured all the dependancies and some feedback on this new setup then that would be great! (I've tested on 10.7.x and 10.8.x - 10.6.x has NOT been tested )
(weblinks to the download should be updated shortly)
Cheers,
Philbywhizz.
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