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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam



Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.


VoidExpanse
Gangs of Space
Ascent
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
OreSome
Galactose
Spoids
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Retrobooster
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
Planetship
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
DreadChase
Fairspace
Star Bandits
Solar War
Shuttle
Dominium
Orbit
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
StellarBrink
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
PeriAreion
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
InfernoSpeed
Luna's Wandering Stars
Fleet Buster
Exostorm
Adrift
Space - The Return of The Pixxelfrazzer
Nexus: One Core
BossConstructor
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Valkyruis
Subspace Continuum
Relativity Wars
Saviors
Planetship
Gunblitz
Warblade
Notrium
Spacebit
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Quintet
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Asteria
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Latest Forum Topics

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Evochron Mercenary - Sol System Timelapse - Video

18 Sep 2014

Posted by Caleb In: Starwraith Games

Hola.

 

I've finished this video about a pseudo-timelapse with some planets of the Sol System, hope you like!

 

Regards!

  13 Views · 0 replies

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[Solved] How to play Pioneer What is the point ?

17 Sep 2014

Posted by Levan In: Pioneer

 I have few questions and please do not  judge the topic title harshly.

 

 

 What I want to know is this, is this game is all about space exploration ?? It's all about creating your own game like building an empire by slowly developing it ?? Starting from delivering packages to becoming a strong figure in this game ?? If this is the case great but I have not gone far in this game and I do not understand the dynamic of this game, and I am asking for help (explanation):

 

 First you get missions that are all about deliver, as I understand the more you progress the better missions you can get but What is the most interesting mission that a person might get ???
There is a lot of things on the market, (I am not talking about ships and its parts I understand what they might be used for) for example different industrial goods, For what can this goods be used for ?? I saw the prices are different in other solar systems so buying selling them is the only function they have in this game or it is more complex than that??

 About fighting mechanics the first ship has a blaster or something, I was not able to do anything (fight with police) with it will the future upgrades of the ship make fighting mechanics different ?? or shooting is not an integral part of this game and just a fun add on ??

 

 

Thank you very much for your time  

  199 Views · 5 replies ( Last reply by nozmajner )

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Found a nice YouTube demo on the latest build

17 Sep 2014

Posted by XB7 In: Pioneer

Pioneer has been lacking some recent demos on Youtube for quite a while -- and a lot has changed recently.  I stumbled on a recent update demo by a user named Avtoandlevan who seems to know their way around the interface.  It's a good silent demo.

 

  61 Views · 0 replies

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Jumping closer to my target

16 Sep 2014

Posted by Sinchi In: Pioneer

Hello,

 

I am new to the game, recently I accepted a passenger mission, I selected the system, then I hyperjump but I was 2500 AU far from the starport where I have to land with my passenger. So the question is how can i jump closer to my final destination?. Thx in advance. Regards.

 

 

PS...Sorry for my english

  94 Views · 2 replies ( Last reply by Sinchi )

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[Solved] How to deliver cargo

14 Sep 2014

Posted by Levan In: Pioneer

 Hell SSC community

 

I really have not played Pioneer game all that mutch but I really want to give it a look.

 

In this game I exepted a mission and the mission is to deliver cargo to a location GJ 1105 (2.1.2)

 

MXG0FTF.jpg

 

 

I looked up the navigation and found this on it

 

jzEM6Kt.jpg

 

 

 

 

However I have a few questions: How do I get there is there a way to use autopilot ?? What do this numbers stand for (2.1.2) .

 

Thank you in advance.

 

 

 

  139 Views · 3 replies ( Last reply by Levan )

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Empyrion - Galactic Survival

14 Sep 2014

Posted by EmpyrionGame In: FPS, Strategy and Tactical Scifi Games

Hello Space Survivalists!
 
My name is Luke and I'd like to ask for community feedback about our new indie game title "Empyrion - Galactic Survival." It is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. The game is currently under development by Eleon Game Studios.

Pre-Alpha Gameplay Trailer:


 
Some Screenshots:

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Main Game Features:
SPACE AND PLANET EXPLORATION: 
An absolute free-roaming experience awaits you: fly across space, land on planets and walk around.
 
SURVIVAL : 
Survival is key. Try to stay alive in a hostile galaxy. Each planet is different with its own challenges. Food and oxygen are rare – be well prepared.
 
BUILDING AND CONSTRUCTION : 
You can build everything out of blocks & building parts: motherships, spaceships, space & planetary stations, and facilities such as mining robots & solar panels.
 
TERRAIN DEFORMATION : 
Each planet features a voxel-based terrain. You can entirely modify and deform the terrain. It’s a true sandbox game!
 
SPACE AND LAND COMBATS: 
Empyrion features a variety of enemies reaching from wild creatures living on planets to intelligent alien races that can attack you everywhere.
 
SINGLE, MULTIPLAYER AND CO-OPERATIVE: 
Besides single player, Empyrion features PvP and co-operative gameplay.
 
MINING AND RESOURCE GATHERING: 
For building and construction, you must gather and mine resources that you find on planets and asteroids.
 
HUGE GALAXY AND OPEN WORLD : 
The galaxy is procedurally generated and features hundreds of different solar systems, each containing several planets with their own characteristics.
 
SIMULATION OF PHYSICS : 
Empyrion simulates maneuverability, electricity, airflow, gravity, damage, construction solidity, and much more.
 
EXTENSIVE CRAFTING SYSTEM: 
Using and combining resources, you can craft your own equipment and weapons. 

Our website:
http://empyriongame.com
 
I hope you like it. We would be very happy about feedback from the Spacesimcentral community!
 
Cheers,
Luke

  287 Views · 13 replies ( Last reply by EmpyrionGame )

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InfiniExplorers

13 Sep 2014

Hi Spacesimcentral community!

 

My name is David and I'm developping an Indie game called InfiniExplorers

 

InfiniExplores is a 3D space-sandbox game, made for space exploration, science fiction, resource management and action fans. In this game you can build your colony or spaceship, explore the galaxy, fight against other enemy factions, commerce and more...
 
When you start the game you choose a planet to start from the hundreds out there in the galaxy map. Once on the planet you have to extract resources to begin building a colony that provides you with the items to survive like food and others. If the colony is secure, you can start building your spaceship to go to other planets to extract unique resources that you need to develop new technologies, or you can also use your spaceship to attack pirates, or trade with friendly factions or discover buried secrets.
 
Trailer Pre-alpha video
 
 
 
Some pictures
 
pR9RxnI.jpg
 
 
DiRtXtu.jpg
 
TdknisN.jpg
 
PywY7EK.jpg
 
you can see all the album here:
 
 
 
I've just submitted InfiniExplorers to Steam Greenlight. The idea is to be able to put InfiniExplorers on Steam Store. Like I said in other comments I think the game is in a point where it needs some profeesional work, for example in 3d and 2d. To be in Steam is a great bridge in order to get funds and hire some good proffesionals.
 
 
Also I setup a crowdfunding campaing.
 
 
If you can help I will appreciate it.
Thank you for your help, and good luck for all the devs, all of you are doing great works, I wish all of them will reach their dreams.
 
David
 
 

  132 Views · 6 replies ( Last reply by Pyros )

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Getting it Together

13 Sep 2014

Posted by MawhrinSkel In: Shallow Space

Having had a bit of a two week tidy-up of the code and some pretty successful optimisation, I start adding new stuff working on spawning ships from jumppoints and stations and working on the placeholder shield and hull damage and ship destruction effects. We can expect plenty more fine details in the end, Alex wants to see hull fires and supporting explosions and has already demo'd some stuff to me as he works on an effects palette, I look forward to chucking it into the pot. In the meantime the basics of the sector prototype are well under-way which you can see in the latest vid and we get closer to something playable.
 


 

We really start to get it together as a team as responsibilities are dished out and I start getting realistic expectations of the cost of taking this project to the next level. We also have a 3D modeller join the team and someone else to help assist with the administrative burden of project management and the upcoming Kickstarter, more on that over on the latest IndieDB article which fired us into the Top 100, more cool GIFs and stuff to view too in  Infectious Vibes.

 

dddd9.gif

 

Over on the blog I start to elude to the bigger picture where I talk about the latest additions to the prototype and start musing about the wider mechanics in play and hinting at a grand campaign, read up more in Incoming Singularity and 'The Gift' is also brought to a dramatic conclusions and is wrapped into a handy downloadable PDF available over on the blog post The Gift VI.

 

Cheers from the team!

 

James

  56 Views · 0 replies

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Updated website!

11 Sep 2014

Posted by Drehkt In: Astrobase Command

Hey there fellow SSC members!

 

We've been hard at work on Astrobase Command and we're ready to start connecting with the sci-fi gaming community again! Our website has been updated with new screenshots and we'll be resuming our regularly scheduled dev blogs and design posts! Check it out!

 

AntFarm_Small_1.gif

 

 

  80 Views · 0 replies

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Seldon Crisis: a Sci-Fi Sandbox MMO Universe

11 Sep 2014

Hi Guys,

 

My Names is Chris 'Ulric' Dye, im part of a new developer called Chaos Interactive.

 

A member of your community suggested we introduce our new project - Seldon Crisis to you, from what ive read this is a very active and experienced space scifi community, so i hope you like our project, please feel free to provide any feedback, suggestions or questions.

 

http://www.seldoncrisis.com

 

Attached File  Battle.jpg   55.89KB   1 downloads

 

 

Seldon Crisis As a sandbox MMO that allows you to freely travel the galaxy without stargates dictating your movement. You will start your journey with a small fighter craft and some money, starting to work your way towards bigger ships, wealth and influence over other players.

 
It is completely up to you how you will achieve this: Through diplomacy, intelligence, military strength or economical power. Have an impact on thousands of other players in a seamless single shard universe. Write your own story, forge a great empire or cause the next Seldon Crisis.
 
Attached File  hari8.png   395.15KB   1 downloads
 
 
We have just launched our kickstarter which provides more info about the project, and we have some great rewards for anyone who wishes to pledge to the campaign https://www.kickstar...ox-mmo-universe
 
Thanks in advance,
 
Chris 'Ulric' Dye
www.chaosinteractive.net
 

  123 Views · 3 replies ( Last reply by PINBACK )

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Star Trek Alien Domain

11 Sep 2014

Posted by PINBACK In: Mobile and Web Gaming

New Star Trek game on the way, bad news is it looks like a browser base game and according to IncGamers http://www.incgamers...strategy-action it will take place in Fluidic space which means it will be set in the TV universe rather than the reboot movie version.

 

 

The game is focused around the exploration of “Fluidic Space”, which Trek fans will know all about from the Voyager series, and players will be tasked with managing their resources, establish colonies, and iconic ships from the series are also included.  We do know there will be Constitution-class and Defiant-class starships for the Federation, and D7 Battle Cruisers and Bird-of-Prey for the Klingon Empire.

 

Website with nothing on it here http://startrekaliendomain.com/

  66 Views · 0 replies

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Star Vector

09 Sep 2014

Posted by MV2000 In: Mobile and Web Gaming

A space sim made by those who did Strike Fighters series flight sim. Judging from the screenshots, it may plays similarly to their Strike Fighters Android as well.

https://play.google....ire.star_vector

  77 Views · 0 replies

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Outlier: Open Skies

08 Sep 2014

Posted by masternerdguy In: Free Indie and Open Source Gaming Projects

Hello everyone!
 
I'm new here but I wanted to share a project I've been working on for some time. Some of you might know me as the author of High Albedo: Twisted Skies which was the 2D prototype for this game.
 
Outlier is a 3D space combat and trading simulator with a dynamic, procedural, universe and empire building elements. Think Freelancer crossed with X3: Reunion and you have a pretty good idea what the game is about. The goal is to create an open universe that has a rich simulation behind the scenes, with the player being only a small part of a much larger world that evolves naturally over time. Here are some features that exist right now:

 

  • Dynamic universe populated by thousands of NPCs. No matter where you go or what you do, they are going about their daily lives trading and fighting.
  • Dynamic economy where goods are manufactured from inputs at stations who make their profits by selling products. Stations can go out of business for being unprofitable, and you can buy your own stations to produce your own products to sell.
  • Own as many ships as you want and order them to automate your trade / military empire. They can automatically trade, supply your stations, patrol for hostiles, and can be remotely commanded to do individual tasks.
  • Multiple factions to be friend or foe with. Even your trade habits will change their opinions of you.
  • Procedurally generated planet meshes and textures.
  • Designed for modding - 3D models are BLEND format, audio is WAV format, and external logic is in a simple plain text markup.
  • Joystick support!

And I'm always working on new stuff. The game is in early alpha, but is under active development. I'm hoping that you guys can provide me with some feedback to help improve the game and shape its future development.

 
The best part is that it's open source under the GNU GPL v3 and is known to work on Windows, Mac OS X, and Linux (it is actually developed on Linux) thanks to being written in Java! Here's a trailer I put together for Alpha 2.

Official Project Page (IndieDB): http://www.indiedb.c...lier-open-skies

  253 Views · 7 replies ( Last reply by robske )

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The Odyssey - a turn based retro SciFi fleet combat game

08 Sep 2014

Hi all, I'm developing this game, The Odyssey. As the title says, it will be a turn-based scifi tactical combat game. Think X-Com meets Battlestar Galactica. I have just put together a video showing the animation system I recently implemented.
 
 
It shows the art style I chose for the game. It is set in a future where GPUs suffered a rapid decline and everything reverted back to vector graphics :D In truth it is because I am no artist neon vector graphics are a cool artistic choice!
 
I always wanted a game where you would play the role of a space fleet commander. I felt there was an over-abundance of real time scifi combat games and a severe lack of turn-based ones. Hopefully, The Odyssey will fill this void. In order to avoid the game becoming a repetitive click-fest and eccessive micromanagement, one of the main features of the game will be the concept of Command Points. That is you, as the commander, will only be able to advise a limited number of other ships in the fleet each turn. The rest will behave according to their captain's AI and high-level mission goals. The game will be played on a hexagonal map.
 
If you want to know more:
  • Here is a post about the making of the video I posted
  • A post describing the story and setting of the game
  • I regularly post updates on my blog, on twitter and on other indie gaming sources
  • Any feedback (and help, especially from artists!) is welcome :)

The engine I'm building for the game is already open source and you can check it on GitHub. Other developers might find the UI library especially interesting. It can be integrated in your existing projects easily (without too many dependencies) and supports several cool features such as animations, databinding (MVVM-like) and attachable behaviours. Check it out!

  100 Views · 3 replies ( Last reply by PINBACK )

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Need help remembering the name of a game

08 Sep 2014

Posted by insommia In: Classic/Retro Space Games

I remember it as a 2d top down game. You could play against the ai or a friend. There was only a few ships to choose from and the goal was to destroy the opponent. You could buy better ships, shields and projectiles. Some projectiles would follow your opponent while other would fall towards the edge of the screen.

I think the game is from around 1990-1995`ish but i am not sure. The game had a resemblance to Maelstrom.

And for some reason i remember a goat bleating while playing this game o_O

 

Anyway, any input would be appreciated

 

 

  150 Views · 7 replies ( Last reply by insommia )

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A Universe To Expore ( Transverse )

07 Sep 2014

Some sort of on line space game from Piranha http://auniversetoexplore.com/ no details as what type of game just a count down clock (shades of Star Citizen).

 

If you enter the phase " I AM HUMAN " you get this.

 

 

Congratulations!

Let me start by introducing myself. My name is Bryan Ekman, Creative Director and Co-Founder of Piranha Games. 14 years ago I founded Piranha Games with my business partner Russ Bullock to build exciting and engaging games that we love to play. Piranha is best known for our latest endeavor — MechWarrior Online, an online free-to-play giant robot combat game. MechWarrior Online's incredibly successful Founder's Program proved that we can work directly with our backers to help build a game for the community.

On Sep 9th, 2014 at 12:00PM PDT we invite you to join us for the reveal of our next project. It's a big one, it's going to be the largest production ever undertaken here at Piranha, and we want YOU to be part of it.

It's epic, it's online, it's sci-fi.

Just below you will find a registration form. Filling out this form will register you for our new game and grant you an exclusive in-game item when the finished product goes live. By registering now, you can also name your Pilot – yes that's right, pilot. Ok, no more spoilers…

I look forward to the future, and our journey to the stars.

Sincerely,

Bryan Ekman


Creative Director/Co-Founder
Piranha Games

 

 

You can also sign up for the big reveal on Tuesday.

  234 Views · 10 replies ( Last reply by PINBACK )

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Untold Universe

05 Sep 2014

Kickstarter for a online MMORPG which looks bit like Shores of Hazeron?. https://www.kickstar...untold-universe

 

Looking for an eye popping 200K and have 29 days to go, (better get them updates going). more details on Kickstarter.

 

Website https://www.untold-universe.com/

 

Check out their youtube channel as their is some more video on it.

 

 

 

Untold Universe is an innovative space voxel sandbox MMORPG. Explore, shape, colonize and conquer a huge and uncharted universe!

182a98768ee3d636b56ea81463072482_large.j

Untold Universe is a space voxel-based MMORPG about thousands of players from all over the world exploring, colonising and shaping together a huge and uncharted universe.

When connecting to the game for the first time, you will be a pioneer freshly arrived from the known universe. You will discover the Border, a part of the universe that does not obey the same rules as ours, and is still to be discovered and tamed. Equipped with only your ambition and the Valhalla Digital pioneer starter pack–the basic set of tools given to new pioneers by the company leading the colonization–you will have a chance to start back your life, and become one of the most reputed industrial, commander, pilot, pirate, or anything that could make you rich, powerful and respected by your peers!

The game's multiple small planets are made of cubes that you can remove to harvest resources. Resources that will be useful to craft goods and build new factories, spaceships or many other structures that will prove to be essential to colonize and protect new worlds. Those who prefer action to building will be able to buy spaceships and weapons directly from those who produce them, and work at defending assets and convoys or at actually attacking each other!

712b2aba107dc455114c5dc97b5e7567_large.j
de7668bccb719d134e9afa48daf7119d_large.j
f53bc67d8b62b24c08f7266f6f5b5d77_large.j
 
  • Massively Multiplayer Sandbox: Play with people from all around the world, team up to be stronger and shape entire worlds all together! 
  • Explore an Infinite Universe: Land on planets of different types, then explore and exploit them! New planets will be added as more players enter the universe.
  • Build and Trade your Designs: Gather resources and use them to build anything from factories to spaceships then sell or use them to your own benefit!
  • Fight: Protect assets and fight your rivals on the ground and in space. Attack other players' bases with various infantry weapons, or pilot Fighters, Carriers and Flagships built by your team or bought from the best designers on the market!
  • Team up: Team up with friends or other pioneers and start Corporations to improve your strength and reach greater goals!
  • Colonize: Take control of entire planets with your Corporation, build infrastructures on them, and dominate parts of the new world!
  • Choose your role: The game will not limit you to a particular skill-set. Want to be good at something? Just do it! 
  • Jobs system: Colonizing worlds alone can be long and hard. Those who want to make quick cash and meet new people to work with will be able to take jobs generated by other players corporations. Defend assets, find a place to mine, build infrastructures, many jobs will be available to improve in your favorite field!

  101 Views · 0 replies

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GALAXAPEDIA - Full voice pack for Voice Attack

05 Sep 2014

Posted by oracleboy In: Show Off

  95 Views · 0 replies

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GALAXAPEDIA - Full voice pack for Voice Attack

05 Sep 2014

Posted by oracleboy In: Elite: Dangerous

Please take a look guys, let me know your thoughts, we've put lots of work in.

 

  233 Views · 4 replies ( Last reply by oracleboy )

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Looking for a sim, ~15 years old, maybe older

04 Sep 2014

Posted by JinglePringle In: Classic/Retro Space Games

I played a demo of this game about 10 years ago, and I am pretty sure I played it on my since broken Macbook, but it could have been on my older PC which was stolen. 

 

Like I said, I only played a demo, so information is lacking. It was a top down game with jump points between different sections, warring factions, ability to upgrade my ship at planets and space stations, probably all typical stuff. You had the ability to name your ship and (I think) pilot. You moved the ship itself through the controls (not like FTL where you control the crew). Controls were twitchy, not text based. 

 

I recall being asked to join some faction and refusing, and then being hunted by that faction as a response. Also, on my longest run, I made it pretty far after being upgraded to some kind of psychic being type creature that did not have a physical manifestation of a ship and did not take normal upgrades. Because it was a demo, the game cut my experience short once I reached a certain point. 

 

Any ideas? Thanks! :)

  156 Views · 3 replies ( Last reply by robske )


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