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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Latest Forum Topics



27 Aug 2014

Posted by Rohade In: PC and Console Gaming

Can someone pls tell me the download link to the latest version of it?


  7 Views · 0 replies


Strike Wing:Raptor Rising Release on Android

26 Aug 2014

Posted by c0mas In: Mobile and Web Gaming

Hi guys and gals,
We have finally managed to get Strike Wing:Raptor Rising on android and so :) we invite you to check it out: https://play.google....kewing.GG_green and of course let us know what you think of :)




  20 Views · 0 replies



25 Aug 2014

  36 Views · 0 replies


Could you help me find...

25 Aug 2014

Well the thing is that I don't really need a game literally. I need a program. Simulation maybe. It's all about the experience.

But get to details.


I always loved SF, space and everything similar. I loved spaceships, space travels, space adventures. I loved to watch Battlestar Galactica or my favorite TV series Star Trek: Enterprise. But it was always about "realism" if you could call it that way (that's why I'm on the side of Star Trek instead of Star Wars, but that's subject for another topic. Although this discussion could not have any sense in my opinion).


The most fascinating and my favorite experience (that's what I'm looking for) was playing Dark Space.


Hey. Stop. How does this relate to things you said before? - you could ask. Here's the explanation.


For those who played this game it will be easier to understand. Going through entire space ship. Through decks. Engineering. Bridge. O2 production zone. Hangar. Don't mind the necromorphs for now. Don't mind the "horror". Let's focus on operating the Ishimura. Getting engines to work. Clearing hangars. Deactivating mining drills. Activating something on the bridge. Repairing damaged systems. Trespassing through vacuum. Yeah. Vacuum. My favorite thing in DS. Going back and forth through doors that led to decompressed areas and watching that glorious effect of air being suck out to emptiness. That deep and heavy sound (there should be none but it was amazingly done) emanates like in solid material, not air (though it was vacuum, but nvm).


I've completed the game several times. Had my savepoints near the most fascinating things that led to activating/deactivating/repairing or whatsoever. I liked to repeat several parts over and over again.


I've played this way orbiter too. Entire activating procedure of DeltaGlider IV, orbiting, randez-vous with ISS, docking, refueling, crew transfer, shutting down entire craft, activating again, getting pilot back inside, undocking, deorbiting, reentry, landing, refueling and crew transfer (with shutting down and back on entire craft) and so on..


I'm looking for something that will give me some more fun in the way i described it above.


I like FTL too. Managing crew to ship systems, and boarding, damaging specific ship modules etc. Starsector was great fun for me too, but I'd really like to operate one specific ship (especially the capital ship) not entire fleet. FTL was amazing but lacks in open world and sandbox-type gameplay. Starsector is great but lacks little more complexity of single ship (it's my opinion, but the thing is you need to operate entire fleet, that's why)


I've even enjoyed pointless exploration of random systems in Space Engine (spent my time on observations like 10-12 hours in one weekend lol)


The next thing I'm waiting for is for sure No man's sky (love the freedom and sandbox concept) but more of that (and even more than Star Citizen or E:D) I'm waiting for Rogue System.


When i watch this presentation:

My excitement reaches it's top levels :D

And when I saw that ship startup video is split on two parts... Don't even ask.



Well. So now when you know what I mean through word Experience could you recommend me something? :)



P.S. Sorry for so long post, but I needed to explain you in details what I mean through one simple word :)

  89 Views · 6 replies ( Last reply by Ambrosius )


Map Screen Delta-V Display

24 Aug 2014

Posted by Coldwind651 In: Pioneer

Hello, there.


I'm sorry if this is me being stupid, but I wonder if someone could point me towards some guidance on the use of the rather promising-looking (and new-ish, I'm thinking?) delta-v clickies on the solar system map display?


One of the nicest things about Orbiter - a long-time favourite space sim of mine - is the ability to plot Hohmann transfers and the like prior to making the burn; I love the idea of being able to do similar in Pioneer with these big old engines and no worries about fuel. :)


Just for fun, I'd love to be able to plot the sort of transfers I can do in Orbiter in Pioneer as well - but I'm afraid I'm not overly sure how to translate the info I get from the map's delta-v display into accurate manoeuvres in the cockpit.


I understand what the buttons do; I can nudge the projected trajectory to where I want it  - but once I've got the orbit that I want set up, how do I know when and for how long to execute the burn?  The StackExchange answer would of course be, "well, work it out mathematically by yourself and code a module to do it for you like anyone could in their sleep, you blithering fool, it's only orbital dynamics", but I'm hoping there might be some friendlier suggestions here.


I can see where the blue dot appears in the viewscreen, and I assume that's the orientation I need to take, but...  Then what?  As I burn of course that dot moves - but I can't see anything indicating whether I need to keep burning, or stop, or whether I've gone too far and need to reverse; do I need to chase the dot, or just let it sail off the screen?  Is there an autoburn function tied to the projection I've set up in the map?


Again, sorry if I've missed something obvious, but I'd appreciate any guidance that you could offer. :)





  75 Views · 1 replies ( Last reply by dvolk )



21 Aug 2014

Posted by ThymineC In: Shallow Space

Hey. I'm ThymineC. I saw your post over on the Limit Theory forums. I used to be the most profilic poster there - I got up to like 3500 posts or so before Gazz banned me, called the police on me and tried to get me expelled from university. My poor attempt at game design was a pretty fun hobby while it lasted.

I just wanted to say that your game looks pretty sweet based on the few videos I've watched so far. Also I love your handle - The Player of Games was an awesome novel.

  87 Views · 2 replies ( Last reply by ThymineC )

  70 Views · 2 replies ( Last reply by PINBACK )


TradeWars Mobile - Helper for TW2002

21 Aug 2014

Posted by Hordequester In: Mobile and Web Gaming

Tradewars Mobile is a fully ANSI.SYS compatible Telnet helper for playing Tradewars 2002 on Android. It has complete graphics and animation support. Included is a range of commonly-used scripts and a detailed database system for sector data, port pair info. bubble finding, and other various functions. Includes a full scripting engine and editor as well as the ability to load scripts from SDCard.

Take a look:




  77 Views · 2 replies ( Last reply by Hordequester )


Any games like X3 or Pirates of the carribean

20 Aug 2014

Hey guys new here - Does anyone have any recommendations for a game similar to x3 where you can pilot / buy/upgrade/sell  your ship


I really love the flying or sailing (either one) able to change up your ship in a sandbox environment where you can engage whoever you want.


Pirates of the Caribbean the 2003 (sea dogs 2) game was awesome you could choose when to broadside someone upgrade your ship and was pretty cool how it all worked. 


X3 was def one of my favorite games - is there anything similar? The rebirth game was a huge disappointment if that says anything about what i'm looking for.


Kinetic void I tried and it was meh.. Felt very incomplete and missing alot of things. 


Space engineers was awesome but again its more of a building game and not so much combat/trade/exploring


Please nothing linear - I hate linear games where you have to do a campaign. I just want something that will go on forever or a mod that will enable it if you have a linear game that can do said things.


Damage to certain systems/areas is always awesome too love that kinda stuff



  299 Views · 9 replies ( Last reply by PINBACK )


Base building or Mothership?

19 Aug 2014

Posted by MawhrinSkel In: Shallow Space

I'm torn on this one guys so you're going to have to help me out, which would you prefer in a fully 3D RTS game?

  185 Views · 7 replies ( Last reply by MawhrinSkel )


Startrek Total Conversion Mod For starpoint Gemini

18 Aug 2014

Posted by darkdrone In: Starpoint Gemini

Hi all not sure if anyone still reads the forums but incase you do

started work on a total conversion of starpoint Gemini 1 to Star Trek Gemini


you find info and screenshots over at Http://www.starpointgemini.com/forum in the offtopic area

posted a few screenshots :) alrdy


if you have any ships you like too see in the mod please leave me a message here or over in the topic on the starpoint Gemini link above

I`ll see what I can do got a lot of ships too add :)


thanks for your time



  121 Views · 3 replies ( Last reply by Geraldine )



17 Aug 2014

Posted by Gudadantza In: Pioneer

Hi all.


I´ve noticed that now texture compression is default. I used to use compressed textures on in the options menu. No idea if it has something to do with my problem but now the sim does not run and it shows a crash window at the beggining:



Pioneer can not run in your graphic card as it does not support compressed DXTn/S3TC texture formats.


I´ve tried to turn texture compression off directly in the config but does not work.


Does that mean the game has changed and won´t run any more in my computer?. I´ve never had any problems in any game until this year. I can´t believe it...



ATI Radeon HD 6470M 1Gb. Windows 7 64.


My intention was posting this issue in the GitHub. But I have considered first making a question here to have some light. No idea if it is an issue , bug or simply new hardware requirements.



  149 Views · 7 replies ( Last reply by fluffyfreak )

  174 Views · 3 replies ( Last reply by MV2000 )


Shores of Hazeron Shut Down?

16 Aug 2014

What is this? Is this a joke or did Haxus finally pull the plug? SoH has been my favorite game ever since I discovered it, however, I have been waiting, patiently, for years for him to clean it up and make it a much better game than it was when I was playing.


I finally read that he has fixed the lag and then BAM! Game shutdown?


I'm about to cry. 

  303 Views · 4 replies ( Last reply by robske )


Racing in Star Citizen's Arena Commander Module

15 Aug 2014

Posted by sscadmin In: Star Citizen

Wow, I think my gfx card is going to melt playing this game.... and talk about owning extra ships :)


  132 Views · 5 replies ( Last reply by LeoCeballos )


The State of the Art

15 Aug 2014

Posted by MawhrinSkel In: Shallow Space
Massive changes now as I finish off prototyping the engine and start turning it into a game. I've started playing it a little more now, thinking of it from that UX point of view I spoke of on my blog post and turning it into something more accessible and enjoyable. One of the things I've been giving a lot of love to is the turrets and I talk about that here Turrets Revisited
Alex has started offering up the effects he's been working on and I know I have more important things to do (like actually making the game!) But I couldn't resist putting them in there and seeing how it all faired. Plus it's important to play the game under the weight of all the effects so I know where to optimise, well that is what I keep telling myself anyways. So there's much more of an update over on IndieDB where I talk about getting noticed by some big names, some talk of the new UI and I start eluding to the bigger picture The State of the Art

  204 Views · 1 replies ( Last reply by Goomich )


Lua serializer 'Tradeships' tried to serialize an...

13 Aug 2014

Posted by Izzanbaad In: Pioneer



I have just downloaded the game from the link provided on http://pioneerspacesim.net/

It's a fresh extraction but whenever i dock at another station i get the error as described in the thread title and the game crashes.

It doesn't matter where i start my game from or fly to, it's the same error.


Can anyone help with this?


  196 Views · 4 replies ( Last reply by MirecU )


Outer Empires

13 Aug 2014

Outer Empires is a space based mmo created for both mobile (coming soon) and browsers (IE, Safari, Chrome), Puffin browser on iOS (iPad ) and Chrome on Android tablets,

The Game

Set in a galaxy spanning 20000 star systems , Outer Empires is a sandbox game allowing play in any style they choose and to allow everything they do to make a perminent difference to the galaxy, whether you choose to be a miner or manufacturer, researcher or politician, be a pirate or run a mercenary faction, whatever you choose its up to you.

Players have a number of options, including:

* Flying missions (transport, combat, salvage, exploration) each earning a specific bounty
* Set up mines to extract resources
* Set up manufacturing plants to make ships, parts and mods
* Set up research centres to improve blueprints for ships, parts and mods
* Create or join factions in the game to give you leverage within the galaxy
* Buy new ships to fly as you rank up
* Participate in space battles and in game events
* Create your own personalised ship load outs using parts buit by you or by by other players
* Salvage parts from destroyed ships
* Trade with other players in the player run ecomomy
* Build and deploy space stations to open up remote areas of space
* Attack your enemies colonies and defend your from them (coming soon)
* Learn skills or use implants to improve your abilities or your chance of an improved blueprint

In Space Nobody Can Hear You Scheme


  181 Views · 0 replies



12 Aug 2014

Posted by terryrayc In: Shallow Space

SO I know games like this are COSTLY.  I've been involved in software development and game design...in fact I'm in the middle of the process myself.


So are you looking into ways to help fund the project?  Either something like a kickstarter or pre-orders?


I for one like to support the little guy(Not a barb at you).

  124 Views · 3 replies ( Last reply by LeoCeballos )


Help me remember. :-)

12 Aug 2014



Back in 1995 I got my first computer (PC with windows 95), and on this computer were the most awesome space game ever! Now the problem is I cannot remember the name of it, and I have tried searching for days, but to no use.


So I shall try to describe the game:


The color scheme is very basic, like only a few colors total in the entire game, i think the player was green, and the computer were like red and yellow and blue. The ships and planets only had an outline of the corresponding color with no fill.


I think you controlled the ship with the arrow keys on the keyboard.


In this game, you have a top-down perspective and its 2D. You could fly anywhere you liked. In-game you had to sort of fly through space and land on asteroids/planets to take them over, they would slowly develop a base and defense, with no defense the enemy could take your entire planet with the base. Landing on these without crashing was also a challenge sometimes because you often misjudged the speed of your ship. I never completed one game because I were so young and incompetent at the time.  :-P


You could also get weapon upgrades to some sort of laser.


I hope you guys can help me identify my childhood game! I'm 27 btw.


- Thanks !

  218 Views · 7 replies ( Last reply by robske )

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