Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
Help fund some game projects
Vote for these games on Steam
Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra 2
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Steel Sky: Heavy Wings
UFO Pilot: Astro-Creeps Elite
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Six Degrees To Freedom
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Shardlands: Directors Cut
Yargis: The Beginning
Star Hammer Tactics
Fringes of the Empire
After the Empire
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Smugglers V: Invasion
The Gravity Ether
Ethereal Galaxy Interplanetary Space Combat
Your game not here? Contact the admin to add it.
Recently Added Posts
Unending Galaxy - Beta 3 [0.9.0] Released ! (2015-03-17)
robske - Mar 27 2015 10:28 PM
re: game Thanks ! Well, in addition to itch.io, I plan on releasing the 1.0 on Desura and St...
First Triple Elite Player in Elite Dangerous
robske - Mar 27 2015 10:15 PM
Fun thing is that I know the player who pulled that off :) He's in the coalition I'm in on Shores...
X Rebirth 3.50
PINBACK - Mar 27 2015 12:45 PM
Patch 3.52 X Rebirth 3.52 is now available. • Fixed default NPCs being able to board...
Nova Voyager - General Info, News, Videos & Links
PINBACK - Mar 27 2015 12:34 PM
IGG Crowdfunding Countdown Annoucement!
PINBACK - Mar 27 2015 12:30 PM
Good luck with the campaign guys
Descent Remake By Former Star Citizen Devs
PINBACK - Mar 27 2015 12:28 PM
14 days left and just under the half way mark, they can probably still do it if they get a big en...
PINBACK - Mar 27 2015 12:25 PM
New version of TT out. Build 1.26 is posted and has primarily added a revamped ship to...
Pulsar: lost colony
PINBACK - Mar 27 2015 12:12 PM
Dev log 50, hub should be in this update as steam updated the game yesterday with a 96 meg update...
PINBACK - Mar 27 2015 12:09 PM
Nice test. :laugh: https://www.youtube.com/watch?v=SRjS9V6bFpo
PINBACK - Mar 27 2015 12:05 PM
Looks like the game will be released on Steam on the 2nd of April. https://www.youtube.com/w...
IGG Crowdfunding Countdown Annoucement!
MawhrinSkel - Mar 25 2015 06:18 AM
First Triple Elite Player in Elite Dangerous
sscadmin - Mar 24 2015 04:53 PM
New website with spacecraft catalog
martinExospace - Mar 24 2015 01:03 PM
Good space shoot em ups
NatanSharp - Mar 22 2015 06:23 AM
sscadmin - Mar 18 2015 10:54 AM
Human Extinction Simulator
sscadmin - Mar 17 2015 04:16 PM
Modding questions related to scale and physics
Monkeybtm6 - Mar 17 2015 02:52 PM
Help With Flight System
Duder963 - Mar 16 2015 10:09 PM
Is there any known fix for the text issues?
FStyle - Mar 15 2015 01:48 AM
sscadmin - Mar 13 2015 10:23 AM
SSC recognized as gaming community
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Latest Forum Topics
49 Views · 2 replies ( Last reply by PINBACK )
Read about it in the thread on the elite forums here:
Anyone here getting close to achieving that Triple Elite status?
60 Views · 4 replies ( Last reply by robske )
we run new website. The Spacecraft catalog is filled up by 3D models of colonisation equipment based on existing space technology.
Are you interested in some existing or conceptual spacecraft? Let us to know, we will do best to put in to the game.
39 Views · 1 replies ( Last reply by sscadmin )
I like very much classics space shoot em ups since i was a child and i had an amiga 500.
Recently i liked very much soldner x especially soldner x 2 because it's easier than the first, better balanced.
Anyway i'm looking for some good space shooters with modern graphics and a balanced difficulty level.
For example sine mora it's beautifull but frustrating.
Can anyone suggest some good space shooters?
Well the classic 80's arcade games are coming to earth to destroy us
Yup looks so cheesy but I will watch just because I will have a laugh at how they use this video games in the movie to destroy us. But I will wait until video.
71 Views · 4 replies ( Last reply by sscadmin )
And here is a video explaining the game well.
Here is the official trailer:
And the website: http://www.machine22...ctionsimulator/
What do you think any one played it?
So im new here but ive known about pioneer for a long while. very impressive project.
But ive got some questions related to modding and possibly editing the source code.
Im curious if i can edit the scale of celestial bodies or distances between them?
Like scale things down where star systems are only about 1000/2000 KM in size, i know its not realistic but that's the point.
Also is there a way to edit the Newtonian physics to either remove it entirely or just tweak it to have inertia dampeners?
125 Views · 6 replies ( Last reply by fluffyfreak )
So, I'm new to Pioneer and it looks really cool, but I can't control my ship for crap. Any help on how to set it to "WWII dogfights in space" mode or just help to control the Newtonian flight would be great. I'm using am XBOX 360 controller
264 Views · 9 replies ( Last reply by nozmajner )
I'm trying to run this on Win 7 Home Premium, and having the garbled text issues that were apparently limited to Win 8 and Win 7 Ultimate (I guess home premium might just be ultimate with a different label, though). Is there any known fix for this, or at least a known cause?
Also another issue came up that I'm not sure is a bug or what. The stations seem to be busy basically forever, and sitting around spamming tab never gets any other response other than "try again in a few seconds". Maybe I just got unlucky but after 3 restarts and multiple different stations, I was never able to get them to say anything else.
98 Views · 3 replies ( Last reply by sscadmin )
155 Views · 2 replies ( Last reply by ExpandingMan )
Some nice reveals in this video.
Seen a post on dosgaming about this with a link to the dev post in question https://forums.rober...Comment_4591962
As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.
Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.
Think they will need a bigger USB stick if they still intend to send the game out and if they don't I don't think I will be downloading it any time soon.
117 Views · 3 replies ( Last reply by ExpandingMan )
Patch 3.50 is out on Steam. http://steamcommunit...193267298626913
Our latest update for X: Rebirth is now available. New features include:
• New generic missions and new upkeep missions for easier station management.
• New ships: The new Onil mining ships available in the Canteran shipyard in DeVries.
• New "Container Magnet" which helps to attract nearby collectables to the player ship.
• Easier navigation through text search field in map.
• New FXAA graphics option.
And among the many other improvements in 3.50 are:
• Improved station manager and station owned ship trade behavior.
• Improved balancing and accuracy of combat calculations when player is not present.
• Improved response of player owned stations to nearby player ships being attacked.
• Completely reworked Russian localization.
• Improved support for UI-modding and much more...
We also have a Free Weekend running on Steam until the 15th of March for all of our X series games, and the very first Alpha test version of X: Rebirth for Linux is available through Steam Play.
Only 26 meg in size, thought it was going to be bigger.
247 Views · 4 replies ( Last reply by PINBACK )
Is this the long expected final video before the Kickstarter for Battlescape? who's knows.
Very nice although some what lacking in the cloud department.
Hello all. I figured I would post a link to a screenshot thread from our forums here as we try to ramp up public releases in advance of our impending crowd funding campaign. I hope you enjoy
185 Views · 2 replies ( Last reply by Arkenbrien )
I loved this and combat is going to be great with all these effects, I'm such gfx are ramped all the way up. I would be interested to see what it looks like at medium and lower settings. But the damage modeling is looking good and will be fun to get out of your ship after a long run and check out how the ship faired on the mission(s) and decide whether to fix it up and make it all shiny again.
147 Views · 3 replies ( Last reply by sscadmin )
These videos are damn impressive and really shows off why I need to upgrade my PC's gfx card before official release.
111 Views · 1 replies ( Last reply by ExpandingMan )
149 Views · 4 replies ( Last reply by MawhrinSkel )
According to IncGamers site http://www.incgamers...end-update-3-50 the games will be on Steams free weekend along with the release of XR patch update to 3.50 and a permanent Steam price cut.
As the site does not bother to give any source for this and I can't see anything on the official or Steam forums we will just have to wait until next weekend.
321 Views · 7 replies ( Last reply by Incognito )
Hi there are some new images from web browser space colonization sim Exoapsace:
mun.png 304.16KB 0 downloads marsdirect.png 531.24KB 0 downloads 10922315_1534974436775870_1069085963968817091_o (1).png 544.25KB 0 downloads 11004579_1537473603192620_2321678421276026683_o.jpg 58.56KB 0 downloads 10464019_1533495923590388_4820204002323045691_n.png 225.5KB 0 downloads 10993076_1538674329739214_7230275122499916599_n.png 37.99KB 0 downloads
201 Views · 4 replies ( Last reply by martinExospace )
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