Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
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Top Posters
Newest Members
Recently Added Posts
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Paragon Screenshots Threadlionheart - May 19 2013 05:05 PM
A frontier station and ULCS freighters in a nightside orbit. A bit dark but I thought it looked c...
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The Bellerophon ship classCody - May 19 2013 03:17 PM
Nice texture, Nevil.
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The Bellerophon ship classNevilClavain - May 19 2013 01:24 PM
I feel necessary to point out that I did not modelled this by myself (I'm not so talented !). Thi...
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The Bellerophon ship classNevilClavain - May 19 2013 01:02 PM
Bellerophon texture mapping is now over; here's the final result :
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WIP Video Feedback RequestGeraldine - May 19 2013 12:19 PM
Was just looking at your latest combat vid. Looking good so far, but do you think failing shields...
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Strike WIng - May status updateVaipa - May 19 2013 11:31 AM
Hey guys, we've posted a new dev diary on the site talking about what's up with Strike Wing....
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Elite: DangerousDiabloTigerSix - May 19 2013 10:35 AM
yep, that Eagle could use some rework ;)I already accepted the fact the E:D ship designs will any...
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Void Space KickstarterPINBACK - May 19 2013 06:56 AM
Kickstarter for Void space (sure their another games called that?) anyhow this one centers on res...
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Models giveawaySolCommand - May 19 2013 05:00 AM
Hey mate. I remember you actually sent me an email about a week ago or so. I sent you a reply the...
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Name changed to Starsector, version up to 0.54.1a, new trailerSolCommand - May 19 2013 03:27 AM
I'm ok with both names and to be honest "starsector" is easier to pronounce for some non-native e...
Latest Discussions
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Strike WIng - May status updateVaipa - May 19 2013 11:31 AM
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Void Space KickstarterPINBACK - May 19 2013 06:56 AM
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Void of DarknessBraindead - May 18 2013 07:40 PM
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Name changed to Starsector, version up to 0.54.1a, new trailerBraindead - May 18 2013 07:22 PM
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pre-viz of the landing sequencePINBACK - May 18 2013 06:28 AM
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New mission: ScannerStarblade - May 18 2013 06:23 AM
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StarWraith IV: Reviction Remake for Arvoch AllianceCaleb - May 17 2013 01:13 PM
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Cargolionheart - May 17 2013 11:20 AM
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What would you like to see in RedCon?DoctorClot - May 16 2013 11:27 PM
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Project Description of RedConDoctorClot - May 16 2013 11:00 PM
Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Kinetic Void
Blackspace
Project: Make
Salvation Prophecy
Dawnstar
Artemis Spaceship Bridge Simulator
Armada Online
Orbitor
Edge of Space
StarMade
Blockade Runner
Rawbots
Dangerous
Moon Rising
Star Sonata 2
FleetCOMM: Operation Vigrior
The Epic Space Game
Defenders of the Last Colony
Aeon Command
Y3030
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Sol Trader
Lander: Mission Control
OreSome
Solarnova
Galactose
Spoids
Lost Astronaut's Empire in the Sky
Starlaxis - Rise of the Light Hunters
SCHAR: Blue Shield Alliance
Naev
Retrobooster
Starship Corporation
Blue Libra
Blue Libra 2
ASA: A Space Adventure
Sector Zero
Eyeball Invaders
Deep Eclipse
Pirate Galaxy
Ring Runners
Smugglers 5
Planetship
The Galactic Asteroids Patrol
Darkout
Galactic Patrol Pirates
Space Salvager
DreadChase
ARC Squadron
Neon
Zigfrak
Fairspace
Star Bandits
Cannons Lasers Rockets
Galactic Arms Race
Drox Operative
Vendetta Online
Solar War
Terraformer
Switch Galaxy
Shuttle
GoD Factory: Wingmen
Cosmic Rift
Dominion
Your game not here? Contact the admin to add it.
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Latest Forum Topics
Strike WIng - May status update
Hey guys,
we've posted a new dev diary on the site talking about what's up with Strike Wing.
http://www.strikewin...for-strike-wing
Enjoy!
Void Space Kickstarter
Kickstarter for Void space (sure their another games called that?) anyhow this one centers on resource collection from asteroids and building bases http://www.kickstart...-space?ref=live looking for a modest $3,000.
Demo of the current build can be downloaded on the Kickstarter page.
Void of Darkness
Tropical Games announces Void of Darkness, a space combat/trading/exploration game coming to Windows, OS X, and Linux in September of this year.
copy/paste from their website:
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In Void of Darkness, the player takes control of a Starship as part of a new Terran exploration fleet. You control the ship and all of its systems directly with WASD + mouse controls, but are greatly aided by your crew whom you will recruit at the beginning of the game. You start out with a basic ship and technology. Your goal will then be to explore the sector, interact with the alien nations present, upgrade your ship, all while moving through elements of the non-linear plot to the game.




28 Views · 1 replies ( Last reply by PINBACK )
Name changed to Starsector, version up to 0.54.1a, new trailer
Wait, what? Yep, you read it right. For Business Reasons, we’re changing the name of the game to Starsector. All I can say about it is this will not have any impact on how things proceed around here – these things happen to projects from time to time, and I hope that everyone will be on board with the change. (If you’re not, my apologies. If you are, thank you for your continued support!) Personally, I’m looking forward to moving ahead with the new name, and am very excited about the future.
link to his full post with the 0.54.1a version here
Trailer:
20 Views · 1 replies ( Last reply by SolCommand )
pre-viz of the landing sequence
Early pre-viz of the landing sequence and areas which can be explored on the ground. http://www.robertssp...ng-storyboards/
Looks like it be a combination of Privateer 2 and Freelancers FMV.
New mission: Scanner
I have been thinking about this mission type for quiet some time. I really think 90 % of this can be accomplished with code reused from other missions, mainly Assassination. The goal is to scan another ship for illegal goods.
I do not know Lua or C otherwise I would have done it myself. Even so here is the pseudo-code if anyone wants to take a shot at this. Like I said most of this can be done using code from other missions to generate the mission, spawn the target ship + cargo and the police. Have fun ![]()
Mission type : Cargo Scanner
Generate Mission, messages and GUI; ((using the same code for other mission, Assassination as a template?))
Test if scanner equipment is present; ((using the same code for Delivery or Taxi to check if player has free space or enough cabins, but this time if scanner is part of the player's ship))
If {
scanner is not present;
then
Message "You are not equipped for this mission";
Aborts mission;
Else
Mission details are added as other mission;
}
Once in Target system generate Target ship to be scanned and cargo ((or this is done when the mission is accepted??)
Commence scanning;
If
{
cargo == legal;
then Message "Mission Completed";
credits added;
End Of mission;
}
Commence scanning;
If
{
cargo == illegal;
then
spawn police; (( using the same script as when player fires near a station, but now police hostile to the smuggler, not to the player))
smuggler hostile to police;
police hostile to smuggler;
policed neutral to player;
Message "Mission Completed";
credits added;
End Of mission;
}
=================================================================================
***Another variant of the mission Cargo Scanner****
*** The difference is that this mission is given by the Police from the Police screen only , has a higher probability that cargo is illegal and leads to a bigger reward if smuggler ship is destroyed. Smuggler ship should also be better equipped for combat or perhaps have more shields, better hull****
Generate Mission, messages and GUI __from the Police Screen__;
Reward can be money OR clean criminal record OR police will pay/clean a fine;
Test if scanner equipment is present;
If {
scanner is not present;
then
Message "You are not equipped for this mission";
Aborts mission;
Else
Mission details are added as other mission;
}
Once in Target system generate ship to be scanned and cargo __with 80 % changes cargo is illegal__ or perhaps cargo is always illegal ;
Commence scanning;
If
{
cargo == legal;
then Message "Mission Completed";
credits added;
End Of mission;
}
Commence scanning;
If
{
cargo == illegal;
then
spawn police;
smuggler hostile to police;
smuggler hostile to player;
police friendly OR neutral to the player;
credits added or clean police record or fine is paid; Message "Mission Completed";
End Of mission;
}
(im not sure if the below can be already implemented in the game, it forces combat and player must hang around to collect more money)
If
{
cargo == illegal AND
player destroys smuggler ;
or
police destroys smuggler while player in system (not hyperdriving) ;
Message " We have stopped the flow of illegal goods. Thanks for your help. Here is a bonus: Mission Credits = Mission Credits*2"
Police returns to base; End Of mission;
}
StarWraith IV: Reviction Remake for Arvoch Alliance

Hi! Im Working in a Remake of this great game for the Arvoch Alliance Engine ![]()
This is the Trailer
When i finish the mission/video design i need some people for the voices, volunteers?
Regards!
EDIT: The Dev. Diary http://spacesims.es/sw4/
47 Views · 5 replies ( Last reply by PINBACK )
Cargo
Been quite busy with getting stuff integrated for the impending alpha release and haven't shown anything for a while, so I thought I'd post something up.
I'm hoping at some point Paragon is going to have modular containerized cargo so that big freight corporations can haul high value cargo that the player can escort/pirate. Hopefully there will be cargo items that can be docked with/attached to, so it will be possible to see ships visually being loaded and unloaded.
I'm working on what will be the multiple different classes of NPC cargo vessels, which will all carry a standardised shipping container, from 1 container for the Cargo Loader below, up to hundreds for the ULCS.
Cargo Containers;


Cargo Loader (basic little ship);



All still very much work in progress ![]()
62 Views · 1 replies ( Last reply by PINBACK )
Xcode issues
Hello,
I've just cloned the project from github and have xcode 4 installed, including macports but when I run ./bootstrap I get the following error:
./bootstrap: line 3: autoreconf: command not found
Also tried building the project in xcode but getting a bunch of warnings, any idea how to resolve this?
Also I'm just starting out and a beginner in C++, any suggestions where to start?
thanks!
95 Views · 1 replies ( Last reply by Philbywhizz )
SpaceGameJunkie Podcast
http://www.spacegamejunkie.com/featured/sgj-podcast-13-dominium-qa-malcolm-sparrow/#more-6485
Some harsh truths about the pitch honestly discussed, and further insights into what I want Dominium to be - enjoy ![]()
45 Views · 1 replies ( Last reply by sscadmin )
Video footages
In this tiny thread I'll gather all the project related videos (current and futures
).
Some atmospheric flights :
Viewer tool mod:
Lacuna Passage
Lacuna Passage (sound painful) a 3d adventure game set on Mars where to try to find out what happened to the first man expedition
http://randomseedgam...=Lacuna Passage
Mars seems to becoming a popular destination for games and according to RPS theirs no guns or monster just the story to uncover http://www.rockpaper...lacuna-passage/
55 Views · 1 replies ( Last reply by sscadmin )
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