Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
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Top Posters
Newest Members
Recently Added Posts
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Moon RisingPINBACK - May 20 2013 04:06 PM
Don't think this one been mentioned before, it’s a turn-based strategy game set on the moon http:...
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New Syndicate game?PINBACK - May 20 2013 03:58 PM
See a few of the game site are reporting this vid as a new Syndicate game http://www.rockpa...
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Void of DarknessCruisin1500 - May 20 2013 12:52 PM
Hello there, I am developing VOD and I thank you for the mention on your site and other kind word...
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Elite: DangerousPINBACK - May 20 2013 12:36 PM
Agree Frontier don't seem to have good grasp in the ship design area so far, particular in...
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pre-viz of the landing sequencePINBACK - May 20 2013 12:30 PM
Hopefully we will be able move around the different areas on foot rather than just clicking on th...
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Void Space KickstarterPINBACK - May 20 2013 12:28 PM
Well he does admit that he is leaning Unity as he goes and the page is a bit light on details.
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The Bellerophon ship classNevilClavain - May 20 2013 12:25 PM
will this ship have some sort of lighting effects that show amy running lights internal lig...
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What Game Have You Bought.Pyros - May 20 2013 10:51 AM
Playing Deus Ex: HR (finally) Still pretty early in the game but seems like a very very very...
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WIP Video Feedback Requestmaksw - May 20 2013 10:48 AM
Cheers Geraldine. There will be visual cues in the final effects - exactly as you say - so you ca...
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pre-viz of the landing sequencesscadmin - May 20 2013 08:02 AM
They really cannot go wrong combining the two landing styles and showing areas of the landing are...
Latest Discussions
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Moon RisingPINBACK - May 20 2013 04:06 PM
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New Syndicate game?PINBACK - May 20 2013 03:58 PM
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Pioneer Build Requirements Surveyjpab - May 20 2013 06:01 AM
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Lets make a Pioneer promo videorobn - May 20 2013 05:39 AM
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Strike WIng - May status updateVaipa - May 19 2013 11:31 AM
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Void Space KickstarterPINBACK - May 19 2013 06:56 AM
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Void of DarknessBraindead - May 18 2013 07:40 PM
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Name changed to Starsector, version up to 0.54.1a, new trailerBraindead - May 18 2013 07:22 PM
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pre-viz of the landing sequencePINBACK - May 18 2013 06:28 AM
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New mission: ScannerStarblade - May 18 2013 06:23 AM
Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Kinetic Void
Blackspace
Project: Make
Salvation Prophecy
Dawnstar
Artemis Spaceship Bridge Simulator
Armada Online
Orbitor
Edge of Space
StarMade
Blockade Runner
Rawbots
Dangerous
Moon Rising
Star Sonata 2
FleetCOMM: Operation Vigrior
The Epic Space Game
Defenders of the Last Colony
Aeon Command
Y3030
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Sol Trader
Lander: Mission Control
OreSome
Solarnova
Galactose
Spoids
Lost Astronaut's Empire in the Sky
Starlaxis - Rise of the Light Hunters
SCHAR: Blue Shield Alliance
Naev
Retrobooster
Starship Corporation
Blue Libra
Blue Libra 2
ASA: A Space Adventure
Sector Zero
Eyeball Invaders
Deep Eclipse
Pirate Galaxy
Ring Runners
Smugglers 5
Planetship
The Galactic Asteroids Patrol
Darkout
Galactic Patrol Pirates
Space Salvager
DreadChase
ARC Squadron
Neon
Zigfrak
Fairspace
Star Bandits
Cannons Lasers Rockets
Galactic Arms Race
Drox Operative
Vendetta Online
Solar War
Terraformer
Switch Galaxy
Shuttle
GoD Factory: Wingmen
Cosmic Rift
Dominion
Your game not here? Contact the admin to add it.
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Latest Forum Topics
Moon Rising
Don't think this one been mentioned before, it’s a turn-based strategy game set on the moon http://www.moonrisingthegame.com/
From the site
You begin with a Headquarters capable of producing various units from Astronauts to Terraformers. With these you must capture more buildings and outwit your opponent through a number of game types. Besides the Headquarters, there are two types of building in Moon Rising - Solar Station and the Refinery.
Capturing Solar Stations will give you more power, enabling you to move your units further each turn. The Refinery generates more income with which to produce the aforementioned units. Simple.
- 6 unique units
- Astronaut | Rover | Supply Truck | Attacker | Mobile Launcher | Terraformer
- 3 building types
- Headquarters | Solar Station | Refinery
- 3 exciting game modes
- Radar | Transmission | Payload
One of the biggest changes we have made recently is the ability to transport your units between buildings at a moderate cost in power. This has had a profound impact on the game, increasing the pace and placing even more strategic importance on the buildings you capture.
Single Player
Yes, there is a full, single-player campaign. But not only that, there is also a Skirmish mode where you can play games against human or AI opponents on a multi-player map of your choosing.
Multiplayer (cross-platform, don't you know?)
We have spent a great deal of time in perfecting the Multiplayer aspect of the game. Currently, the Multiplayer lobby is where you'll create and discover new games. It's fully asynchronous and cross-platform, which means that you can take a turn, go and make a cup of tea (or even go on holiday) while your opponent takes his or her turn.
There are 2, 3 and 4 player maps to play and we are currently implementing a permanent ranking system which will gain (or lose) you points each time you complete a map against human opponents.
New Syndicate game?
See a few of the game site are reporting this vid as a new Syndicate game http://www.rockpaper...-hype-meganews/
Guess we will find out next month.
Pioneer Build Requirements Survey
If you ever build Pioneer from the source code, please respond!
This message was posted to the pioneer-dev mailing list, but I'm copying it here in case there are people who haven't seen it.
Mailing list copy: http://mail.pioneers...May/000351.html
Hi all,
For a while we've been considering the use of (some) C++11 features. Most recently, issue #2297 [1]. Because C++11 is quite a new language standard, only recent compilers support these features [2]. To make a decision about this I think we need to know more about what range of compiler versions people are using to build the game. Please help by answering these questions:
1) What compiler(s) do you use to build the game? Please include the full version number.
2) Would you be willing and able to install a newer compiler to build the game?
3) If you are a C++ developer and you have contributed changes or hope to contribute changes in the future, what C++11 features do you think would be most useful?
Thanks,
John B
[1] Need a library for atomics: https://github.com/p...eer/issues/2297
[2] http://wiki.apache.o...CompilerSupport
35 Views · 1 replies ( Last reply by Tichy )
Lets make a Pioneer promo video
One of the things we need is a promo video. I have no video making skills whatsoever, so its going to take a while if left up to me. If any of you do have some skills though and would like to try making something, that would be awesome.
Desura don't give any suggestions on what should be in the video, so I'm going to set the following guidelines:
- 60-90 seconds. Towards 60 is probably better
- Only uses stock Pioneer graphics and sounds - no mods
- Prefer to use some of our music
- Shouldn't show anything that isn't actually part of the game (so no ripping off nebulae and asteroid fields from other games, as was suggested to me)
- Can use hacks to get rid of UI elements, tweak cameras, etc. It should show the game, but not necessarily be the game, if that makes sense
- Should finish with the name, maybe the badge, and a URL
- Licensed under CC-BY-SA or equivalent permissive license
If it helps to sweeten the deal, I'll send out some Pioneer stickers to anyone that comes up with something halfway decent
47 Views · 2 replies ( Last reply by sscadmin )
Strike WIng - May status update
Hey guys,
we've posted a new dev diary on the site talking about what's up with Strike Wing.
http://www.strikewin...for-strike-wing
Enjoy!
13 Views · 1 replies ( Last reply by sscadmin )
Void Space Kickstarter
Kickstarter for Void space (sure their another games called that?) anyhow this one centers on resource collection from asteroids and building bases http://www.kickstart...-space?ref=live looking for a modest $3,000.
Demo of the current build can be downloaded on the Kickstarter page.
40 Views · 2 replies ( Last reply by PINBACK )
Void of Darkness
Tropical Games announces Void of Darkness, a space combat/trading/exploration game coming to Windows, OS X, and Linux in September of this year.
copy/paste from their website:
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In Void of Darkness, the player takes control of a Starship as part of a new Terran exploration fleet. You control the ship and all of its systems directly with WASD + mouse controls, but are greatly aided by your crew whom you will recruit at the beginning of the game. You start out with a basic ship and technology. Your goal will then be to explore the sector, interact with the alien nations present, upgrade your ship, all while moving through elements of the non-linear plot to the game.




51 Views · 3 replies ( Last reply by Cruisin1500 )
Name changed to Starsector, version up to 0.54.1a, new trailer
Wait, what? Yep, you read it right. For Business Reasons, we’re changing the name of the game to Starsector. All I can say about it is this will not have any impact on how things proceed around here – these things happen to projects from time to time, and I hope that everyone will be on board with the change. (If you’re not, my apologies. If you are, thank you for your continued support!) Personally, I’m looking forward to moving ahead with the new name, and am very excited about the future.
link to his full post with the 0.54.1a version here
Trailer:
31 Views · 2 replies ( Last reply by sscadmin )
pre-viz of the landing sequence
Early pre-viz of the landing sequence and areas which can be explored on the ground. http://www.robertssp...ng-storyboards/
Looks like it be a combination of Privateer 2 and Freelancers FMV.
42 Views · 2 replies ( Last reply by PINBACK )
New mission: Scanner
I have been thinking about this mission type for quiet some time. I really think 90 % of this can be accomplished with code reused from other missions, mainly Assassination. The goal is to scan another ship for illegal goods.
I do not know Lua or C otherwise I would have done it myself. Even so here is the pseudo-code if anyone wants to take a shot at this. Like I said most of this can be done using code from other missions to generate the mission, spawn the target ship + cargo and the police. Have fun ![]()
Mission type : Cargo Scanner
Generate Mission, messages and GUI; ((using the same code for other mission, Assassination as a template?))
Test if scanner equipment is present; ((using the same code for Delivery or Taxi to check if player has free space or enough cabins, but this time if scanner is part of the player's ship))
If {
scanner is not present;
then
Message "You are not equipped for this mission";
Aborts mission;
Else
Mission details are added as other mission;
}
Once in Target system generate Target ship to be scanned and cargo ((or this is done when the mission is accepted??)
Commence scanning;
If
{
cargo == legal;
then Message "Mission Completed";
credits added;
End Of mission;
}
Commence scanning;
If
{
cargo == illegal;
then
spawn police; (( using the same script as when player fires near a station, but now police hostile to the smuggler, not to the player))
smuggler hostile to police;
police hostile to smuggler;
policed neutral to player;
Message "Mission Completed";
credits added;
End Of mission;
}
=================================================================================
***Another variant of the mission Cargo Scanner****
*** The difference is that this mission is given by the Police from the Police screen only , has a higher probability that cargo is illegal and leads to a bigger reward if smuggler ship is destroyed. Smuggler ship should also be better equipped for combat or perhaps have more shields, better hull****
Generate Mission, messages and GUI __from the Police Screen__;
Reward can be money OR clean criminal record OR police will pay/clean a fine;
Test if scanner equipment is present;
If {
scanner is not present;
then
Message "You are not equipped for this mission";
Aborts mission;
Else
Mission details are added as other mission;
}
Once in Target system generate ship to be scanned and cargo __with 80 % changes cargo is illegal__ or perhaps cargo is always illegal ;
Commence scanning;
If
{
cargo == legal;
then Message "Mission Completed";
credits added;
End Of mission;
}
Commence scanning;
If
{
cargo == illegal;
then
spawn police;
smuggler hostile to police;
smuggler hostile to player;
police friendly OR neutral to the player;
credits added or clean police record or fine is paid; Message "Mission Completed";
End Of mission;
}
(im not sure if the below can be already implemented in the game, it forces combat and player must hang around to collect more money)
If
{
cargo == illegal AND
player destroys smuggler ;
or
police destroys smuggler while player in system (not hyperdriving) ;
Message " We have stopped the flow of illegal goods. Thanks for your help. Here is a bonus: Mission Credits = Mission Credits*2"
Police returns to base; End Of mission;
}
StarWraith IV: Reviction Remake for Arvoch Alliance

Hi! Im Working in a Remake of this great game for the Arvoch Alliance Engine ![]()
This is the Trailer
When i finish the mission/video design i need some people for the voices, volunteers?
Regards!
EDIT: The Dev. Diary http://spacesims.es/sw4/
55 Views · 5 replies ( Last reply by PINBACK )
Cargo
Been quite busy with getting stuff integrated for the impending alpha release and haven't shown anything for a while, so I thought I'd post something up.
I'm hoping at some point Paragon is going to have modular containerized cargo so that big freight corporations can haul high value cargo that the player can escort/pirate. Hopefully there will be cargo items that can be docked with/attached to, so it will be possible to see ships visually being loaded and unloaded.
I'm working on what will be the multiple different classes of NPC cargo vessels, which will all carry a standardised shipping container, from 1 container for the Cargo Loader below, up to hundreds for the ULCS.
Cargo Containers;


Cargo Loader (basic little ship);



All still very much work in progress ![]()
68 Views · 1 replies ( Last reply by PINBACK )
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