Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
Help fund some game projects
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Recently Added Posts
Void of Darkness
Cruisin1500 - Dec 20 2013 10:41 AM
Some gameplay tips for those who don;t like manuals. Hi everyone, some tips for getting goin...
Void of Darkness
Cruisin1500 - Dec 20 2013 07:50 AM
the stand alone version only, the install/client side one isn't working. Either that or just leav...
PINBACK - Dec 20 2013 07:25 AM
New update. Hi everyone!So glad to have you on board!Some of you have been asking about the...
PINBACK - Dec 20 2013 07:21 AM
To use a well known quote "Attack ships on fire off the shoulder of Orion" when these enemy...
Void of Darkness
PINBACK - Dec 20 2013 07:13 AM
Desura seem to have got their act together now it's up to V1.07 will be download that one. :good:
GENESIA (pioneer LMR)
Vuzz - Dec 20 2013 04:51 AM
Another update GENESIA 20/12/2013 The Changelog GENESIA 201213 News...
GENESIA (pioneer LMR)
Vuzz - Dec 20 2013 12:19 AM
In fact i think i must make another release before the end of 2013 ...
GENESIA (pioneer LMR)
Vuzz - Dec 20 2013 12:17 AM
System view have now time syncro with real time, and show ship player's position,trajectory and o...
they are a mouse's hole for me in the community?
Tichy - Dec 19 2013 02:39 PM
welcome back uroboros :)
Miner Wars post mortem
Hot4Darmat - Dec 19 2013 01:21 PM
I was also in on this as a supporter from the get go. I spent many hours in the early sandbox jus...
PINBACK - Dec 18 2013 09:41 AM
StarLords3K - An on-line strategic 4X space game
mahks - Dec 18 2013 02:30 AM
StarWars Attack Squadrons
PINBACK - Dec 17 2013 04:08 PM
they are a mouse's hole for me in the community?
Uruboros - Dec 17 2013 02:26 PM
Joystick recommendations (PC)?
Boyarpunk - Dec 17 2013 10:55 AM
Star Trek Excalibur
MV2000 - Dec 17 2013 09:28 AM
Greetings from Philadelphia (USA)
Boyarpunk - Dec 17 2013 08:25 AM
Omega: Universe over IP
mmorsi - Dec 16 2013 08:37 AM
Chinese Rover Successfully Landed on the Moon
MV2000 - Dec 16 2013 08:11 AM
Greetings from Canada (Canuckistan/Canadia)
Hot4Darmat - Dec 15 2013 10:03 PM
Vote for these games on Steam
Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Artemis Spaceship Bridge Simulator
Edge of Space
Star Sonata 2
FleetCOMM: Operation Vigrior
The Epic Space Game
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
Starlaxis - Rise of the Light Hunters
SCHAR: Blue Shield Alliance
Blue Libra 2
ASA: A Space Adventure
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Cannons Lasers Rockets
Galactic Arms Race
GoD Factory: Wingmen
Your game not here? Contact the admin to add it.
Latest Forum Topics
Video showing some of the suggestion which have been added to the game on Steams early access.
Bit of a shame you can't see anything as they have overlaid it with some sort of graphic fuzz.
Why would I create yet another 4X Space game?
Because all 4X I have played had poor AI and a lack of strategic & diplomatic scope.
I define strategy as the following :
Planning : This is a time element thing. Games usually permit a player to react fairly quickly to an unexpected situation. Fast reaction time eliminates the need for planning.
Logistics : Dealing with the logistics must not be onerous, but its effect has to be there so it affects decisions. This aspect can present many strategic opportunities, like cutting lines of supply, interdicting re-enforcements and the need for intelligence regarding it.
Intelligence : Lack of information can really add a lot of intrigue to a game. For this, fog of war is a must and it has to be persistent (what I mean is, if you have no assets at a location, you have little, none or old info about it).
Manoeuvre : Major & minor battles, feints, diversions, supply & trade disruption, siege, retreat, looting and scouting all add to strategic scope. Many games seem to devolve into placing the majority of assets in one big fleet and going on a rampage. Basically a FPS and about as far from the type of strategy I am talking about as you can get.
All these aspects of strategy are available in other genres, but rarely in a 4X.
As for the AI issue, I think breathing humans are the best opponents.
So here is my answer to that :
Game overview :
- 4X space game
- Browser based, only runs in Firefox (maybe Chrome soon)
- Closed Beta status
- Basic 2d graphics
- Strong focus on grand strategy & diplomacy
- No action, not a RTS & no tactical control
- Role play possible
- Not commercial, this will never be a pay to play. (it's my hobby)
Here are some screen shots & reasons why this 4X may be different :
There is an emphasis on diplomacy.
Much effort has gone into creating organic "situations" that evolve into diplomatic crisis. These come about from conflict between several realms of influence. These being political relationships, trade, military actions, resource access and a feudal hierarchy.
Trade is encouraged by a mechanism whereby the number of types of minerals governs the efficiency of your refineries and thus your limits to production of assets. Since only a few mineral types are found locally you must trade with other areas to gain more mineral types.
The manoeuvre element is the fleet. Fleets move between stars by an instantaneous jump, but then must wait while the jump engine re-charges. This slows down the pace of the game, giving you time to plan. It creates the feel of a turn based game, even though it is a persistent universe.
Fleet movement may be automated.
- Patrol routes may be created to look for enemies.
- Gathering routes take minerals to stars with a refinery. This works kind of like railway tycoon.
- Other routes may be configured to move new ships to the front, return the battle weary for R & R, etc.
The game is not played in "binges" (hours in a session) but in short play sessions. Think of a normal 4X that has its play session sliced into bits. This is by design, so that those with real lives may fit it into a busy schedule (or a fanatic gamer can play a session between all those other games) allowing them to play a deep, involving game even though "they have no time".
Fog of war is constant. If you have no ship or spy at a star you do not know what is there, you only know what was there last time you visited. This permits a "cat & mouse" situation, where cunning can win out.
Building assets takes a long time. This creates pressure to plan, as you cannot react immediately to a new threat by "popping out" fleets of new ships at a moments notice. You can build & assign additional builders to speed up a project, but there is cost there as well.
A large selection of technologies are available that affect all aspects of the game. There is no "tech tree" you just research the areas you want an advantage in. you may choose to be mediocre in all or focus on a few that complement your overall strategic direction.
There is a robust economic model that provides many ways to gain income and many ways to lose it. Taxation, tribute, piracy, export contracts, asset support, salaries are some of the factors.
There is a whole game within the game in regards to spies. Covert agents may conduct espionage, sabotage, incite labour or student unrest and incite rebellions. They can embezzle, slander and assassinate as well.
In the beginning you manage all aspects of your realm, but as your empire grows you may opt to do less micro-management and automate repetitive tasks.
The game progresses though stages; exploration, build-up, contact and then the core game play begins with diplomacy, trade & conflict.
There is a play through of a typical 1st session on the website. The game begins slowly as you are mostly exploring and colonising, so the video may be a bit boring. Any suggestions on how to present a "cerebral" game and not make the presentation boring?
This slow start is intentional as the game is complex and is designed so that a new player is not overwhelmed and has time to get his bearings.
We need a few more play testers, pm me if interested.
All feedback is welcome.
Free multi-player game with a very put together looking video and a web link the site appears to be down but here the announcement http://starwars.com/...oming-soon.html
71 Views · 2 replies ( Last reply by MV2000 )
I'm uruboros.... from italy.
I reload my account.
I autobanned me a year ago.
My healt is low, but i follow pioneer (frontier elite II).
ahhhhhh i love amiga 1200!
I'm a old paranoical teenager!
I need a mouse's hole in community plz!
the cheese.... i upload it, if the cat is'nt out of my door!!!!!
I BELIEVE TO CHANGE MY ACCAUNT NAME.....
i accept consulence THX!
116 Views · 1 replies ( Last reply by Tichy )
Thinking about re-firing up IL2-Sturmovik 1946 as well as FreeSpace 2 to play some mod campaigns but the only joystick I have
is a six year old Saitek "Aviator" series (it was barely serviceable for any game) so I'd like to upgrade without spending too much.
Can I get some SSC approved joysticks? I know the Saitek X52 appears to be the consensus choice but are Logitech and Thrustmasters any good?
58 Views · 4 replies ( Last reply by Geraldine )
Looks like it gonna be the best Trek game yet, and it's fanmade!
148 Views · 5 replies ( Last reply by MV2000 )
Greetings! This post is to share a side project that I've been working on for a little while now.
See the wiki for many screenshots of the current UI.
Omega is an open source (AGPLv3+) universe simulator written in Ruby (based on event machine) that serves requests over the json-rpc protocol. Includes is a simulation server and library, a slew of utility binaries and example scripts, as well as a complete test suite and HTML5 / OpenGL frontend based on middleman and three.js
The server is broken up into subsystems and implements full role based access control so that the administrator can very tightly / granularily restrict which users have access to view and modify which entities. See the extensive documention in the project repository and reference API.
The project is still relatively early in development, so be sure to check back often for updates. Just putting this out there to attract some attention and get feedback. Of course anyone that wanted to try it out, send some feedback, and/or contribute would be more than welcome, thanks for looking!
Im kinda new here....actully just registrated 5 mins ago, cuz im desperately looking for a game, and i think im in the right place.
I bet most of you used to be playing a lot with Freelancer, and more of you played it with friends via LAN. As we did with my friends. Me and my mate are looking for a game what is the same like FL, i mean: trading, pirating, freelancing, hanging out in space together and hunting down pirates.
I know, we should just reinstall the FL, but we were wondering, maybe there are some games, like clones of FL, what have got better graphics, engine, or even much more better than the great Freelancer (kinda impossible i know)
The keyword is the LAN or private servers. Cuz we do not wish to get to a crowded server like Eve, where 11 years old children are trolling everywhere in space.
I have seen the X3 series, what are the same like FL, but they got no multiplayer. So if one you would help us, to find our best solution, that"d be awesome.
203 Views · 4 replies ( Last reply by HesusProctor )
I'm really looking forward to 2014
80 Views · 1 replies ( Last reply by sscadmin )
No not the film a Kickstarter for a space sim in our own solar system http://www.kickstart...rucker?ref=live as usual more infor on Kickstater.
Bit of a whopper of a 300K target and only 31 days to get it
Space Trucker, an exciting new vision of humanity’s future in space from an award winning team of game development veterans.
The year is 2022, government spending on space is decreasing but commercial access to space is at an all-time high. A young billionaire sees the opportunity presented by this new environment and reaches out to fulfill a childhood dream. You are this entrepreneur, and your dream to become a space trucker is about to come true. After making deals to acquire surplus modules from the US, Russia, and other corporations you have completed construction of your modest orbital base. Now, at the beginning of our game, you must build your first space ‘truck’. Move supplies and materials from those who produce them to the places they are needed and turn a profit. As your potential customers grow so must your fleet and its capabilities. Don’t forget to research new technologies to keep yourself ahead of the curve, and your budget out of the red. Will you monopolize the market or be another failure along the unforgiving road to the new frontier?
Your corporate station is the hub of all activity. This is where you, as the CEO, orchestrate your company’s activities. Directing your ships around the solar system and buying and selling goods for a profit. It is also the home base of all your vessels, it is where they must return to repair or refit. As the game progresses you will be able to upgrade this station and add on the ability to research and manufacture new technologies on orbit: turning your once tiny outpost into a thriving city in the sky.
A core component of the Space Trucker gameplay is building your own space trucks. Each ship is made up of three types of modules, command, cargo and propulsion in varying configurations and numbers. A fourth module, the hull, is what everything else attaches to and determines the configuration of all other modules.
By choosing from a catalogue of hundreds of unique items you can create the exact ship to fit your mission plan. Build a fast cargo carrier moving perishable goods, a huge fuel tug making the long hauls to the furthest outposts, an opulent luxury liner ferrying tourists on space adventures, or a general all-in-one freighter for the budget conscious. Each module has its positives and negatives expressed by its stats. Those stats combine to create the custom ship. The game is to create a ship that does what you want, for the price you can afford, without too many drawbacks. As new technologies become available you can always return to change and upgrade your ship, for a price.
A good crew can make a fine ship great! Recruit and train your ship’s crew wisely and they will repay your efforts with faster travel times, better buy and sell prices, effective maintenance that lasts, or even saving the ship during a critical emergency.
A thriving space economy needs stuff, and you’re just the entrepreneur to get it what it needs. Buy fuel from the polar refinery on the moon and sell it at a premium to the Mars fuel depot. An array of stations, bases, colonies and outposts around the solar system produce stuff. The more stuff they have stockpiled the cheaper they’re willing to sell it for. Additionally those same places consume like there’s no tomorrow. The less they have of something they need the more they will pay to the person who can provide it.
This is the essence of the market economy you will find yourself a part of in Space Trucker. Tools are available to help you identify the most lucrative opportunities and capitalize on them. Using your fleet you will provide for the needs of an ever-expanding human presence in space.
Route Planning (Orbits)
Space is a dynamic place, every object is in constant motion, and getting from point A to point B is never as easy as aiming the bow at your target and firing up the engines. That’s where the route planner comes in. It helps you find the optimal path between were your ship is and where you’d like it to be. The route planner will help you make the right choices to send your ships on their way. As they travel to their destination you will also use this view to keep tabs on their progress.
The story of private companies and citizens conquering space is one that is playing out in front of us right now. In Space Trucker that story continues. A rich and exciting narrative has been crafted. From the opening cut scene introducing you to the game, to triggered events that actually expand and affect the world, the story is the continuous thread that ties everything you're doing together.
This story is not just window dressing. When you begin the game it is early in man’s expansion into space. Few stations and outposts are available, and most of them are close to home, and technologically you have few options available to you. Events in the storyline will open up new destinations for you to explore. The creation of a new asteroid mining base gives you a place to take all those tools and machine parts. It also provides the raw ore needed by the LEO manufacturing facility. Do you have the right kinds of ships available to take advantage of these new opportunities? If not, maybe it is time to add to your fleet.
As a space company it is up to you to advance the state of the art within your sphere of influence. It will be your job to research new materials and technologies to make your fleet faster, more efficient, and more capable. New hulls and modules will open up unexplored markets and better ships. After all, nothing drives technical advancement like increased profits! But be careful, R&D is expensive; strike a balance between making do with the old and living on the bleeding edge.
Space Trucker is going to give you the opportunity to experience our vision of mankind’s future as a multi-planet species. As a single player PC and Mac game it will be available on Steam and other digital distribution systems as well as our own website. This has been just a small selection of what will be available to you in Space Trucker. We’ll be revealing even more exciting features as the Kickstarter campaign progresses, so keep an eye on the updates!
I like Sean Bean, and I hope the Wachowskis brothers do a good job on this one.
80 Views · 4 replies ( Last reply by sscadmin )
Kickstarter looking for 40K http://www.kickstart...-orbit?ref=live as usually lot more info on the Kickstater page go check it out.
You know this sounds a lot like an update of Space Rogue.
A space game with realistic gravitation, custom ship building and a fully voiced story.
Earth is gone.
Only some survived.
Everyone who could, fled the planet and settled in the asteroid belt.
Years passed, factions formed, WAR ensued over scarce resources and precious knowledge.
You are a young engineer of the Node Collective, lost deep inside enemy territory. Your mothership was on an important mission, but you weren't senior enough to know its goal and purpose. Now here you are - in a tiny, badly damaged shuttle - alone amidst the burning debris of your mothership, with nothing but the cold voice of your computer to keep you company.
10 Story-missions and a bonus playground introduce you to the world of NEW ORBIT and the story of Jonah Braun.
Now we are going to take it to the next level!
Episode 2 consists of 3 parts:
Story - The story will continue, it will be longer and even more intense! We’re working on haunting cutscenes, adventure sections that play out inside your shuttle cockpit and a finale like no other. Prepare for a downward spiral like you've never spiraled downwards before!
Challenges - Test your skills and earn rewards. Challenge yourself and challenge your friends! (The "Challenges" tier comes with an additional exclusive mission pack!)
Open Playground - Enter the zone as a Triterian outcast, work your way up, build a mean ship and rule the sector! (The more money we raise the bigger we can make the sector, the more freedom we can give you and the more good stuff we’ll be able to add!)
This time we’re aiming for the big screens too! This is still a perfect game for touchscreens, but now you'll get AAA-quality graphics and game controller support! - Let me tell you: the game plays great with an Xbox 360 controller on an HD TV!
All ships in the game are based on the same modular system - if you see it you can own it. Collect a wide variety of components and build the perfect ship for your play-style!
And some of the reward tiers come with exclusive components that you won't be able to get anywhere else. Ever.
191 Views · 3 replies ( Last reply by PINBACK )
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