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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Interstellar Rift
Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. Sites like www.casinobonus.net offer bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.

Latest Forum Topics


Sirius Online - Freelancer type MMO?

27 Jun 2015

Hi space-folks,


While cruising the net yesterday, I found a game I haven't heard of yet! It's called Sirius Online and it looks a lot like a Freelancer clone in an MMO setting. The servers are down until the 31st, however it looks promising. Right now they've got a ways to go in community size and exposure so I figured I'd give you all a heads-up! 


Their website is:



Currently you can grab early access as part of Indiegala's Friday Bundle for about $3.20. Seems well worth that entry price to me. 



And finally here's an obligatory dev preview to check out:



  77 Views · 0 replies


XO character artwork revealed

26 Jun 2015

Posted by chairliketeeth In: FPS, Strategy and Tactical Scifi Games



In XO you’ll need to deal with a myriad of personalities in your fleet. Your leadership will either inspire loyalty and sacrifice, or drive your people to treachery and sabotage. Who you choose to elect onto your council will affect your entire fleet.




We’ve been working on the character artwork for several weeks. Finding something that matched the visual style of the starships and planets was a major challenge, and we’re very pleased with the results.




The faces are generated using a system we lovingly call Mr. Potato Head. The shape of each face, mouth, eyes, nose, and accessories will create a unique group of people each time you load the game. We’ve created different parts suited for male, female, and gender neutral characters.




Think of XO‘s gameplay as the tactical interface used aboard a battleship – viewed through a holographic interface like the HoloLens. In the universe where XO takes place, I imagine citizens create their own personally unique AR goggles using sophisticated replicators; 3D printers that can make almost anything, allowing function and fashion to meet in strange ways.




XO is heading to Kickstarter and Steam Greenlight on July 20th! Please mark your calendars and sign up for our newsletter, and we’ll remind you on day one. Thanks for all your support so far, we can’t wait to show you the new gameplay trailer… coming soon!

  33 Views · 0 replies


Curiousity on Zeta Reticuli

25 Jun 2015

Posted by DevinJAM In: Pioneer

I was watching some the Alein Franchise today and I was curious if Zeta Reticuli was in the game?  I looked up that it is a real star.

  120 Views · 1 replies ( Last reply by impaktor )


Faction: The Mineral & Fusion Corp.

25 Jun 2015

Posted by MawhrinSkel In: Shallow Space
There are 8 human factions in the Shallow Space universe: 
  • The 3 core empire factions with overall control of the majority of humanity. 
  • The 3 mighty corporations, nipping at the emperors heels for dominance 
  • The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.
Some of the factions are further split into subordinate authorities or companies, some with Elite units and/or special abilities.
Find out about the first revealed faction; the 'Mineral and Fusion' corp over on the freshly revised Shallow Space blog... here
[Abbreviated: MFC] The second of the major corporations, MFC was quick to follow other corps path to riches through the accumulation of resources in the historic Sol system, however their claim to fame was the construction of a safe fusion reactor, the basis for all future civilization.

  41 Views · 0 replies


Introduction and Star Wars Space Combat Testing

24 Jun 2015

Posted by wookieejedi In: Freespace I & II

Hi everyone, just wanted to introduce myself and say what a cool community you all have here.


I am wookieejedi and I am the lead developer on the Star Wars Original Trilogy mod. Our goal is to create a game that recreates the space combat from the Original Trilogy. We are using the actively worked on and surprisingly powerful Freespace 2 engine for the mod. If anyone is interested in testing the mod, has any questions or wants to help just shoot me a message or reply. 




Here are just a few images if anyone is curious. 




  142 Views · 2 replies ( Last reply by wookieejedi )


Unending Galaxy

23 Jun 2015

Unending Galaxy


After a full year of development, Unending Galaxy has just been released as a stable 1.0 build. While the quest to make an all-in-one space simulation is far from finished, it’s still a nice milestone in itself. I can’t thank enough everyone who’ve shown support in any way, shape or form, it means a lot.



Unending Galaxy is a top down 2D sandbox, simulation and strategy game based in space. The game allows you to play at any level from being a small time pirate to the ruler of a large empire. You can fight, trade, explore, build factories, and amass a fleet to form your own faction and conquer others’.


The universe is dynamic and fully simulated, NPC ships live their own lives, factions are able to conquer territories and conduct diplomacy while their economy influences their military production and capacity. Missions are generated based on what’s actually going on in the galaxy, instead of what is usually the other way around.


Unending Galaxy is available for Windows PC. It's a 100% single-player, offline game with no DRM or advertisement.



Main Features

  • Large maps featuring hundreds of sectors and thousands of NPC
  • Play on both hand-crafted and procedurally generated maps
  • 8 factions, 80 ships and 50 station types, dozens of weapons
  • Sandbox gameplay: mine, trade, build, colonize, fight, destroy, scavenge..
  • Control multiple ships and switch between them at will
  • Build your own empire from the ground up
  • No in-game loading screens, real time gameplay with active pause
  • Multiple starting scenarios
  • And, of course, pirates, space monsters and crazy robots !
  • Excellent soundtrack by Alexander Jordan

You can also check the detailed feature list on the wiki.


Where to buy ?


The basic edition is available for free on the official website and while it's not as content packed as the deluxe edition, it's advised to try it first to make sure the game is running well on your system. The full, deluxe edition of the game is currently available at the itch.io and IndieGameStand stores for 9.95$.






forum mods: I know I already have a topic for UG in the free indie section, you can delete/lock it if you want to. UG isn't in early development (or really free) anymore, thank you :)



  156 Views · 2 replies ( Last reply by SerialKicked )


Infinity Battlescape Kickstarter filming blog

22 Jun 2015

Posted by INovaeGene In: Infinity: Quest for Earth

About half of our team met up in Helsinki Finland at our composers studio to film the live action portion of our KS campaign video.


You can get the blog link here: https://forums.inova...arter-video/890

  136 Views · 0 replies


Project : FAIL

21 Jun 2015

Posted by NevilClavain In: XFrontier

I failed to bring this project to completion, in addition to that, for some various reasons I must stop working on it. Maybe later I'll find ideas and a new momentum to get up from this failure, restart something, and get back with some much more successful material, or maybe not.


See ya



  222 Views · 5 replies ( Last reply by Geraldine )


of Turret Theory and Simulated Projectiles

20 Jun 2015

Posted by MawhrinSkel In: Shallow Space
There's a new article over on the blog discussing turrets and projectiles and how they affect the combat in Shallow Space.

Turrets have been the subject of a vast rewrite over the last week, their code has been completely purged and they have been written from the ground up to be both useful and performant in the Shallow Space engine.


But why would we go through all the effort of coding turrets with arc's of fire and attributes? Well the answer lies in the intent to make the projectiles in Shallow Space simulated - so there are no fake effects or trickery and the fate of a plasma blast or cannon bullet is not decided before the shot is fired.

But what does that mean for gameplay? and how scalable is such a mechanic? All answered with a new short dev video for good measure in the latest blog article 'of Turret Theory and Simulated Projectiles'http://shallow.space/turret-theory

  97 Views · 3 replies ( Last reply by BadgerHeadGames )


Take on Mars

17 Jun 2015

Strange but I don't think this game been mentioned before although I think it may have had a kickstarter a couple of years ago but their are a number of these Nasa like simulator games around so it may have been some thing else. Also it being made by Bohemia who are better known for the Arma series of games.


Any how it's on Steams early access and in the current Steam sale.


Website http://mars.takeonthegame.com/


Key features.


Survival/Multiplayer update
  • Multiplayer
  • 'Viral' Multiplayer save system (sends save to all connected)
  • Pressurized buildings
  • Drilling Rig, Atmospheric Processor, Materials Refinery
  • 3 Astronaut suits (light, medium heavy)
  • Inventory system (can take off suit, equip tools, eat food, and more)
  • New vehicles (4-seat VTOL thruster-powered aircraft, Fork lift)
  • The Moon location (Apollo 17 landing site)
  • Many new building parts
  • Survival elements (oxygen, food, water, vitamins, and more)
  • Player sounds (grunts, breathing, death, and more)
  • Expedition One
    • Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.
  • Space Program Campaign
    • Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain
    • Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy
    • Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System
    • Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation
    • Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.


  146 Views · 1 replies ( Last reply by Geraldine )



17 Jun 2015

Here is the E3 trailer for XCOM 2 which is set to release in Nov 2014.




This trailer didn't say much as to what the game will be like but here is another video I found that assumes gameplay by website details.


  83 Views · 0 replies


News of Shallom's Infamy spreads

17 Jun 2015

Posted by MawhrinSkel In: Shallow Space
News of Shallom’s attack spreads across the empire, major press on all of the core worlds of shallow space has decided to report on it and news is spreading beyond into the deep space colonies. The faction publications have used it as an excuse to slam the Terran Confederate Navy reigniting old tensions between the Empire and Pleiades and so TCN HQ missives fly between departments as the organisation clambers to regain control of the situation.

Two reports attached for your perusal commander.


  77 Views · 0 replies


New Beautiful Website Launched!

16 Jun 2015

Posted by MawhrinSkel In: Shallow Space
Those of you who have been with the project from the start will seen a variety of face-lifts on the website.

It is such a difficult thing to get right, we have a lot of information to present and an image to set about the game and a good website does a lot to shape the vision of the project in peoples minds.

I'm pleased to say that in this latest incarnation we are most proud: Gone is all the clutter, information is presented cleanly in a minimalistic and aesthetically pleasing manner. The site is fully responsive, ready for both mobile viewing and the variety of screen resolutions we'll encounter nowadays but most of all the site is lightning fast; backed by a solid host and ready for that surge of publicity as we approach zero hour for the launch of the Steam store page.

But before then look forward to us turning up the dial on the information flow, we'll be posting regular updates now such as: Snippets of faction history, insider peeks at development, new short story material, screenshots, videos galore and more! Keep your eye's on that prize folks.

Special thanks go to Jim and Annie Groth, a superb development team hailing from Sweeden - they join the long list of people that have worked hard to bring us all a title to remember.

So what are you waiting for? Check it out!

  102 Views · 2 replies ( Last reply by MawhrinSkel )



16 Jun 2015

All I have to say is that this new DOOM looks amazing... think the best FPS I saw so far during E3 and I loved that feature of SnapMap the level editor, the creation power of that editor will give people unlimited content for this game. What an amazing showing I thought DOOM had and the engine is beautiful. And I personally love the fact that there is a solid single player campaign with multiplayer added as well. Not sure if snapmap will allow single player story missions to be created but there does look like there is a lot of playability here and if I remember correctly that all those maps can be shared across platforms.


Doom Hell Map:


  155 Views · 5 replies ( Last reply by NatanSharp )


For the love of Spock - Documentary

16 Jun 2015

Posted by sscadmin In: Sci-Fi Movies and Television
Looks like just before Leonard Nimoy died he and his son were working on a documentary focused on Spock for the 50th anniversary of the character. With the recent passing of Mr Nimoy he is not going to be here to personally finish and witness the 50th anniversary for Spock. So his son has picked up the torch and he wants to finish up documentary in the hopes it can be ready for the anniversary.
This looks very interesting and of course it will cover one of the biggest scifi characters of all time plus cover the man that played him. I just came across this on kickstarter and didn't know about it so spread the word and back it if you want this to happen and pay one last tribute to Mr Spock.
Link: https://www.kickstar...ocumentary-film
Kickstarter pitch:

  95 Views · 0 replies


XBox 1 Elite Dangerous

16 Jun 2015

Posted by PINBACK In: Elite: Dangerous

Launch trailer.



Looks like Frontier Development are bullshitting their buyer again unless they have made some serious changes to the game.

  410 Views · 26 replies ( Last reply by ExpandingMan )


Microsoft Hololens

15 Jun 2015

Posted by sscadmin In: PC and Console Gaming

Um I was pretty darned impressed when I saw this live during the E3 stream and was thinking the whole time oh they could make some kick ass games around this tech.




What do you think? Hard to believe just 30-35 yrs ago I was playing with an Atari 2600 and C64 and now we have this...

  142 Views · 4 replies ( Last reply by NatanSharp )


SWTOR: Knights of the Fallen Empire Expansion

15 Jun 2015

I really need to sit down and play through a few characters in SWTOR. Looks like they are adding a legit expansion, maybe because player base is dwindling but they say they are going to really focus on story in this expansion (which is what I liked about the beginning levels of SWTOR) so if they do it will be a nice treat.


What BioWare has to say (http://www.starwarst...rticle/20150615):


Knights of the Fallen Empire marks a renewed focus on BioWare-style cinematic storytelling in Star Wars™: The Old Republic™. Your character will become the Outlander, a veteran of the Great Galactic War who comes face-to-face with a new threat to the galaxy: the Emperor of the Eternal Throne.


This expansion also raises the Level cap to 65, and includes the option to create a Level 60 character! This allows you to start fresh in Knights of the Fallen Empire and jump right into the new story content. We are also delivering this story content in a way never before done in Star Wars: The Old Republic: Chapters. The first nine Chapters will be available at launch on October 27th, with new Chapters delivered regularly following that.


With the launch of Knights of the Fallen Empire, all of the original eight Class stories will be enhanced, allowing for a faster and more engaging playthrough for new and veteran players. Additionally, many of our existing Flashpoints and Operations are being scaled to 60+, giving you many more Elder Game options at Level 65.


All Subscribers will received the digital expansion for free. We are also excited to announce the Knights of the Fallen Empire Rewards Program. Between today and October 19th, Subscribers can earn collectible rewards for each month that they maintain their Subscriber status. This reward program is in addition to the fact that ALL subscribers receive Knights of the Fallen Empire for free! To learn more about the Rewards Program and the digital expansion, please visit www.StarWarsTheOldRepublic.com/fallen-empire.




  130 Views · 0 replies


Mass Effect: Andromeda

15 Jun 2015

Posted by sscadmin In: Mass Effect Series

Well EA released the trailer to the upcoming Mass Effect Andromeda game. No release date or any other real details besides the trailer. So let the speculation start....  (please release it on steam) :)



  172 Views · 3 replies ( Last reply by CaptainKal )


RenX Beta 4

15 Jun 2015

Not sure where to post this, but it falls definately under the FPS category.


RenX is a free fan remake of C&C renegade, made using UDK. It can be played for free and without microtransactions from www.renegade-x.com


I usually play on the EKT Marathon servers, and I'm also moderator there (EKT-CrazyKristi). Usually TmX (a server with lower mine limits and a time limit on maps) and EKT are populated during EU and US TZ.


Now, of course, you might be wondering what the game looks and plays like. Well, have a look!



Hope to see you ingame! And feel free to post your impressions of the game here :)

  96 Views · 2 replies ( Last reply by robske )

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