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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam



Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.


Interstellar Rift
VoidExpanse
Gangs of Space
Ascent
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
OreSome
Galactose
Spoids
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Retrobooster
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
Planetship
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
DreadChase
Fairspace
Star Bandits
Solar War
Shuttle
Dominium
Orbit
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
StellarBrink
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
PeriAreion
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
InfernoSpeed
Luna's Wandering Stars
Fleet Buster
Exostorm
Adrift
Space - The Return of The Pixxelfrazzer
Nexus: One Core
BossConstructor
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Valkyruis
Subspace Continuum
Relativity Wars
Saviors
Planetship
Gunblitz
Warblade
Notrium
Spacebit
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Quintet
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Asteria
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Recently Added Posts

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    Nice update and good to see things have worked out for you.

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Latest Forum Topics

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Gunner

04 Aug 2015

Posted by PINBACK In: Free SciFi Gaming Projects

When Eve new VR game pop up it reminded of an older game, can't remember the name of it but did find this free one instead http://gunner-free-s...n.softonic.com/ also their is an updated one for Android devices also free.

 

  45 Views · 0 replies

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The Big Update

03 Aug 2015

Posted by LeoCeballos In: Darkdawn: Encounters

Hello everyone!

 

I would like to start by apologizing for “going silent” for so long. Let me get to the big question first: NO the game is NOT cancelled, abandoned, or even on hold. It never has been. Development DID slow down significantly for a while, but at no point did it stop. In fact, part of the problem is that it’s been growing in scope since the beginning. At its start, DD:E was meant to mainly be the quick “Encounter Modes” with a handful of “story scenarios”;  it is meant to be a $1.99 game after all. But thanks to the enthusiastic comments and my own ambitions, it’s grown to be a bit more complicated, with a full story campaign, more ships, etc.

With this post I’d like to do a couple of things: give a candid explanation for the lack of updates and the delay, and to (finally!) show what is coming very, very soon, as well as some of the things coming a little further down the line.

 

So. What is taking so long?

In truth, it was a few things happening almost at once at the end of last year and early this year. The first is one of those “real life” things: I was laid off from my day job. Now, that job had basically consisted of developing software from my home office; it allowed fairly flexible hours, no commute, etc, and allowed me to make a lot of progress on Darkdawn rather quickly. After getting laid off, I was lucky to find a job very quickly; literally a week or two later. Its a very cool job, making Augmented Reality apps, but it’s a local company, and when they hired me they were in the middle of a *huge* project. So I went from having a good amount of time at home to working long hours and weekends. That's not a complaint! I really like what I do. But it left me with little time for Darkdawn.

At the same time, I ran into a couple of big problems with the game code itself. The first and most serious was that I’d misunderstood (because of my relative inexperience with such things) how Unity handled memory management. As I continued to add complexity to the game, it started to crash on low RAM phones. Worse, the problem was that as I continued to add ships, models, missions and skins, it was going to get to the point that even high-RAM phone were eventually going to start having issues and failing to run the app. So I dove in as best I could with my limited time, and I did manage to greatly stabilize the memory situation. But after all that work, I didn’t really have any visible “updates” to show for it; just the same game, but more stable. Not much later, I ran into a second, similar problem: I had hard-coded too much about how ships were handled. As I tried to make more variations, and “break the mold” a bit, I realized I was going to have to dive in again and make certain sections of code much more modular. I think I’ve got all of *that* resolved too, but again, all that did was fix a limitation of the design, and itstill  didn’t really leave me with much of an “update”.  However, both those issues are now behind me, and the campaign is ready to really start taking shape.

Now, during this whole time, I *have* been making more content. For one thing, I have a master mission list that is locked down and represents what will launch with the 1.00 version. It will be 20 missions… 21 including a quick tutorial. These will be divided into 5 chapters; for each chapter you will command a different class ship (the first time around; most missions will let you replay them with different ships).

I’ve also been working on the campaign mode’s hub: the Captain’s Office. Besides serving as an in-game menu screen, the Office (inspired by a certain bald captain’s “Ready Room”) will serve as a way to interact with the story and world of Darkdawn. You will receive messages and letters from various characters, and, as you play the campaign, the office will be filled bit by bit with objects  and artifacts related to the missions you’ve just played. All of this “flavor” stuff is optional; you can ignore it and launch into the next mission if you prefer, but hopefully for those looking for more of a story it will offer a glimpse into, as they say, “a larger world”.  

officewip2a.jpg
Office concept

 

office_inGame.png
Office in-game WIP
 

What comes next?

 

Soon, within a week or two, I will be releasing a little “apology” update that will add two new playable ships (the Advanced Frigate, and a *playable* Ikha’ari Destroyer) as well a handful of new skins for the existing ships, and possibly a preview of the office. It will also, of course, include all those re-writes and fixes I wrote about above, as well as some slight tweaks to weapon fire and damage effects.

adv_frigate.png
The advanced frigate has built-in engine boosters, allowing you to mount a second equipment item. 

mDestroyer.png
Fly an Ikha'ari Destroyer and fire its unique anti-ship torpedo; but what is with that paint job? Play the campaign to find out... 

And then?

The 1.0 Campaign. Its long overdue and its my primary focus now, at last. In the meantime, I’ll update with whatever I can; with skins, and maybe a preview chapter. I’ll also try to keep this forum more up to date with news and WIPs. There is still a lot of work ahead, but things are moving faster now than they have in a long while, and I hope to be able to hit that magic 1.0 soon.

ikhbase_variant_1.png
WIP - Ikha'ari military station
ikhbase_variant_2.png
WIP - Station variant - size comparison with Othirion-class cruiser

The Future

The 1.0 will not be the end of Darkdawn by any means. T
here are some enhancements I'd like to make to the art, graphics, and sound, for free, after the initial release; I just can't keep delaying things for them. Also, there are missions I cut from the list I still want to do, other modes I'd like to try and other ships in the back of my mind; some might come as free upgrades, or there might be some kind of paid expansion if I can generate enough content to justify charging another buck or two; right now I'm trying not to think about that and focus on getting that main campaign finished.

 

Thank you for your patience; I hope this peek behind the curtain helps shows how dedicated I am to finishing this game.

-Leo

comparisson_sm.jpg
Ship size comparison (I'll update it with the Ikha'ari stations soon)

 

intrepid_tease.png
Ad Astra! 

  37 Views · 1 replies ( Last reply by PINBACK )

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Joystick software

03 Aug 2015

Posted by kev11106 In: PC and Console Gaming

Anybody ever heard of a program that automatically configures a joystick and throttle to a game or sim? Even if the stick and throttle are mismatched by manufacturer? If not, somebody should write one. Hell, let's Patreon or Sprked the bloody thing...

  31 Views · 0 replies

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Eve GunJack

03 Aug 2015

Posted by PINBACK In: EVE Online

Another VR title from CCP this time for the Samsung Gear Platform. http://community.eve...ducing-gunjack/

 

We are happy to announce the upcoming release of Gunjack, a VR arcade shooter for the Samsung Gear VR Platform.

Set in the EVE Universe we all know and love, the player takes on the role of a turret operator aboard a mining rig out in the nullsec region of Outer Ring. As part of the defense team, it's up to the player to protect the rig from pirates, opportunists and anyone else looking to take what rightfully belongs to the company.

Gunjack is a full-immersion first-person shooter that is built from the ground up in the Unreal 4 engine for the ultimate VR experience. Paired with the Samsung Gear VR, this allows stunning visuals, dazzling clarity and panoramic views of the action occuring in space around the player.

 

 

Don't know why but it reminds me space invader but in 3D and what is the Samsung gear platform.

  71 Views · 1 replies ( Last reply by leondhay )

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#46: Mayhem (3D UI, New Environment Art, Ship Configurator)

02 Aug 2015

Posted by MawhrinSkel In: Shallow Space
The latest development video from us, not recommended if you have a heart condition, definitely recommended if you're looking for a kick!!

There's a hell of a lot of new stuff crammed into this one so expect a full debrief on the blog early next week.

Essentially though apart from the obvious Ship Configurator:

- We have the 3D improvements to the UI, spheres show ranges (Green - deep scan radius, Red - weapons radius, Yellow - status effects radius.)
- Status effects (more info) and scan ranges added.
- A new artist makes his mark with some beautiful background artwork.
- optimizations to turrets go in and fixed weapons get a rewrite - both now using completely simulated projectiles (more info.)
- All factions (all 9 of them) now represented as entities in the alpha.
- Drag selection box rewritten to allow Battlegroup formation moves and grouped Corvette wing moves.
- Enhancements to the fleet UI to support drag selection groupings.
- Game ported to Unity 5.1

Crank it up and enjoy!! (I know my hearts still racing...)

  43 Views · 0 replies

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Star Horizon

02 Aug 2015

Looks like a basic on rail space shooter that's made the jump from mobile to PC http://store.steampo...com/app/352960/

 

From the website http://tabascointeractive.com/

 

 

Features
  • Take part to intense and immersive space battles thanks to a dynamic and intuitive handling ability of your spaceship
  • Choose your side: fight for the Federation or the Rebels
  • Write your own galactic story and master your destiny
  • Upgrade your ship and weapons to finish your enemies in multiple astonish ways
  • Follow the relationship between the man and the machine spiced up with absurd and dark humor
  • Discover a wild variety of Spaceship and fleet
  • Use your handling ability to unlock achievements

 

 

And a short review of the PC version here.

 

 

Another space combat game with no reticle.

  110 Views · 0 replies

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Star Raiders: The Adventures of Saber Raine

01 Aug 2015

Posted by PINBACK In: Sci-Fi Movies and Television

 

 

Boy can't wait to see this, looks like it will the biggest lump of cheese since StarCrash. :laugh: :laugh:

  91 Views · 4 replies ( Last reply by PINBACK )

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Endless Space 2

30 Jul 2015

Posted by ExpandingMan In: FPS, Strategy and Tactical Scifi Games

Didn't see a post about this on the front page yet, so I thought I'd add one.

 

http://www.yourvision-theirfuture.com/

 

 

By anecdote, I find Endless Space (the first one) to be the single most divisive 4X game ever made.  Many people seem to love it, many people seem to passionately hate it.  Ironically, Endless Legend, which is quite similar in many key ways, is almost universally acclaimed.  

 

I, personally, am damn excited.  To me 4X is not a genre that anybody ever gets completely right, and I have some pretty big and specific mechanics-related complaints about both the first Endless Space and Endless Legend.  Since I can say that about every 4X game I can think of, I don't mind also saying that I thought both of those games were damn good.  I'd say, and I think many would agree, that Endless Legend was one of the most unique and creative games of any strategy genre in recent years.  I can't wait to see what parts of it they incorporate into ES2.

 

My main hope right now is that they will GET RID OF THE DAMN STARLANES AND LET ME PUT SHIT IN DEEP SPACE OR FLY IN STRAIGHT LINES.  (That was my biggest complaint about ES1, granted some significant changes will have to accompany such a major modification of core game mechanics.)

 

I know a lot of people are pretty fixated on having a full blown tactical combat.  I personally find it to be too big of a digression and an annoyance more often than not, so I can do without it, and I think that even if it's included that it's absolutely necessary to have some satisfying way of abbreviating it, without sacrificing all tactical choice.  I don't really think anybody has gotten this right to date.  I will join the majority opinion and say that I didn't like the combat system in ES1, but I will also be very controversial and say that I think something similar could potentially work quite well.

  91 Views · 1 replies ( Last reply by MawhrinSkel )

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FFED3D-AJ and Windows 10

30 Jul 2015

Posted by Steve In: FFED3D

Having taken the plunge today and upgraded to Windows 10, I can report that the latest build of FFED3D-AJ seems to work quite happliy. Which makes me happy  :good:

  171 Views · 2 replies ( Last reply by Steve )

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Lost my mods - need help with links!

29 Jul 2015

Posted by XenonS In: Freelancer

Hi, unfortunately I've initiated a formating on a disc, don't know exactly how, and pufff....All my Freelancer stuff is lost together with some other game patches, mods and notes. The disk is corrupt and won't read anymore.

Will have to make a hard disk scan on my older laptop to maybe retrieve some files but I better go play lottery...

All I have left is a Editor note in german. A sort of mod manager espcially for FL (don't recall the exact name) and necessary for some mods to run is also gone.

 

Thanks very much for providing me with some links to download for FL !!

 

Cheers,

XenonS

 

 

[Retrieved]:

FL Data Storm, I don't recall for what it is ? luckily I found the FLD20DSetup.exe 3.629 kb. Is this the installer?. == I think this one is needed for some mods.

  162 Views · 6 replies ( Last reply by Stormprooter )

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Fallout Anthology

26 Jul 2015

Posted by PINBACK In: PC and Console Gaming

Think I may have to get this http://www.rockpaper...gy-october-2nd/

 

 

This Fallout collection includes:
• Fallout 3: Game of the Year Edition
– The Pitt
– Operation: Anchorage
– Broken Steel
– Point Lookout
– Mothership Zeta
• Fallout: New Vegas Ultimate Edition
– Dead Money
– Honest Hearts
– Old World Blues
– Lonesome Road
– Gun Runners’ Arsenal
– Courier’s Stash
• Fallout Tactics
• Fallout 2
• Fallout

 

I have only played Fallout 2 and tactics as 3 never worked on Windows 7, wonder if they have fixed that?.

  132 Views · 3 replies ( Last reply by PINBACK )

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Killjoys TV-show

26 Jul 2015

Posted by shadmar In: Sci-Fi Movies and Television

Sort of reminds slightly about Firefly in the story telling. Nice overall show so far.

 

  134 Views · 4 replies ( Last reply by set )

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Dark Matter TV-show

26 Jul 2015

Posted by shadmar In: Sci-Fi Movies and Television

 

Abit slow start but shapes up nicely in the coming episodes.

  79 Views · 0 replies

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Lords of the Black Sun

25 Jul 2015

Hi everyone,

 

Has anyone played this 4X game? I picked it up today from my favourite local game shop having never heard of it.....but now I'm starting to regret it because the reviews look awful :-)

 

http://store.steampo...com/app/246940/

 

I may take it back to the shop unopened, but thought I'd ask for opinions from SSC folks first!

 

auryx

  146 Views · 3 replies ( Last reply by robske )

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Pleiades Light Corvette

25 Jul 2015

Posted by MawhrinSkel In: Shallow Space
A new Corvette is born from the preorder funds; if you were following the twitter you’d have seen it a little early. This Light Corvette forms the second ship of the nine ship Pleiades corporation line-up.

PLCLightCorvetteFrontBranded-e1437859027

Head over to the blog to see more images and the 3D turntable and if you haven’t already pledge, and help us make many more of these beauties!

ProwlingRearBranded1-e1437859155928.jpg

  78 Views · 0 replies

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Everspace

25 Jul 2015

New space combat game from the maker of Galaxy on fire http://everspace-game.com/

 

Not saying much about it on the site.

 

 

ROCKFISH is offering you a chance to be involved in our new project – EVERSPACE – a rogue-like PC space shooter with top-notch visuals and audio and a captivating non-linear story.

 

Also will be running a kickstarter soon.

 

 

Looks pretty standard from the video and not much different to what we have seen 50 times before although it may have one thing going for it if it turns out to be more a sandbox shooter than a level one.

 

gallery_24_266_57654.jpg

 

gallery_24_266_12619.jpg

 

gallery_24_266_49395.jpg

 

gallery_24_266_107965.jpg

  351 Views · 10 replies ( Last reply by PINBACK )

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Space mining (our new top secret engine) and solar system...

23 Jul 2015

Posted by martinExospace In: Exospace

Attached File  sat2.png   212.29KB   4 downloadsAttached File  sat1.png   186.35KB   1 downloadsAttached File  ast5.png   86.4KB   0 downloadsAttached File  ast4.png   94.72KB   0 downloadsAttached File  ast3.png   269.08KB   1 downloadsAttached File  ast2.png   136.44KB   1 downloadsAttached File  ast1.png   86.52KB   1 downloads

  209 Views · 0 replies

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What if... Pioneer in Space Engine

20 Jul 2015

Posted by mafkaas300 In: Pioneer

Good day to you all,

 

What if the Pioneer open source game was made in Space Engine...?

 

Just a brianfart and would like to know what others would think about it.

 

Basically: the universe + graphics are already in Space Engine; the basic gameplay is already in Pioneer.

 

Personally I would really like to see this hybrid happen because:

 

1) Spaceships are controlled via Newtonian physics (except the unproven 'hyperdrive')

 

2) Spaceships are quite realistic in design

 

3) Spaceships can be controlled through commands and manual control

 

4) Space Engine graphics are gorgeous (!) (I'm actually freaked out by travelling to close to a star/black hole (good thing))

 

 

A lot of options are possible but this hybrid (and maybe even more) are possible before I die of old age! Exploration would actuallty mean exploring the surface. Land on the surface to take a sample and scan it.

 

Oculus Rift/HTC Vive + this kind of spacegame = instant buy (= real life lost :P)

 

Let me hear your opinions/ideas/brainstorms/fantasies because who knows what'll happen....

 

P.S.: Don't know what pioneer is? Check this link: pioneerspacesim.net

 

P.P.S.: Definetly keep Space Engine music included when this magic happens

  348 Views · 5 replies ( Last reply by mafkaas300 )

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of Terrain in the Void and Status Effects

18 Jul 2015

Posted by MawhrinSkel In: Shallow Space
There's a new post up over on the blog discussing status effects and just how exactly we intend to form the maps in Shallow Space. Obviously we all know space is an unforgiving void but it makes for a very boring play area if we leave it as such, so we'll need to create areas for the Players and AI to hide and take advantage of.

But how will these areas affect the ships and combat? How can we shape the void into a meaningful area of operations? Find out in the latest article 'of Terrain in the Void and Status Effects...'

ShallowSpaceSpheres.jpg

An extract from the latest post:

"To further complicate the mechanic different classes of ship will be affected differently by terrain. So a wing of Corvettes might traverse the expanse of a dense asteroid cluster far quicker than a Flotilla lead by a capital ship which has a severe penalty to movement to avoid damage. The player will be able to see the effects of a piece of terrain by hovering over the the representing icon in the macromap after they have scanned it."

ShallowSpaceShipBuild1.jpg

Also, work has been progressing on the Ship Configuration screen. It's exciting to be able to expose more of those variables we've been relentlessly preening in the background and we're further excited by the fact that this forms another solid section of the spine of the game (and it's great fun slapping modules on those hulls!)

Head over to the gallery to check out the latest imagery.

  137 Views · 1 replies ( Last reply by sscadmin )

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Wings of Dawn

18 Jul 2015

Posted by DiabloTigerSix In: Freespace I & II

Another standalone game based on the immortal FreeSpace 2 engine. I'm surprised nobody has posted about this yet.

 

Forum release post with download links and instructions

http://www.hard-ligh...p?topic=89479.0

 

Trailer

 

MODDB page with pictures

http://www.moddb.com...s/wings-of-dawn

 

It's amazing what people can do with this engine!

  223 Views · 2 replies ( Last reply by sscadmin )


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