Jump to content

Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

Top Posters

  • sscadminPhoto
    1. sscadmin

    5,853 posts

  • PINBACKPhoto
    2. PINBACK

    5,111 posts

  • GeraldinePhoto
    3. Geraldine

    2,621 posts

  • GernotPhoto
    4. Gernot

    1,798 posts

  • s2odanPhoto
    5. s2odan

    1,257 posts

  • fluffyfreakPhoto
    6. fluffyfreak

    1,160 posts

  • robnPhoto
    7. robn

    1,071 posts

  • MarcelPhoto
    8. Marcel

    1,024 posts

Newest Members

  • Photo
    1. Members

    Joined: Sep 23 2014 02:43 AM

  • BuddhaPhoto
    2. Buddha

    Joined: Sep 22 2014 10:04 PM

  • rdcl170Photo
    3. rdcl170

    Joined: Sep 22 2014 05:53 PM

  • drossqPhoto
    4. drossq

    Joined: Sep 22 2014 02:07 PM

  • KanonoidePhoto
    5. Kanonoide

    Joined: Sep 22 2014 01:22 PM

  • SkyroguenPhoto
    6. Skyroguen

    Joined: Sep 22 2014 01:11 PM


    Joined: Sep 22 2014 08:20 AM

Recently Added Posts

Latest Discussions

SSC recognized as gaming community

Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. These sites offer Bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.

Checkout Age of Ascent

Latest Forum Topics


M.O.R.E. - MoO2 successor?

22 Sep 2014

Posted by IdeaLcenter In: FPS, Strategy and Tactical Scifi Games
Yes, we dare to say that...or at lease we are trying to dethrone the king.
Right now we develop our game for almost 2 years, preparing to relase our first playable pre-alpha version. Also we are now conducting our kickstarter campaign to raise our budget. You can check our short (4 minutes) video presentation here:
or first of eight of our longer update gameplay videos:
For more information, I invite you to visit our project website on kickstarter:
We have now, over 34% of our goal and we still have 47 more days to go, but we still need your support! The more we can raise our budget, the better game we will be able to create. If you have any questions, don't hesitate to ask.
Idea-L-Center Team.

  13 Views · 0 replies


Feature Request

22 Sep 2014

Posted by Krasny In: Pioneer

Rather than just have a reticle showing our direction , can you include the option for a path predictor line? It's already in one of the map modes, so it shouldn't be too hard.



  37 Views · 0 replies


Landing Gear behave

22 Sep 2014

Posted by Gernot In: Pioneer

Landing Gear behave is inconsistent in the model-viewer and in the game.


i stumbled over this while i created a lower detailed gear, everything looked fine in the modelviewer, but when i use the ship in the game the animation is messed up.



(collada is truely how one stated? collada-dom, it's inconsistent in itself i assume, download a player for collady models, each will show the models different, one plays animations one not but should, another one messes up rotation of instanced objects and forth...)


something else, i've read in the wiki "blender messes up the material names"


blender exports it proper:

MATERIAL NODE = "name-material", MATERIAL = "name".

it just gets interpreted wrong, not exported wrong (immer sind's "die anderen").



to document this behave (tested with the latest build):


this is how the model appears in the MV with a different gear landing gear for LOD 1, LOD 2 and 3 use the same, amount of keys is of course the same.

it works in proper direction and is to see in all LOD's.




top view



now when i get me the ship in the game i get this landing gear

(besides if i remove the lo-poly gear everything is alright).



already when docked it appears like this, the pistons rake out of the hull



while there is nothing on the bottom side where a gear should be



the only thing from my side i can imagine is a different matrix for either one.

nonetheless, surprisingly there is no error/problem in the MV, which otherwise (should) tells me it's ok.



this since you know i prefere .x meshes for the gears because the "conrod shit" doesn't works else, the problem is a proper keying for constrained objects.

while the dX exporter simply writes what blender plays back, if the key has a rot/loc/scale value or not, if a key is set it will be written.




maybe someone has a good idea to solve this, maybe i oversee something.

the rotational values work fine for the constrained objects if you use visual keying, but translation get's messed up by each key you set.

without translational values the pistons won't move (for a collada and even if you use the recent export script of blender for direct x)


else i wouldn't use dx meshes.


why the whole shit gets messed up i can't imagine, with each key you set for translation the constrain changes or vice versa, however it's a mess.

  64 Views · 0 replies


Darkdawn is now a Windows Store App!

21 Sep 2014

Posted by LeoCeballos In: Darkdawn: Encounters

As of today, Darkdawn Encounters is up on the Windows Store for all Windows 8.1 devices. Even better, if you've got the Windows Phone version, you also have the Windows Store version, and vice versa.


The windows version has mouse/keyboard controls and full support for XBox 360/One gamepads. Grab it here!

Windows Store Link


Things are really heating up in terms of building the campaign and reaching the magic 1.0 for the game. More soon!




  24 Views · 0 replies


Mods which add incentives for exploration?

21 Sep 2014

Posted by Twisp In: Pioneer Mods

I really enjoy this game, but I notice that there's really a lack of practical reason to go into uninhabited space. It's still fun to go out and see unusual places and such far from settled systems, but, unless I've missed something during my time playing the game, there's no ingame reward for doing so. FE2 and FFE had the mining machine, which encouraged one to stake claims on planets far from inhabited space and explore them thoroughly for good deposits. One solution I thought was clever was the scanning missions found in the Scout+ mod, but I personally don't like some of the other changes the mod makes. I've made clumsy attempts at creating a mod consisting solely of those scanning missions, for use with the base game, but I honestly didn't know what I'm doing and could never get it to work.


Are there any mods which add something akin to the mining machine, or plans to include something like it in the base game? Is it already there, and I just failed to notice it? Regarding the scanning missions, is there any way at all to import the scanning missions from Scout+ alone, to the base game?


Thanks in advance.

  75 Views · 2 replies ( Last reply by Twisp )



20 Sep 2014

Posted by Krasny In: Pioneer

How do I land?


I've tried thrusters but I always seem to hit too hard?


Also how do I fire my engines in manual mode?



  92 Views · 3 replies ( Last reply by Gernot )


Evochron Mercenary - Sol System Timelapse - Video

18 Sep 2014

Posted by Caleb In: Starwraith Games



I've finished this video about a pseudo-timelapse with some planets of the Sol System, hope you like!



  63 Views · 0 replies


[Solved] How to play Pioneer What is the point ?

17 Sep 2014

Posted by Levan In: Pioneer

 I have few questions and please do not  judge the topic title harshly.



 What I want to know is this, is this game is all about space exploration ?? It's all about creating your own game like building an empire by slowly developing it ?? Starting from delivering packages to becoming a strong figure in this game ?? If this is the case great but I have not gone far in this game and I do not understand the dynamic of this game, and I am asking for help (explanation):


 First you get missions that are all about deliver, as I understand the more you progress the better missions you can get but What is the most interesting mission that a person might get ???
There is a lot of things on the market, (I am not talking about ships and its parts I understand what they might be used for) for example different industrial goods, For what can this goods be used for ?? I saw the prices are different in other solar systems so buying selling them is the only function they have in this game or it is more complex than that??

 About fighting mechanics the first ship has a blaster or something, I was not able to do anything (fight with police) with it will the future upgrades of the ship make fighting mechanics different ?? or shooting is not an integral part of this game and just a fun add on ??



Thank you very much for your time  

  296 Views · 5 replies ( Last reply by nozmajner )


Found a nice YouTube demo on the latest build

17 Sep 2014

Posted by XB7 In: Pioneer

Pioneer has been lacking some recent demos on Youtube for quite a while -- and a lot has changed recently.  I stumbled on a recent update demo by a user named Avtoandlevan who seems to know their way around the interface.  It's a good silent demo.


  99 Views · 0 replies


Jumping closer to my target

16 Sep 2014

Posted by Sinchi In: Pioneer



I am new to the game, recently I accepted a passenger mission, I selected the system, then I hyperjump but I was 2500 AU far from the starport where I have to land with my passenger. So the question is how can i jump closer to my final destination?. Thx in advance. Regards.



PS...Sorry for my english

  123 Views · 2 replies ( Last reply by Sinchi )


[Solved] How to deliver cargo

14 Sep 2014

Posted by Levan In: Pioneer

 Hell SSC community


I really have not played Pioneer game all that mutch but I really want to give it a look.


In this game I exepted a mission and the mission is to deliver cargo to a location GJ 1105 (2.1.2)





I looked up the navigation and found this on it







However I have a few questions: How do I get there is there a way to use autopilot ?? What do this numbers stand for (2.1.2) .


Thank you in advance.




  161 Views · 3 replies ( Last reply by Levan )


Empyrion - Galactic Survival

14 Sep 2014

Posted by EmpyrionGame In: FPS, Strategy and Tactical Scifi Games

Hello Space Survivalists!
My name is Luke and I'd like to ask for community feedback about our new indie game title "Empyrion - Galactic Survival." It is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. The game is currently under development by Eleon Game Studios.

Pre-Alpha Gameplay Trailer:

Some Screenshots:

Attached File  1c_Space.jpg   62.99KB   0 downloadsAttached File  1a_Space.jpg   41.94KB   0 downloadsAttached File  2a_Construction.jpg   53.97KB   0 downloadsAttached File  1d_Space.jpg   45.72KB   0 downloadsAttached File  1b_Space.jpg   56.97KB   0 downloadsAttached File  3a_Planet.jpg   30.98KB   0 downloadsAttached File  3b_Planet.jpg   47.91KB   0 downloadsAttached File  2b_Construction.jpg   62.06KB   0 downloadsAttached File  2c_Construction.jpg   57.76KB   0 downloadsAttached File  2e_Construction.jpg   63.8KB   0 downloadsAttached File  2d_Construction.jpg   59.37KB   0 downloadsAttached File  4a_Combat.jpg   55.2KB   0 downloadsAttached File  3d_Planet.jpg   54.29KB   0 downloadsAttached File  4c_Combat.jpg   26.97KB   0 downloadsAttached File  3g_Planet.jpg   67.21KB   0 downloadsAttached File  3c_Planet.jpg   66.67KB   0 downloadsAttached File  3h_Planet.jpg   62KB   0 downloadsAttached File  4b_Combat.jpg   31.37KB   0 downloads


Main Game Features:
An absolute free-roaming experience awaits you: fly across space, land on planets and walk around.
Survival is key. Try to stay alive in a hostile galaxy. Each planet is different with its own challenges. Food and oxygen are rare – be well prepared.
You can build everything out of blocks & building parts: motherships, spaceships, space & planetary stations, and facilities such as mining robots & solar panels.
Each planet features a voxel-based terrain. You can entirely modify and deform the terrain. It’s a true sandbox game!
Empyrion features a variety of enemies reaching from wild creatures living on planets to intelligent alien races that can attack you everywhere.
Besides single player, Empyrion features PvP and co-operative gameplay.
For building and construction, you must gather and mine resources that you find on planets and asteroids.
The galaxy is procedurally generated and features hundreds of different solar systems, each containing several planets with their own characteristics.
Empyrion simulates maneuverability, electricity, airflow, gravity, damage, construction solidity, and much more.
Using and combining resources, you can craft your own equipment and weapons. 

Our website:
I hope you like it. We would be very happy about feedback from the Spacesimcentral community!

  418 Views · 17 replies ( Last reply by Nilreb )



13 Sep 2014

Hi Spacesimcentral community!


My name is David and I'm developping an Indie game called InfiniExplorers


InfiniExplores is a 3D space-sandbox game, made for space exploration, science fiction, resource management and action fans. In this game you can build your colony or spaceship, explore the galaxy, fight against other enemy factions, commerce and more...
When you start the game you choose a planet to start from the hundreds out there in the galaxy map. Once on the planet you have to extract resources to begin building a colony that provides you with the items to survive like food and others. If the colony is secure, you can start building your spaceship to go to other planets to extract unique resources that you need to develop new technologies, or you can also use your spaceship to attack pirates, or trade with friendly factions or discover buried secrets.
Trailer Pre-alpha video
Some pictures
you can see all the album here:
I've just submitted InfiniExplorers to Steam Greenlight. The idea is to be able to put InfiniExplorers on Steam Store. Like I said in other comments I think the game is in a point where it needs some profeesional work, for example in 3d and 2d. To be in Steam is a great bridge in order to get funds and hire some good proffesionals.
Also I setup a crowdfunding campaing.
If you can help I will appreciate it.
Thank you for your help, and good luck for all the devs, all of you are doing great works, I wish all of them will reach their dreams.

  175 Views · 7 replies ( Last reply by sscadmin )


Getting it Together

13 Sep 2014

Posted by MawhrinSkel In: Shallow Space

Having had a bit of a two week tidy-up of the code and some pretty successful optimisation, I start adding new stuff working on spawning ships from jumppoints and stations and working on the placeholder shield and hull damage and ship destruction effects. We can expect plenty more fine details in the end, Alex wants to see hull fires and supporting explosions and has already demo'd some stuff to me as he works on an effects palette, I look forward to chucking it into the pot. In the meantime the basics of the sector prototype are well under-way which you can see in the latest vid and we get closer to something playable.


We really start to get it together as a team as responsibilities are dished out and I start getting realistic expectations of the cost of taking this project to the next level. We also have a 3D modeller join the team and someone else to help assist with the administrative burden of project management and the upcoming Kickstarter, more on that over on the latest IndieDB article which fired us into the Top 100, more cool GIFs and stuff to view too in  Infectious Vibes.




Over on the blog I start to elude to the bigger picture where I talk about the latest additions to the prototype and start musing about the wider mechanics in play and hinting at a grand campaign, read up more in Incoming Singularity and 'The Gift' is also brought to a dramatic conclusions and is wrapped into a handy downloadable PDF available over on the blog post The Gift VI.


Cheers from the team!



  78 Views · 0 replies


Updated website!

11 Sep 2014

Posted by Drehkt In: Astrobase Command

Hey there fellow SSC members!


We've been hard at work on Astrobase Command and we're ready to start connecting with the sci-fi gaming community again! Our website has been updated with new screenshots and we'll be resuming our regularly scheduled dev blogs and design posts! Check it out!





  97 Views · 0 replies


Seldon Crisis: a Sci-Fi Sandbox MMO Universe

11 Sep 2014

Hi Guys,


My Names is Chris 'Ulric' Dye, im part of a new developer called Chaos Interactive.


A member of your community suggested we introduce our new project - Seldon Crisis to you, from what ive read this is a very active and experienced space scifi community, so i hope you like our project, please feel free to provide any feedback, suggestions or questions.




Attached File  Battle.jpg   55.89KB   1 downloads



Seldon Crisis As a sandbox MMO that allows you to freely travel the galaxy without stargates dictating your movement. You will start your journey with a small fighter craft and some money, starting to work your way towards bigger ships, wealth and influence over other players.

It is completely up to you how you will achieve this: Through diplomacy, intelligence, military strength or economical power. Have an impact on thousands of other players in a seamless single shard universe. Write your own story, forge a great empire or cause the next Seldon Crisis.
Attached File  hari8.png   395.15KB   1 downloads
We have just launched our kickstarter which provides more info about the project, and we have some great rewards for anyone who wishes to pledge to the campaign https://www.kickstar...ox-mmo-universe
Thanks in advance,
Chris 'Ulric' Dye

  151 Views · 3 replies ( Last reply by PINBACK )


Star Trek Alien Domain

11 Sep 2014

Posted by PINBACK In: Mobile and Web Gaming

New Star Trek game on the way, bad news is it looks like a browser base game and according to IncGamers http://www.incgamers...strategy-action it will take place in Fluidic space which means it will be set in the TV universe rather than the reboot movie version.



The game is focused around the exploration of “Fluidic Space”, which Trek fans will know all about from the Voyager series, and players will be tasked with managing their resources, establish colonies, and iconic ships from the series are also included.  We do know there will be Constitution-class and Defiant-class starships for the Federation, and D7 Battle Cruisers and Bird-of-Prey for the Klingon Empire.


Website with nothing on it here http://startrekaliendomain.com/

  82 Views · 0 replies


Star Vector

09 Sep 2014

Posted by MV2000 In: Mobile and Web Gaming

A space sim made by those who did Strike Fighters series flight sim. Judging from the screenshots, it may plays similarly to their Strike Fighters Android as well.


  86 Views · 0 replies


Outlier: Open Skies

08 Sep 2014

Posted by masternerdguy In: Free Indie and Open Source Gaming Projects

Hello everyone!
I'm new here but I wanted to share a project I've been working on for some time. Some of you might know me as the author of High Albedo: Twisted Skies which was the 2D prototype for this game.
Outlier is a 3D space combat and trading simulator with a dynamic, procedural, universe and empire building elements. Think Freelancer crossed with X3: Reunion and you have a pretty good idea what the game is about. The goal is to create an open universe that has a rich simulation behind the scenes, with the player being only a small part of a much larger world that evolves naturally over time. Here are some features that exist right now:


  • Dynamic universe populated by thousands of NPCs. No matter where you go or what you do, they are going about their daily lives trading and fighting.
  • Dynamic economy where goods are manufactured from inputs at stations who make their profits by selling products. Stations can go out of business for being unprofitable, and you can buy your own stations to produce your own products to sell.
  • Own as many ships as you want and order them to automate your trade / military empire. They can automatically trade, supply your stations, patrol for hostiles, and can be remotely commanded to do individual tasks.
  • Multiple factions to be friend or foe with. Even your trade habits will change their opinions of you.
  • Procedurally generated planet meshes and textures.
  • Designed for modding - 3D models are BLEND format, audio is WAV format, and external logic is in a simple plain text markup.
  • Joystick support!

And I'm always working on new stuff. The game is in early alpha, but is under active development. I'm hoping that you guys can provide me with some feedback to help improve the game and shape its future development.

The best part is that it's open source under the GNU GPL v3 and is known to work on Windows, Mac OS X, and Linux (it is actually developed on Linux) thanks to being written in Java! Here's a trailer I put together for Alpha 2.

Official Project Page (IndieDB): http://www.indiedb.c...lier-open-skies

  278 Views · 7 replies ( Last reply by robske )


The Odyssey - a turn based retro SciFi fleet combat game

08 Sep 2014

Hi all, I'm developing this game, The Odyssey. As the title says, it will be a turn-based scifi tactical combat game. Think X-Com meets Battlestar Galactica. I have just put together a video showing the animation system I recently implemented.
It shows the art style I chose for the game. It is set in a future where GPUs suffered a rapid decline and everything reverted back to vector graphics :D In truth it is because I am no artist neon vector graphics are a cool artistic choice!
I always wanted a game where you would play the role of a space fleet commander. I felt there was an over-abundance of real time scifi combat games and a severe lack of turn-based ones. Hopefully, The Odyssey will fill this void. In order to avoid the game becoming a repetitive click-fest and eccessive micromanagement, one of the main features of the game will be the concept of Command Points. That is you, as the commander, will only be able to advise a limited number of other ships in the fleet each turn. The rest will behave according to their captain's AI and high-level mission goals. The game will be played on a hexagonal map.
If you want to know more:
  • Here is a post about the making of the video I posted
  • A post describing the story and setting of the game
  • I regularly post updates on my blog, on twitter and on other indie gaming sources
  • Any feedback (and help, especially from artists!) is welcome :)

The engine I'm building for the game is already open source and you can check it on GitHub. Other developers might find the UI library especially interesting. It can be integrated in your existing projects easily (without too many dependencies) and supports several cool features such as animations, databinding (MVVM-like) and attachable behaviours. Check it out!

  111 Views · 3 replies ( Last reply by PINBACK )

Online Users

7 members, 140 visitors and 0 anonymous users

Bing, Google, Yahoo, Chazz80, Riccardo1975, Gunbladelad, martino, nozmajner, Alehkhs, fluffyfreak

GamersGate Specials

Minimum � Early Access
Beyond Space
Space Engineers – Early Access
Deus Ex: The Fall
Void of Darkness
X Rebirth
Infinite Space III: Sea of Stars
Ring Runner: Flight of the Sages
Iron Sky Invasion
STAR TREK™ The Video Game
Mars War Logs
Kinetic Void – Early Access
Star Lords – Alpha
XCOM: Enemy Unknown
Strike Suit Zero
Armada 2526 Gold Edition
Dawnstar (PC)
Endless Space Gold Edition
Aliens: Colonial Marines
Drox Operative
Salvation Prophecy
Sins of a Solar Empire: Rebellion
Deus Ex: Human Revolution ™
AI War Four Year Anniversary Edition
Gemini Wars
Lunar Flight
Star Prospector
Solar Struggle
X3: Gold Edition
Gratuitous Space Battles Complete Pack
Arvoch Conflict
Distant Worlds
Evochron Mercenary
MoonBase Commander
Galaxy on Fire 2 ™ FULL HD
Starpoint Gemini
SOL: Exodus
Sword of the Stars II Enhanced Edition
Miner Wars 2081
The Wreckless
Miner Wars MMO

Flying through the galaxy

Great Gaming Joysticks

Rent Games and Save Money

Daily Sponsor

  • 48,305 Total Posts
  • 7,107 Total Members
  • Buddha Newest Member
  • 466 Most Online

147 users are online (in the past 60 minutes)

7 members, 140 guests, 0 anonymous users   (See full list)

Bing, Google, Yahoo, Chazz80, Riccardo1975, Gunbladelad, martino, nozmajner, Alehkhs, fluffyfreak

Portal v1.4.0 by DevFuse | Based on IP.Board Portal by IPS
IPB Skin By Virteq