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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Interstellar Rift
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Recently Added Posts

  • wormholePhoto
    Star Citizen refunds

    wormhole - Jul 24 2016 12:36 PM

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    No Man's Sky

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    Well that is good news Pinback, goodness knows the game has been delayed enough as it is.

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    Star Citizen Alpha PU / SQ42

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    CIG has shared plenty of new information about upcoming Star Citizen PU 2.5.0+ Star Citizen:...

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    Dominium updates

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    Maksw been busy with the update. http://dominium.maksw.com/2016/07/20/space-flight-mechanics-chec...

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    Satellite Reign

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    Hay another Kickstarter come homes to roost, finally got my disk copy of the game. :biggrin: 

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    Welcome to Sector 13

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    No Man's Sky

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Latest Discussions

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Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. Sites like www.casinobonus.net offer bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.

Latest Forum Topics


Welcome to Sector 13

23 Jul 2016

Posted by GrumpySam In: Sector 13



Sector 13 is a third-person multiplayer space combat game currently in development. Terrestrial and interstellar environments are densely populated with space stations, asteroid fields, shipyards with under-construction capital star cruisers, and the flaming wreckage of your fallen enemies. Every starship, from the most nimble fighters to the kilometers-long capital destroyers are immaculately detailed and bristling with a warlord’s bounty of firepower.

Starfighters can be agile by nature, or carry weaponry that lays waste to titans of the fleet. Pilots choose from over 25 starfighters that best suit their talents and aesthetics, and dogfight among the stars in a variety of game modes, that until now, were found only in the best first-person shooters. Fly solo in a dogfight to the death, dominate the battlespace as part of a team in Capture-the-Flag, or work together as a squadron to bring down the enemy’s largest capital starships. Sector 13 provides an adrenalin-fueled zero-G ride through the cosmos and the opportunity to dominate as the best starfighter pilot the galaxy has ever seen.





Twitter: @LifeInSector13

Website: www.sector13.com

Press kit: http://www.sector13.com/press-kit/

Youtube: https://www.youtube.com/user/LifeInSector13/featured

Facebook: http://www.facebook.com/sector13game

Twitch: http://twitch.tv/LifeInSector13





  45 Views · 0 replies


Dev Update - Weapons, Graphics, Missions, Bosses and More

21 Jul 2016

Posted by koonschi In: Avorion
Hello everybody!
We've been working hard in the past few weeks and we've made a lot of progress!
Here's a quick overview of all the things that happened during the last weeks:


We've been busy implementing and upgrading several new weapons! Please welcome the Force Turret, the Repair Turret and the Lightning Turret!

The Force Turret will push or pull an object towards you or away from you. This also works in the opposite direction: You can pull yourself to an object or push yourself away from it. The Repair Turret does what its name suggests: It will repair shield, hull or both, depending on the turret. Equip your allied ships and ask them to escort you, and they will heal you in combat. And last but not least: The Lightning Turret. High reach, tricky accuracy, and extreme power makes this one a very dangerous weapon. If you manage to hit your enemy. But if you do, it's a lot of fun!

Improved UI

The energy system priority can be rearranged. During a fight you can give full power to your shields or weapons.

We made some improvements to the UI, to make it look more sleek and modern. You can see the changes on the remaining screenshots, too. Oh, and the color is, of course, still configurable!

System Upgrades

We want you to be able to specialize your ship in your personal way. We've finished a lot of the different system upgrades, which include things like a simple energy booster which will increase the amount of energy your ship produces, similar to the upgrades you already know from the demo. We've also finished several more complex systems such as the mining system, which will scan and highlight asteroids with resources near you, or the trading system, which will scan all the offers from different stations and show you the best bargains. It will even detect and remember trading routes over the last, say, 5 sectors you've visited.

Gates and Wormholes

You can see through gates and wormholes into the other sector.

With gates you will be able to fast-travel through the galaxy at a higher speed! Especially in the beginning when you don't yet have a hyperspace drive that can do large jumps, this will be important for you. It's also a safe way of exploring, since gates will always lead to civilised sectors where there will be defenders and friendly ships that can take care of pirate or other attacks.

Wormholes will get you even further, they can lead you to the other end of the galaxy.

Improved Graphics

Aside from the texture update, we also did several improvement to lighting, bloom and the backgrounds. The game is now brighter and details can be seen a lot better. Each material has its own texture, and its own reaction to light. For example, the material Trinium has a very reflective and glossy look, while iron looks more gritty and used.


NPC stations and traders will have dialogs where you can ask them what's currently going on, where their home sector is or what you can currently do to help them. These guys will also give you valuable hints to your current story objective.

Station Founding

Once you find a large asteroid, you can found a mine! These mines will be attracting NPC traders and they will be producing resources for you. Other players as well as the NPC traders will be able to buy resources from your mine, and the money goes directly to you. Alternatively, you can purchase a station founder ship at a shipyard, which you will then be able to transform into a factory. You are, of course, free to take whatever resources that are currently located in your station.

Research Center

The research center is a place where you can take your turrets and systems and dismantle them to potentially upgrade them to better weapons. You will need at least 3 items to transform them into a better one, but the chance of getting an upgrade will only be 60% (20% per item). You can add up to 2 more items to increase the chance of upgrading to 100% - so you can either do a gamble with less items or take the more expensive, but safe & guaranteed upgrade alternative with 5 items.

Smuggler's Hideout

Goods that are dropped from freighters and collected by thieves or you will be branded as stolen goods. Once these stolen goods are collected by you, you can't sell them at ordinary stations - you'll have to remove the branding or sell them at a Smuggler's Hideout.


In shops you can sell and buy your turrets, system upgrades or fighters. We also want to introduce an "Item of the Hour", a special limited-time only offer. And of course you can buyback if you sold something by accident.

Bulletin Board & Missions

On the bulletin board, stations will post smaller missions that you can fulfill to improve your relations and earn some credits. There will be missions for all kinds of play styles, so for example factories will have delivery missions or resource shortages, a smuggler's hideout will ask you to move some illegal goods somewhere else unseen, and a military outpost might ask you to clear an area of pirates or escort a convoi.

Story and Bosses (No Spoilers)

And now perhaps the most important part of the update: Our progress with the story and bosses. As we already said in the main campaign itself, the story will serve as a central theme in Avorion. We want the story to give you a motivation, a driving factor of journeying to the center of the galaxy, while still maintaining the freedom of a sandbox. Since we're fans of old-school games there's going to be several awesome boss fights on the way to the core.

So far we have implemented 4 different story boss fights, with at least 2 more story bosses to come. They will be hard to beat, they will all require different tactics and they will drop epic loot.

Please let me know in the comments whether you want to know more about the bosses. I'll be doing a separate post about the bosses with major spoiler warnings.

We've been doing great progress on that front, and we're hyped to see what you guys think of them!

More Improvements

These are, of course, not the only updates we've implemented - but we thought those were the ones that were most interesting to you all. Our day-to-day work includes consistently testing, fixing and improving small details of the game, ranging from bugfixes over balancing to performance improvements in all areas. But those details are seldom noteworthy, so we'll spare you with those ;)

Alright, that's it for now! I'll be doing these updates more regularly from now on, so they don't get this big all the time!

Thank you, all the best to all of you, and see you next time!

Konstantin & Philipp

  65 Views · 0 replies


Oolite 1.84

21 Jul 2016

Posted by Cody In: Oolite

Oolite 1.84 hits the streets - change log here! A really solid, stable, release!

  127 Views · 3 replies ( Last reply by pagroove )


What will you do?

19 Jul 2016

Posted by IronHound In: No Mans Sky

Based upon the excellent Reddit FAQ found Here and watching over videos, I now am convinced that I will pre-order the game. However, I am struggling with what to do. Its an open ended game, but it has SOO much content that I need to figure out what I should do to make money. After all, ships are better at certain things, and it helps if you are using say a science ship, for exploration.


Anyhow, from what I can tell there are a few ways to make money, and the choice is yours. (cue Morrowind voice.)


Trade. (Follow other traders or find your own mineral deposits and jump from system to system trading.


Fight. (Missions and Piracy in space, and on the planet stealing from 'factories' containing rare blueprints. Kill the robotic guards i.e. sentinels, and take rare components off of their uh.. corpses.)


Explore (Find rare creatures and resources and sell the data for fat cash. Watch big space battles, and salvage the remains, find alien technology and sell it from the environment. etc.)


What will I do? Ive been trading in Elite games so long, I think its time to become a fighting explorer. Take on missions, land on the planet and take in the sights. Whats interesting is I have HATED exploration in other games. I mean downright hostile towards it. I always thought that space exploration was lame for lack of a better term. Who cares about a flyby of a moon? I wanted conflict and rising tension, action and interaction between the player and the world.


Yet NMS reaches back into my childhood and that joy of discovering something new right around every corner in the wilderness. Suddenly, making yet another trading run, seems soul sucking. I want to analyze creatures and learn about them, I want to see alien landscapes and sunsets. I want to have wild adventures as I try to find my way back to my ship.


Its an odd feeling. Anyway, I don't see myself trading this time around. How will YOU play the game?

  99 Views · 6 replies ( Last reply by IronHound )


Star Wars Battlefront: X-Wing VR Mission

19 Jul 2016

Noticed this on the Darth Vader VR game again not much know about it apart from it will be for the playstation VR device http://www.polygon.c...wing-vr-mission and according to Polygon free to anyone who owns StarWars Battlefront on the Playstaion 4


  111 Views · 1 replies ( Last reply by sscadmin )


Darth Vader VR Game

19 Jul 2016

Posted by PINBACK In: PC and Console Gaming

I can't decide if this the daftest idea ever or simply brilliant, very few details about it http://www.gameinfor...lity-movie.aspx


Could end up as some sort of strangle simulator.




  61 Views · 2 replies ( Last reply by PINBACK )


Star Citizen refunds

17 Jul 2016

Posted by PINBACK In: Star Citizen

This has been in the gaming news over the last few day about one backer being able to get most of his 3 grand back, PC Invasion has an interview with him http://www.pcinvasio...got-2560-refund



  156 Views · 6 replies ( Last reply by wormhole )


I am the Captain

17 Jul 2016

Posted by PINBACK In: Free SciFi Gaming Projects

Spotted this on RPS the other day, yet another free game from the game jams in which you play the captain of a starship https://tyrus.itch.io/i-am-the-captain the game was made for a StarTrek Jam and more of the entries can be found here https://itch.io/jam/star-trek-jam


  108 Views · 0 replies


1 Teratoaster

17 Jul 2016

Posted by PINBACK In: Free SciFi Gaming Projects

Another free game from the games jams this time your job is to sell 1 trillion toaster to aliens across the universe. :biggrin: https://altfuture.itch.io/1teratoaster




- Seamless planetary landings!
- Demanding body moves
- Hyperspace barter economics
- Ruthless corporate politics
- 1,000,000,000,000 toasters
- 1042 miles on the odometer


  83 Views · 0 replies


Starfall Tactics Pre-Alpha test: Let the Battle begin!

11 Jul 2016

Posted by Relampago In: Starfall Tactics


The wait is over, Commanders, and we are happy to welcome you to the next test phase!

Prepare to crash your opponents in intense tactical battles, outmaneuver enemy ships or simply ram them and climb in PvP rating with your friends! New maps, modules, ships, 2x2 quick matches, co-op, tutorial and many other interesting things are waiting for you to be played and tested from 14th July 18:00 CET to 17th July 23:55 CET. Are you bold and daredevilish enough to do it all?

This is the second pre-alpha event, available to a limited amount of players. So, if you want to join you will need to apply for the Closed Alpha here. We will try to grant access and invite everybody who sent an application before 16th of July!

Hurry up, as it is the last opportunity to try Starfall Tactics before a short break, which we'll take to have a couple weeks of vacation and start doing Faction Wars feature, a massive MMO content expansion!

Learn more: http://starfalltacti...et-battle-begin

  91 Views · 0 replies


small mods by Hergot

11 Jul 2016

Posted by hergot In: Pioneer Mods

i created some small mods for pioneer/pioneer scout plus.
Instalation: add zip files into: x:\users\"your user name"\documents\pioneer\mods\ 
The Milky way skybox:
Milky way skybox created from 360 panoramic photo from eso.org 

link: http://spacesimcentr...lky-way-skybox/
If you want to use this skybox in Pioneer Scout plus, delete or rename all ub*.dds files inside PioneerSP\data\textures\skybox\ - keep only default.dds
Fake Facegen:
collection of 100+ face icons taken from various sources across the internet. There are 3 versions: basic - clear version, version with blue interlace created for Pioneer and last one with green interlace - created for Scout plus mod.
v1-clear: http://spacesimcentr...-facegen-clear/  
v2-blue: http://spacesimcentr...blue-interlace/  
v3-green: http://spacesimcentr...geen-interlace/ 



alternative download link: https://www.mediafir...p8/pioneer_mods

  218 Views · 7 replies ( Last reply by Marcel )


Star Rangers

09 Jul 2016

Nothing to do with the old 90s space game but another build em up game like Empyrion or Space Engineers, online only so no single player off line mode  http://store.steampo...com/app/333340/


Website http://star-rangers.com/




  120 Views · 0 replies


Elite Dangerous: Arena free on steam for this weekend only

08 Jul 2016

Posted by sscadmin In: Elite: Dangerous

Looks like Elite Dangerous Arena will be free to whomever adds it to their Steam account by Monday (7/11) and you will be able to keep and play it forever... or until it gets shutdown ;)




The ratings on Steam are not the best on this game and if I am reading this right you already have access to Arena if you already own Elite Dangerous.



  113 Views · 1 replies ( Last reply by LeoCeballos )


WIP: Rewarp, IGC rebalance and new Eclipse ship - Orlov

04 Jul 2016

Posted by Relampago In: Starfall Tactics


The day has come to bring you some great news - we've just done a rewarp function, new Eclipse frigate and some IGC rebalancing!


New tiny Eclipse ship is finally here! Orlov has just joined the party and is in the process of getting all things done to be right there, in Starfall Tactics. As all other ships, it will get 4 hulls in the game, all with different engineering, weapon bays and engines.


Orlov is a frigate class ship, which means it will normally have good maneuverability and lower defences. Will you use it as a stealthed scout, miner, quick assault ship for capturing points, or will assign another unsual role? We'll see it in the next test coming in the middle of July!


Here you again can feel the importance of your feedback: as many of you had a strong wish to have an ability to warp in ships again, after they've been destroyed, after analysing and thinking through game mechanics, we decided that it is possible to change something like this in quick matches.

Now you can rewarp ships during quick matches after they've beed destroyed. Of courcse, there is a 45 seconds cooldown, which won't allow you to abuse this option. That basically means that you can't get two copies of the same ship card on the battlefield at the same moment - to have two similar ships you will still need to actually add them while creating the fleet in the Fleet Editor.


There is also another important change: starting this moment you won't have a TP restriction as now it looks obvious that you won't take benifits from expensive ships in PvP, since you always need to earn warp points to warp them in. The only limit you will have - is that the size of the fleet shall not exceed a 20 ships limit.

IGC income rebalancing

We're in the process of doing a rebalance in getting IGC through playing quick matches to make you more satisfied after finishing the battle. Previously, you could get a lot of experience and IGC just by taking and dealing damage to enemy ships, mostly. Now you will recieve much less for it, but will have concrete amounts of IGC for completing concrete goals. These goals for quick matches are:

  • Capturing points - for PvP only
  • Destroying ships - for both PvP and PvE modes
  • Surviving waves in PvE - each following wave will provide you with more and more IGC. But beware as we are also going to rebalance these waves and surprise you with other deadly ships!

IGC income for Discovery mode will stay as it is.


And have you ever wondered what the IGC is? It's an In-Game Currency which can be also called InterGalactic Credits. Pretty obvious, isnt' it? :)

Stay tuned and be ready for the next test - it is coming in the middle of July!



  104 Views · 0 replies


A catch up

02 Jul 2016

Posted by SJones In: Colonisation: Moonbase

Here is a little something I put together to remind you of the early development days till now.

dont forget to follow the game on twitter where you can see more pictures of the game. @ColonisationG

Attached File  AnimProg.gif   4.06MB   0 downloads

  150 Views · 1 replies ( Last reply by sscadmin )


Vengeance, Connected: A Vendetta Online Player's Retr...

01 Jul 2016

Posted by Phaserlight In: Vendetta Online

Part 2 of my VO retrospective is up (here is part 1).



  215 Views · 2 replies ( Last reply by PINBACK )


Steamworld Heist

29 Jun 2016

Been watching this for a while as it came out on the 3DS last year and has now made it over to the PC, (check on Steam for it), they have it down as a cross between XCom and Worms but I think it plays closer to Worms than the XCom games.


  137 Views · 3 replies ( Last reply by PINBACK )


2016 June Updates

29 Jun 2016

Posted by Damiano In: NovaVoyager

To all the Pilots in range,


Here I am after a long period spent on the dark side of the force  :ninja:
In this long period of silent work I brought forward a lot of points, things are becoming fun   :preved: and the universe is slowly coming to life
Here is the list of updates:
-Fixed Various errors on lighting, specular highlights are now much more realistic
-New external HUD
-Increased the shadows distance range and added the cockpit's shadow
-Particle Effects: explosions and shots on the hull improved and more defined
-Dust Particle Effects caused by the exhaust gases
-Sparks Particle Effects
-Improved Atmospheric flight physics. When in atmosphere the RCS maneuvers are replaced by Horizontal and Vertical tail wings and ailerons (not yet rendered but effective).
-Added LUA scripting language support. It will be possible to write and customize the missions through LUA
-AI: added behaviors such attacks, follow, wander, travel, etc.
-Dogfight in Space and in the Atmosphere
I am currently completing the AI with the ability to communicate with the BOT
Next macro-steps before the release will be: complete the assets (ships, cockpits, cities), write some training missions and storyline.
And finally some screenshots (some of them already posted on the fb page and twitter):
Other screenshots attached:
Attached File  Screen Shot 2016-03-05 at 00.17.16.png   196.24KB   1 downloadsAttached File  Screen Shot 2016-03-04 at 20.03.44.png   491.8KB   1 downloadsAttached File  Screen Shot 2016-06-03 at 15.45.33.png   232.94KB   0 downloadsAttached File  Screen Shot 2016-06-20 at 20.40.30.png   489.45KB   1 downloadsAttached File  Screen Shot 2016-03-05 at 00.27.22.png   265.8KB   1 downloadsAttached File  Screen Shot 2016-06-20 at 20.39.52.png   415.23KB   1 downloadsAttached File  Screen Shot 2016-06-11 at 10.08.16.png   290.22KB   1 downloads
Thank you all for your support and encouragement! ;)

  353 Views · 5 replies ( Last reply by Damiano )


pegwars : political economic and galactic warfare

27 Jun 2016

Ran across this blog about this game http://pegwars.blogspot.co.uk/ no idea if he intend a commercial release or a free one or if he is just playing around with his engine.



I've made a lot of progress recently focusing on refining my procedural planets and atmospheres.  Added into the mix are multi-core particle systems, procedural nebula and AI.  I'm almost ready to post videos but am excited that I have now fully tied in the galaxy to the rest of the engine, meaning totally seamless travel between every star in the galaxy all the way from warp-drive-speeds down to landing on and running around planets in first-person.

Enough talk, here are some screenshots of my recent explorations :


Check the blog as their are a number screen shots and blogs about the game.

  208 Views · 0 replies


Starfall Tactics: New Vanguard ship, Engines rework and B...

26 Jun 2016

Posted by Relampago In: Starfall Tactics


Hey folks!

As we promised you before, we are here to tell you more about Starfall Tactics, important changes and present something new. Here you can already see how your feedback can change it all - so don't hesitate to share your thoughts about any game aspects :)


Vanguard is a faction wich is usually assotiated with something massive, strong and tanky. Powerfull Mjolnirs, Durendals, Tarnhelms and all other vessels can look like a part of an unbreakable monolith and even smaller ships are more armored than those of the same class of other factions. Here you can feel the smell of Vanguard's spirit - they will sacrifice their lifes for the Father and glorious victory, ramming enemy ships! And Clarent is the other brave frigate to join your red fleet:


Did you know, that the more armor you have, the more effectively you can ram and the bigger the chance to survive afterwards? Try it next time - you'll get a lot of fun, especially if you have a self-destruction module!

Here we should mention, that all ships have four variations - and, according to Vanguard nomenclature, each vessel of their faction can get the following modifications: ST - Standard, LRM - Long Range modification, ASL - Assault, SPC - Spec Ops or STL - Stealth. So can Clarent - let it be a good surprise for you when you launch Starfall Tactics next time! :)

You also could notice that we called Clarent a frigate, while other ships with the same size were previously mentioned as cruisers. The matter is that till that moment we didn't have a proper classification for our ships, but as the time has come to present you all of them in the game, we decided to think of proper class names. And here it is:

  • Frigate is a small, 250m long ship. It is usually very fast, maneuverable, but doesn't have a lot of armor, shields and firepower.
  • Cruiser - a 400m long ship. There are no cruisers in the game at the moment.
  • Battlecruiser - a medium, 500m long ship, serving as the main strike force in most fleets.
  • Battleship - a bigger, more powerful 750m long vessel. There are only two ships of this class at the moment - Ichaival and Bishop.
  • Dreadnought is a 1000m long ship. It is able to equip biggest weapons and modules, but is also that much more expensive.
  • Carrier - a huge ship which can carry squads of smaller vessles - Fighters. Currently under development.

Feel free to discuss it and tell us about your thoughts!

Boarding Mechanics

Our team always wants to get interesting mechanics into the game - and Boarding is one of those features, some of you asked us about many times. And yes, you could have already experience it during our first test - but we decided to clarify the mechanics today to let you understand better all tactical advantages it gives to you.


So, how does it work?

At first, every ship has a crew. It depends on the ship's size and class - that means Dreadnoughts, obviously, have more crew than Cruisers. The more damaged the ship has already taken, the less crew it has remaining. The less crew it has, the worse it behaves: as there are not enough people to deal with controlling the ship, it starts, for example, to turn slower and fire less frequently.

To be able to actually board a vessel, you will need a special boarding module which is able to launch capsules with soldiers. Each activation lets you launch this capsule and board a target ship, destroying some crew on it. Once the crew is destroyed and you still have some soldiers alive there, you will be able to take this ship under your control!

Of course, there are some ways to counter it: anti-missile and point defense systems have a huge chance to shoot down a boarding capsule on its way - be careful and try to always think two steps ahead of your opponent!

Engines refactured

Smaller vessels are usually faster, while huge ones are slower and less maneuverable - that's what you usually want to see. There were a lot of surprises making your ships behave not as you wish, and some of them were connected with the speed and egines. Bad surprises are not the thing we want you to experience, and, after reading all your feedback, we decided to implement some changes to the engine system.



Starting from this moment, every ship will have it's own standard engine and a specific maximum speed, acceleration, decceleration and angular speed - just as we planned it for every single vessel in Starfall Tactics. You can exchange standard engines for other, more powerful or improved engines of the same size, if you have a blueprint, and it will make some difference like a slight increase in acceleration, decceleration and angular speed. This way, by deafault all ships will move as expected. And you will never leave them immobilized if your forget about engines when building your fleet ;)

There are also two new special modules which you can add into the ship - Photon and Ion Maneuverability systems. They are 1x1 systems adding some extra maneuverability to you ships - just in case you want to put too much heavy armor inside of it.

There are a lot of things we are going to do to make the game better before the next test! Don't forget to ckeck out our content roadmap and discuss Starfall Tactics on our forum :)


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