Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
Help fund some game projects
Top Posters
Newest Members
Recently Added Posts
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RodinaLancerSolurus - May 25 2013 11:58 PM
The surface mapping looks great but he does need to work on the FX side of the game. No offence b...
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XBox OneGeraldine - May 25 2013 11:49 PM
Perhaps Cody, then again the UK may not have any jurisdiction in Scotland next year either. Yes,...
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Elite:Dangerous videosLancerSolurus - May 25 2013 11:37 PM
Braben uses a teleprompter, maybe he should share. The hardware for it isn't that expensive, a di...
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"Starshatter: TGS is a space simulation mod designer‘s dream platform ."Biomechanoid - May 25 2013 11:13 PM
Found here also an excellent tutorial on how to modify or create a campaign, written by Wdboyd. M...
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Please can anyone direct me to new ship models?Marcel - May 25 2013 08:42 PM
@ mhollow2, When you said there are two pioneer.exe it made me wonder if you extracted Genesia in...
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XBox OneCody - May 25 2013 07:13 PM
The Court Of Justice of the European Union might have no jurisdiction in the UK within a few years.
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XBox OneGeraldine - May 25 2013 06:51 PM
Very true Pinback, but never under estimate The Court Of Justice of the European Union. When they...
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ALPHA 1robn - May 25 2013 06:29 PM
Congratulations guys!
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ALPHA 1lionheart - May 25 2013 05:20 PM
Excellent lionheart! Downloading as I type this. Will take me a while though as my net connection...
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ALPHA 1shadmar - May 25 2013 04:40 PM
The transit drive works something like this (it's abit borky but you get around pretty quickly)...
Latest Discussions
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ALPHA 1lionheart - May 25 2013 12:55 PM
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May 2013 - Emperor of the Fading Suns Game Starting at Steam GroupVertabNukks - May 25 2013 07:18 AM
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Shadows on Mars?Zordey - May 24 2013 07:26 AM
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Salvation Prophecy 75% off on Gamersgatesscadmin - May 23 2013 10:56 PM
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"Starshatter: TGS is a space simulation mod designer‘s dream platform ."Biomechanoid - May 23 2013 07:52 PM
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Distant Worlds Shadows arrival is imminentrobske - May 22 2013 01:58 PM
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XBox OnePINBACK - May 22 2013 01:52 PM
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GoD Factory: Wingmen on KickstarterGuillaume - May 22 2013 01:11 PM
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If earth had a ring...NevilClavain - May 22 2013 08:01 AM
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✩ Game Design ✩ Art / Visuals / Design / Dev Plans / UI / JobsSystemNetwork - May 22 2013 04:40 AM
Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Kinetic Void
Blackspace
Project: Make
Salvation Prophecy
Dawnstar
Artemis Spaceship Bridge Simulator
Armada Online
Orbitor
Edge of Space
StarMade
Blockade Runner
Rawbots
Dangerous
Moon Rising
Star Sonata 2
FleetCOMM: Operation Vigrior
The Epic Space Game
Defenders of the Last Colony
Aeon Command
Y3030
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Sol Trader
Lander: Mission Control
OreSome
Solarnova
Galactose
Spoids
Lost Astronaut's Empire in the Sky
Starlaxis - Rise of the Light Hunters
SCHAR: Blue Shield Alliance
Naev
Retrobooster
Starship Corporation
Blue Libra
Blue Libra 2
ASA: A Space Adventure
Sector Zero
Eyeball Invaders
Deep Eclipse
Pirate Galaxy
Ring Runners
Smugglers 5
Planetship
The Galactic Asteroids Patrol
Darkout
Galactic Patrol Pirates
Space Salvager
DreadChase
ARC Squadron
Neon
Zigfrak
Fairspace
Star Bandits
Cannons Lasers Rockets
Galactic Arms Race
Drox Operative
Vendetta Online
Solar War
Terraformer
Switch Galaxy
Shuttle
GoD Factory: Wingmen
Cosmic Rift
Dominion
Your game not here? Contact the admin to add it.
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Latest Forum Topics
ALPHA 1
It's taken a little longer than we thought, but it's ready ![]()
You can direct download Alpha 1 from here, or preferably from ModDB here, or SSC here.
This is our first proper release, so it's still pretty rough, and there will be a lot of problems with it, but hopefully people will enjoy giving it a try. There's a decent amount of new assets, and Shadmar has done a ton of work adding several graphical effects and the new transit drive system.
And a big thanks to the Pioneer devs, for all their work on the Pioneer engine, and for helping us out now and then too.
PS If someone wants to help put together a Linux or Mac build that would be great as well. ![]()
PPS loading times are a bit longer than in Pioneer, and for now loading save games is a bit borked, but will be fixed for the next release (which won't take so long
)

50 Views · 5 replies ( Last reply by robn )
May 2013 - Emperor of the Fading Suns Game Starting at Steam Group
Hello to everyone that still enjoys playing this wonderful classic game, several of us at the Emperor of the Fading Suns Steam Group are starting a new PBEM game and are looking for committed players to join, if you are interested please send me an email at bryanjosephmills@gmail.com.
Also, here is the link to the Emperor Wars Mod, (in it's final version a combination of EFS 1.4, Reality Mod, and Emperor Wars) if you have any problems running it please let me know.
Please remember Emperor Wars is the most advanced Mod out there and the Church, League, and Symbiots are really aggressive but it is a lot of fun.
EFS – Emperor Wars Mod Full.zip
http://www.mediafire...gz9mrujkbv488tc
Background on Reality and Emperor Wars Mod
I thought I would provide some background on the Reality and Emperor Wars Mod.
I loved playing EFS back in 1997, and really enjoyed the Nova patch.
In 2012, I rediscovered and first found that someone had created the Reality Mod, which included units from the Emperor of the Fading Suns Books printed by Holistic Design.
It included new units such as the Vorox, Brother Battle, Sanctuary Aeon, etc.
EoFS Reality Mod: https://sites.google...ite/efsreality/
This got me to thinking wouldn't it be great to have a Historical Game map based on the Emperor of the Fading Suns Books "Survey of the Known Worlds"
EoFS Noble Fiefs: http://store.holisti...ndex&cPath=1_12
So, I went to work with the EFS Map Editor making the Historical Map that I also wanted, which includes all of the details and accurate landmarks for each Known World. After weeks and editing I finished Emperor Wars.
EoFS Emperor Wars: https://sites.google...warsfadingsuns/
It is a combination of Reality and an accurate Historical Map of the Known Worlds.
You can download the combined files here: http://www.mediafire...gz9mrujkbv488tc
If really makes the game much more fun, and I hope that you enjoy it.
18 Views · 1 replies ( Last reply by VertabNukks )
Shadows on Mars?
24-05-2013 13-18-00.png 334.04K
30 downloads
Happened to find this model on the interwebs and thought I would see what it looked like in Pioneer...
I can't find enough B5 models to warrant trying to do a full B5 mod ![]()
65 Views · 1 replies ( Last reply by fluffyfreak )
42 Views · 2 replies ( Last reply by Jabberwocky )
"Starshatter: TGS is a space simulation mod designer‘s dream platform ."
"Starshatter: TGS is a space simulation mod designer‘s dream platform .Because Starshatter: TGS
was designed from the ground up to support so many different play styles – from space fighter
combat to airborne strikes to starship battles to fleet tactical encounters – you can use it to create
mods for just about any popular science fiction universe that you like ."
Hello to all space pilots,
my mother tongue is not English, I use google translator to try to express myself with all of you here in these lovely forums.
After reading the previous sentence in the game manual. I started trying to modify the game to my liking with the mods I downloaded here.
Found here also an excellent tutorial on how to modify or create a campaign, written by Wdboyd.
My first task was to try to modify the campaign number 2 - Operation Highland with all spacecraft exchanged for other spaceships from Star Wars Saga and change some things in the campaign for balancing issues and different style of play. I'll talk about that later.
After many problems encountered in the campaign, and have found solutions to almost everything I wanted to achieve. had a mission in the game that did not work well, and I thought that was my mistake, because I have changed so many files. But the report file generated by starshater_d.exe gave me the solution to the problem showing me the file with the error.
There are 2 files that prevent the mission from functioning well.
FS_Escort_02.def - if you play with the ship stormhawk.
IS_Escort_02.def - if you play with the ship Falcon.
The error is at the beginning of the file.
"MISSION_TEMPLATE
name: "Harmony Run"
type: ESCORT_FREIGHT
system: Solus
region: Trellis
degrees: true
alias: {name: A1, code: player_carrier}
alias: {name: A2, code: player_squadron}
alias: {name: FC1, elem: "Trellis-Solus"}
alias: {name: FC2, elem: "Solus-Trellis"}
alias: {name: FC3, elem: "Solus-Kalon"}
alias: {name: FC4, elem: "Solus-Kalon"}
alias: {name: HS, elem: "Harmony"}..."
"alias: {name: HS, elem: "Harmony"}" - is this line in particular that the error lies.
element "Harmony" does not exist. It's "Harmony Station".
After modifying this element, the mission began to work properly.
But this error is strange, I think he was not present in previous versions of the game, and the proof is in toturial campaign creation, written by Wdboyd, where he talks about these files and the error does not exist there.
Quoted from toturial.
"MISSION_TEMPLATE //"The usual listing requirement here."
name: "Harmony Patrol" //The display name
type: PATROL //I think caps were used here for easy visibility rather than programming requirements
system: Solus
region: Solus
degrees: true //note here the degreescommand line that we normally use with ship or weapon mods
alias: { name: A1, code: player_carrier } ///alias is just what it means…below you will see the code A1 used multiple times. The code:command tells the program whom that actually is.
alias: { name: A2, code: player_squadron }
alias: { name: FC1, elem: "Solus-Kalon" } ///FC stands forfarcaster.
alias: { name: FC2, elem: "Kalon-Solus" } ////elem: is short for elementand is looked for in the OOB files that the campaign def activates.
alias: { name: HS, elem: "Harmony Station" } ///here HS is obviously short for Harmony Station "
The last line don't have the error!!
I for "my" campaign, solved the problem, I think this could be easily introduced in mod SS_Reborn.dat
For now I test the campaign number 2 with my changes and everything seems to work fine. I will soon do the same with the campaign number three.
My next post will be to ask for help and advice in the development of ships, I already have many models extracted from another game, and managed to put the models in the game successfully. I just need to know some details about some things.
Be well,
69 Views · 5 replies ( Last reply by Biomechanoid )
Distant Worlds Shadows arrival is imminent
I thought I'd just drop that there. Friday it'll hit the shopping shelves ![]()
/Edit: It is out now!
70 Views · 2 replies ( Last reply by leondhay )
XBox One
Microsoft has announced it new XBox http://www.pcmag.com...,2419328,00.asp looks like it may be an epic crash and burn.
70 Views · 12 replies ( Last reply by Geraldine )
GoD Factory: Wingmen on Kickstarter
So yeah, I was pretty much missing in action on these forums recently, in no small part because I was preparing this: http://www.kickstart...factory-wingmen
I think that the rewards are actually some pretty good deal on their own, without the adding benefit of saving an indie studio
So let me know what you guys think, and if you could help spread the word around, I'd deeply appreciate it. I think that combining the most popular genre (MOBA) with space sims could help the genre as a whole be more recognized, but of course I'm quite biased on the subject ![]()
44 Views · 2 replies ( Last reply by Guillaume )
✩ Game Design ✩ Art / Visuals / Design / Dev Plans / UI / Jobs
Hey Guys,
I have been thinking of a new post about the game design and art. I would also put Development plans here and art.
Thanks,
Julius
Some Quick Links:
http://www.facebook.com/SystemNetworks
ART


Which is better? The Blu Ship Or The Green Ship?
//PS I would be putting Visuals Design Dev plans UI and jobs tomorrow
38 Views · 2 replies ( Last reply by SystemNetwork )
Please can anyone direct me to new ship models?
Im loving the models but has anyone tinkered with or made any model ships for the new Pioneer that they would be kind enough to share? Im struggling to find them among all the threads ![]()
Best wishes,
Mike.
603 Views · 65 replies ( Last reply by Marcel )
Fairspace 21st May Update
Fairspace Has Been Updated http://www.ssisgame.co.uk/fairspace
Ships have been rescaled to improve the graphics during combat, This helps show of the engines normal mapping.
Hyperjumping distance is severely reduced when inside of a debret field, You can still jump in but getting out will take time.
Looting missions within nebulars are now fully enabled, These will provide better than normal tech units for your ship's.
A red X is now shown on the map where you last died, This is to aid you in recovering any dropped loot during combat.
Cap ships show transparent when in freelook, This is to aid in combat.
Another Hud update, Feedback would be appreciated on this.
General interface update with a few effects thrown in here and there.
Some star systems have been adjusted and items have been moved around a little.
Mall has been removed as it served no real purpose.
Regards Bobalot
52 Views · 1 replies ( Last reply by bobalot )
Europa Report
Something like Apollo 18 with space and horror thriller. Will probably be an interesting watch.
47 Views · 2 replies ( Last reply by PINBACK )
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