Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
Help fund some game projects
Recently Added Posts
fluffyfreak - Dec 07 2013 10:05 AM
Landing on water right now would just mean allowing you to land at the zero height. There's no li...
fluffyfreak - Dec 07 2013 09:58 AM
I'm not going to ask you to do any programming but very few of us have Macs to test on so if you...
fluffyfreak - Dec 07 2013 09:57 AM
@SuperNewTable, are you able to compile Pioneer yourself on your Mac?
Gamestar interview with Bernd Lehahn
PINBACK - Dec 07 2013 09:15 AM
I like the station part of the game true their could be more variation in the Interiors and docki...
PINBACK - Dec 07 2013 08:44 AM
I keep think from your description that it may be one of the Wipeout game but they are futurist r...
robske - Dec 07 2013 07:31 AM
Pandora First Contact
robske - Dec 07 2013 07:18 AM
I do not know if a topic has been posted before about this game (none have been since june...
Gamestar interview with Bernd Lehahn
SJones - Dec 07 2013 06:01 AM
In a way I like rebirth but in many ways I don't. First of, what I dont get (only got to the sta...
What would you like to see in Colonisation: Moonbase?
SJones - Dec 07 2013 05:26 AM
Sorry I have not responded sooner, I have been busy and also been giving those two ideas a lot of...
Stormprooter - Dec 07 2013 04:30 AM
Credit goes to RadiantGFX for the HD textures for planets & other objects, and to Hunon for the s...
Pandora First Contact
robske - Dec 07 2013 07:18 AM
rocqq - Dec 06 2013 12:42 PM
PINBACK - Dec 05 2013 01:44 PM
Gamestar interview with Bernd Lehahn
PINBACK - Dec 04 2013 02:14 PM
awakmail - Dec 04 2013 08:00 AM
Water propelled spacecraft
robske - Dec 04 2013 06:05 AM
Art of Infinity BattleScape
PINBACK - Dec 02 2013 01:50 PM
Help bring some Elite:Dangerous fiction alive...
Thargoid - Dec 02 2013 04:08 AM
WTF is... Razer doing? DRM on mice?
robske - Dec 02 2013 03:57 AM
X3 Complete Beginner Tutorial?
NatureDruid - Dec 01 2013 11:13 PM
Vote for these games on Steam
Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Artemis Spaceship Bridge Simulator
Edge of Space
Star Sonata 2
FleetCOMM: Operation Vigrior
The Epic Space Game
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
Starlaxis - Rise of the Light Hunters
SCHAR: Blue Shield Alliance
Blue Libra 2
ASA: A Space Adventure
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Cannons Lasers Rockets
Galactic Arms Race
GoD Factory: Wingmen
Your game not here? Contact the admin to add it.
Latest Forum Topics
I do not know if a topic has been posted before about this game (none have been since june somewhere) so here goes.
I must say it's a very well-playable, enjoyable and polished game (sadly that's rare at release). But neg's are mostly that it lacks much of the SMAC atmosphere.
Anyone else managed to play this one?
This isn't going to be easy... I'm trying to find a game just based on what I remember the box art and the fact that it was a space sim/space trading game. I know it's not much to go on, but what I can remember of the artwork is that it was mostly black and white and in a minamalist style. There was a ship on the box with maybe some Asian text (not too sure about the text). The background behind that was mostly plain white. I don't know the release date, but I saw this about 10 years ago.
I've looked online at many boxes in theis genre and have come up empty, so I'm thinking this could have been released on an obscure console, or it might be from Japan.
Is there a comprehensive database with all video games in this genre?
Thanks for any help.
27 Views · 4 replies ( Last reply by PINBACK )
Well you can guess what this is based on.
Not much on the website http://galactic-princess.com/ Apart from a forum and a brief description.
Also look like their will be a Kickstarter for it, me thinks this one will be worth watching for.
51 Views · 4 replies ( Last reply by PINBACK )
German game site interview with Egosoft bass Lehahn http://www.gamestar....89,3030754.html It's a 3 page interview and I have ran the first page through Google translator he has some interesting thing to say about the game among them is that it has sold more copies then previous X games and this not X4, they were surprised by the bumpy release and it was not the publisher fault.
The German developer Egosoft team has a tough task ahead: they must regain the trust of their customers. Because after the release of their space game X: Rebirth in November there were massive criticism from both the fans as well as by the press. Rebirth was bugged and unfinished thrown on the market - after seven years of development time.
At present, although new patches appear almost daily cycles. Until the youngest part of the X-series, however, achieved a commendable status, are certain to pass Monte. And if the serious gameplay weaknesses are ever resolved, written in the stars.
We spoke with Egosoft boss Bernd Lehahn about the release of X: Rebirth, about the future of the game and good sales now account for the Rebirth at least to financial success.
Gamestar: How did it happen that X: Rebirth was released in such an unfinished state?
We spoke with Egosoft boss Bernd Lehahn on X: Rebirth Bernd Lehahn. There are as many reasons that have negatively played together. The release date is indeed set for a while before and after seven years of development, you have to come out sometime in the game. But the problem was not the date, but our struggle to add more and more features, and that too very late in development.
We always want to offer a high level of diversity and it is just an X game become, even though I have repeatedly stressed that it is not X4. This expectation I did not want to wake up, but it's still difficult to bring out a game in the Trade, Substations, fights, plot and tutorial so many things are possible.
We have, for example, until the beginning of 2013, the landing platforms completely rebuilt. By the end of 2012, we had a mode where you end up by pressing a button and then once interacts without free running around. Consequently, we were not happy and have added much too late.
But the bigger problem is actually the little bugs that small crashes. And that is the main reason for the bumpy start, as we did not have enough testers. I have a very underestimated. We had 150 people with more testers than ever before, but the game is very popular. We have on the one hand achieved what we wanted, that many more people play the game.
But it has also brought with it that we were surprised by the many technical problems that occurred especially on fast computers. We underestimated how many problems there would be with high-end computers. We had here in the office is not a computer, which was as strong as some systems on which Rebirth is now played. We have always assumed that the game would run on such computers also good if it runs on our middle-class computers.
- X: Rebirth
On "highways" we can move through the sectors of the revised X-Universe quickly - unfortunately it has fallen quite small with only four systems.
Gamestar: Well Rebirth is not only because of its bugs but also because of not well thought out or well-functioning game mechanics in the criticism. Did you have during the development never felt you had to draw a line sometime now?
Bernd Lehahn: no. This problem is not new and it is always like this: We could go on and on. We can theoretically install everything since. And so we will continue to work once the bugs are fixed. There is already a long list of new features that we want to include.
The gameplay changes I see but other than the technical problems that would certainly have been annoying and avoidable if you would have done something like Early Access. If you would just test with more people. Some gameplay changes might not like many hardcore fans, but that's just another game. It was clear from the outset that many hardcore fans would rather have a X4. And maybe we do that, too someday. But we can not reach new customers. Both the entry into the game but especially the pace of the entire gameplay mechanics will always be a difference between these two approaches.
Gamestar: And with this release, you have more players achieved?
Bernd Lehahn: We have sold more games in the first weeks after release than at any other X game before.
Gamestar: But was that a fair start to charge 50 Euros for a game in this state?
Bernd Lehahn: We also get a lot of positive feedback, it is unfortunately overshadowed by many technical problems, but there are also many people play this game and are happy with. It is of course annoying when some of our customers, no matter how big is this part that has performance problems or get stuck for any reason in the plot. And such things are preventable.
But such things as the change to the highways. Something very specific, which is radically different. The game is faster and action-oriented. The trade is for example run in parallel instead of the player to force personally experience this slow part of the game. For such things there is no point with fans via such features to debate. With these basic things, the question makes little sense after better or worse, as you compare apples with pears. It's just completely different. If you make a game in which the players act itself and control its merchant ships, one has a much slower game. But we will never change at Rebirth.
On the one hand we have detailed plans X: Rebirth to expand and also to enable much what grade miss the old fans at the moment. But this much we will also add, X: Rebirth anyway for a lot of changed tuners and where nothing will change. One must as accurately distinguish.
447 Views · 7 replies ( Last reply by PINBACK )
I dont know how to go to outer horizon sector to buy new ship.
I have gone to sphinx sector but i only see gate to king way and rapture.
i have installed the gladiator dlc, and fight in gladiatrix in mainstream sector
please help, thanks
76 Views · 1 replies ( Last reply by awakmail )
I see that Infinity have their forums back up and that they have this blog about the art ect for Battlescape.http://artofinfinty.blogspot.co.uk/
127 Views · 1 replies ( Last reply by SolCommand )
After picking this game up on steam with the promise of an incredible space sim I was both amazed by the atmosphere and how overwhelming the learning curve is. I have looked up tutorials, but they all seem to go into the complexities of the game. The only thing I know how to do right now is to fly. Can someone give a basic overview of how to trade or other ways to make revenue?
167 Views · 4 replies ( Last reply by FStyle )
Ive found a weird bug where while you're on the star system information view, and then click Galaxy sector view, the game crashes. This has happened to me quite a lot, on different versions of Pioneer (all on the newest ones).
Also, on the newest Pioneer version, Ive found that none of the stars pop up while flying around, its just black space (I think that might be a problem with my graphics card?).
I am using a mac computer.
143 Views · 4 replies ( Last reply by fluffyfreak )
Just seen this on the X forum http://forum.egosoft...ic.php?t=352790 so if you want to get involved then follow the links.
Public Beta testing of X Rebirth updates and patches
In order to test updates and patches for X Rebirth more thoroughly, we have decided to open up our Beta testing to anyone who wants to get involved. If you would like to help us test our forthcoming patches (and don't mind backing up your savegames in case things don't go according to plan!) then please head over to our new X Rebirth - Patch Public Beta forum, where you will find details on how to join the Beta program and report any problems you find.
In the short term, until the Christmas break, we plan to operate a roughly weekly patch cycle, with patches being made available for public Beta testing towards the end of the week, and the full release following early the next week if all goes well. As we move away from urgent bug-fixing and on to improving performance, fixing gameplay issues and adding new features, the length of this cycle will of course increase, with more time being allowed between the Beta and full release.
156 Views · 4 replies ( Last reply by robske )
Hi guys, just wondering if while I am waiting for the next big thing as far as a space sim that resembles SS and its ability to pilot fighters, then command a frigate or destroyer, then command a Carrier, (with trackir support). Is it possible to get a virtual cockpit view when flying the Cap ships? Or does anyone know where I can find this mod if it exists. I remember wdboyd did a mod for it but I cannot remember if I can implement this with the games single player campaign?
BTW, any recommendations on what to try next that is currently available. No star citizens or Elite dangerous, I have supported them and I am waiting.
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If you like what you saw, and you want to know more. Please check out our kickstarter page or website. We appreciate all the help we can get, we would love it if you are able to back us and perhaps spread the word about the game!
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176 Views · 6 replies ( Last reply by PerfectDeath )
We have found Pioneer worthy to be nominated as the project of the month.
The Project of the Month was (re)created to raise awareness for individual free game projects and for the the free gaming community in general.
The community can vote on their favorite project, and the winner will get a free one month advertising on the popular Linux Gaming websites: lgdb.org, portablelinuxgames.org, linuxgamingnews.org and gamingonlinux.com
Prizes from other associated websites may follow.
Here is a direct link to the voting page, please spread the word to the community and Pioneer win the prize.
Google, fluffyfreak, Cody, Datalord, shadmar, jpab, Bing, Dalkeith