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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects








Vote for these games on Steam



Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.


Interstellar Rift
Ascent
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
OreSome
Galactose
Spoids
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Retrobooster
Sector Zero
Deep Eclipse
Planetship
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
DreadChase
Star Bandits
Solar War
Shuttle
Dominium
Orbit
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
StellarBrink
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
PeriAreion
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
InfernoSpeed
Luna's Wandering Stars
Fleet Buster
Exostorm
Adrift
Space - The Return of The Pixxelfrazzer
Nexus: One Core
BossConstructor
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Valkyruis
Subspace Continuum
Relativity Wars
Saviors
Planetship
Gunblitz
Warblade
Notrium
Spacebit
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Quintet
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
The Gravity Ether
Exo Miner
Asteria
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

  • AttilioPhoto
    Tech support and bug reporting

    Attilio - May 23 2016 10:03 PM

    Hey Leo, I'm really enjoying this game! I just started playing the Campaign and wanted to let you...

  • giogionis123Photo
    remember babylon 5?

    giogionis123 - May 23 2016 01:06 PM

    there are a couple of great mods out there the one  i want is the mod for x3 the dude is alm...

  • EricMatyasPhoto
    Free Sci-Fi Music for your Games

    EricMatyas - May 23 2016 08:05 AM

    Hi everyone, This week's new tracks are: “Magical Getaway” (on the Events/Travel Page) http://s...

  • lightgeminiPhoto
    Starshatter Rearmed Mod

    lightgemini - May 22 2016 08:28 PM

    Hi there.  Having an horrible week this time. Migrated to Visual Studio 2015 some days ago,...

  • GeraldinePhoto
    remember babylon 5?

    Geraldine - May 22 2016 05:08 PM

    Nice if you can walk around the station and visit the different areas.As far as I know that's the...

  • BromstarzanPhoto
    Duskers

    Bromstarzan - May 22 2016 04:23 PM

    Love this little gem. Pure satisfaction as your tactical and strategic decisions deliver. Have be...

  • PINBACKPhoto
    remember babylon 5?

    PINBACK - May 22 2016 01:40 PM

    Nice if you can walk around the station and visit the different areas. Don't think there is...

  • PINBACKPhoto
    Star Trek Beyond

    PINBACK - May 22 2016 01:31 PM

    New Star Trek Trailer. https://www.youtube.com/watch?v=HzWIGFiGrlA Has the crew suddenl...

  • GeraldinePhoto
    remember babylon 5?

    Geraldine - May 22 2016 03:55 AM

    Well there is an in progress mod for Star Citizen.... There is a thread here about it on the...

  • pagroovePhoto
    Oolite Screenshots

    pagroove - May 21 2016 06:04 PM

    Love the lighting in those pictures pagroove. :girlcrazy: Thanks. Yes the lighting is nowada...

Latest Discussions

SSC recognized as gaming community

Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. Sites like www.casinobonus.net offer bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.

Latest Forum Topics

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Starfall Tactics WIP: More special skills for unique flee...

20 May 2016

Posted by Relampago In: Starfall Tactics

wip_28res.jpg


The more modules with active and passive abilities Starfall Tactics gets, the more interesting and unique fleet everyone can build! This time we contine introducing you new special equipment - there are a lot of cool things to show you.

Engine Disruptor

How to catch quick vessels with slow fleets and make it unable to fly away or maneuver in the way they need to do it? One of the hardest questions gets a good answer: Engine Disruptor.
 

module_engineinterference_blueprintres.j


This special module has a unique ability to switch off engines of target ships, making your opponents lose control of the ship. It's hard to underestimate the value of such ability in your arsenal - everybody loves disables, which give you extra time and an important advantage.

Scanner

In Starfall Tactics, abilities of every ship strongly depend on modules you install into it. Usually you can understand specification of the ship only when the battle starts - but surprises with self-destruction modules and other special equipment are the thing which is able to make one mad, crushing best plans.
 

module_scanner_blueprintres.jpg


Scanner is a tiny tool created as a help for your army - and it does exactly the thing it's named for: scans ships and shows what you can find inside of it - precious modules and abilities captains want to hide from you.

Shield Disable module

Energy shield is one of the best inventions of space engineers, a very useful layer of defense and a barrier between most energy weapons and your armor. Shutting it down in any way or trying to penetrate it is a great feature for lasers with high armor damage, for example.
 

module_shielddisable_blueprintres.jpg


So, Shield Disable module grants an ability to temporarily shut down shields of a target ship: it doesn't destroy it, but for a short period of time you have an ability to directly damage next layers of defense.

At the moment we are also preparing modules with some sort of new mechanics, weapons, ship hulls and other equipment - there will be many curious things to tell you about next time!
 

http://starfalltacti...s-unique-fleets

  43 Views · 0 replies

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remember babylon 5?

20 May 2016

yeah anyone remembers the most awesome sci fi universe in the well universe :D for me its the best show ever and there is a mod of babylon 5 for starshatter the original one wont work on the other and im making some custom missions for it kind of a campaign based on some things that the show well shows when i have enough missions i will upload it so enjoy with a pic for now btw im rewatching the series for the first time since 96 what a great show it is sheridan is the man 

  145 Views · 6 replies ( Last reply by giogionis123 )

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Campaign Episode 1 released

19 May 2016

Posted by LeoCeballos In: Darkdawn: Encounters

FINALLY! The first episode of the campaign is live on Google Play. These five missions see you commanding a frigate at the start of the UCTE-Ikha'ari war.  

 

The campaign will be released in five episodes for a total of 21 missions; each episode will center around a different plyable ship, including a special unlockable ship for the last episode. 

 

Because all of the campaign systems are now done (messages, office unlockables, saving progression, etc) which frankly took far longer than I'd have liked, I'm hoping that mission releases will be much more frequent. Please note that the special $0.99 price for Early Access is ending soon; when the campaign is around its midpoint (probably the release of episode 3) the price will go up to $1.99, so if you're wondering weather to try it, you should do it soon and save a buck. 

 

More soon!

  91 Views · 2 replies ( Last reply by LeoCeballos )

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Space Rift

19 May 2016

  New VR Wing Commander style game  http://spacerift-the...m/spacerift-en/ claims to be the first single player space adventure for VR. well that statement proves they know nothing, lets hope they know more about making games.

 

Looks like they will also a non VR version some time in Q3, no video as yet but you can ogle some pics on the website.

 

Also heading for PS4.

  78 Views · 0 replies

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Duskers

19 May 2016

Strange I thought we had a thread about this but if we did I can't find it, anyhow it's now out of early access and can be found on Steam and GOG.

 

  99 Views · 2 replies ( Last reply by Bromstarzan )

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Docking Impossible ? Can anyone confirm please

19 May 2016

Posted by TycMozo In: Pioneer

My manual flying skills are good enough to succeed at Search & Rescue but Taylor City - Ayingre -11,-6,0 is proving a step to far !

Initial approach:

Attached File  TaylorCity1.jpg   30.33KB   3 downloads

 

Next day and a fuel tank later:

Attached File  TaylorCity2.jpg   35.42KB   2 downloads

 

My savegame at it's neighbour:

Attached File  NoDock-TaylorCity.zip   173.63KB   4 downloads

 

Could anyone confirm this so an issue can be placed ?

  178 Views · 2 replies ( Last reply by TycMozo )

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Artificer submitted through Greenlight

18 May 2016

Hey guys,

 

hope you don't mind me posting a new topic, I was just hoping to let you all know that I've recently submitted Artificer through the Steam Greenlight process.

 

http://steamcommunit...s/?id=686175979

 

 

 

Whilst you're all here did anyone ever play Face of Mankind?

  104 Views · 2 replies ( Last reply by Dazzytech )

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Lightspeed Frontier - Sandbox ship building game set in a...

17 May 2016

This is a fun looking one! Copy and pasting from the forums:

 

Story goes, you're an average Joe working shifts at a frontier outpost until one day when you've stockpiled enough cash to get an old rusty command pod and see where the solar wind takes you. 

DeKqS4d.jpg 

But the outer reaches of the galaxy can be a scary place. Corporations have been around for years, and have been monopolizing resources and benefiting from their ill-gotten gains. Also, it can be tough to track down criminals who are traveling at relativistic speeds, so naturally many of them have joined up to have a space pirate tea party out there... complete with guns, anger, and unreasonably high opinions of themselves. 

NnR55Db.jpg 

So back to the ships. It's your job to equip yourself with means necessary to make a living out in these parts, and that means fast engines, a well built vessel, and guns. Lots and lots of guns. You will receive transmissions to your space dock for quests to help fund your new fun-loving lifestyle. You will run into pirates who would love nothing more than to pick their teeth with the broken shards of your spirit. But if you're lucky, you can loot their remains for your own gain. All of this to say, your goal is to build the best damn ship in the outer reaches, and here are some considerations for you. 


* Ships rely on real (or close to it..) space physics. Your mass and weight distribution are key factors in your ship designs. You will need to balance how much armor you have with where your important ship components are placed. 

* You don't have to watch for engine placement that much as all of them will puch your ship foreward perfectly, but they need to be protected from enemy fire so consider that before lunging forward. 

* Your guns will fire in the direction that you place them on your ship. Side guns shoot to side, front guns shoot to the front. You get the idea. 

* You can heal your ship by going back to your space station. There, the healing arm of life will dispense green nanobot goodness all over you - for a price. 

sz4Oeap.jpg 

So there's the basics for you. Any questions!? 
 

  140 Views · 2 replies ( Last reply by ArkisVir )

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Starfall Tactics WIP: How to fool your rivals with a coup...

17 May 2016

Posted by Relampago In: Starfall Tactics

wip_27res.jpg


Hey, Friday the 13th has never been better than today! And that's all because we are going to tell you about Point Defense and another two tricky modules which will confuse your enemies' minds, giving a burn to new evil tactics.

Point Defense module
 

module_pointdefensesystem_blueprintres.j


Point Defense, as you could notice from our previous news article, is another system which helps to defend your fleet. This module is an active skill which destroys 25 projectiles (including bullets and missiles), within a certain range on activation, not depending on their size and speed. It's very effective if enemy shoots you with heavy rockects which have a long cooldown and heavy damage - eliminating even four or five of these projectiles prevents a ship loss. At the same time, you must avoid weapons with high fire rate, launching dozens of bullets and rockets - it shuts down Point Defense in seconds.
 

it_wont_hit_me.gif


This module is good at saving your assault dreadnoughts from recieving a huge damage from the first salvos of enemy fleet - because of a specific construction and size of this special equipment you won't be able to install it on small ships, but it's going to pay you back in many ways. Remember, that you will have to think about some kind of protection for a ship when this system switches off. Otherwise, there are warp modules to help to get off the range of dangerous enemy ships.

Antiradar system
 

module_antiradar_blueprintres.jpg


Usually minimap can be an ultimate tool to see what's going on at the battlefield and control the situation. Many players used to rely on it in many ways - of course, there are a lot of important moments you need to control manually, but minimap does a good job for you by showing all visible enemy units. And that's where Antiradar system is going to trick everybody.

By adding this module to the engineering bay you guarantee that enemies won't see this unit on the minimap, missing some of your tactical movements and getting confused with what's going on everywhere. However, Antiradar system is a very special tool which can't fit into every fleet - so think through your great strategy when taking it!

Decoy module
 

module_holographicprojector_blueprintres


Decoy module is another great tool to fool your enemies. This module produces a holographic copy of the ship where it is installed - it can't be destroyed, does not deal any damage and all projectiles always fly through it. It's not so easy to use, but you will understand the true value of it as soon as enemy fleet will try to focus on it instead of your precious battleships and dreadnoughts.
 

hey-hey-there-is-two-me.gif


Every second you win by using it is another ability for your fleet to concentrate and blow away enemy ships before they realise present posture of affairs.

So, if you want your tactics to be wise - consider taking this module along with some other interesting things we will be telling you about in our next article!
 

http://starfalltacti...special-modules

  63 Views · 0 replies

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Casual Gamer - Pioneer Feedback

17 May 2016

Posted by TycMozo In: Pioneer

Hello,

I stumbled across this spacesim (long story) and have been playing it for the last few days. I understand that it is still in Alpha and therefore has a way to go.

First i must congratulate you guys/gals on the sim so far, mathematically and somewhat graphically brilliant. I have had very few problems playing it.

I am no developer or tester but wanted to let you guys know some of my thoughts/issues from an 'outsider' perspective. I hope you will understand that i don't want to get into the issue tracker as i can see you already have your work cut out for you.

I hope this will be seen as a positive to help improve and move forwards.

 

I downloaded the file 'pioneer-20160512-win32.7z' for my install just the other day (not sure how to get the build number sorry.

AMD FX8350 cpu (8 core)

Dual Radeon HD7770CU (Crossfire disabled)

Windows 8.1 64bit

 

In no particular order, here are my observations:

Speed lines should be ON by default

Galaxy Map:

  Label Out of Range systems should be ON by default

  Label Uninhabited Systems should be OFF by default

System information (prior to travel):

  Distance to travel from spawn point to object (eg Ethcaneth is 942au !!)

  Technology level of starports should be displayed

System information (after arrival):

  No way to select ships in the system (current 'orrery' seems unusable)

  Locating a ship in search and rescue is very 'hit & miss'

Keymap has settings for various warps however only hyperspace F7 is used

Combat appears to be impossible, need a 'combat computer to at least match the speed/direction of enemy

Messages on bottom of screen (pirate threats) clear too quickly, cannot easily identify the threat or target it.

Flying without autopilot is pretty much impossible however stations selling ships often don't have an autopilot and cannot transfer my own

Autopilot Prograde/Retrograde/etc are redundant to the casual player

Need to select the target system for a mission via a clickable link in the mission description both before and after acceptance

Mission list would benefit from a filter system to show all missions in 'general' area and/or of selected type

There are too many systems with the same name (eg Essand), use coords to make unique (eg Essand 308 or Essandcoh {coh = 308})

 

Lastly my system always gives the error "GL_INVALID_OPERATION in function ClearScreen on line 407" on loading however game loads and plays.

After some time in game any text screens slow to 1 fps and hdd seems very active. Quit/reload fixes problem. Size in memory 670mb does not appear to change.

 

Summary, for the early stages of a game it's been a lot of fun and certainly has great potential. I managed to get to 108,000 credits and bought a Mola Mola for the extra tonnage. I look forward to following future progress.

  231 Views · 2 replies ( Last reply by TycMozo )

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What game was that?

15 May 2016

A few months ago i came across this amazing demo trailer about this space sim. You play the role of a astronaut and command a space station the graphics looked amazing (next-gen) also the dev talked a lot about how real the simulation was going to be from the astronauts breathing and physical conditions he is under. The player could expand out to other space stations, it wasn't tied to just the one station. 

 

This demo trailer was short and it ended with a cryogenic tank?

 

Its almost like Adrift, but the demo trailer didn't show much to know if its a 3rd or 1st person view. From what i can remember.

  255 Views · 2 replies ( Last reply by PINBACK )

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Procedural planets part V : Clouds

15 May 2016

Posted by NevilClavain In: XFrontier
It's now time for REAL fun, it's time to work on clouds \o/
 
Before turning to the integration of the volumetric clouds system, adding a global clouds layer to the planet, with a slight embossed effect.
 
-Nev-
 
PS : notice the increased FPS compared to my previous posts. Now I'm coding and testing on a brand new laptop, provided with a GTX 950M GPU  :biggrin:
 
Image19.png
 
Image21.png
 
Image3.png
 
Image17.pngImage9.png
Image29.pngImage31.png

  358 Views · 14 replies ( Last reply by NevilClavain )

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Mark Hamill talks about Squadron 42

15 May 2016

Posted by sscadmin In: Star Citizen
Here is a nice article with Mark Hamill (aka Christopher Blair and Luke Skywalker) discussing career in making games and how the technology has changed.

http://www.pcworld.c...-commander.html

  112 Views · 0 replies

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[DEMO] Omni Link - Space Visual Novel / Action RPG

09 May 2016

004a9f68a9c347a6113a6e382c56cf2f_origina

 

So it will look like a visual novel, but it's going to be full fledged space game similar to "escape velocity nova" or "star control 3" (at least that's where I looked for inspiration). It will have visual novel elements like choices that matter, romance, hand drawn character and background art. It has a ton of unique ships you pilot in real-time with different abilities. You can even build a fleet of ships that are controlled by A.I.

 

Demo: *Includes the entire first chapter

http://www.indiedb.c...ovel-action-rpg

3f8c3d4914e6a077eb74cfe61349b167_origina
 

The non-spoiler version of the story is this:

 

You start the game as a man of little consequence. The first chapter: "A Hero Will Rise" defines exactly what you become.

 

There is something called "The Virus" which has awakened near the edge of the galaxy. People are painfully discovering that this is a real threat. The Virus consumes everything it touches.

 

You encounter an advanced warship, and an explosion binds you with an entity known as Ectype D-8. You quickly learn that there is more to this ship and A.I. that meets the eye. The artificial intelligence is so advanced, she is able to absorb energy from other ships and duplicate them. As well as quantum burst, administer atmospheric regeneration, quantum entanglement, and of course...Omni Link. You find out about these abilities as you play.

 

Your choices in the game affect what happens to the story and gameplay in meaningful ways. You'll discover this in the demo. What ships you acquire, who you save from the Virus threat, and what relationships of love, hate, and friendship you form. Who do you trust?

 

I need a small amount of funding to pay the art/music artists involved:

https://www.kickstar...ovel-action-rpg

 

*This gives you chance to be a part of the game early on, and even design some content.

 

8dca3b1ee5ddb0c03ab7342876b146af_origina

 

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Real-time tactical combat

 

Choices that affect gameplay and story in minor and large ways

 

Huge two path end game split

 

Hand drawn character and background art

 

Epic emotional music

 

*Let me know what you think of the demo and story.

  220 Views · 0 replies

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Star Citizen Referral Program

09 May 2016

Posted by SirSteelBUns In: Star Citizen

HI all,

If anyone is interested in Star Citizen and has not yet signed up this is for you.
Alpha 2.4 is almost out with new ships, features, and persistence within the 'verse, so it is absolutely time to join!
 
I am kindly asking that, if you are new to Star Citizen and are signing up for the first time, please use this referral code!

 

I am looking for 10 people to join and enter this code, you get some extra in-game creds to use and I get a nice unlock after 10 referrals  :) The code to use is STAR-2DW9-X3TW which you enter during the registration process at https://robertsspaceindustries.com/.  For access to the game you must make a pledge to support RSI through purchasing a ship package, and then you get to fly  :D This is also the mechanism by which you "buy into" the game, and ensure your participation from alpha to release (and obviously the full game upon release).

 

This period allows you to participate in early testing, and support the growing community and developers over at RSI.

 

Help support this awesome game! (And me!)

 

My handle in-game is SirSteelBuns, feel free to add for some space shenanigans. I am also happy to help new players learn the ropes! And you can fly my Cutlass if you're lucky :P

 

Cheers

 

Code: STAR-2DW9-X3TW

 

*ruv u rong time

 

Attached File  Star_cit.jpg   48.58KB   0 downloads

 

Also *if* I reach 10 referrals, I will happily edit out my code and suggest someone else's! (the rewards after 10 referrals aren't really worth it...)

  90 Views · 0 replies

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Star Citizen Referral Program

08 May 2016

HI all,
If anyone is interested in Star Citizen (essentially the future of the Sci-Fi genre!) and has not yet signed up this is for you.
Alpha 2.4 is almost out with new ships, features, and persistence within the 'verse, so it is absolutely time to join!
 
I am kindly asking that, if you are new to Star Citizen and are signing up for the first time, please use this referral code!

 

I am looking for 10 people to join and enter this code, you get some extra in-game creds to use and I get a nice unlock after 10 referrals :) The code to use is STAR-2DW9-X3TW which you enter during the registration process. For access to the game you must make a pledge to support RSI through purchasing a ship package, and then you get to fly :D This is also the mechanism by which you "buy into" the game, and ensure your participation from alpha to release (and obviously the full game upon release).

 

This period allows you to participate in early testing, and support the growing community and developers over at RSI.

 

Help support this awesome game! (And me!)

 

Cheers

 

Code: STAR-2DW9-X3TW

 

*ruv u rong time

 

Attached File  Star_cit.jpg   48.58KB   0 downloads

 

Also *if* I reach 10 referrals, I will happily edit out my code and suggest someone else's! (the rewards after 10 referrals aren't really worth it...)

  260 Views · 2 replies ( Last reply by PINBACK )

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Approaching the Unknown

07 May 2016

Posted by sscadmin In: Sci-Fi Movies and Television
This looks really good actually, this might be a sleeper hit.

  146 Views · 1 replies ( Last reply by PINBACK )

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Norman's Sky

07 May 2016

Posted by PINBACK In: Free SciFi Gaming Projects

8 bit version and micky take :nyam: on soon to be released game. https://nothke.itch.io/normans-sky

 

 

Put on some [8bit] ambient music and explore the procedurally generated universe..

Features:
  • Every dot in the sky can actually be reached and landed on
  • Uses Newtonian physics.. but equipped with a "hyper-brake"
    • you can actually achieve stable orbits around bodies
  • Awful sounds to go with the resolution
  • SEAMLESS PLANETARY LANDINGS!!!
  • ..And well, nothing really much else

 

  320 Views · 3 replies ( Last reply by Geraldine )

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Agents of Yesterday

06 May 2016

Posted by sscadmin In: StarTrek Online

  180 Views · 0 replies

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Starfall Tactics WIP: Advance your tactics with new scout...

06 May 2016

Posted by Relampago In: Starfall Tactics

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The time is running fast and so we keep adding new interesting features and improving Starfall Tactics' Galaxy with every day. In fact, we moved so far that you might not recognise the game now if you watched our early trailers and screenshots - and we are sure that those changes are only for the good. At the momemnt, the game is almost ready to hit the closed alpha testing, so we started finalizing some features and adding cool interesting mechanics, modules and just useful stuff for you. Let's look at some of our latest additions we'd love to show you this time:

Ichaival

Red Vanguard battleship with a taste of retrofuturistic design always brakes greatest Eclipse's minds with this hole in the middle. Somebody even considered this hole as a place for special giant module... But they are not right. Vanguard engineers keep this secret close from the very beginning and perhaps, only Father could lift the veil one day.
 

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Ichaival, a not-so-easy-to-spell ship you will possibly prefer to abbreviate, is a great battleship for most fleet formations - it has enough defense as usual Vanguard vessel and at the same time can serve as a good ship for assaults. Be sure to check it in the game someday!

Long Range Scanner

Scouting and getting tactical data about your opponent is a very important part of a gameplay in Starfall Tactics. The more you know about enemy fleet, the better you are at planning assaults and making right tactical decisions in general, which can lead you to a glorious victory.
 

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That makes us think about adding more special equipment for scouting - this time we are ready to present you the Long Range Scanner. It reveals target area of your choice on the map and lets you see all what's going on there for 10 seconds - you can get knowledge about enemy ships and plans or just allow some snipers to focus down a ship from a very long distance. It has quite a long cooldown in terms of quick matches - choose the moment to use it wisely and be one step ahead of your opponent!

Spy Drone

Another tactical module for your fleet, spy drone is the thing which allows you to... spy. Like a tipster from famous films about secret agents, this drone almots insendibly attaches to enemy ships and follows them. It also has a very useful option of giving you the vision of this ship wherever it is - so you can know even more about movements of the enemy fleet and get a huge advantage while planning assaults.
 

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Spy drone can be shot down with the help of Anti-missile system or Point Defense module - prudent commanders will always have at least one anti-scouting ship in reserve to counteract your effort of collecting tactically important information.

 

Check out our news next week - we'd love to tell you about Point Defense and another special modules for your fleet soon!

http://starfalltacti...couting-modules

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