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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Latest Forum Topics


Need help naming + Feedback

02 Sep 2014

Posted by UtilityFunction In: Mobile and Web Gaming

I need finding a good name for my game. The current working title is "Sim Space" but I don't feel that it fits the game. Sim Space is a tactical space shooter I am developing for Android. If you have any suggestions for a name post away!

I'm trying to make the perfect controls for mobile. I have a version of the game I want you to try out and give me feedback.
I want to know what you think of the controls.
Is the game fun to play?
Do the controls feel fiddly or do they feel natural?
What would make them feel more natural?

Any other feedback about the game is of course welcome.


Download link





  5 Views · 0 replies



01 Sep 2014

Posted by MawhrinSkel In: Shallow Space
So a little more work on the mechanics over the last few weeks with more improvements made to the turrets, each ship is brimming with turrets whose individual properties, mixed with those of the beam or projectile, release each pulse of energy loving towards the enemy with no pre-determined maths and now things are moving on I've been looking at the targeting habits of the turrets and giving the player a bit more control over them.
On the prettiness side, Alex has come through yet again with a new shield effect and as I really work the dirty lens glow into the game i've had a few ideas on using it to create depth-adding effects yet keeping things light on performance. You can see more shots of the shield in the latest blog Gallery.
I also ripped out the UI, although it looked good it was actually pretty restrictive at what I could do with it and quite confusing to play. Text didn't really work for me either on a transparent background and I had a feeling we would encounter issues with localisation. Plus I have ideas about the new basic symbols system and think I can infuse it into the general play making it easier to know whats going on when it all kicks off. More on that in the blog post UI Simplified
In the latest video you'll see that the player ships are starting to come together to move and fight in formation. I'm stil scratching the suface of this mechanic which will deeply simplify battles with multiple ships and I start to look more at the 'Pack' idea from my orginal notes. But what is a 'Pack' and how will it help you? Find out in the blog post Formations
And one last thing, do you have twitter? Then you might as well follow me, that way you'll get the news directly.

  49 Views · 2 replies ( Last reply by MawhrinSkel )


Star Traders 2

30 Aug 2014

Kickstarter for StarTraders 2, https://www.kickstar...r-traders-2-rpg never heard of the first one, me neither but according to the vid lots have about a million.


So best description is a 2D turn based  space trading RPG, looking for $50K and have 34 days to do it and as ever more detail on Kickstarter.


Website http://www.tresebrothers.com/



From Kickstarter.


For four years, our players have asked us to break new ground and create a next-generation RPG in the Star Traders universe. It’s time for us to make good on our promises. Star Traders 2 will be, at its core, an RPG and trading game set in a completely open, non-linear universe. We've mingled inspirations from genre-defining series like Firefly and Battlestar Galactica, books like Dune, and games like Mass Effect, Pirates! and Dwarf Fortress, but the core of the project is inspired and driven by the original Star Traders RPG and our community's vision for ST 2. If you're new to the Star Traders world, we hope you'll join us as a backer and as a Captain. If you're already a Captain - here is the project for which you've been waiting, but we can't do it without you.

d739b4330ad85d0591291991244307fb_large.pCross-platform, adaptive interfaces - Android (phone and tablet), iOS (iPhone and iPad), PC and Mac

From your bridge, command your hand-picked crew and fully customizable ship. Roam through a massive open-universe with complete freedom to choose how and when to approach your goals. Interact with hundreds of detailed characters with unique personalities, strengths and weaknesses.

  • Explore a huge game universe with over one thousand years of rich lore developed from our Star Traders games. Experience the galaxy from whatever role you choose for your Captain and ship. You can be a pirate, trader, bounty hunter, mercenary, spy or any blend that suits your style. 
  • Develop living relationships with the denizens of the quadrants you visit. Your choices will make friends and enemies among the Factions that hold power in space. 
  • Assemble and train your crew, developing them from lowly staff to bridge officers. Recruit and promote individual characters from the star systems and colonies you visit.
  • Exploit the economic and cultural diversity of the quadrants to gain the upper hand in trading, smuggling and political dealings. Expand your commercial success by discovering new trade routes, trafficking rare goods or illicit cargo. 
  • Explore uncharted worlds, walk the halls of ancient palaces and lead your crew and officers on dangerous missions.

Star Traders 2 will let us explore Faction reputation at a personal level - through the members, leaders and enemies of each Faction. Get to know individual courtiers, merchants and soldiers. Build your own realistic network of contacts, allies and enemies.

The game’s new Motivation Engine will let you uncover the humanity of your ship’s crew, and you will get to know the officers and even the rank and file sailors. As the ship’s master and commander, you’ll depend on the crew as they’ll depend on you. From our study of inspirational works like Firefly, Traveler and Battlestar Galactica, we clearly saw that the crew dynamic is where the drama and story begin -- ship morale in Star Traders 2 will be a function of both what the Captain does, and how he or she does it.

The Trese Brothers have created 6 games (Star Traders, Cyber Knights, Templar Assault, Age of Pirates, Heroes of Steel, Star Traders 4X Empires) and now we want to take our concepts to the next level. Star Traders 2 will expand on the original in multiple dimensions by exploring both the big picture and little details. We want to make a game that truly focuses on the characters that make up the Star Traders universe and allow you to dig deeper than the broad backdrop of Factions and ships.



  48 Views · 0 replies


Got a st290 stick. What games support it?

29 Aug 2014

So I came across this joystick at goodwill for a few dollars and would like to try and use it.  Just having trouble finding a game to use it with.  Any recommendations for a good space sim game with joystick support?

  76 Views · 0 replies


Suggestions for a 4X game to play

29 Aug 2014

Hi everyone,


I'm rather fond of occasionally playing a nice 4X space game - my favorite ever was probably MOO (the original - I loved its simplicity), and have played quite some 4X games throughout the years, including all MOOs, Galactic Civ (I and II), Endless Space, Star Ruler,...


While I'm waiting for Beyond Earth, any suggestion for a game? Might be a more "classic" 4x (e.g. MOO/Gal Civ) or a different type of strategy game (like Alpha Centauri/Moonbase,...).





  137 Views · 6 replies ( Last reply by tindrli )


Any pilots from Poland?

28 Aug 2014

Posted by OSH In: Show Off


  67 Views · 2 replies ( Last reply by sereskoo )


Looking for Buddies!

28 Aug 2014

Posted by BigEdd In: Elite: Dangerous

Hi there,


as I said in my intro post, I'm n here to look for buddies! I am an adult gamer and prefer to play with other adults, currently I am just trading my way past my starter ship, and would like to have a few in game buddies for advice, and maybe a bit of team playing, get myself an escort, safety in numbers, that kind of thing!




  64 Views · 0 replies


Evochon mercenary 2 or vendetta online

28 Aug 2014

Posted by Rohade In: PC and Console Gaming

I know they may not be similar games being offline and online but I've reading about them and they seem the ideal games for an elite fan, are they as good as they sound?

  127 Views · 3 replies ( Last reply by Caleb )


Space games with focus on capital ship combat

27 Aug 2014

Hi! What games can you recommend me where you have to command one or more capital ships and go vs other capital ships or fighters.

The emphasis should be on simulation, so all of the features of a capital ship should be included.

And it should not be a dogfighting like it mostly is in the X games, it should rather be like in a simulator: you command a whole crew as to what should they do and take everything into account, be prepared for anything, also every thing you do has it's consequences (mostly). It should not be like in Battlefield where you get in a vehicle and command it all yourself. You need to rely on your crew, which does the job, you just have to command...like a pro.

It's not a problem if it's more of a strategy, but I'm specifically looking for those that are close(or closer) to being a simulation game.

  246 Views · 5 replies ( Last reply by wjayson1981 )


Dreadnought from Yager Development

27 Aug 2014

Posted by wjayson1981 In: FPS, Strategy and Tactical Scifi Games
New sci-fi ships command strategy game by Yager Developmenr, d same company that makes Dead Island 2 for Deep Silver. its gameplay look similar to nexus the jupiter incident.

The ships look feasible enough to maneuver using thrusters. Not sure whether these ships only operate within earth amosphere as if they had just managed to get the anti-gravity works or they could actually fly to space n back with interplanetery capabilities.

The fighters in d trailer seems to be aircrafts with anti-grravity tech that still maneuver with ailerons.

  124 Views · 4 replies ( Last reply by wjayson1981 )


EA to design Wing Commander 6

27 Aug 2014

EA is owner of WC, if we could convince them that they'll rake in suffice profit, they would make the sequel

Their release of WC3 could be sign that they are checking response of wc fans as part of their feasibility study. Since they got d licence to create new upcoming Star Wars ep7 space combat sims, the same platform could be used for WC6.

If they do, i hope they'll focus on some feasible common sense realism in designing the spacrafts with logical mechanism such as thrusters to yaw, pitch, roll. Best example is the ravagers fighter design in guardians of the galaxies. It shows logic sense on how it would use directional n fixed thrusters to maneuver. Also the spacecrafts n ships from nexus the jupiter incident

No air intake n no external armaments with vital parts/engines exposed like spacecrafts in starcitizen please. Star citizen spacecrafts failed common sense. Huge disappointment in logical common sense

  116 Views · 3 replies ( Last reply by wjayson1981 )


Worthwile low-spec space MMOs?

27 Aug 2014

Hi there, SSC! I need your help in looking after and choosing space MMOs.

I'm looking for MMOs in which you can compete with players, it should include PVP. Also, it can have stations(managing stations and such), you can maybe build (or customize) ships in it(but that shouldn't be the sole focus of the game). It doesn't matter if it's mainly about combat (and trading), it shouldn't be a spreadsheet simulator, it should rather be a space simulator.

My comp is: P4 2.4 Ghz, FX 5200, 1GB DDR400 RAM. It can go lower spec than that but not too much higher, because it might not even run. And I already heard about EVE.

  119 Views · 2 replies ( Last reply by auryx )



27 Aug 2014

Posted by Rohade In: PC and Console Gaming

Can someone pls tell me the download link to the latest version of it?


  95 Views · 2 replies ( Last reply by Rohade )


Strike Wing:Raptor Rising Release on Android

26 Aug 2014

Posted by c0mas In: Mobile and Web Gaming

Hi guys and gals,
We have finally managed to get Strike Wing:Raptor Rising on android and so :) we invite you to check it out: https://play.google....kewing.GG_green and of course let us know what you think of :)




  59 Views · 0 replies



25 Aug 2014

  91 Views · 0 replies


Could you help me find...

25 Aug 2014

Well the thing is that I don't really need a game literally. I need a program. Simulation maybe. It's all about the experience.

But get to details.


I always loved SF, space and everything similar. I loved spaceships, space travels, space adventures. I loved to watch Battlestar Galactica or my favorite TV series Star Trek: Enterprise. But it was always about "realism" if you could call it that way (that's why I'm on the side of Star Trek instead of Star Wars, but that's subject for another topic. Although this discussion could not have any sense in my opinion).


The most fascinating and my favorite experience (that's what I'm looking for) was playing Dark Space.


Hey. Stop. How does this relate to things you said before? - you could ask. Here's the explanation.


For those who played this game it will be easier to understand. Going through entire space ship. Through decks. Engineering. Bridge. O2 production zone. Hangar. Don't mind the necromorphs for now. Don't mind the "horror". Let's focus on operating the Ishimura. Getting engines to work. Clearing hangars. Deactivating mining drills. Activating something on the bridge. Repairing damaged systems. Trespassing through vacuum. Yeah. Vacuum. My favorite thing in DS. Going back and forth through doors that led to decompressed areas and watching that glorious effect of air being suck out to emptiness. That deep and heavy sound (there should be none but it was amazingly done) emanates like in solid material, not air (though it was vacuum, but nvm).


I've completed the game several times. Had my savepoints near the most fascinating things that led to activating/deactivating/repairing or whatsoever. I liked to repeat several parts over and over again.


I've played this way orbiter too. Entire activating procedure of DeltaGlider IV, orbiting, randez-vous with ISS, docking, refueling, crew transfer, shutting down entire craft, activating again, getting pilot back inside, undocking, deorbiting, reentry, landing, refueling and crew transfer (with shutting down and back on entire craft) and so on..


I'm looking for something that will give me some more fun in the way i described it above.


I like FTL too. Managing crew to ship systems, and boarding, damaging specific ship modules etc. Starsector was great fun for me too, but I'd really like to operate one specific ship (especially the capital ship) not entire fleet. FTL was amazing but lacks in open world and sandbox-type gameplay. Starsector is great but lacks little more complexity of single ship (it's my opinion, but the thing is you need to operate entire fleet, that's why)


I've even enjoyed pointless exploration of random systems in Space Engine (spent my time on observations like 10-12 hours in one weekend lol)


The next thing I'm waiting for is for sure No man's sky (love the freedom and sandbox concept) but more of that (and even more than Star Citizen or E:D) I'm waiting for Rogue System.


When i watch this presentation:

My excitement reaches it's top levels :D

And when I saw that ship startup video is split on two parts... Don't even ask.



Well. So now when you know what I mean through word Experience could you recommend me something? :)



P.S. Sorry for so long post, but I needed to explain you in details what I mean through one simple word :)

  221 Views · 9 replies ( Last reply by Grzechu789 )


Map Screen Delta-V Display

24 Aug 2014

Posted by Coldwind651 In: Pioneer

Hello, there.


I'm sorry if this is me being stupid, but I wonder if someone could point me towards some guidance on the use of the rather promising-looking (and new-ish, I'm thinking?) delta-v clickies on the solar system map display?


One of the nicest things about Orbiter - a long-time favourite space sim of mine - is the ability to plot Hohmann transfers and the like prior to making the burn; I love the idea of being able to do similar in Pioneer with these big old engines and no worries about fuel. :)


Just for fun, I'd love to be able to plot the sort of transfers I can do in Orbiter in Pioneer as well - but I'm afraid I'm not overly sure how to translate the info I get from the map's delta-v display into accurate manoeuvres in the cockpit.


I understand what the buttons do; I can nudge the projected trajectory to where I want it  - but once I've got the orbit that I want set up, how do I know when and for how long to execute the burn?  The StackExchange answer would of course be, "well, work it out mathematically by yourself and code a module to do it for you like anyone could in their sleep, you blithering fool, it's only orbital dynamics", but I'm hoping there might be some friendlier suggestions here.


I can see where the blue dot appears in the viewscreen, and I assume that's the orientation I need to take, but...  Then what?  As I burn of course that dot moves - but I can't see anything indicating whether I need to keep burning, or stop, or whether I've gone too far and need to reverse; do I need to chase the dot, or just let it sail off the screen?  Is there an autoburn function tied to the projection I've set up in the map?


Again, sorry if I've missed something obvious, but I'd appreciate any guidance that you could offer. :)





  124 Views · 1 replies ( Last reply by dvolk )



21 Aug 2014

Posted by ThymineC In: Shallow Space

Hey. I'm ThymineC. I saw your post over on the Limit Theory forums. I used to be the most profilic poster there - I got up to like 3500 posts or so before Gazz banned me, called the police on me and tried to get me expelled from university. My poor attempt at game design was a pretty fun hobby while it lasted.

I just wanted to say that your game looks pretty sweet based on the few videos I've watched so far. Also I love your handle - The Player of Games was an awesome novel.

  139 Views · 4 replies ( Last reply by ThymineC )

  103 Views · 2 replies ( Last reply by PINBACK )


TradeWars Mobile - Helper for TW2002

21 Aug 2014

Posted by Hordequester In: Mobile and Web Gaming

Tradewars Mobile is a fully ANSI.SYS compatible Telnet helper for playing Tradewars 2002 on Android. It has complete graphics and animation support. Included is a range of commonly-used scripts and a detailed database system for sector data, port pair info. bubble finding, and other various functions. Includes a full scripting engine and editor as well as the ability to load scripts from SDCard.

Take a look:




  109 Views · 2 replies ( Last reply by Hordequester )

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