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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

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Vote for these games on Steam



Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.


Interstellar Rift
Ascent
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
OreSome
Galactose
Spoids
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Retrobooster
Sector Zero
Deep Eclipse
Planetship
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
DreadChase
Star Bandits
Solar War
Shuttle
Dominium
Orbit
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
StellarBrink
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
PeriAreion
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
InfernoSpeed
Luna's Wandering Stars
Fleet Buster
Exostorm
Adrift
Space - The Return of The Pixxelfrazzer
Nexus: One Core
BossConstructor
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Valkyruis
Subspace Continuum
Relativity Wars
Saviors
Planetship
Gunblitz
Warblade
Notrium
Spacebit
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Quintet
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
The Gravity Ether
Exo Miner
Asteria
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Latest Forum Topics

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Steamworld Heist

29 Jun 2016

Been watching this for a while as it came out on the 3DS last year and has now made it over to the PC, (check on Steam for it), they have it down as a cross between XCom and Worms but I think it plays closer to Worms than the XCom games.

 

  21 Views · 0 replies

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2016 June Updates

29 Jun 2016

Posted by Damiano In: NovaVoyager

To all the Pilots in range,

 

Here I am coming after a long period spent on the dark side of the force  :ninja:
In this period of silent work I brought forward a lot of points and have to say that things are becoming fun   :preved: and the universe is slowly coming to life
 
Here is the list of updates:
 
-Fixed Various errors on lighting, specular highlights are now much more realistic
-New external HUD
-Increased the shadows distance range and added the cockpit's shadow
-Particle Effects: explosions and shots on the hull improved and more defined
-Dust Particle Effects caused by the exhaust gases
-Sparks Particle Effects
-Improved Atmospheric flight physics. When in atmosphere the RCS maneuvers are replaced by Horizontal and Vertical tail wings and ailerons (not yet rendered but effective).
-Added LUA scripting language support. It will be possible to write and customize the missions through LUA
-AI: added behaviors such attacks, follow, wander, travel, etc.
-Dogfight in Space and in the Atmosphere
 
I am currently completing the AI with the ability to communicate with the BOT
Next macro-steps before the release will be: complete the assets (ships, cockpits, cities), write some training missions and storyline.
 
And finally some screenshots (some of them already posted on the fb page and twitter):
 
Screen_Shot_2016-06-11_at_10.08.21.png
Screen_Shot_2016-04-01_at_20.20.27.png
Screen_Shot_2016-05-17_at_21.08.49.png
 
Other screenshots attached:
 
Attached File  Screen Shot 2016-03-05 at 00.17.16.png   196.24KB   1 downloadsAttached File  Screen Shot 2016-03-04 at 20.03.44.png   491.8KB   1 downloadsAttached File  Screen Shot 2016-06-03 at 15.45.33.png   232.94KB   0 downloadsAttached File  Screen Shot 2016-06-20 at 20.40.30.png   489.45KB   1 downloadsAttached File  Screen Shot 2016-03-05 at 00.27.22.png   265.8KB   1 downloadsAttached File  Screen Shot 2016-06-20 at 20.39.52.png   415.23KB   1 downloadsAttached File  Screen Shot 2016-06-11 at 10.08.16.png   290.22KB   1 downloads
 
Thank you all for your support and encouragement! ;)

  71 Views · 3 replies ( Last reply by minar )

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pegwars : political economic and galactic warfare

27 Jun 2016

Ran across this blog about this game http://pegwars.blogspot.co.uk/ no idea if he intend a commercial release or a free one or if he is just playing around with his engine.

 

 

I've made a lot of progress recently focusing on refining my procedural planets and atmospheres.  Added into the mix are multi-core particle systems, procedural nebula and AI.  I'm almost ready to post videos but am excited that I have now fully tied in the galaxy to the rest of the engine, meaning totally seamless travel between every star in the galaxy all the way from warp-drive-speeds down to landing on and running around planets in first-person.

Enough talk, here are some screenshots of my recent explorations :

 

Check the blog as their are a number screen shots and blogs about the game.

  79 Views · 0 replies

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Starfall Tactics: New Vanguard ship, Engines rework and B...

26 Jun 2016

Posted by Relampago In: Starfall Tactics

wip_30res.jpg

 
Hey folks!

As we promised you before, we are here to tell you more about Starfall Tactics, important changes and present something new. Here you can already see how your feedback can change it all - so don't hesitate to share your thoughts about any game aspects :)

Clarent

Vanguard is a faction wich is usually assotiated with something massive, strong and tanky. Powerfull Mjolnirs, Durendals, Tarnhelms and all other vessels can look like a part of an unbreakable monolith and even smaller ships are more armored than those of the same class of other factions. Here you can feel the smell of Vanguard's spirit - they will sacrifice their lifes for the Father and glorious victory, ramming enemy ships! And Clarent is the other brave frigate to join your red fleet:
 

clarent_0.jpg



Did you know, that the more armor you have, the more effectively you can ram and the bigger the chance to survive afterwards? Try it next time - you'll get a lot of fun, especially if you have a self-destruction module!

Here we should mention, that all ships have four variations - and, according to Vanguard nomenclature, each vessel of their faction can get the following modifications: ST - Standard, LRM - Long Range modification, ASL - Assault, SPC - Spec Ops or STL - Stealth. So can Clarent - let it be a good surprise for you when you launch Starfall Tactics next time! :)

You also could notice that we called Clarent a frigate, while other ships with the same size were previously mentioned as cruisers. The matter is that till that moment we didn't have a proper classification for our ships, but as the time has come to present you all of them in the game, we decided to think of proper class names. And here it is:

  • Frigate is a small, 250m long ship. It is usually very fast, maneuverable, but doesn't have a lot of armor, shields and firepower.
  • Cruiser - a 400m long ship. There are no cruisers in the game at the moment.
  • Battlecruiser - a medium, 500m long ship, serving as the main strike force in most fleets.
  • Battleship - a bigger, more powerful 750m long vessel. There are only two ships of this class at the moment - Ichaival and Bishop.
  • Dreadnought is a 1000m long ship. It is able to equip biggest weapons and modules, but is also that much more expensive.
  • Carrier - a huge ship which can carry squads of smaller vessles - Fighters. Currently under development.

Feel free to discuss it and tell us about your thoughts!

Boarding Mechanics

Our team always wants to get interesting mechanics into the game - and Boarding is one of those features, some of you asked us about many times. And yes, you could have already experience it during our first test - but we decided to clarify the mechanics today to let you understand better all tactical advantages it gives to you.
 

module_boarding_blueprintres.jpg


So, how does it work?

Crew
At first, every ship has a crew. It depends on the ship's size and class - that means Dreadnoughts, obviously, have more crew than Cruisers. The more damaged the ship has already taken, the less crew it has remaining. The less crew it has, the worse it behaves: as there are not enough people to deal with controlling the ship, it starts, for example, to turn slower and fire less frequently.

Boarding
To be able to actually board a vessel, you will need a special boarding module which is able to launch capsules with soldiers. Each activation lets you launch this capsule and board a target ship, destroying some crew on it. Once the crew is destroyed and you still have some soldiers alive there, you will be able to take this ship under your control!

Of course, there are some ways to counter it: anti-missile and point defense systems have a huge chance to shoot down a boarding capsule on its way - be careful and try to always think two steps ahead of your opponent!

Engines refactured

Smaller vessels are usually faster, while huge ones are slower and less maneuverable - that's what you usually want to see. There were a lot of surprises making your ships behave not as you wish, and some of them were connected with the speed and egines. Bad surprises are not the thing we want you to experience, and, after reading all your feedback, we decided to implement some changes to the engine system.

 

enginesres.jpg


Starting from this moment, every ship will have it's own standard engine and a specific maximum speed, acceleration, decceleration and angular speed - just as we planned it for every single vessel in Starfall Tactics. You can exchange standard engines for other, more powerful or improved engines of the same size, if you have a blueprint, and it will make some difference like a slight increase in acceleration, decceleration and angular speed. This way, by deafault all ships will move as expected. And you will never leave them immobilized if your forget about engines when building your fleet ;)

There are also two new special modules which you can add into the ship - Photon and Ion Maneuverability systems. They are 1x1 systems adding some extra maneuverability to you ships - just in case you want to put too much heavy armor inside of it.

There are a lot of things we are going to do to make the game better before the next test! Don't forget to ckeck out our content roadmap and discuss Starfall Tactics on our forum :)
 

http://starfalltacti...rding-mechanics

  37 Views · 0 replies

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Recommend me a Space 4X with colony/city building

26 Jun 2016

Posted by Incognito In: FPS, Strategy and Tactical Scifi Games

So I was watching a LP of Imperia Galactica and I do like the combination of elements, including the semi-Sim City style colony building you get to do. Are there any other 4X style games that go into that depth?

  110 Views · 2 replies ( Last reply by Incognito )

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Bummed with Elite Dangerous What else is there?

23 Jun 2016

Posted by vision1776 In: PC and Console Gaming

I have tried giving Elite Dangerous so many chances but the latest feature addon really got me to quit the game. Im not wanting to talk about it, I am just curious as to what else there is until big titles like No Mans Sky or Star Citizen come out.

 

I have also tried Evochron Legacy but the graphics are a huge downgrade to the Elite Dangerous graphics. I am willing to give it another chance but I am just curious and wanted to get some ideas from a knowledgeable community. I am mainly looking for space sims or things of that nature. Any thoughts are much appreciated.

  360 Views · 10 replies ( Last reply by McAule )

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Planet oceans/water

14 Jun 2016

Posted by NevilClavain In: XFrontier

Hi,

 

 

BTW I'm also currently working on a enhanced ocean/water rendering. I should post some screens about it here in a few days if I'm satisfied enough with it

 

At the end I'm happy enough with it, even if of course I'm far from the GTA V water rendering quality level (the absolute reference for me)   :D

 

There's also a tiny waves animation using perlin noise. If someone interested I'll make and push a video in a few

 

Now back to clouds  :biggrin:

 

-Nev-

 

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  380 Views · 15 replies ( Last reply by NevilClavain )

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StarTrek Bridge Crew

12 Jun 2016

VR StarTrek game  http://abcnews.go.co...e-spin-39780072 according to the game site theirs a going to be some sort of announcement this week from the PC most useless publisher/developer Ubisoft.
 

The game is set in Abrams' rendition of the "Trek" universe, where the Aegis is tasked with exploring an uncharted sector of space called The Trench in hopes of finding a suitable new home world for the population of Vulcan, which was obliterated in the 2009 film. The developers replicated the film's sleek visual style for their starship, but they crafted their own precise method of how operating a bridge on a Federation vessel would actually work.
"At first, people might think you're just pushing buttons and that's lame," said David Votypka, senior creative director at Red Storm. "However, it's what the buttons do that makes it cool. You're on a Federation starship firing torpedoes, raising shields and turning on the red alert. That's an awesome sensation, especially when you're playing in VR with friends."
Votypka said the Aegis is about 90 percent similar to the Enterprise, although the developers tilted the bridge stations so players could more easily reach gadgetry and better see fellow crew members in VR. He noted that the game's missions, which will be both story-focused and randomly generated, won't solely focus on blasting Romulans and Klingons out of the sky. "Bridge Crew" players will have to work together during both combat and exploration.
"It's up to you if you want to try the Kirk approach or be more methodical," said Votypka. "The game is more about how you and your crew approach situations. It's not binary. Is it more important to save the Vulcan scientists or rescue everyone on the planet? It might be too difficult to do both. It's just like the show. There's not any one right answer."
"Bridge Crew" is set to launch this fall for Oculus Rift, HTC Vive and PlayStation VR.

  214 Views · 5 replies ( Last reply by sscadmin )

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Sound Blend - free (CC) sound library:400+ sounds and gro...

12 Jun 2016

Posted by Ray In: Show Off

Hi all,

I'm a music producer and sound designer and along with other projects I'm creating a library to help indie game creators with specific sounds. Every sound in this library is designed by me and right now most of content are Space | Sci-Fi | Mechanical | Ambient oriented.
So, check it out, listen to previews and download sounds you need for your project!
Sound Blend: 400+ sounds so far.
License: Creative Commons Attribution [CC-BY]

http://www.julianray...dblend/main.php
Engage!

  150 Views · 5 replies ( Last reply by Ray )

  121 Views · 0 replies

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Groupees Space Bundle #3

11 Jun 2016

Posted by sscadmin In: PC and Console Gaming

Groupees has a decent bundle up right now for purchase and I think its definitely worth the $2.50, so go check it out.
 
https://groupees.com/space3
 

 

Games:
Last Horizon (Steam)
Iron Sky: Invasion (Steam)
Spaceforce Rogue Universe HD (Steam)
Solar Shifter EX (Steam)
Survive on Mars (DRM Free)


You will also get the following music albums:

StrayBoom: Enter Hyperspace
Benn Jordan: Planet Nine (Original Soundtrack)
Antti Martikainen: SciFi Collection (once 2500 bundles are sold)

  130 Views · 1 replies ( Last reply by McAule )

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Sector Map Devlog #2 (Video)

10 Jun 2016

Posted by coderbanna In: Show Off

hi all, here is next sector map devlog, video this time.

 

 

comments and suggestions are welcome.

 

 

  113 Views · 0 replies

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Sector Map DevLog (Images)

09 Jun 2016

Posted by coderbanna In: Show Off

Improving the sector map, will be uploading the progress of it here as images and information regarding it. inputs are welcome.

 

Attached File  mapgif.gif   52.07KB   5 downloads

  134 Views · 1 replies ( Last reply by coderbanna )

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Play Starfall Tactics during pre-alpha test and earn rewa...

07 Jun 2016

Posted by Relampago In: Starfall Tactics

promo_1280x720res.jpg

Hello, fellow Commanders!

Today we invite you to participate in a unique opportunity - creation of the greatest Universe!

We are running a special Galaxy Explorers event from 9th June 18:00 CET to 12th June 23:55 CET in Starfall Tactics. You will be able to create and customize fleets, play quick matches and discover an MMO part - a huge open world to explore with thousands of planets available to name, pirates and rivals! This is a pre-alpha event, available to a limited amount of players. You are not just going to help us crush the game and find a few new bugs (hey, we are counting on you!) but there is also a chance to earn special rewards and just have a lot of fun exploring Starfall Tactics as one of the pioneers :)
 

galaxyres.jpg


Want to participate?


Be sure to apply for the test here!

 

http://starfalltacti...nd-earn-rewards

  181 Views · 2 replies ( Last reply by Relampago )

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Planet video

04 Jun 2016

Posted by NevilClavain In: XFrontier

Hello there,

 

You'll find my last planet engine video here : 

 

 

 

-Nev-

  332 Views · 13 replies ( Last reply by fluffyfreak )

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The Space Between Us

01 Jun 2016

Posted by sscadmin In: Sci-Fi Movies and Television

I wonder how technical they may get in the first part of the movie about being born on mars. But this is a adventure/teen type movie so may not appeal to all but has a decent premise.

 

  146 Views · 0 replies

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Space Run Galaxy

29 May 2016

That remind me I bought the first one in a GOG sale last year and have still not downloaded it. :banghead:

 

Trailer for the sequel and it should be out on June 30th according to the Steam page http://store.steampo...com/app/355800/

 

 

 

  210 Views · 0 replies

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Starsector v0.7.2.a

28 May 2016

Posted by sscadmin In: Starsector
This really isn't new news but Starsector (aka Starfarer) has been in alpha for quite some time ahem 5yrs but it is still being developed and has quite the following actually and every so often I go back to their website to see what is new. Listening to this latest trailer I am really impressed about the sound effects in the game. And the attention to detail has always been high on this game (just look at the patch notes for this small release to get an idea: http://fractalsoftwo...p?topic=10661.0), I will probably purchase once this game hits beta.

But for those that may like top down type games this one has a bunch of mods and a dedicated set of developers continuing work on this game to make it perfect. So show your support and visit their website and take a look around: http://fractalsoftworks.com/


Note: the download on their site is for the alpha version but you will need to purchase a key to unlock it.


  228 Views · 0 replies

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No updates for 8 months - is this game dead?

28 May 2016

Posted by Chesterman In: Colonisation: Moonbase

The last communication was in September last year. I guess this has been abandoned?

  201 Views · 3 replies ( Last reply by SJones )

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Starfall Tactics WIP: New logo, mines and rarity system

27 May 2016

Posted by Relampago In: Starfall Tactics

wip_29res.jpg


Undermine your opponents, watch the evolution of Starfall Tactics's logo and get familiar with blueprints rarity system - it's a nice chance to get closer to the game! Feel free to discuss it ans ask away on the forum - we always welcome new Commanders!

New logo

Starfall Tactics logo gets a brand-new look - and it's more epic, sci-fied and more beautiful than ever! Don't miss it and watch the evolution of logo in this new video, showing all versions of it - from the first and the one you got used to, to the new logo you will see from now on!
 


And here is a super colored version just for you:
 

newlogo.png

 

We hope you liked it - anyway, feel free to write about your impressions!


Mines

No, that's not the place where you get coal - it's a real mine which explodes when you step on it or, in our case - flies too close to it.
 

minesiconsres.png


There are four mine types for now:

  • Flack mine - works as a usual mine - activates and deals damage when you get close to it;
  • Stalker Mine - if you get a ship close enough, Stalker Mine rushes to you, explodes and damages armor and structure;
  • EMP mine - deals damage to shields, activates when you fly close to it.
  • Heavy Plasma Mine - unlike other mines, it has a friend or foe recognition system. Activates and deals damage when you get close to it.
  • They are very small, so you will need to watch the battlefield carefully in order to not get cought by mines - remember that three of those will not distinguish between friendly and enemy ships.

Cards

What could be better than admiring a new epic card of equipment you've just recieved? We, in Snowforged Entertainment, understand the meaning of the visual difference between cards depending on rarity and the joy of finding epic and legendary items, so let's present to you a brand new look for it.
 

 

cardpreview.png


Keep in mind that all descriptions and characteristics are subject to change.


At the moment we have 4 types of rarity of blueprints: Basic, Refined, Advanced and Prototype. All of them you can get while opening booster packs or, if you are lucky enough, buy from the Black Market, or get it by destroying fleets of other players on the Galaxy map.
 

http://starfalltacti...d-rarity-system

  164 Views · 0 replies


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