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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

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Help fund some game projects

Vote for these games on Steam



Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.


VoidExpanse
Gangs of Space
Ascent
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
OreSome
Galactose
Spoids
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Retrobooster
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
Planetship
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
DreadChase
Fairspace
Star Bandits
Solar War
Shuttle
Dominium
Orbit
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
StellarBrink
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
PeriAreion
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
InfernoSpeed
Luna's Wandering Stars
Fleet Buster
Exostorm
Adrift
Space - The Return of The Pixxelfrazzer
Nexus: One Core
BossConstructor
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Valkyruis
Subspace Continuum
Relativity Wars
Saviors
Planetship
Gunblitz
Warblade
Notrium
Spacebit
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Quintet
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Asteria
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Recently Added Posts

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Latest news

25 Feb 2015

Posted by SJones In: Colonisation: Moonbase

Hi everyone

First off I want to apologize again for the long delay in updates, and to cover the situation with the development of the game.

As of November last year I had to get job as the game took longer than planned to finish and subsequently ran out of funds to support myself, my plan was to get a part time job so I could finish the game in a timely manner, after applying for a retail job for 25 hours a week I did get the job, however they have asked me to come full time over Christmas and the new year. Essentially this meant that I had little time to develop the game unfortunately.

 

With that said I have spent most of my spare time during those months working on the game and thankfully my hours at my current job are going back down and have had time once again to focus on the game, rest assured that I will not "give up" and I ask for a little more patients.

 

With the bad news out the way, I want to focus on the good news of whats actually been happening with the game.

 

First and foremost the biggest change from the last update is the semi-redesign of the build menu, the original was boring, plain and slow and the newer version shown in update 25 was all over the place and was hard to read, so I took the design and made some adjustments so that it is easier to understand and navigate whilst looking interesting.

 

Second biggest change are the maps themselves, I have been working on them all and making them all look better whilst improving performance. They are all almost complete, I am having a few issues with the collision areas and play ability so that you as the player do not get frustrated when trying to build stuff and yet not have any odd bugs (buildings half built into the ground)

Third change, this one includes lots of little things though, the colonists management system, this includes colonists health, happiness, wage, region origins, investing, searching and how they effect the overall income of science and resources all working together to add depth to the game. I am currently working on fixing issues with colonists training and education within your base. Previously all of these where mostly implemented but was not interacting with each other.

 

These are the main new things that have been added, however though the last update said there was a feature freeze there is a new feature that is being added, and I hope that you all agree that it will be extremely useful for this kind of game - stat tracking, this comes in the form of graphs so you can measure your resources over time, tracking everything from resource amounts to colonists average happiness to the number of buildings built on the map.

 

The above was something I had thought about previously however I was going forego it, After talking to a publisher they where on the fence on whether to take my game on or not and this, along with the build menu was the 2 main criteria they felt needed adding/improving.

 

This graph system is implemented into the current development build of the game however there are some major performance issues with it that need to be addressed before its of any use.

On some more good news, the mission system has also been given some more thought too, in the current implementation you can progress through levels to unlock new missions, however the older missions become redundant and easy to complete, the plan here is simple - to increase the difficulty with the level so that they are still relevant at the end of the game as they where at the beginning. Furthermore, the plan is to have 30 missions per level and a total of 11 levels (0-10) giving a total of approximately 330 missions and while not fully implemented into the game, 200 of these have been designed already.

Along with all the above have been many bug fixes and little features added such as a right click "quick menu" colour corresponding text (red for negative green for positive etc) more building models added, balancing, story, save menu options and graphic menu options including culling distance for different object types to ensure that even the slower computers out there have a chance to play the game.

 

So whats left you ask

As development continues the final version of the game comes closer, so here is a list of whats still to do

Complete the story (aprox 65% complete)
Add story into the game - story UI and Story progression mechanic
aprox 100 more missions (aprox 63% complete)
Add missions to game (mostly copy and paste)
Orbital infrastructure

20 more building models (mostly end game structures, aprox  75% complete)
Texture existing buildings (50% complete)

Search for buildings by resource amount (re-design of the UI for this)
Implement tool tips (feature is partially added, just need the text to complete)
More audio (SFX)
Fix and improve tutorials (current version has a "quick tutorial" - that's not so quick, but quicker than the interactive tutorials.)
Bug fixesPolishing up little bits

 

I will post another update soon with some pictures and possibly even a video of the current game.

  17 Views · 0 replies

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Hyperdrive classes

24 Feb 2015

Posted by Jamould In: Pioneer

Hi there,

 

I was wondering how I would go about making a new Hyperdrive/ Military drive class

  76 Views · 1 replies ( Last reply by fluffyfreak )

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Corrupted saves and random accusations of piracy

24 Feb 2015

Posted by Porsenna In: Pioneer

I have been playing the latest version of Pioneer more or less since it was released. But in the last couple of days, a few odd things happened to me.

 

First, Pioneer started crashing to desktop when opening any save (and autosave) I had. Annoying, even if not hugely so. I deleted them all (including autosaves) and started again.

 

But now I often get random accusations of being a space pirate and police attacks. I'm in the habit of pausing the game and saving when I land, then browse the boards, and then I inevitably get the problem when I press Play again to restart normal time flow. But, and that's the most annoying thing, after the bug occurs I inevitably get the same problem even if I reload a different save file - immediately after I load and press Play the laser shots and the piracy accusations fly off. Another case of save file corruption?

 

Is this something that is happening to others too?

  76 Views · 0 replies

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Alien 5

22 Feb 2015

Posted by PINBACK In: Sci-Fi Movies and Television

So Alien 5 has been greenlit http://www.denofgeek...cially-greenlit with Neil Blomkamp to direct.

And it look like granny Ripley back in the form of Sigourney Weaver no doubt killing aliens with her zimmer frame, even more surprising is that Hick's may be back as well. Maybe they are just going to pretend that Alien3 and Resurrection never happened, bit like Dallas :haha:

  69 Views · 4 replies ( Last reply by PINBACK )

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Descent Remake By Former Star Citizen Devs

21 Feb 2015

Hi Folks

Just found out that Eric Peterson (Formally of Star Citizen & along with some others) has opened his own game studio called Descendant Studios. There is a forum <here> with more info. Their plan is to make a game somewhat like Descent but with much more expanded roles for players. Although its not finalised yet Eric is presently working with the Unreal 4 engine to create the game and will be attempting a fund raising when they have more to show potential backers.

 

Here is a vid from Eric (in his typical style) announcing his plans for the game:

 

 

Here is a sneak peek of one of the drones in the game. I can see the resemblance to the bots from the original Descent games. :girlcrazy:

 

ss2015-02-16at093635_zps9e7eb3d9.png

 

I also noted a problem with the links to Descent 1&2 Re-birth Mod in this old post of mine <here> and fixed it for those who may be interested. :queen:

  174 Views · 10 replies ( Last reply by Geraldine )

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I-War 1 Play Through

21 Feb 2015

Posted by PhoenixDfire In: Independence War 1 & 2

Hi Folks,

 

I'm going to restart up my I-War play through.

 

The playlist is at https://www.youtube....vJLzSQXtaXV5KBM

 

and the latest one is http://youtu.be/PeHgu5j99dI

  87 Views · 1 replies ( Last reply by sscadmin )

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Which commands are available for the lua console?

18 Feb 2015

Posted by Timo3681 In: Pioneer

Which commands are available for the lua console? i want refuel, add items etc.

  132 Views · 1 replies ( Last reply by nozmajner )

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iwar website redux

17 Feb 2015

Posted by drkanukie In: Independence War 1 & 2
The www.i-war2.com website is back under new management. They have all the i-war mods and tools there and there are still active players and modders there. Good place for all things I-war.

  142 Views · 2 replies ( Last reply by DiabloTigerSix )

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Terminus on Windows 7 64-bit)

17 Feb 2015

I managed to track down a copy of this game from 2000, which many consider a classic, I think, and I can't get it to work on Windows 7 64-bit.  I looked all over the Net for a solution but no joy. I even tried using a virtual machine (VirtualBox) with Windows XP and I got a direct3D error.  Is it possible to play this game on a modern Microsoft OS?  Thanks for any help.

  286 Views · 14 replies ( Last reply by JackOfOwls )

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Star Wars Original Trilogy Mod

16 Feb 2015

Posted by Stormprooter In: Freespace I & II

This is one to watch IMHO.

 

Still in development (Public Beta), but is it very fun to play. If you are a big fan of the original X-Wing/Tie Fighter series (up to and including X-Wing Alliance) - then you should find this quite compelling.

 

The game-play 'feels' so good, the sound and music are spot on, and the graphics ain't half bad either.

 

Mod details here: http://www.moddb.com...nal-trilogy-mod

 

Here's a video of me playing one of the test missions - "Battle of Endor", just to give an idea . . .

 

  129 Views · 2 replies ( Last reply by Stormprooter )

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Gearing up for the Kickstarter

15 Feb 2015

Posted by MawhrinSkel In: Shallow Space
The team is focusing on collecting media, quotes and words for the impending Kickstarter. The lead developer muses about the current state of play and we start to look at some early UI mockups. All this and more with new GIFs and imagery over on the IndieDB news article 'Alternate Reality'
 
JX7sW7R.gif
 
Brian starts to discuss some core gameplay mechanics such as asymmetrical balancing and abilities and eludes to so much more over on the blog's latest article.
 
sspace-2015-02-11-10-35-21-70-1.jpg
 
We have setup our own forum using the very latest technology and right from the get-go the forums have become a bustle of activity with suggestions, comments and recommendations both on and off topic. We'll keep things up to date here but our own forums are shaping up to be quite the wealth of information. Head over, register and get involved.
 
forums.jpg

  102 Views · 3 replies ( Last reply by sscadmin )

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Space strategy games on mobile devices

15 Feb 2015

Posted by andreasp In: Mobile and Web Gaming
Space simulators are great (and you can find a list of them here http://spacesimcentr...pace-sims-list/), but what about strategy fans who couldn't fly a ship straight if their life depended on it? (aka me). Fear not, here's a list of such games for mobile devices. Please help populate it, and discuss your favorite games on the list. 
 
4x strategy
 
Eclipse: New Dawn For The Galaxy (iOS) http://www.bigdaddys...oducts/eclipse/ - Great strategy game based on the board game
Starbase: Orion (iOS) http://www.chimerasw.../starbaseorion/ - A decent 4x game, inspired by Master of Orion 2
 
 
Persistent/MMO strategy games
 
Galaxy On Fire: Alliances (iOS, Android) http://gofalliances.com/ - From the makers of the Galaxy on Fire sims. I think this is the best persistent space strategy in a sea of clones. 
OGame (iOS)  http://us.ogame.gameforge.com/ - The web game also has an iOS client
Galaxy Empire (iOS, Android) - Base building game. Haven't played too much into it, but there seem to be at least 5-10 very similar games to this in the app store, and I've no idea who copied who.
 

  161 Views · 0 replies

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SPG2 DLC Secrets Of Aethera announced

14 Feb 2015

Posted by zzokalj In: Starpoint Gemini 2

Hi guys,

 

in a few days, and we will give you more specific details soon, we will release our first Starpoint Gemini 2 DLC. 

Since we don't like money grabbing, 2 haircuts, 1 map, 3 portraits type of DLCs, we decided to pack it as full as we can. There will be tons of new side missions, new content, faction related missions, some new features... 

 

Community got us up to this point and we're extremely grateful for that. You're the reason we're pushing that hard to make this game better from udpate to update.

 

Update will first be released on Steam, and hopefully on GoG soon after.

 

www.facebook.com/StarpointGemini2/posts/860747313988802

  150 Views · 3 replies ( Last reply by zzokalj )

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4x games for phones/tablets?

13 Feb 2015

Posted by andreasp In: Mobile and Web Gaming

Hi all, I couldn't find a thread on this, sorry if it exists and I missed it. Do you have a list of strategy space games on phones and tablets? Either classic single player/multiplayer 4x games, or persistent/mini MMO style games.

 

If not, can I start one with the ones I know, and we can all maintain it together?

  162 Views · 2 replies ( Last reply by PINBACK )

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Final Contact

12 Feb 2015

Posted by Goomich In: Mobile and Web Gaming
@FinalContactSim just started to follow me on twitter. After checking his site: http://neoprofessor.com/final-contact/ I decided to give him small shout out.

  142 Views · 1 replies ( Last reply by sscadmin )

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Transcendence on Steam Greenlight

12 Feb 2015

Posted by GeorgeMoromisato In: Space/SciFi Combat and Simulation Game Discussion

I've put Transcendence up on Greenlight and I'd love to have your support:

 

http://steamcommunit...s/?id=370711368

 

Transcendence is a game of space combat and exploration set in a vast and dangerous galaxy. It was inspired by Nethack and Star Control II, and has a rich setting, procedurally generated star systems, and robust modding capabilities.

 

Please let me know what you think!

  228 Views · 4 replies ( Last reply by GeorgeMoromisato )

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Latest video: Frigates and news

12 Feb 2015

Posted by MawhrinSkel In: Shallow Space

The latest video shows frigates launching and fighting and the UI starts to shape into something show-worthy.



Over on IndieDB we discuss the evolution of the UI and our inspirations, we start to see the first mock-ups of how ship construction and Officer management could look, James lays out his thoughts as we draw nearer to a closed alpha and musings about the Kickstarter as the lead developer warms to the idea of crowdfunding.

 

http://www.indiedb.c...ternate-destiny

sspace-teaser.jpg

All that and some juicy GIFs and fresh images.

  91 Views · 3 replies ( Last reply by sscadmin )

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Space sim with good lore/plot?

12 Feb 2015

Hey guys,

I'm desesperately looking for a Space-Sim with a deep storyline, alien races and enjoyable combat.

 

Others than Freespace I-II, Wing commander, X series (X not really good plot).

 

Thanks in advance!

  352 Views · 13 replies ( Last reply by ElimGarak )

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CDF Ghostship - Old Style FPS

11 Feb 2015

Posted by ShaunWilliams In: FPS, Strategy and Tactical Scifi Games

For all of you loved some of the old FPS games like Doom, System Shock, AVP etc.  Be sure to check out CDF Ghostship!  

 

www.cdfghostship.com

 

 

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  84 Views · 0 replies

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Star Wars Humble Bundle

11 Feb 2015

Posted by sscadmin In: PC and Console Gaming
Star Wars Humble Bundle

This is a nice bundle that has a good amount of Star Wars titles in it and you can get them all for $12 and you have around 6 more days to decide if you want to get this pack at a good price and you help to support some charity efforts in the process.

List of the games in the bundle so far (all games are steam keys):

SW:KOTR
SW:KOTR2
Jedi Knight: Jedi Academy
Dark Forces
SW: Battlefront II
SW: Republic Commando
Jedi Knight II: Jedi Outcast
SW: Starfighter
Jedi Knight: Dark Forces II
SW: The Force Unleashed (Ultimate Sith Edition)
SW: The Force Unleashed II
SW: Empire at War (Gold Edition)


Check it out here: https://www.humblebundle.com/

  90 Views · 1 replies ( Last reply by Blah64 )


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