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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

  • TalathelPhoto
    True Space exploration game

    Talathel - Nov 27 2014 11:48 PM

    Well i found topic of Ascent here and first 2 hours was really fun with fighter :D But unfortunel...

  • TalathelPhoto
    Game Recommendation

    Talathel - Nov 27 2014 11:41 PM

    You should try Ascent - The Space Game, it have 30 days trial (from here you can buy it from Des...

  • leondhayPhoto
    Empyrion - Galactic Survival

    leondhay - Nov 27 2014 05:01 PM

    Video of the game being played by a youtuber reviewer. Only 4 days left on the Kickstarter....

  • SerialKickedPhoto
    What Game Have You Bought.

    SerialKicked - Nov 27 2014 04:55 PM

    Warhammer 40K : Armageddon. It's just out, it's basically a reskin of Panzer Corps (which is itse...

  • tanga6005Photo
    Game Recommendation

    tanga6005 - Nov 27 2014 03:56 PM

    Happy Holidays to everyone! I need some game recommendations, and it seems that this is the...

  • PINBACKPhoto
    Squadron 42 and Foundary 42

    PINBACK - Nov 27 2014 03:50 PM

    TBH I not being looking at Squadron 42 too much and I pretty much thought it was just a standard...

  • PINBACKPhoto
    Nova Voyager

    PINBACK - Nov 27 2014 03:20 PM

    Great video Damiano :cool: just get more impressive every time you show a new video :good: O...

  • PINBACKPhoto
    Spaceships by Shaun

    PINBACK - Nov 27 2014 03:04 PM

    Nice work Shaun, :cool:

  • PINBACKPhoto
    Empyrion - Galactic Survival

    PINBACK - Nov 27 2014 02:57 PM

    Empyrion pulled the plug on the Kickstarter yesterday but they are still going ahead and hopefull...

  • PINBACKPhoto
    True Space exploration game

    PINBACK - Nov 27 2014 02:50 PM

    Well i need to wait looong time (or forever) before i get my space game.... It will have to have...

Latest Discussions

SSC recognized as gaming community

Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. These sites offer Bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.

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Latest Forum Topics


Game Recommendation

27 Nov 2014

Posted by tanga6005 In: PC and Console Gaming

Happy Holidays to everyone!


I need some game recommendations, and it seems that this is the place to get them.


I want a game like Starpoint Gemini 2 (I love the graphics and the feel), but with the option to have bigger fleets.  I've been looking at games like X3 TC, and Rebirth but am unfamiliar with that series and don't know which one to dive into.  I am also open to other titles and given the great Holiday sales going on and having some time off I thought this would be the perfect time to "dive" into a new space sim.  


I'm not a fan of the fighter pilot role.  So a game that requires me to fly around in a little ship and shoot things is not my thing, however, if I'm leading a massive space Armada and laying waste to an entire system my holiday dreams will have come true.  I want to be the commander of a huge carrier/destroyer fleet, or piloting a huge trading vessel with fighter support.  I don't really care about an MMO (EVE) and like solo play over multi.


I have/love:

Sins of a solar empire

Gal Civ (I already have 3)

Starpoint Gemini 2


I want the real time games (similar to SPG 2, not an epic 4x).


I've got the space itch and I need to scratch it.  Any recommendations would be appreciated!  I tried to be specific for you guys so you can help me out :)

  22 Views · 1 replies ( Last reply by Talathel )


Smuggling run, bypassing patrols.

27 Nov 2014

Posted by shadmar In: Elite: Dangerous

Here is my smuggling run I did yesterday, trying to get completely unoticed past patrols delivering stiolen goods :)


  26 Views · 1 replies ( Last reply by Geraldine )


Elite: Dangerous Gamma Twitch Release Video

26 Nov 2014

Posted by sscadmin In: Elite: Dangerous
This is a decent video showing off Elite: Dangerous (Gamma) release.

This video covers some basics (ie: Ships, Universe, Game play types, oculus, lore)

  46 Views · 1 replies ( Last reply by leondhay )


Descendants on Kickstarter

25 Nov 2014

Find your path in the sci-fi epic MMORPG universe of Descendants living in the last times of humanity.

We launched on Kickstarter and we really need the support!


New addicting gameplay mechanics. Our main goal is to create an exciting game mechanics with real freedom of choice - to give players the opportunity to express their individuality in situations developing in accordance with the laws of reality. The variety of possibilities is realized primarily through software solutions, optimized interface, thoughtful mechanics embodied in the compact and versatile forms. Priority is given to the buildup of gameplay interest, immersing the player into the atmosphere of the universe, role-playing system and combat mechanics. There is a possibility to improve game graphics and increase the diversity of the environment in accordance with the needs of players. Targeted approach to all elements of the game will provide players with an unprecedented depth of interaction with the game reality and each other. Initially, the game will be available on PC, MAC and Linux. All controls are convenient for joysticks, and adapted to the NVIDIA 3D Vision. Since controls are designed for touch screen devices, on request of Backers, the game can also be prepared for the browser, and later be ported to the Xbox and PlayStation.
The dramatic depth of the epic universe. The game takes place in a sci-fi universe of the descendants. The entire game universe carefully designed and based on logical and deep system of science-fiction assumptions. Each event and technology have substantiation. Players during the game will learn more and more details about salvation history of humanity in the universe, familiarize with distinct technologies and interrelated past of 20 playable civilizations. Besides public knowledge about the universe, the story and mysteries will gradually be opened to players depending on their interests and achievements. Players will take up the challenge of a large number of threats endangering the fragile peace, and will determine the future of the universe by making the choice. The game allows the player to feel the real scale of the universe, offering intergalactic travels and exploration of many worlds and star systems. Full-fledged gameplay is available even within one planet, filled with cities, dangerous lands and dungeons.

Interaction among personalities of players. Unique social mechanics allowing players to immerse themselves in all aspects of post-futuristic society: politics, economy, war, the path of resistance. Simplified but realistic emulation of society designed to ensure irreducible gaming interest, regardless of the time spent in the game and the selected role. Everyone can find the most suitable activities facing the challenges stipulated by the balance of the game mechanics. The player's choice is recorded the game affecting the reputation and role. The purpose of the game and the player's interest are not reduced only to the achievement of the maximum development of the character, but extended to a great number of external goals. Achievement of these objectives is only possible through successful interaction with other players. The social component of the game is based on a system of checks and balances and involves tactical and strategic solutions to the tasks. Any action fixed in the logs can be designated as the target task for another player. All game elements are interrelated, and the success of an entire race depends on the activities of its citizens. To balance the negative consequences of total freedom, the game has a system ensuring player’s responsibility for committing of negative actions against others. Justice is implemented through the players themselves.
The Ultimate role-playing system. New role-playing game system (DNA) with an intuitive interface and impressive depth, allowing the player at any stage of the game to discover new opportunities, and find a new use for the old ones. Regardless of the time spent in the game, the player is always satisfied with the selected role that corresponds to the behavior and deeds, and not feel disadvantaged in comparison with experienced players. The system will interest novice and experienced players. A player can create a unique character combining classes and roles: 50 base classes, and 20 prestige classes, one for each of the 20 unique game races. In addition to the classes, a variety of roles directly associated with the social mechanics, in-game goals and player-driven gameplay. Each race has an intriguing history and features that affected the individual style, and each class in addition to basic skills, under certain achievements, gives access to a large amount of latent abilities. The player is limited in the number of available skills, and he is tasked with the finding the highest possible synergy of different abilities, wargear and battle tactics. The combat mechanics also offers a completely new experience of combat, control of squad, group interaction, Pvp and Pve battles.


Determining the fate of the universe. Hierarchical relationship of gaming roles and their difference in the capabilities set up a self-regulating political system based on the principle of checks and balances. The highest level of the political system regulates the diplomatic relations among races through the intergalactic council representing the interests of each fraction. Type of the domestic political system of each race is determined by the players themselves with the aim of regulating relations of different groups of citizens. Important role in determining the direction of development plays the head of fraction, and the Grand Council of Lords. Policy of star systems, planets and territories is exercised by local lords participating in the lowest level of political relations. Each player who has reached a certain level of development in one of four paths can become a lord. The mechanics of the game provides players with a huge number of powers and capabilities in defining global goals, the announcement of war or peace, prioritizing scientific development. The system of science globally affects the opportunities of citizens of a specific fraction and game balance in general. Resources, goods, economic relations, conflicts and events - everything that exists in the universe has its source in actions of players, making each game day unique and worthy of discussion. Only by joint efforts, the players can cope with global threats generated in response to the overall activity of the players.

Layered strategy of mass joint activity. Multilevel system of conducting armed conflicts include space battles, orbital collisions, confrontation for control over sky and ground battles. Division of space into various levels contributes to a huge variety of combat tactics; player skills get the utmost importance. Strategic control mode enables large-scale battles uniting thousands of players in a single organizational and hierarchical basis. Spaceships can descend to the level of the surface of planets, and provide serious support to ground forces. The dungeons of planets and the interior of ships are in one seamless location with the surface and buildings that fundamentally affects the sense of realism of what is happening. Each player in addition to control of his character from the third person may manage up to 20 mercenaries, united in the squad. Tactical combat component allows all participants of epic battles feel the importance of their mission and influence the course of the fight, regardless of the selected role - infantryman and fleet admiral equally involved in the execution of their tasks. Spaceships, as well as the planet's surface, are arenas for fighting, but may move that give players the opportunity to model battlefields themselves. The enormous variability of battle places and conditions makes the ability to adapt to the specific circumstances the distinguishing feature of realistic combat mechanics and a priority in the development of the character.
Freedom to interact with the world and environment. Players can own any plot of land on any planet, build economic, political, military and civilian structures, manage cities eventually gaining influence over the whole planet or star system. The presence of real property objects and zones of influence give players to feel the scale of the universe and the importance of their own decisions involving other players. Time spent in the game increases not only quantitative characteristics of player's capabilities but the number and quality of these capabilities. Realistic physics of combat and fully destructible environments bring into the game additional tactical possibilities and breathtaking scenes of global destruction of cities, earth formations and spaceships. There is an opportunity to get into the inner space and to take control of any building, vehicle and spacecraft by the assault landing or boarding. The player can appropriate any captured object or destroy it, but everyone can insure his property to be on the safe side. Unique system of crafting allows in the form of simple and intuitive interface realize truly boundless possibilities that give players to show their creativity and create objects needed to implement particular goals.


We launched on Kickstarter and we really need the support!

  88 Views · 2 replies ( Last reply by Talathel )


Freelancer crosshair/reticle

23 Nov 2014

Posted by Tattorack In: Freelancer

So I recently got hold of Freelancer and I must say, its pretty darned awesome for a game that old!

(Too bad the ship textures are kind "meh").

Anyway, there's one thing that knocks about gameplay a bit and thats the bland and often hard to see targeting reticle/crosshair (sometimes also referred to as the ship cursor because its used to indicate the mouse onscreen while flying the ship).

I've done some internet digging, and found a lot of mods, including ones that mod the HUD, but surprisingly nothing about the crosshairs.


So I'm wondering, are there any custom crosshairs out there?

How difficult would it be to make my own if there aren't?

  64 Views · 3 replies ( Last reply by Tattorack )


Fairspace Update 151 lhc.

23 Nov 2014

Posted by bobalot In: Fairspace

Hi Everyone,

Update 151 - L.H.C., This is not an optional update, you will not be allowed to connect to the server if you haven't
applied this update.  This update covers mostly weapon graphics which I see as a major improvement in the look
and feel of combat.

As always, please continue to post your bug reports and feedback in the forum either here or
on steam http://store.steampo...com/app/321350/

Missile/Torp scale and rendering.
Missile/Torp tail colour interpolation.
Small soundfx modifications.
Projectiles, complete redo of all rendering and effects surrounding projectile weapons.
Tweaks to the billboard shader system.

Cargo holds have been amended Both the base sizes and the tech units for increasing them.
This can have a slight side effect of loosing you cargo if you are sitting in space with a full cargo hold during the updatel
You will however receive a message saying you have lost cargo.

Space station lazer counts and tech units reduces. This only applies to newly purchased ships, Anything you allready own and have in storage
will continue as is.

If you take the skill points to reduce the cost of ships and equipment this will no longer reduce the second hand resale value of the items.

  55 Views · 0 replies


Ghostship Aftermath

23 Nov 2014

Posted by ShaunWilliams In: FPS, Strategy and Tactical Scifi Games

Ghostship aftermath is a sci-fi open world survival horror with rogue-like elements.  Experience fear of the unknown with every new game as random game events, random enemies and multiple storylines and endings will keep you on your toes.  Explore a huge functional space craft if you dare!  The game is made for Virtual reality which comes out next year, but the nonVR version has seen a few updates to make it work better without VR.


Available On Steam 


Be Sure To Check it out.  Here are some Screenshots :


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  38 Views · 0 replies


Spaceships by Shaun

23 Nov 2014

Posted by ShaunWilliams In: Show Off

Hi everyone, I have been busy for the last few years with my Ghostship Aftermath game,  I will be getting more time over the coming months to show off some of my new stuff, but for now here is some of my older stuff :


USNF Aggressor - Destroyer Class


Attached File  AgressorVue1tb.jpg   13.67KB   1 downloads



CDF Xenon - Heavy Freighter / Long range Transport


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Moonbase - Alpha


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CDF Nemesis - Heavy Cruiser


Attached File  N-B1.jpg   38.3KB   0 downloads



CDF Excelsior - Ion Cannon Frigate


Attached File  ExcelciorVue1.jpg   43.8KB   0 downloads



CDF Starfall - Battleship


Attached File  cdf_starfall_battleship.jpg   41.76KB   1 downloads



Post some more soon




  68 Views · 7 replies ( Last reply by PINBACK )


Babylon 5 into the fire game

23 Nov 2014

Posted by PINBACK In: Free SciFi Gaming Projects

Surprising to see this, those of you with long memories might remember that their was going to be a game based on the Babylon 5 tv series back in the late 90s. The game was worked on for a while then cancelled but the demo has surfaced after all this time and can be found here with some instruction on using it http://theisozone.co...e-alpha-210999/


Video of the demo being played.



Will have to have a go at downloading this.

  94 Views · 3 replies ( Last reply by PINBACK )


Alternatives to Elite Dangerous

22 Nov 2014

So thrown the rattle out of the pram and crying into your milk as Frontier Developments abandon plans for an offline single player game I know I am. For years people have complained about developers just remaking Elite with some fancy graphics and the odd feature added, so it some what ironic that Frontier finally get off the fence and do a new Elite game, they basically just remake Elite with fancy graphics.


So at the moment E:D is just a free roaming space trading combat game but according to God (Breben)Boy's vision at some point in time it will have seamless planet landing and wandering about on ships.station and planets, in less they change their minds.


So whats allows you do that right now, lets start with the free games.


FFE3D Andy mod can be found in the download section here and check the thread here http://spacesimcentr...exture-caching/

Poineer http://pioneerspaces....net/#&panel1-1 not sure which version they are upto now but you always check here http://spacesimcentr...rum/23-pioneer/


Ad Astra http://www.a-astra.com/index.htm

Noctis http://www.reloaded....load/Noctis/34/


Spaceways http://thespaceway.org/


  253 Views · 8 replies ( Last reply by SerialKicked )


Elite Dangerous won't have offline mode

17 Nov 2014

Posted by sscadmin In: Elite: Dangerous
I read this last night and was like WTF, why would they do that? You can still have a online dynamic world to play in and also give solo players that don't care about that their version too. With E:D now stating that is will need a online connection to play, gamers now have a huge gripe in that the game becomes useless to the hardcore fan of the series when the servers close down. As we all know all to well that servers don't stay around forever... yeah they could leverage private servers that could fill the gap, but that shouldn't be the option since you still paid for a game with certain promises and expectations that you should be able to play it as intended today as well as 10, 20 or even 30 years from now with the same experience. People remember Elite because of that experience and you are taking huge part of that element away from people.

Article: http://www.geek.com/...efunds-1609609/

Frontier Developments has made a mistake in my opinion, without the loyal fanbase E:D wouldn't be getting made. You can probably ask the majority of people under 20 back in 2012 do they know what Elite is and have you played it you might have been hard pressed to find young players that played the original. So FD, you owe the veterans and the loyal fans this small feature to your game. Look at what Star Citizen is doing, they are creating Squadron 42 a single player experience that can played (hopefully) outside of the online only world of SC. So it is doable for FD to do this for the fans and I am sure the majority of fans would excuse any delays for this feature to occur.

SSC members what are your thoughts on this and are you going to the extreme and asking for your money back? Do you think this bad press of this news is going to effect your game and the features that ultimately get put in?

  1,076 Views · 70 replies ( Last reply by cultist )


Eve WASD Controls

17 Nov 2014

Posted by PINBACK In: EVE Online

Seen this being reported on different game sites, now I have never played Eve but would this make any difference to the game. http://community.eve...manual-control/




With Phoebe just having undocked, our attention quickly turns to the Rhea release coming on December 9. If you've been watching the o7 show and reading developer blogs you would have already heard some pretty amazing things being cooked up for later this year.

Today I'm going to share with you an experiment that was born out of recent new player experience testing that we have been doing here at CCP HQ in Iceland. CCP Rise covered this in detail at EVE Vegas (you can watch the video here). The short version is that we take standard PC gamers who have never played EVE before, sit them down with a new character and a checklist of things to achieve and then simply observe them play EVE for 30 minutes without any help or feedback. It's really fascinating to take a step back and view some of these early moments, especially the stumbling blocks which are causing confusion or breaking expectations based on their past experience with other PC games.

One of the things we almost universally observed was the initial expectation to be able to fly your spaceship in any direction using the WASD keys on the keyboard. The transition to EVEs flight control scheme of right clicking on things was jarring for some.

So in Rhea we are launching a beta version of keyboard flight controls. They are very simple, the left key points your ship to the left, the up key upwards. You get the idea.


The controls will initially be opt-in so if you wish to try them out you will have to open up the keyboard settings and assign keys to them. We will then be using this opportunity to A/B test the introduction of controls to new players to gauge whether this helps or hurts the on-boarding experience. We also want to see whether this is a path that is worth pursuing for veteran players or whether polishing up the existing controls would be time better spent.

In any case we want to hear your feedback. The new controls will be available for testing on Singularity tomorrow so go try it out there and post your thoughts on the forums. We are also planning a mass test next week which will be very important in validating if this can be allowed on Tranquility from a technical perspective, so if you have the time to spare please lend a hand. There will be more details about the mass test in the coming days on the test server forums.



  95 Views · 1 replies ( Last reply by ExpandingMan )


Sol 0 - A Mars colonization RTS game

16 Nov 2014

Hi Space Sim Central,


I came across this site recently and it's really awesome. I've found some really great games that I'd missed.


I'd like to show off my game, a Mars colonization RTS called 'Sol 0'. Here's a screenshot that gives you an idea of what the game is like:




The goal is to balance food, water, power, and oxygen and use the minerals and resources on the Martian surface to grow from the first rover to a self-sustaining colony that can survive independently from Earth.


I'm trying to get the game through Greenlight, if you like what you see here feel free to support the Greenlight page:




I made Sol 0 using the free version of Unity, so if anyone has any questions regarding Unity development or how Unity can be used for real time strategy games, feel free to ask.


The website is: http://www.solzerogame.com

  161 Views · 4 replies ( Last reply by solzero )


An introduction and an announcement of future of pioneer...

15 Nov 2014

Posted by impaktor In: Pioneer

First I should introduce myself to those who don't already know me. I'm part of the pioneer dev-team, and if you've been by #pioneer (irc) anytime during the past two years we've most likely talked. I haven't signed up here until now, since I've felt content with other channels used for development.

For those curious, some of my contributions that are most noticeable on the player side would be the Trade analyzer/econ improv, Advanced Radar Mapper, Second Hand BBS advert,  an improved money format, the reputation system, and the more rare News BBS event, plus some other stuff.

Twitter is alive!
I've now shouldered @pioneerspacesim and intend to use this as our channel towards the rest of the world. Unlike the (broken) bot/buildscript, every build will not be tweeted, but rather, tweets will go out when noteworthy things happen that players will feel upgrade-worthy or great progress to the project, such as our recent addition of Chinese, or new/updated ships such as the Lunar shuttle, major bugs fixed, or the recent return of Mac OSX builds.

Please help us make Twitter nicer looking
I was thinking we aught to have a nicer twitter header picture, some examples here. The problem with the pioneer screen shots page is there are too many to choose from! Some suggestions/guidelines for a header:

  • Since we're showing Pioneer, it should be without any mods, so just vanilla Pioneer
  • Something scenic, that looks good in 3:1, twitter recommends 1500x500 pixels.
  • No text or coordinates from screen dump.
  • Perhaps not any space stations since we're, hopefully about to throw them out.
  • If using a ship perahps a nice one from Mandarava-Csepel line showing ships unique to pioneer, and in line with future direction

(Looking at some nice examples some play with simple geometrical forms, others with symmetry, some have a minimalistic approach.)

So in summary, if you happen to have some nice looking 3:1 scaled pioneer screen shots or art feel free to share it here.


Thanks for showing interest!

  264 Views · 6 replies ( Last reply by fluffyfreak )


X: Rebirth 3.0

15 Nov 2014

Posted by sscadmin In: X Series
Here was a decent video showing off some beta footage of the 3.0 patch.

Still this game has a lot of Steam negative comments and i hope soon this evens out after this patch and the upcoming DLC. But I have to give Egosoft some credit they stick with it.

  262 Views · 6 replies ( Last reply by Braindead )


Wayward The Terran Frontier - Zero Falls

14 Nov 2014

Posted by dezgard In: Wayward Terran Frontier



Figured I would come in here and introduce my project.


It's very much alive.

Kickstarter here



Wayward Terran Frontier was the original project, and it was meant to be a multiplayer cooperative galaxy exploration RPG where players could command a big space ship as a team and explore the galaxy looking for loot and adventure. The first kickstarter didn’t work out, but the team gained an artist through kickstarter so we decided to rebrand  and redesign the project as Wayward Terran Frontier: Zero Falls, a single player space exploration and adventure RPG.


You play as a human captain stranded in an uninhabited star system that happens to be full of conflict and mystery. There was a cancelled terraforming project in this system which has left behind an abandoned yet habitable planet and a lot of infastructure. There are multiple factions which have set up shop in the area for different reasons, for some reason an elite paramilitary organization has been commissioned to protect the abandoned planet, and other groups have moved in to support their efforts and profit off of local resources. Your task, given to you by the AI that woke you up, is to land a ship on the abandoned planet, and it won’t be easy.


The gameplay centers around an upgradeable space station where the player can use a special matter furnace to convert raw materials into new ships and weapons and equipment. The station also offers a risk-free home base for the player to engage in crafting, farming, and ship design activities between adventures.


Outside the station the player will find a large semi-procedural solar system with asteroid belts, space stations, ice fields, pirate raiders, civilians going about their daily lives, and deadly mercenary forces patrolling for people like you. The game is very open in design with a focus on free exploration. There is a huge amount of space to cover and there are interesting things hidden everywhere for the player to find.

Game Engine Specs

The game engine is completely custom, built on .NET and the XNA framework.

  • Infinite world + hand made content: The world is divided into massive sectors with different biomes that procedurally generate environments. Then our team manually enters those areas and hides loot, enemies, secrets, and story elements as if it were an easter egg hunt.
  • All objects enterable, alterable, creatable: Game objects use a data structure where meta-data is embedded into the artwork which allows object interiors to be created on the fly. That means we can have hundreds of thousands if not millions of objects in the universe, and while each object you see has the overhead of a sprite, entering the object instantly generates a full interactive, destructive, and meaningful interior complete with moving parts, loot, fancy atmosphere and energy calculations, and sometimes enemies. That also means any ship you find can be captured, reverse engineered, modified, and created by the player.
  • Insane combat damage model: Ships don’t have hitpoints, they have modules linked to tiles. When you shoot a capacitor it can start fires that will spread across the ship consuming oxygen. When you shoot a reactor it can explode sending pieces of the ship flying off into space. When you shoot the bridge you might hit the captain and end the fight immediately. Ships are considered dead when their crew is dead.
  • Data driven design: Objects really are sprites, and can be put directly into the game with nothing more than an image editor. We want people to use the engine for creating their own content.

Release Status

The game is being tested by friends and family. We are preparing a version for press that we hope will be done real soon, if you are interested in a review copy you should register on the store and send us a message with the contact us form: contact us




More Info:

Official Website

My Twitter

YouTube Channel




Check out the media section for more HERE




  174 Views · 10 replies ( Last reply by dezgard )


Freelancer Mod Suggestions

14 Nov 2014

I just started playing Freelancer, and it's my first space sim. What are some mods that I absolutely MUST have?

  159 Views · 4 replies ( Last reply by Geraldine )


Tomorrow Land

14 Nov 2014

Posted by sscadmin In: Sci-Fi Movies and Television

Looks interesting and since this is only a teaser it really doesn't reveal much.


  83 Views · 0 replies



14 Nov 2014

Posted by sscadmin In: Sci-Fi Movies and Television

This looks like a good movie.... and from Neill Blomkamp so the story is probably a good one.


  91 Views · 3 replies ( Last reply by sscadmin )


Enhanced planet textures for FFED3DAJ & texture caching.

14 Nov 2014

Posted by AndyJ In: FFED3D
I just thought that I should post this because although FFED3DAJ v1.10a has had well over 300 downloads, at the time of writing nanite2000's enhanced texture packs are unfortunately lagging far behind - with the planet skins/textures at around 70 downloads. :dontknow:

To get the best visuals from this latest build then I recommend that you add the following texture packs by nanite2000 which have been created specifically to accompany this build: Enhanced planet surfaces, Enhanced metal surfaces, and optionally, Cockpit icons and Planetary information graphics.
(There is an album of images for each of the texture packs here)

Without installing the planet surfaces textures, you won't see textured cliffs at shorelines or molten surfaces on volcanic planets!

The planet surfaces and metal textures have instructions within their archives, but in short: extract your choice of either the high, medium or low resolution image files into the Textures folder.

Please note also that to make full use of the planet terrains, an edit is required to the ffed3daj.cfg file!

Find the line that says customTexturesFilename=textures.cfg
and change it to either: customTexturesFilename=textures_nanite2000_skins.cfg
or customTexturesFilename=textures_nanite2000_terrain.cfg

The difference between the two settings is an aesthetic one: whether the larger rocky planets / moons are displayed using a single high-resolution "skin" to cover them, or draw their terrain using individual textures.

32bit users, especially with lower available memory would be best to stick to the low or medium resolution textures as the additional images do use quite a lot of additional memory.

64bit users with 4GB+ of memory don't need to worry as the game can fit them in as well as all of the models (modelPreLoad=99)

I'm sure that everybody reads the 'readme' file, but I'll also take the opportunity to highlight that users with graphics cards that have 2GB dedicated memory are recommended to try enabling the new experimental texture load settings in ffed3daj.cfg:

These settings will cache all of the game textures in video memory rather than system memory. (including the new high resolution files)

Users with 1GB or less graphics memory will need to experiment with the last 3 settings and the medium/low resolution images. Users with 256MB to 512MB graphics memory would likely only be able to use the first two settings for a small memory gain.

It would be useful to hear some feedback on what works for graphics cards with less than 2GB, and will surely help other users tweak their configurations.



[edit] corrected the .cfg filenames for nanite2000's textures

  320 Views · 11 replies ( Last reply by AndyJ )

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