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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

  • iHKPhoto
    Also looking for a "very" old game.

    iHK - Dec 27 2014 07:51 PM

    Hey guys, spent over 2 hours looking to no avail and need help from some people who know a lot mo...

  • brianpurkissPhoto
    New Video: Fierce

    brianpurkiss - Dec 27 2014 06:08 PM

    You're right, resource management is very important, but it must be done right. Some games put a...

  • PINBACKPhoto
    2014 Retrospective

    PINBACK - Dec 27 2014 08:57 AM

    That the problem it's been impressive for far too long now, as their are few other starting to ca...

  • PINBACKPhoto
    Space Simulators for Mac

    PINBACK - Dec 27 2014 08:47 AM

    Don't know what available for the Mac best bet may be to just surf through the forum then look at...

  • PINBACKPhoto
    Space Engine

    PINBACK - Dec 27 2014 08:37 AM

    Must be the end of the year as their a new update for Space Engine. http://en.spaceengine.org/...

  • FaceofPhoto
    Vendetta Online newsletter...

    Faceof - Dec 27 2014 07:09 AM

    Vendetta Online 1.8.317-318Happy Holidays! In honor of the occasion, we have a few things to ann...

  • Void3dgePhoto
    New Video: Fierce

    Void3dge - Dec 27 2014 04:24 AM

    I guess all depends on the type of gameplay you have in mind... resources management is an import...

  • sscadminPhoto
    2014 Retrospective

    sscadmin - Dec 26 2014 11:51 PM

    As always the I-Novae engine is impressive, and I hope the upcoming kickstarter comes soon and th...

  • brianpurkissPhoto
    New Video: Fierce

    brianpurkiss - Dec 26 2014 10:38 PM

    You are welcome ! What I have seen from the game is very promising and makes me think of Ryk Brow...

  • medchtsiaPhoto
    2014 Retrospective

    medchtsia - Dec 26 2014 08:11 PM

    I'm starting to notice a growing trend in elite inspired games.And this one might be one of the f...

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Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. These sites offer Bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.

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Latest Forum Topics


Also looking for a "very" old game.

27 Dec 2014

Posted by iHK In: Classic/Retro Space Games

Hey guys, spent over 2 hours looking to no avail and need help from some people who know a lot more about space sims than i do. Its very very old and im not even sure if it was a PC or MS DOS game. I do remember it came in a massive box though and i think i remember a red spinning saw when i booted the game up, the developer logo maybe.


So yea, basically im looking for something i played when i was very young and the best i can do is try explain my fragmented memories of the game.


It featured the player race - humans, being mysteriously attacked by an alien race and then dissapearing again, initially it was only against outlying colonies, but the attacks increased in severity until a military ship was attacked and thats when the game takes place.

Some of the enemy ships are red, in a wide v shape and they could also ram you to deal extra damage - almost insta kill - but you could eventually fly in those ships too, so i dont think they were the mysterious aliens that attacked.


The game started off with you being a new recruit, on a space station. You could talk to a few people around the station, such as the hanger you start off in, a mess area and then later on you set out on a training mission to determin your worth and rank.


You then get sent to a larger ship, some form of carrier. From this point onwards you fight the aliens and defend the carrier. You deploy from the ship in a squad, kill the enemies and then return to the carrier. You eventually rise in the ranks and become the leader of the squad.


Thats about all i remember of the game, it was a very long time ago i played it and for the ife of me i cant remeber any more info.

Any help is so greatly appreciated. Ive wanted to revisit the game for the longest time now :)

  33 Views · 0 replies


Vendetta Online newsletter...

27 Dec 2014

Posted by Faceof In: Vendetta Online

Vendetta Online 1.8.317-318

Happy Holidays!

In honor of the occasion, we have a few things to announce, including a newsletter update, and some graphical improvements in the latest versions (Shadows in DX11!).


Additionally, we also are in our standard Holiday Promo, welcoming back any player who has previously had a Premium-level subscription to the game (more than 60 days ago), they may play for free between December 25th and January 1st! We hope we see a lot of older veteran players popping by to say hi!

Happy New Year to all1.gif


  31 Views · 0 replies


Space Simulators for Mac

26 Dec 2014

Can someone point me in the direction of what might be considered the best space sim for the mac platform?  Also, is it actually good?  I wish Star Citizen was going to be made for mac also...but that is not happening.  Limit Theory looks like it might be good when it is finally released.  What do people think?  Did the X series ever get ironed out, or is it still pretty much garbage?

  103 Views · 1 replies ( Last reply by PINBACK )


2014 Retrospective

26 Dec 2014

Posted by PINBACK In: Infinity: Quest for Earth

End of year blog from I-Nova http://inovaekeith.b...-christmas.html



Merry Christmas!
Hey everyone, merry Christmas, it's time for another update! For starters a lot has happened since GDC last spring and you may recall us saying something about a “planetary rings” video. This video was originally meant to be the last video we release before launching our Kickstarter (KS). Previously we were hoping to release that video and launch our Kickstarter before the end of the summer and, well, things didn’t quite work out that way. That’s primarily due to the usual culprit: most of us are working in our spare time which makes it difficult to estimate timelines because things come up with health, jobs, and other general life type things.

Recently we’ve had a lot of internal discussion about publicly providing timelines. We frequently miss them and people get angry and call us vaporware. Thus we’ve decided we will no longer provide exact timelines for the release of new content. From now on you will just hear “it’s done when it’s done”. To that end we are obviously not going to be launching our Kickstarter this year. While I’m not going to provide a new timeline I can tell you we will continue to work diligently to release it as soon as possible and as of this exact moment in time everything is really starting to come together.
What does “coming together” mean? For starters we have all of the animations and shots for our Kickstarter video mocked up in-engine. Accomplishing this was dependent on numerous art assets, engine features, and of course the creation of the actual animation curves. Most of our materials are finished and half of our art team has moved on to fun things like lighting and particles/effects. We still have a tremendous amount of polishing left to do however all of this stuff we’ve been talking about for months is finally starting to come alive.

On the engine side we’re wrapping up the last of the major features we wanted to get done for the KS campaign. Early in the year we had another programmer, Kimmo Kotajarvi, join the team and we’ve spent a significant amount of time working on tools, art pipeline, particles, cross platform support, optimization, and HDR. You may be surprised to see HDR on that list as I wrote a blog post about our HDR solution a couple of years ago. Previously we were doing what most games do with regard to lighting by using realistic “ratios” of light instead of realistic “quantities”. Late last spring we decided to finally switch our lighting pipeline over to realistic quantities of light so we could really show the impact that stars of various intensities have on objects in space.

So, without providing a timeline, where does that leave us? The team is beginning to move over to the polish phase. There will be a lot of tweaking things such as animation, lighting, and post-processing. We still need to record the audio, write the script for the live-action portion of our Kickstarter campaign video, nail down all of our stretch goals, launch the Battlescape website, and put together our marketing materials for the month that our KS will be running. In other words there’s still a lot to do but the good news is that most of it has to do with running a good KS campaign.

While we’re still committed to our plan of keeping most of our new content under wraps until we launch our KS campaign we will be releasing new content mostly in the form of art and/or screenshots. If you’ve been following us on Twitter, G+, or Facebook, you should have already seen some of this content coming out already. Overall we’re very excited as we move into 2015, while launching this KS has taken a bit longer than we originally hoped we’re confident most of you will be pleased with the results!


If it is delayed beyond 2015 then they will have missed the boat.


Some nice pics on the blog hope we get to see some and closer shots of the city. :cool: and one of one of the ships.









And a nice bit of concept art. :cool:


  91 Views · 3 replies ( Last reply by PINBACK )


New Video: Fierce

24 Dec 2014

Posted by brianpurkiss In: Shallow Space


Shallow Space is coming along quite nicely!

  56 Views · 6 replies ( Last reply by brianpurkiss )


Space Pirates and Zombies 2

23 Dec 2014

Posted by Braindead In: Space Pirates and Zombies

The reveal trailer for SPAZ 2 has been, well, revealed.

SPAZ 1 is still my favorite top down shooter, and although SPAZ 2 won't be a top down shooter, their ideas/plans for this game have really wetted my appetite.


More info about the game can be found here


Copy/paste from their website:


In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.
Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains can do everything the player can. The player is not special and is not the center of the Galaxy.
As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.
Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.
When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.
Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.
Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.
Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
Time based galactic story events that happen whether the player is ready or not. These events add new threats and tools to deal with them. The Galaxy will need to find a new natural equilibrium each time a new disaster is unleashed.
Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
Multiplayer arena modes using persistent profile based part inventories.
Local split screen coop.


  44 Views · 0 replies


Cant open piooneer in mac OS

23 Dec 2014

Posted by andrew2343 In: Pioneer

So i really wanted pioneer to come out for mac, since its one of the few games my mac should be able to run, and because my main pc is broken atm so i just wanted a game i could run on mac for me to entertain myself with in the event my pc breaks down. i really wanted pioneer, and i was really happy when i found out it had finally released for mac. so i downloaded it, tried to open it... it just bounces for a few seconds on the lower part of the screen, and then it doesent open. i have no idea why. any help? thanks for the answers!

EDIT: Just dug a little bit deeper and this is the error it comes up with:

Last login: Sun Dec 21 14:02:42 on console

gods-MacBook:~ andre$ /Users/andre/Downloads/Pioneer.app/Contents/Resources/pioneer ; exit;

dyld: Library not loaded: /opt/local/lib/libassimp.3.dylib

  Referenced from: /Users/andre/Downloads/Pioneer.app/Contents/Resources/pioneer

  Reason: image not found

Trace/BPT trap: 5



[Process completed]

EDIT: also, my mac is a macbook 13 inch, late 2009 running Yosemite. it has an 2,26 GHz Intel Core 2 Duo, with a NVIDIA GeForce 9400M 256 MB and 8 GB 1067 MHz DDR3

EDIT: im using the latest OSX build, from december 18, 2014.

EDIT: last edit, i was able to fix this issue by downloading the december 11, 2014 build from the sourceforge repository, this one runs fine. posting this here so other people can find the fix.

  64 Views · 0 replies


On the galactic fence

23 Dec 2014

Posted by artician In: Elite: Dangerous

Considering picking this up.  I have waited for almost 30 years for someone to create a proper followup to Elite Frontier.  There are many flight sims I love, but I've measured them all against EF.


I realize one of my favorite features, planetary landing, isn't implemented at launch, and if it weren't for their intent to add it later I wouldn't even consider the purchase.  Aside from that, what am I in for?  Is this the game I've been waiting for?  Something to give me a massive galaxy to play in whichever way I choose?


Thanks for any and all opinions.

  196 Views · 13 replies ( Last reply by PINBACK )


Planet exploration game suggestion?

22 Dec 2014

Posted by LHLF In: PC and Console Gaming

Hi everyone!


I'm a fresh new member here and have just introduced myself on the introduction thread, where you can read a little bit of some of the "major" space games I've played (though I forgot some obvious one, like Mass Effect, which I truly loved to death, no matter what some poor people might think of the ending).


The thing with space games for me is.... I don't care much for the space combat and such. I mean, of course I like it too, and like to fit my ship with new gear and whatnot, but to me, the COOLEST part is traveling around and, especially, getting to know new planets. And I mean new planets for real, with people, not the usual run-of-the-mill barren wasteland with resources to gather and some salvage aliens to kill. I understand, of course, that those are essencial and "realistic", after all very few planets are in the "goldilocks zone", but hey, it's more fun when there are some (or many) inhabited planets as well. 


However, I find that most (or none?) of the space games actually give planets their due attention. The most I see is what Freelancer (I used to hang out in certain sectors because I loved the look of the planet's surface), ASCII Sector, Vega Strike, and some others do, which is the star port of each planet or station, where you can buy stuff and get new jobs at the bar. You see, if that is different and has a different feel in every place, I already get much happier. However, I loved Mass Effect because of it's lack of space combat in exchange for LOADS of planet terrain and cities to be explored, with people you could talk to, from different places and races, with their own cultures and background. THAT is what floats my boat. Maybe I'm more of a "space opera" kind of guy, I don't really care for labels, but the fact is I don't see games like that around. 


I don't care if it's new or old, with fancy 3D graphics or pure monochrome Ascii. If it's got that kind of thing and depth, I want to play it, and I thought this would be the perfect place to ask! 


Looking forward to your suggestions!

  241 Views · 6 replies ( Last reply by PINBACK )


Your Screenshots in ED

21 Dec 2014

Posted by Vuzz In: Elite: Dangerous




  158 Views · 4 replies ( Last reply by leondhay )


Haegemonia on android?!

20 Dec 2014



Okay, so they managed to port this game to android and it fucking works?!






This game can even get an i5 2500K on its knees:


  85 Views · 6 replies ( Last reply by robske )


Realistic physics (orbit dynamics) games out there

19 Dec 2014

Hi there

I was wondering if there are any realistic physics games out there, besides Orbiter and Kerbal Space Program. "Realistic" within the realm of what is possible, of course. A decent approximation of orbital dynamics could be enough to be called realistic, I guess.


To me that's part of the lure of space simulation, synchronizing orbits, careful docking, planning fuel etc. So I'm always trying to find more games along those lines :) Do you know of any in existence or being developed right now?

  177 Views · 3 replies ( Last reply by nozmajner )


Install question

17 Dec 2014

Posted by XenonS In: Starpoint Gemini 2


I have just bought the PC DVD of SG2, nice Artbook, nice Galaxy Chart, but I have install problems:


Looking at the DVD, it seems that the files are on it in order to install the game, or is this not the case? I see some huge files for about 3-4 GB.

Whatsoever: I have a Steam account, I click the setup.exe, but Steam wants to download a 7.5 GB file, which at my guess will last 5-6 days...

I have then deleted the "Local Content" for the game on Steam and entered this in the Windows Execute:


C:\program files (x86)\...\Steam.exe -install E: ,


then I get a error message saying Connection Timeout or similar.


Can the game be installed from DVD?


Thanks to respond,


  109 Views · 6 replies ( Last reply by XenonS )


Evochron Prototype Shadow Test Video

15 Dec 2014

Posted by Caleb In: Starwraith Games



This video shows the prototype shadow system being developed as part of the new graphics system in the new game engine. The video includes tests for two cockpits and one spacecraft model with local shadowing applied at a high detail level. The system is adjustable to allow for lower levels of detail in efforts to improve performance on older/slower system configurations. Other elements of the new graphics system are also adjustable for balancing between performance and quality/detail.
It's likely the shadow effects in conjunction with other possible planned features will likely require pixel shader model 3.0 minimum, but the benefits of the new graphics systems can be seen in this test video with effects like shadowing. It's well worth moving to a newer graphics minimum to implement such effects and such a move would also be appropriate timing for the possibility of incorporating such a new graphics system into a new game in the series, providing a fresh start with a new framework.
The original graphics systems of Evochron Mercenary, which were largely developed more than 5 years ago, were designed when Vista was the latest version of Windows, most gamers were still on XP, and gaming resolutions were commonly below 1920X1080. The new graphics system is being designed with 1920X1080 as a baseline minimum, so elements like special effects, texture resolutions, and object details are being created with that target goal in mind. So increases in the minimum requirements would also likely apply, compared to EM. However, it's not yet established what those requirements might be as there are many elements left to be finished before final analysis and testing can and may be completed.




  179 Views · 5 replies ( Last reply by sscadmin )

  100 Views · 2 replies ( Last reply by MawhrinSkel )


The Battle of Europa

12 Dec 2014

Posted by AgeOfAscent In: Age of Ascent

Please join us for a prealpha playtest of Age of Ascent this Saturday, the 13th of December at 2pm Central US | 3pm East US | 8pm GMT/UK!

The battleground has changed. Who will win control of the outpost at Jupiter's moon Europa?


If you took part in the last test, please don't hesitate to give us feedback on your experience!

Microsoft recently wrote a highly informative MSDN white paper on the exciting way our technology will usher in a new era of ultra-MMOs and how we are using Azure to process, coordinate and distribute over 267 million application messages per second to our players.

Some of the improvements we've added over last few months:

  • Jupiter and Europa await
  • Dynamic music and variations
  • Improved targeting indicators for in range and on target
  • Improved mouse control
  • Shields now regenerate, so you can break away from combat and recover
  • In game tally board
  • Your ship's weapon no longer hits instantly. You'll need to learn to lead your fire!
  • Guns cycle x3 faster, but each plasma bolt does 1/3 damage
  • Warning indicator when on low health

There's also a summary of everything that we're doing with Age of Ascent available.



All that is required to play Age of Ascent is a modern desktop browser; e.g. IE11, Chrome, Firefox, and an internet connection. There is no download, no sign-up and no commitment (other than the ability to blast others out of the skies!) We're simply doing a live public demo of the massive, player-versus-player battles that are at the core of the game. We're pushing the boundaries of how massive a massively multiplayer game can be - without downloads, plugins or installs.

Just go to the official Age of Ascent site and when the countdown timer reaches zero, the game will load automatically. If it doesn't, just refresh your browser!

See you in space!

  103 Views · 0 replies


Elite Dangerous not doing a character progression wipe

11 Dec 2014

Posted by sscadmin In: Elite: Dangerous

Most MMO's that I know usually whipe progression and ranks and things like that and the users usually have a headstart in the game to help with that.


With Elite Dangerous having a huge part of the gameplay is discovering and scanning, don't you think its a tad unfair that now people probably have to go further out from their starting points to discover anything?


I say this is a bit wrong because the alpha/beta players have a general idea where the better systems are that will give them the most rewards so they will discover them first, but least let it be equal footing and everyone starts with whatever they prepurchased or used the headstart for.


Just my .02, not trying to bash here. But with exploration being a big part of the game the mad rush to find things will be coming soon and to see a bunch already discoved is a tad disheartening for a person just starting day one.




  260 Views · 10 replies ( Last reply by sscadmin )


Video tutorial for XRebirth 3.0

11 Dec 2014

Posted by PINBACK In: X Series

Multipart series of video tutorial for the features in XRebirth 3.0.


Part 1


Part 2


Part 3


part 4


part 5


  161 Views · 1 replies ( Last reply by PINBACK )


Combat in Pioneer?

11 Dec 2014

Posted by ProcDrone In: Pioneer

Hello! I am new here to the SSC, don't be to hard on me :)


I have a question. I was playing Pionner for a while, but never got anywhere with earning money, so it was just an exploration game for me, but recently, i've done quite few trade runs, people transportation, and i managed to outfitt my ship with shields, weapons and so on.


I wanted to try some pirate stuff, I've jumped to Sirius, and checked where ships are located... and ended with failures.


Catching up with the ship is really hard, autopilot offers limited help, as far to get close, and i might manage to change the relativity target, but i end up with most of my fuel burned, and its almost impossible for me to get to any planet, or station with the reserves on me...


Here is the question. Is there an "easy" way to intercept ships in deep space? Any mods that help with that, any tutorial would also be nice. As for combat itself, its not a problem as long as i manage to get close enought to change the relativity vector... but getting there is hard...


Anyone got any suggestions for me?

  226 Views · 0 replies


Pioneer Crashing

10 Dec 2014

Posted by rokoy In: Pioneer

When I try and start up Pioneer the cursor doesn't show up, however I can still select options and when I start the game it crashes shortly after showing the starting position. Additionally, after crashing my computer runs very slowly as the game was absorbing most of it's resources.



Anybody have any potential fixes for my problem? I've attached the output.txt incase it helps at all. Attached File  output.txt   2.26KB   3 downloads

  138 Views · 4 replies ( Last reply by rokoy )

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