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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

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Recently Added Posts

  • HypnotronPhoto
    Void Space Kickstarter

    Hypnotron - May 19 2013 09:33 PM

    This one looks pretty hopeless to be honest.  And I did try the demo.  It looks like so...

  • lionheartPhoto
    Paragon Screenshots Thread

    lionheart - May 19 2013 05:05 PM

    A frontier station and ULCS freighters in a nightside orbit. A bit dark but I thought it looked c...

  • CodyPhoto
    The Bellerophon ship class

    Cody - May 19 2013 03:17 PM

    Nice texture, Nevil.

  • NevilClavainPhoto
    The Bellerophon ship class

    NevilClavain - May 19 2013 01:24 PM

    I feel necessary to point out that I did not modelled this by myself (I'm not so talented !). Thi...

  • NevilClavainPhoto
    The Bellerophon ship class

    NevilClavain - May 19 2013 01:02 PM

    Bellerophon texture mapping is now over; here's the final result :    

  • GeraldinePhoto
    WIP Video Feedback Request

    Geraldine - May 19 2013 12:19 PM

    Was just looking at your latest combat vid. Looking good so far, but do you think failing shields...

  • VaipaPhoto
    Strike WIng - May status update

    Vaipa - May 19 2013 11:31 AM

    Hey guys, we've posted a new dev diary on the site talking about what's up with Strike Wing....

  • DiabloTigerSixPhoto
    Elite: Dangerous

    DiabloTigerSix - May 19 2013 10:35 AM

    yep, that Eagle could use some rework ;)I already accepted the fact the E:D ship designs will any...

  • PINBACKPhoto
    Void Space Kickstarter

    PINBACK - May 19 2013 06:56 AM

    Kickstarter for Void space (sure their another games called that?) anyhow this one centers on res...

  • SolCommandPhoto
    Models giveaway

    SolCommand - May 19 2013 05:00 AM

    Hey mate. I remember you actually sent me an email about a week ago or so. I sent you a reply the...

Latest Discussions

Some great Space/SciFi game titles


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Latest Forum Topics

 Photo

Strike WIng - May status update

19 May 2013

Posted by Vaipa In: Heresy War

Hey guys,

 

we've posted a new dev diary on the site talking about what's up with Strike Wing.

 

http://www.strikewin...for-strike-wing

 

Enjoy!

  8 Views · 0 replies

 Photo

Void Space Kickstarter

19 May 2013

Kickstarter for Void space (sure their another games called that?) anyhow this one centers on resource collection from asteroids and building bases http://www.kickstart...-space?ref=live looking for a modest $3,000.

 

Demo of the current build can be downloaded on the Kickstarter page.

  18 Views · 1 replies ( Last reply by Hypnotron )

 Photo

Void of Darkness

18 May 2013

Tropical Games announces Void of Darkness, a space combat/trading/exploration game coming to Windows, OS X, and Linux in September of this year.

 

copy/paste from their website:
 

--------------------------------------------------------------------------------------

 

In Void of Darkness, the player takes control of a Starship as part of a new Terran exploration fleet. You control the ship and all of its systems directly with WASD + mouse controls, but are greatly aided by your crew whom you will recruit at the beginning of the game. You start out with a basic ship and technology. Your goal will then be to explore the sector, interact with the alien nations present, upgrade your ship, all while moving through elements of the non-linear plot to the game. 

 

 

 

Below are summaries of each of the main features of the game, although they are not an exhaustive list of all the features.
 
Tactical Combat & Graphics

bYYO6q0.jpg

Engaging Combat
 
Manage your Starship's Systems
Allocate Power between weapons, shields, sensors and engines
Direct your crew's focus to prioritize repairs on specific systems
Obtain various classes of Starship from Corvettes to Dreadnoughts
Obtain Powerful Weapons, from highly efficient point defense, to powerful area of effect weapons and cloaking devices
Devise strategies to deal with unorthodox enemies
Engage in Fleet Combat
Beautiful particle FX for all effects in the game, shields, lasers, torpedoes and explosions
Upgrade your ship and become powerful enough to take on multiple foes at one time
 
 
Exploration & Trade

Y5wed4W.jpg

Explore
 
A huge universe to explore
More than 10 alien races to make contact and directly interact with
Dangerous anomalies: Wormholes and Fluxes which lead to unknown and dangerous places
Discover artifacts and powerful technology hidden throughout the universe
Hybrid Rogue-Like: You can only save once docked at a station. Journey's are long, real and dangerous especially if you are carrying precious cargo, or have become attached to your crew
Trade
Find profitable Trade routes between the alien nations
Haggle/Barter with merchants for the highest possible price for  goods you wish to sell or whittle them down to the lowest price for goods you wish to purchase
Salvage derelict ships or hulks from combat
Tow disabled ships to space stations for a fee
The universe is ever evolving and relations are changing. Alien nations can have disputes or all out war. This will result in fleet combat and they will attack their enemies assets such as space stations. Choose to aid one side or the other, or just watch from the sidelines.
 
Pirates and other particularly hostile aliens roam the stars and will engage you and hold your ship and crew for ransom. Pay the ransom or fight your way out if you can.
 
Found yourself in a situation you cannot handle Send and receive distress calls to and from alien allies.
 
 
 
Simulation

Ty4BQWh.jpg

Simulation
 
Manage your crew, they eat, they sleep and consume supplies. They provide various bonuses to your ship and they can die!
Damage Control: Sustain hull breaches and watch your oxygen deplete and your crew eventually suffocate.
Manage Auxiliary Craft such as shuttles and mining drones
Interact with your crew. Your crew AI is intelligent they will interact with you, keep you up to date on events in the universe, repair your ship, warn of danger, highlight areas of interest and update you on the status of your ship, such as fuel and other supplies.
 
 
 
Dynamic Event System

UzlpAJN.jpg

 
The universe is ever evolving and relations are changing. Alien nations can have disputes or all out war. This will result in fleet combat and they will attack their enemies assets such as space stations. Choose to aid one side or the other, or just watch from the sidelines.
Pirates and other particularly hostile aliens roam the stars and will engage you and hold your ship and crew for ransom. Pay the ransom or fight your way out if you can.
Found yourself in a situation you cannot handle? Send and receive distress calls to and from alien allies.

 

 

 

 

 

  31 Views · 1 replies ( Last reply by PINBACK )

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Name changed to Starsector, version up to 0.54.1a, new trailer

18 May 2013

Posted by Braindead In: Starfarer
To quote Alex about the name-change (to bad, I really liked the name Starfarer):

Wait, what? Yep, you read it right. For Business Reasons, we’re changing the name of the game to Starsector. All I can say about it is this will not have any impact on how things proceed around here – these things happen to projects from time to time, and I hope that everyone will be on board with the change. (If you’re not, my apologies. If you are, thank you for your continued support!) Personally, I’m looking forward to moving ahead with the new name, and am very excited about the future.

 
link to his full post with the 0.54.1a version here

Trailer:

  22 Views · 1 replies ( Last reply by SolCommand )

 Photo

pre-viz of the landing sequence

18 May 2013

Posted by PINBACK In: Star Citizen

Early pre-viz of the landing sequence and areas which can be explored on the ground.  http://www.robertssp...ng-storyboards/

 

 

 

Looks like it be a combination of Privateer 2 and Freelancers FMV.

  30 Views · 0 replies

 Photo

New mission: Scanner

18 May 2013

Posted by Starblade In: Pioneer

I have been thinking about this mission type for quiet some time. I really think 90 % of this can be accomplished with code reused from other missions, mainly Assassination. The goal is to scan another ship for illegal goods.

 

I do not know Lua or C otherwise I would have done it myself. Even so here is the pseudo-code if anyone wants to take a shot at this. Like I said most of this can be done using code from other missions to generate the mission, spawn the target ship + cargo and the police. Have fun :-)

 

 

 

Mission type : Cargo Scanner

 

 


Generate Mission, messages and GUI; ((using the same code for other mission, Assassination as a template?))

Test if scanner equipment is present; ((using the same code for Delivery or Taxi to check if player has free space or enough cabins, but this time if scanner is part of the player's ship))

If {
  scanner is not present;
 then
   Message "You are not equipped for this mission";
   Aborts mission;
 Else
  Mission details are added as other mission;
}

Once in Target system generate Target ship to be scanned and cargo ((or this is done when the mission is accepted??)

Commence scanning;
If
 {
 cargo == legal;
  then Message "Mission Completed";
  credits added;
   End Of mission;
}

Commence scanning;

If
 {
 cargo == illegal;
  then
   spawn police;  (( using the same script as when player fires near a station, but now police hostile to the smuggler, not to the player))
   smuggler hostile to police;

   police hostile to smuggler;

   policed neutral to player;
   Message "Mission Completed";
   credits added;
   End Of mission;
}


=================================================================================

***Another variant of the mission Cargo Scanner****

 

*** The difference is that this mission is given by the Police from the Police screen only , has a higher probability that cargo is illegal and leads to a bigger reward if smuggler ship is destroyed.  Smuggler ship should also be better equipped for combat or perhaps have more shields, better hull****
 

 

Generate Mission, messages and GUI __from the Police Screen__;
Reward can be money OR clean criminal record OR police will pay/clean a fine;


Test if scanner equipment is present;

If {
  scanner is not present;
 then
   Message "You are not equipped for this mission";
   Aborts mission;
 Else
  Mission details are added as other mission;
}

Once in Target system generate ship to be scanned and cargo __with 80 % changes cargo is illegal__ or perhaps cargo is always illegal ;

Commence scanning;
If
 {
 cargo == legal;
  then Message "Mission Completed";
  credits added;  
  End Of mission;
}

Commence scanning;

If
 {
 cargo == illegal;
  then
  spawn police;
  smuggler hostile to police;
  smuggler hostile to player;

  police friendly OR neutral to the player;
  credits added or clean police record or fine is paid; Message "Mission Completed";

  End Of mission;

}

 

(im not sure if the below can be already implemented in the game, it forces combat and player must hang around to collect more money)

If
 {

 cargo == illegal AND
 player destroys smuggler ;
  or
 police destroys smuggler while player in system (not hyperdriving) ;
  Message " We have stopped the flow of illegal goods. Thanks for your help. Here is a bonus: Mission Credits = Mission Credits*2"

 Police returns to base;   End Of mission;

}

 

  70 Views · 0 replies

 Photo

StarWraith IV: Reviction Remake for Arvoch Alliance

17 May 2013

Posted by Caleb In: Starwraith Games

e27827ffbcadb5b5f1aee2d1f2df33482a75b586

 

Hi! Im Working in a Remake of this great game for the Arvoch Alliance Engine :)

 

This is the Trailer

 

 

When i finish the mission/video design i need some people for the voices, volunteers?

 

Regards!

 

EDIT: The Dev. Diary http://spacesims.es/sw4/

  50 Views · 5 replies ( Last reply by PINBACK )

 Photo

Cargo

17 May 2013

Posted by lionheart In: Paragon

Been quite busy with getting stuff integrated for the impending alpha release and haven't shown anything for a while, so I thought I'd post something up.

 

I'm hoping at some point Paragon is going to have modular containerized cargo so that big freight corporations can haul high value cargo that the player can escort/pirate. Hopefully there will be cargo items that can be docked with/attached to, so it will be possible to see ships visually being loaded and unloaded.

 

I'm working on what will be the multiple different classes of NPC cargo vessels, which will all carry a standardised shipping container, from 1 container for the Cargo Loader below, up to hundreds for the ULCS.

 

 

Cargo Containers;

 

ctrPtxy.png

 

1EkTsVT.png

 

 

 

 

Cargo Loader (basic little ship);

 

7YuGTdO.png

 

vKxL4yM.png

 

vczRq3i.png

 

 

All still very much work in progress :)

  62 Views · 1 replies ( Last reply by PINBACK )

 Photo

Xcode issues

15 May 2013

Posted by snoopying In: Pioneer

Hello,

 

I've just cloned the project from github and have xcode 4 installed, including macports but when I run ./bootstrap I get the following error:

./bootstrap: line 3: autoreconf: command not found

 

 

Also tried building the project in xcode but getting a bunch of warnings, any idea how to resolve this?

 

Also I'm just starting out and a beginner in C++, any suggestions where to start?

 

thanks!

 

 

  98 Views · 1 replies ( Last reply by Philbywhizz )

 Photo

SpaceGameJunkie Podcast

15 May 2013

Posted by maksw In: Dominium

http://www.spacegamejunkie.com/featured/sgj-podcast-13-dominium-qa-malcolm-sparrow/#more-6485

 

Some harsh truths about the pitch honestly discussed, and further insights into what I want Dominium to be - enjoy ;)

  47 Views · 1 replies ( Last reply by sscadmin )

 Photo

Video footages

15 May 2013

Posted by NevilClavain In: XFrontier

In this tiny thread I'll gather all the project related videos (current and futures :biggrin: ).

 

Some atmospheric flights :

 

Viewer tool mod:

  60 Views · 0 replies

 Photo

Lacuna Passage

14 May 2013

Lacuna Passage (sound painful) a 3d adventure game set on Mars where to try to find out what happened to the first man expedition 

http://randomseedgam...=Lacuna Passage

 

Mars seems to becoming a popular destination for games and according to RPS theirs no guns or monster just the story to uncover http://www.rockpaper...lacuna-passage/

 

 

 

 

 

 

 

 

 

  57 Views · 1 replies ( Last reply by sscadmin )


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