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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

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Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Interstellar Rift
Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Latest Forum Topics


2015 August Updates and new Screenshots

30 Aug 2015

Posted by Damiano In: Nova Voyager

Hi Guys,


a little update after this period of silence.
First, do not worry: my silence does not mean that I'm neglecting the project NV but the exact opposite  ;) In fact, having a full time job, I work at NV in every free moment: during night coding sessions   :gamer: and in weekends!  So, unfortunately, I have no free time to devote to post news and answer questions. I'm also a little behind with the scheduled worklist but the project is progressing very well!  ;)
August was a very good month: I improved the graphics, physics, added new elements, new cockpits, corrected many errors and improved performance. I confess that every time I add new features I get chills during my test sessions looking at the planets, the landscapes and it's fun flying in the atmosphere!
I can not wait to release the Alpha version and let you test it!  :)
I frequently update the Nova Voyager indiedbfacebook and twitter pages with new screenshots...
Below some of the latest pics:
Thank you guys!!!!

  77 Views · 3 replies ( Last reply by PINBACK )



27 Aug 2015

anyone knows any game where the player has to mediate the first contact with a race of inferior technology of humans?

recently came to me that in my head, and I found a really interesting scenario.

as of now, thank you.

  132 Views · 3 replies ( Last reply by PINBACK )


Shores of Hazeron coming to Steam Early Access this autum...

23 Aug 2015



Shores of Hazeron will be hitting steam early access very soon! To commemorate that, I made a trailer of Shores of Hazeron which only makes use of actual gameplay:



Let me know what you think!


And if you have comments on the video, please slap me around a bit with your feedback!

  235 Views · 3 replies ( Last reply by Blah64 )


Sci-fi transmedia book saga - Mark of Odin

23 Aug 2015

Posted by Halsam In: Show Off
Hi mates, Im been following this site for years and never write before but after discovering this ks wanted to share it with scifi lovers like me that arent only looking for series and games, I just discovered it you should check it, sounds very promising, problem is its running out of time but maybe with some new backers and sharing will make it.

  91 Views · 2 replies ( Last reply by Halsam )


Go For Launch: Mercury - A full VR simulation of project...

23 Aug 2015

Posted by GFLMercury In: Free SciFi Gaming Projects



New space simulator in development!  Go For Launch: Mercury, a fully immersive and interactive simulation of America’s first manned space program.


Go For Launch: Mercury is currently in development and will include;

  • Full support for Oculus Rift (or monitor)
  • Accurate and detailed interiors of each variant of the Mercury Capsule
  • Accurate and detailed models of the Redstone and Atlas rockets
  • Detailed, interactive flight controls
  • A full set of accurate, playable missions

A short demo will be published in the near future. Watch this space for further developments!


For more information visit   www.goforlaunch.co.uk

or follow us on Facebook here!  https://www.facebook.com/GFLMercury

  181 Views · 1 replies ( Last reply by auryx )


You guys win if you can help me find the name of this game

22 Aug 2015

Posted by Zack112 In: Classic/Retro Space Games


Genre:ISO Scifi... Rpg? I believe it was realtime/turn based like fallout


Estimated year of release: I was a kid playing on windows 95


Graphics/art style:looked a lot like screenshots for the new game Stasis, that's what reminded me of it. Hand crafted backgrounds, Isometric, mostly dark corridors inside the space stations and there were sections outside on an alien planet

Here is a picture of Stasis, the game I'm looking for looked a lot like the 90's/early 2000's version of this http://media.moddb.c...6f143_large.jpg


Notable characters: I can't remember any, I think there was a guy in a white space suit? You controlled multiple characters in some missions


Notable gameplay mechanics: one mission revolved around collecting alien tissue samples. I also remember there being a whole tutorial level that was inside a fancy space Acadamy. Seemed like the only well lit area in the game.


Other details: 

One mission was partially inside of a space base, you had to lead your character or two outside onto the alien world in order to collect a sample from a rock or a cave or something like that.


Another mission looked like it was after an alien had escaped containment and had destroyed most of the lab/station. You had to find a way out.

It wasn't a top down shooter, it controlled more like a strategy game but I'm fairly certain there was no way to train any units.



I've looked through GoG's catalog 3 times, I've searched list after list on Wikipedia, I'm running out ideas. Can anyone help me?


  233 Views · 5 replies ( Last reply by CaptainKal )


Starpoint Gemini 2 on Xbox One

21 Aug 2015

Posted by PINBACK In: Starpoint Gemini 2

Don't think the game will play like the trailer but still nice to see another space sim on the consoles, no word about a PS4 version.


  85 Views · 0 replies


Aquanox: Deep Descent

19 Aug 2015

Posted by sscadmin In: PC and Console Gaming
For all of the fans of the Aquanox series it looks like a 3rd game is in kickstarter and it actually looks good in concept and they are currently 1/3 funded with about 3wks left.
With all of the underwater games i am seeing on steam and how they look it they (Digital Arrow and Nordic Games) can pull it off they will have a great underwater shooter on their hands.

Kickstarter: https://www.kickstar...ox-deep-descent

  157 Views · 7 replies ( Last reply by Geraldine )


Differences with Scout +

19 Aug 2015

Posted by revporl In: Pioneer



I'm enjoying both Pioneer and Paragon (pretty but less stable).


What is this Scout + I keep hearing about, what are the gameplay and graphics differences from regular Pioneer?






  283 Views · 4 replies ( Last reply by impaktor )


of Ship Customisation and the Mustering of Forces

18 Aug 2015

Posted by MawhrinSkel In: Shallow Space
The latest development blog article is up, this one discusses some of the concepts of the Ship Configuration and Fleet Configuration screens and there's also a VERY juicy extension video to #45 showing some extended gameplay footage, the ship and fleet config screens in action and a fly around the new PLC 'Matar' - medium cruiser!

Take a look at 'of Ship Customisation and the Mustering of Forces'

"The Flotilla Identity acts as both a way for the Player to glean a formations purpose and its position in the theatre but also encourages the Player to think more carefully about their formations. So it is the intent that this identity system grants bonuses pertaining to that particular squadron’s characteristic. For example the EW Squadron would get increases to passive and active ECM/ECCM modules, Defence Practitioners might get natural damage resistances."


  118 Views · 0 replies


[Working Title] Development Blog

17 Aug 2015

Posted by xeoncat In: Show Off
I pondered long and hard about doing a video game based on my own scifi universe, and I could keep pondering about it, and about all the stuff that could go wrong, but life is short and if I'm to make my own philosophical space opera, I better do it while I'm still not batshit crazy. 
I'll begin with pre-production, which at this point to me, means painting concepts like there is no tomorrow while I figure the details of the project. Meanwhile let's call it [Working Title]. Another dimension to it is that I want to attract as much attention to my patreon as possible as a way to gain my own financial independence and so, later in the project, money will be necessary to complete work I'm not proficient in. So expect high resolution files, .psd and videos to be monetized, I will still obviously document my progress and share what I can here. (I also have a mirror devblog at polycount) .
Check out my Patreon.
What can I say about this video game? it's mostly science fiction in a near future, it will have hard scifi elements but also really wonky stuff and the main system will be an space flight sim. Main inspirations are probably games like Freespace, Homeworld, and movies like 2001 and Interstellar.
So, let's get down to it.

  162 Views · 8 replies ( Last reply by xeoncat )


Darkdawn: Encounters has a new composer!

16 Aug 2015

Posted by LeoCeballos In: Darkdawn: Encounters

It's my pleasure to announce that composer Matthew Fossa will be providing an original score for Darkdawn: Encounters! Matt has long been a fan of space games and space-inspired music. Recently, his Star- Citizen-inspired album "Forward Reflections" was featured in the official SC show "The World of Star Citizen"; check out this awesome teaser video: 

To find out more about Matthew and his work (and to get a copy of that album!) check out his webpage at http://www.twinreedsmusic.com/

And check out his soundcloud account at https://soundcloud.com/mufossa75, and his theme for Wingman's Hanger, another official Star Citizen show https://soundcloud.c...flight-premiere



As for Darkdawn, Matt has already delivered some amazing work-in-progress tracks! Expect to hear some of the new music in-game sooner rather than later; possibly as soon as the next game update! 



  374 Views · 0 replies


Scout + on Mac?

11 Aug 2015

Posted by pagroove In: Pioneer Mods



I follow this project and like what I see. I'm an avid Oolite player and also like the Vanilla Pioneer. Scout + looks like a nice enhanced version of Pioneer and I want to ask if it is also possible to bring it to Mac. Or can I play it on Mac already and then also how?


Anyway keep up te good work :).

  328 Views · 10 replies ( Last reply by Geraldine )


Faction: Terran Confederate Navy

11 Aug 2015

Posted by MawhrinSkel In: Shallow Space

There are 8 human factions in the Shallow Space universe:

The 3 core empire factions with overall control of the majority of humanity.
The 3 mighty corporations, nipping at the emperors heels for dominance
The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.

Some of the factions are further split into subordinate authorities or companies, some with Elite units and/or special abilities.

Find out about the next revealed core empire faction the 'Terran Confederate Navy' over on the blog...

[Abbreviated: TCN] The Terran Confederation Navy was formed in response to the discovery of the Pleiades Corporation, descendants of the presumed lost worldship UES Halifax. When the Pleiades Corporation refused to enter the Terran Empire, Emperor Christian decided to force the issue. He issued the construction of a military fleet to occupy the Pleiades system....

  175 Views · 0 replies


Social Module/Multicrew

10 Aug 2015

Posted by PINBACK In: Star Citizen

Social Module video, this is the short edited version and I believe they will be adding it soon, so you should be able to get out side of the hangar.




And I will added the multicrew video here as well.


  197 Views · 4 replies ( Last reply by PINBACK )


Galaxy4D SpaceSim - Single/Multiplayer

09 Aug 2015

Galaxy4D is a Single/Multiplayer space simulator currently in development. 
We believe in a world where you are not limited by anything, and that taking shortcuts and fake stuff is NOT an option !
A gameplay needs to be seamless and totally immersive. 
Too many games show you a very nice teaser video and when you play it's a total disappointment. 
We believe in WYSIWYP (What you see is what you play). 
Everything needs to be real. Ohh God do we hate skyboxes !!
Here's a demo featuring the graphical aspect of the game : 
Here's a demo featuring the Voxel crafting : 
In this game, you will have your own character in first person, you can walk on planets, mine for resources, build a spaceship from scratch, fly to space, mine asteroids, land on other planets, go underwater, eat a fish...
The gameplay will be made so you feel everything as if it was a virtual reality with a perfect immersion.
On the planets you will try to survive in a hostile environment, fight weird aliens or make them explode...
On a spaceship you need to manage your systems, fix stuff, improve your engines, maintain life support or die tryin.
Remember this is a Simulator, not an arcade game. 
We DON'T believe in Skyboxes and other fake stuff you can see but not touch. 
Everything must be real, totally immersive, seamless and limitless. 
All space physics are simulated, General relativity, Gravity and real-time orbit simulations, etc. 
Note : Our general relativity means everything is relative to something else, no absolute position nor velocities. We don't include time dilation since it would not make any sens in a multiplayer game where everyone would have different time frames and not be able to interact... 
Galaxy4D supports 100% real scales, however in the preview the earth-like is 1/60th of earth's radius, which still gives a surface area of 126 000 km². 
It's not a limitation, rather a gameplay decision but not a final one. 
In any case, modders will easily be able to reproduce our own solar system to scale.
The networking and multiplayer aspect is done and 100% working and we're building on top of it.
Hence you can expect the game to be already multiplayer-capable in the early access.
Yes we are very ambitious about this project.
We spent 3 years on R&D, then two years in debugging and trying to get everything to work THE RIGHT WAY. 
We believe that empty promises are a very bad thing to do. 
So, we solved the technical challenges first then we make the gameplay and the graphical aspect. 
Only once we knew we'll get there, we announced the game publicly. 
I, the creator of Galaxy4D, am proud to say I left my career to work full-time on this project. 
Hope you enjoy it ! 
Creator of Galaxy4D.
The official website : http://Galaxy4D.com
You can follow us on Twitter @Galaxy4D
We also have our own Forum : http://forum.Galaxy4d.com

  274 Views · 0 replies


Draco Astraeus: Legend of the Starsailors

08 Aug 2015

Posted by Astrotyrant In: Free SciFi Gaming Projects

Hello, everyone. I'm  looking to get feedback for my game which you can download here:






So, this it is still very much in development. we have a lot more planned:

  • Customizable weapons.
  • More role-playing events.
  • ntegration of crew stats with the rest of the game. E.g. your tinker's tinker stat will factor into weapons strenth and your leader will help manage your food.
  • Ability to travel to multiple galaxies with scaling level of diffuculty as you follow a longer storyline.
  • Planetary scale. When you go to a planet, you go to this scale, in which you can visit the planet or its moons (instead of going directly to an event).
  • In addition to planetary text events, you will have randomly triggered events that happen as you travel.
  • Foot on the ground. Text based events will sometimes lead into this. All dungeons will be procedural, of course. We're still disucussion how this would work exactly, input here would be great. I like the idea of the wole team being involved, perhaps in fire-emblem style battles. But, that also contrasts with the fast-paced space-shooting battle system we already have going; I do want the game to feel unified. Another option is to allow the player to choose one crew member to send in and have each Job be a different class in  a platforming dungeon.

  264 Views · 2 replies ( Last reply by Astrotyrant )


PLC Heavy Corvette

08 Aug 2015

Posted by MawhrinSkel In: Shallow Space

The latest OMEGA ship model is up for show; a 'PLC Heavy Corvette' joins the three ship line-up.


A 6 man ship with 4 medium fixed weapons mounts [FW-M] and a medium [M] turret point, these craft normally form the pointed end of QRF (Quick Reaction Force) response to an incursion.


This puppy is 2.5x the size of the Light Corvette, so you can imagine how big its carrier is going to be!

View the 3D turntable over on the blog.

  192 Views · 2 replies ( Last reply by MawhrinSkel )


Non-Static Static Ships

07 Aug 2015

Posted by fluffyfreak In: Pioneer

Hi everyone,


I recall there being a script which caused the large static ships parked outside space stations to travel around between them and generally behave more like traders do.


Does anyone have a copy of that script and can I have a copy of it?

Does it work with the current Pioneer build?

 - If not do you know which version it did work with?


Failing all of the above would anyone be able to create such a script again and share it with us?


I ask because whilst I am certain that I could eventually figure it out myself it is not my area of expertise and I am already swamped with real-life work plus several other Pioneer related PR's and branches.

With Nozmajner working on a new large, probably, static ship it would be nice to have them travelling between systems even if the script is only released as a mod.





  366 Views · 12 replies ( Last reply by impaktor )


Evochron Prototype: Gameplay Options Video

07 Aug 2015

Posted by Caleb In: Starwraith Games



This video shows a few of the prototype gameplay options being developed including the new build system, mining improvements, and distress call contract objectives. It also shows how the new carrier model looks. There are many other new elements, this video simply shows a few of the ones I've been working on lately.

The new build option is an all new system complete with a dedicated console menu and module based construction format. The new build system provides options for unique layouts and even supports building cities on planet surfaces (giving planets another beneficial purpose in the game's universe).


Hehhe i can't Wait!!!

  412 Views · 6 replies ( Last reply by Pedrucius )

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