Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
Help fund some game projects
Vote for these games on Steam
Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra 2
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Steel Sky: Heavy Wings
UFO Pilot: Astro-Creeps Elite
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Six Degrees To Freedom
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Shardlands: Directors Cut
Yargis: The Beginning
Star Hammer Tactics
Fringes of the Empire
After the Empire
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Smugglers V: Invasion
The Gravity Ether
Ethereal Galaxy Interplanetary Space Combat
Your game not here? Contact the admin to add it.
Recently Added Posts
PINBACK - Jul 05 2015 02:23 AM
Two blogs updates in a week, nice https://elliptic-games.com/?p=993 this ones about adding mods...
PINBACK - Jul 05 2015 02:18 AM
Update about docking http://dominium.maksw.com/2015/07/03/docking-almost-complete/ Do...
PINBACK - Jul 05 2015 02:15 AM
An editor for has been released and can be downloaded from the site.http://www.planet-nomads.com/...
Chris Roberts new Game Star Citizen
PINBACK - Jul 05 2015 02:09 AM
Monthly wall of text https://robertsspaceindustries.com/comm-link/transmission/14814-Monthly-Repo...
Derek Smart Blog About Star Citizen
PINBACK - Jul 05 2015 02:02 AM
Long blog from Mr Smart about the current situation going on with Star Citizen and crowd funding...
farcodev - Jul 04 2015 11:15 PM
Btw, if someone knows a cool, and free, image hosting... :mole:
farcodev - Jul 04 2015 11:07 PM
Double post, sorry I forgot to update here. Alpha 10 - iteration#04: Delays, Delays +...
Gunbladelad - Jul 04 2015 08:49 PM
Spotted this earlier when you posted it on Facebook. Looks good, but I kinda feel it would...
Can't play game - GL_INVALID_OPERATION
Uighur - Jul 04 2015 08:15 AM
Thank you for your replies :) @walterar : Setting compatibility did not work, for me....
Stormprooter - Jul 04 2015 06:26 AM
New intro/menu screen - just gives the mod more of it's own identity. https://www.youtube.co...
Derek Smart Blog About Star Citizen
PINBACK - Jul 05 2015 02:02 AM
robske - Jul 03 2015 02:50 PM
Can't play game - GL_INVALID_OPERATION
Uighur - Jul 03 2015 02:49 PM
Objects In Space
PINBACK - Jul 03 2015 01:46 AM
Latest IndieDB news: Some Semblance of Order (new Ship!)
MawhrinSkel - Jul 02 2015 04:48 AM
Endless Sky - trading & combat, similar to Escape Velocity
zahni - Jul 01 2015 08:03 PM
The Battle of Sol
StocksBPG - Jul 01 2015 11:54 AM
Wing Commander (1-5) questions
XenonS - Jun 30 2015 10:34 AM
PINBACK - Jun 30 2015 06:32 AM
New Roadmap Page Now Live!
MawhrinSkel - Jun 30 2015 04:09 AM
SSC recognized as gaming community
Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. Sites like www.casinobonus.net offer bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.
Latest Forum Topics
Long blog from Mr Smart about the current situation going on with Star Citizen and crowd funding http://dereksmart300...tellar-citizens Some interesting points in it but as always with blogs take them with a pinch of salt.
no topic of this yet here?! What is this blasphemy! Let's enlighten this heap of spacejunk immediately!
Subspace Continuum now on steam!
66 Views · 1 replies ( Last reply by harley9699 )
During the loading sequence, I get the GL_INVALID_OPERATION error.
My specifics are:
Intel Core i7-4500U (1.80GHz / 3.00GHz Turbo Boost)
System 8Gb RAM
NVidia GT-740M 2Gb DDR3
OpenGL version 4.5
OS Windows 8.1 64bit
The latest ,still perfectly working release, is 20141118
From that version onward, I am no longer able to play. (Since switching to OpenGL 3.2)
I attached the Opengl.txt file. Thank you in advance.
99 Views · 3 replies ( Last reply by Uighur )
Spotted this on RPS the other day, looks like it could be a interesting spin on the space trading game.http://www.rockpaper...rading-stealth/
Objects in Space is a modempunk stealth space-trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a lonesome ship’s captain, buying and selling wares in order to keep your bucket of bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.
Combat in Objects in Space sees ships treated more like submarines than dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies.
You will command your one-person ship from the captain’s chair. Encounters happen far outside visual range, so rather than close-quarters space shoot-em-ups, you’ll be poring over magnetic, gravimetric and radiation scanning arrays trying to locate tiny boxes of metal sometimes flying at millions of miles per hour massive distances away hoping against hope to get a missile lock.
It’s up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed, hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space. Of course, one slight calculation error and you may veer off course, forcing you to leak highly detectable emissions to correct your mistake. Be careful.
The Apollo cluster requires absolute vigilance at all times. As you travel from one system to the next, trying to eke out a living, you’ll have to keep your eyes on your scanners at all times. You’ll have to differentiate in the blink of an eye between an asteroid and a hostile ship.
Your ship is completely customised by you, down to the tiniest component of each module. If your battery craps out, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you thought a Connext Hap Node built for an Enceladus cruiser without an adapter would be a good idea. Silly you.
You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…
Gives the following games and media as inspiration.
- Super Star Trek / EGA Trek
- 688(i) Hunter/Killer / Sub Command/ Dangerous Waters
- Street Rod
- Lightspeed/ Hyperspeed
- Star Trek: 25th Anniversary
- The Terran Trade Authority books by Stewart Cowley
But what it reminds me of most is Omnitrend Universe https://www.mobygame.../game/universe_
Should be one to keep an eye on.
Also covered is a general report of progress, we talk about the reasons for putting up the new roadmap page and there's some fresh media in the galleries showing off the new 'Status Indicators' with ships now able to hide in asteroids and nebulas.
"Work on Omega continues with a Medium Corvette model being unveiled, the artists now report they are ‘in the swing’ but there’s a short break while one of them disappears on holiday for a week. You can view more angles of this great ship over on the blog site soon (Category: Omega) and take a look at the forum posts while you’re over there, plenty of people with some interesting things to say have gathered there."
Check it out!
Hello SSC! I'm looking for beta testers for an open source space trading and combat game inspired by the classic Escape Velocity series. Even if all you have time to do is download it and let me know what OS you're using and whether the game runs, that would be a big help. (Mac OS X, 64-bit Windows, and Debian / Ubuntu Linux packages are available.)
In Endless Sky, you start out in a tiny space ship and can work your way up to a massive warship or a fleet of freighters by carrying cargo or passengers, completing missions, or plundering pirates. You can install new engines and weapons, or save up to buy bigger ships or escorts. The main story line takes about 8-16 hours to play through, or you can ignore the story and treat it like a sandbox game.
More screenshots, a gameplay video, and downloads are available on the website:
126 Views · 3 replies ( Last reply by PINBACK )
It's about time I introduce myself to this fantastic community (honestly, I should have done this ages ago). My name is Christopher Stockman and I'm the design lead behind the newly released space-combat game, The Battle of Sol.
Also, I was the design guy behind the space-combat game, SOL: Exodus which released back in 2012 (before everyone and their mom started making them again)
So what exactly is The Battle of Sol?
Back in early 2014 I acquired the original game's IP and assets, got most of the original team back together, and we set out to make a PS4 version of the original game with some improvements.
Along the way we ended up basically remaking the whole game. The Battle of Sol is the end result.
Here are the features:
- Over 20 missions featuring 2 distinct, flyable ships.
- All new game mechanics; give wingmen orders, manage ship subsystems, enhanced targeting, multiple missile types, and new ship physics
- All new environments, sound FX, music, and visual FX.
- All new story and VO featuring top-named talent.
- Revamped AI, some mission branching, and much more.
If you're a fan of space-combat games please check it out!
Launch Trailer link:
161 Views · 8 replies ( Last reply by StocksBPG )
the only WC title I have played and highly enjoyed is Wing Commander Privateer (1+2), also there is a very nice game conversion based on the Vega Strike engine.
What I missed and never played are the main WC series WC1 up to WC Prophecy (WC5) for which I have a couple of questions.
How do these games play on modern computers, especially WC1-WC4 ? Can you play WC1, WC2 out of Dosbox ?
I know from videos that the in-game missions and the Story are the major gameplay elements, but can you edit your own missions or deviate from the set missions to freely explore?
Are there mods for WC1-WC5 ?
Thanks very much for your feedback!
141 Views · 5 replies ( Last reply by XenonS )
Could have sworn we had a thread about this but I can't find it, Any how Looks like the game had some work done on it and according to RPS http://www.rockpaper...me/#more-251007 you can sign up for testing.
126 Views · 1 replies ( Last reply by ExpandingMan )
We're pleased to say that after a weeks hard work the new Roadmap page is now live! There's plenty of information over there presented in a clear and easy to understand format and the headings in the roadmap section expand to reveal more detailed subheadings and descriptions.
Of course the information provided is just an estimate but do check it from time to time because as well as keeping you informed, it'll also keep us organised and we'll be updating it frequently.
Head over and check out the new Roadmap page.
54 Views · 2 replies ( Last reply by MawhrinSkel )
While cruising the net yesterday, I found a game I haven't heard of yet! It's called Sirius Online and it looks a lot like a Freelancer clone in an MMO setting. The servers are down until the 31st, however it looks promising. Right now they've got a ways to go in community size and exposure so I figured I'd give you all a heads-up!
Their website is:
Currently you can grab early access as part of Indiegala's Friday Bundle for about $3.20. Seems well worth that entry price to me.
And finally here's an obligatory dev preview to check out:
144 Views · 1 replies ( Last reply by sscadmin )
In XO you’ll need to deal with a myriad of personalities in your fleet. Your leadership will either inspire loyalty and sacrifice, or drive your people to treachery and sabotage. Who you choose to elect onto your council will affect your entire fleet.
We’ve been working on the character artwork for several weeks. Finding something that matched the visual style of the starships and planets was a major challenge, and we’re very pleased with the results.
The faces are generated using a system we lovingly call Mr. Potato Head. The shape of each face, mouth, eyes, nose, and accessories will create a unique group of people each time you load the game. We’ve created different parts suited for male, female, and gender neutral characters.
Think of XO‘s gameplay as the tactical interface used aboard a battleship – viewed through a holographic interface like the HoloLens. In the universe where XO takes place, I imagine citizens create their own personally unique AR goggles using sophisticated replicators; 3D printers that can make almost anything, allowing function and fashion to meet in strange ways.
XO is heading to Kickstarter and Steam Greenlight on July 20th! Please mark your calendars and sign up for our newsletter, and we’ll remind you on day one. Thanks for all your support so far, we can’t wait to show you the new gameplay trailer… coming soon!
I was watching some the Alein Franchise today and I was curious if Zeta Reticuli was in the game? I looked up that it is a real star.
153 Views · 1 replies ( Last reply by impaktor )
- The 3 core empire factions with overall control of the majority of humanity.
- The 3 mighty corporations, nipping at the emperors heels for dominance
- The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.
Hi everyone, just wanted to introduce myself and say what a cool community you all have here.
I am wookieejedi and I am the lead developer on the Star Wars Original Trilogy mod. Our goal is to create a game that recreates the space combat from the Original Trilogy. We are using the actively worked on and surprisingly powerful Freespace 2 engine for the mod. If anyone is interested in testing the mod, has any questions or wants to help just shoot me a message or reply.
Here are just a few images if anyone is curious.
197 Views · 2 replies ( Last reply by wookieejedi )
After a full year of development, Unending Galaxy has just been released as a stable 1.0 build. While the quest to make an all-in-one space simulation is far from finished, it’s still a nice milestone in itself. I can’t thank enough everyone who’ve shown support in any way, shape or form, it means a lot. You can vote for Unending Galaxy on Steam Greenlight too
Unending Galaxy is a top down 2D sandbox, simulation and strategy game based in space. The game allows you to play at any level from being a small time pirate to the ruler of a large empire. You can fight, trade, explore, build factories, and amass a fleet to form your own faction and conquer others’.
The universe is dynamic and fully simulated, NPC ships live their own lives, factions are able to conquer territories and conduct diplomacy while their economy influences their military production and capacity. Missions are generated based on what’s actually going on in the galaxy, instead of what is usually the other way around.
Unending Galaxy is available for Windows PC. It's a 100% single-player, offline game with no DRM or advertisement.
- Large maps featuring hundreds of sectors and thousands of NPC
- Play on both hand-crafted and procedurally generated maps
- 8 factions, 80 ships and 50 station types, dozens of weapons
- Sandbox gameplay: mine, trade, build, colonize, fight, destroy, scavenge..
- Control multiple ships and switch between them at will
- Build your own empire from the ground up
- No in-game loading screens, real time gameplay with active pause
- Multiple starting scenarios
- And, of course, pirates, space monsters and crazy robots !
- Excellent soundtrack by Alexander Jordan
You can also check the detailed feature list on the wiki.
Where to buy ?
The basic edition is available for free on the official website and while it's not as content packed as the deluxe edition, it's advised to try it first to make sure the game is running well on your system. The full, deluxe edition of the game is currently available at the itch.io and IndieGameStand stores for 9.95$.
forum mods: I know I already have a topic for UG in the free indie section, you can delete/lock it if you want to. UG isn't in early development (or really free) anymore, thank you
229 Views · 4 replies ( Last reply by SerialKicked )
About half of our team met up in Helsinki Finland at our composers studio to film the live action portion of our KS campaign video.
You can get the blog link here: https://forums.inova...arter-video/890
I failed to bring this project to completion, in addition to that, for some various reasons I must stop working on it. Maybe later I'll find ideas and a new momentum to get up from this failure, restart something, and get back with some much more successful material, or maybe not.
273 Views · 5 replies ( Last reply by Geraldine )
Turrets have been the subject of a vast rewrite over the last week, their code has been completely purged and they have been written from the ground up to be both useful and performant in the Shallow Space engine.
But why would we go through all the effort of coding turrets with arc's of fire and attributes? Well the answer lies in the intent to make the projectiles in Shallow Space simulated - so there are no fake effects or trickery and the fate of a plasma blast or cannon bullet is not decided before the shot is fired.
But what does that mean for gameplay? and how scalable is such a mechanic? All answered with a new short dev video for good measure in the latest blog article 'of Turret Theory and Simulated Projectiles'http://shallow.space/turret-theory
119 Views · 3 replies ( Last reply by BadgerHeadGames )
Strange but I don't think this game been mentioned before although I think it may have had a kickstarter a couple of years ago but their are a number of these Nasa like simulator games around so it may have been some thing else. Also it being made by Bohemia who are better known for the Arma series of games.
Any how it's on Steams early access and in the current Steam sale.
- 'Viral' Multiplayer save system (sends save to all connected)
- Pressurized buildings
- Drilling Rig, Atmospheric Processor, Materials Refinery
- 3 Astronaut suits (light, medium heavy)
- Inventory system (can take off suit, equip tools, eat food, and more)
- New vehicles (4-seat VTOL thruster-powered aircraft, Fork lift)
- The Moon location (Apollo 17 landing site)
- Many new building parts
- Survival elements (oxygen, food, water, vitamins, and more)
- Player sounds (grunts, breathing, death, and more)
- Expedition One
- Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.
- Space Program Campaign
- Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
- Realistic Terrain
- Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
- Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
- Dynamic Destruction System
- Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
- Content Creation
- Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.
173 Views · 1 replies ( Last reply by Geraldine )
Bing, Google, Yahoo, Blah64, Vuzz
Civilization: Beyond Earth
Mass Effect Trilogy
Deus Ex: The Fall
Void of Darkness
Bioshock Triple Pack
Infinite Space III: Sea of Stars
Ring Runner: Flight of the Sages
Iron Sky: Invasion
Mars War Logs
Star Lords Alpha
XCOM: Enemy Unknown
Lords of the Black Sun
Line of Defense
Strike Suit Zero
Light of Altair
Space Rangers HD
Star Wolves 2
Star Wolves 3: Civil War
Aliens: Colonial Marines
Sins of a Solar Empire: Rebellion
Deus Ex: Human Revolution
Jack of all Trades
X3: Gold Edition
Gratuitous Space Battles
Strike Suit Infinity
Galaxy on Fire 2
Jedi Knight II: Jedi Outcast
Jedi Knight: Jedi Academy
Star Hammer Tactics
SotS II: Enhanced Edition
Miner Wars 2081
Spaceforce: Rogue Universe
Alien Domination: The Acronian Encounter
Blue Libra 2
Fallout Classic Collection
Fallout New Vegas Ultimate
Fallout 3: GOTY
The Tomorrow War
All Aspect Warfare
Lego Star Wars
Battle World: Kronos
Haegemonia: Legions of Iron
Lost Empires: Immortals
AI War Collection
Aliens vs Predator Classic
Anomaly Warzone Earth
Battle Worlds: Kronos
Chronicles of Riddick: Assualt of Dark Athena
Conquest: Frontier Wars
Deadlock: Planetary Conquest
Deadlock 2: Shrine Wars
Deus EX: Invisible War
Earth 2140 Trilogy
Earth 2150 Trilogy
Incoming & Incoming Forces
Independence War Deluxe
Independence War 2: Edge of Chaos
Journeyman Project 1
Journeyman Project 2
Journeyman Project 3
Master of Orion 1&2
Master of Orion 3
M.A.X. + M.A.X. 2
Nexus: The Jupiter Incident
Privateer 2: The Darkening
Race the Sun
Ring Runner: Flight of the Sages
Risk of Rain
SotS: The Pit Gold
Space Empires IV Deluxe
Space Quest 1-2-3
Space Quest 4-5-6
Space Run: Fast and Safe Delivery
Star Control 1+2
Star Control 3
Starpoint Gemini 2
Star Wars: Knights of the Old Republic
Star Wars: Tie Fighter SE
Star Wars: X-Wing SE
Strike Suit Zero: Directors Cut
System Shock 2
The Last Federation
Wing Commander I+II
Wing Commander III: Heart of the Tiger
Wing Commander IV: Price of Freedom
Wing Commander V: Prophecy
Wing Commander: Academy
Wing Commander: Armada
Wing Commander: Privateer