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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Interstellar Rift
Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

  • PINBACKPhoto

    PINBACK - Jul 05 2015 02:23 AM

    Two blogs updates in a week, nice https://elliptic-games.com/?p=993 this ones about adding mods...

  • PINBACKPhoto
    Dominium updates

    PINBACK - Jul 05 2015 02:18 AM

    Update about docking http://dominium.maksw.com/2015/07/03/docking-almost-complete/   Do...

  • PINBACKPhoto
    Planet Nomads

    PINBACK - Jul 05 2015 02:15 AM

    An editor for has been released and can be downloaded from the site.http://www.planet-nomads.com/...

  • PINBACKPhoto
    Chris Roberts new Game Star Citizen

    PINBACK - Jul 05 2015 02:09 AM

    Monthly wall of text https://robertsspaceindustries.com/comm-link/transmission/14814-Monthly-Repo...

  • PINBACKPhoto
    Derek Smart Blog About Star Citizen

    PINBACK - Jul 05 2015 02:02 AM

    Long blog from Mr Smart about the current situation going on with Star Citizen and crowd funding...

  • farcodevPhoto
    Dev News

    farcodev - Jul 04 2015 11:15 PM

    Btw, if someone knows a cool, and free, image hosting... :mole:

  • farcodevPhoto
    Dev News

    farcodev - Jul 04 2015 11:07 PM

    Double post, sorry I forgot to update here.   Alpha 10 - iteration#04: Delays, Delays +...

  • GunbladeladPhoto
    Mostly Harmless

    Gunbladelad - Jul 04 2015 08:49 PM

    Spotted this earlier when you posted it on Facebook.  Looks good, but I kinda feel it would...

  • UighurPhoto
    Can't play game - GL_INVALID_OPERATION

    Uighur - Jul 04 2015 08:15 AM

    Thank you for your replies  :) @walterar : Setting compatibility did not work, for me....

  • StormprooterPhoto
    Mostly Harmless

    Stormprooter - Jul 04 2015 06:26 AM

    New intro/menu screen - just gives the mod more of it's own identity. https://www.youtube.co...

Latest Discussions

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Latest Forum Topics


Derek Smart Blog About Star Citizen

05 Jul 2015

Long blog from Mr Smart about the current situation going on with Star Citizen and crowd funding http://dereksmart300...tellar-citizens Some interesting points in it but as always with blogs take them with a pinch of salt.

  0 Views · 0 replies


Subspace Continuum

03 Jul 2015

Posted by robske In: Classic/Retro Space Games

no topic of this yet here?! What is this blasphemy! Let's enlighten this heap of spacejunk immediately!



Subspace Continuum now on steam!




  66 Views · 1 replies ( Last reply by harley9699 )


Can't play game - GL_INVALID_OPERATION

03 Jul 2015

Posted by Uighur In: Pioneer

Hello everyone.


During the loading sequence, I get the GL_INVALID_OPERATION error.


My specifics are:


Intel Core  i7-4500U (1.80GHz / 3.00GHz  Turbo Boost)

System  8Gb RAM

NVidia GT-740M 2Gb DDR3

OpenGL version 4.5

OS Windows 8.1 64bit


The latest ,still perfectly working release, is 20141118


From that version onward, I am no longer able to play. (Since switching to OpenGL 3.2)


I attached the Opengl.txt file. Thank you in advance.





  99 Views · 3 replies ( Last reply by Uighur )


Objects In Space

03 Jul 2015

Spotted this on RPS the other day, looks like it could be a interesting spin on the space trading game.http://www.rockpaper...rading-stealth/


Website http://objectsgame.com/



Objects in Space is a modempunk stealth space-trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a lonesome ship’s captain, buying and selling wares in order to keep your bucket of bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.

Combat in Objects in Space sees ships treated more like submarines than dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies.

You will command your one-person ship from the captain’s chair. Encounters happen far outside visual range, so rather than close-quarters space shoot-em-ups, you’ll be poring over magnetic, gravimetric and radiation scanning arrays trying to locate tiny boxes of metal sometimes flying at millions of miles per hour massive distances away hoping against hope to get a missile lock.

It’s up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed, hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space. Of course, one slight calculation error and you may veer off course, forcing you to leak highly detectable emissions to correct your mistake. Be careful.

The Apollo cluster requires absolute vigilance at all times. As you travel from one system to the next, trying to eke out a living, you’ll have to keep your eyes on your scanners at all times. You’ll have to differentiate in the blink of an eye between an asteroid and a hostile ship.

Your ship is completely customised by you, down to the tiniest component of each module. If your battery craps out, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you thought a Connext Hap Node built for an Enceladus cruiser without an adapter would be a good idea. Silly you.

You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…


Gives the following games and media as inspiration.



  • Super Star Trek / EGA Trek
  • 688(i) Hunter/Killer / Sub Command/ Dangerous Waters
  • Street Rod
  • Lightspeed/ Hyperspeed
  • FTL
  • Privateer
  • Star Trek: 25th Anniversary
  • The Terran Trade Authority books by Stewart Cowley


But what it reminds me of most is Omnitrend Universe https://www.mobygame.../game/universe_

Should be one to keep an eye on.

  68 Views · 0 replies


Latest IndieDB news: Some Semblance of Order (new Ship!)

02 Jul 2015

Posted by MawhrinSkel In: Shallow Space
New ship model unveiled over on Indie DB in the latest news round-up 'Some Semblance of Order!'

Also covered is a general report of progress, we talk about the reasons for putting up the new roadmap page and there's some fresh media in the galleries showing off the new 'Status Indicators' with ships now able to hide in asteroids and nebulas.

"Work on Omega continues with a Medium Corvette model being unveiled, the artists now report they are ‘in the swing’ but there’s a short break while one of them disappears on holiday for a week. You can view more angles of this great ship over on the blog site soon (Category: Omega) and take a look at the forum posts while you’re over there, plenty of people with some interesting things to say have gathered there."

Check it out!


  42 Views · 0 replies


Endless Sky - trading & combat, similar to Escape Vel...

01 Jul 2015

Posted by zahni In: Free SciFi Gaming Projects

Hello SSC! I'm looking for beta testers for an open source space trading and combat game inspired by the classic Escape Velocity series. Even if all you have time to do is download it and let me know what OS you're using and whether the game runs, that would be a big help. (Mac OS X, 64-bit Windows, and Debian / Ubuntu Linux packages are available.)


In Endless Sky, you start out in a tiny space ship and can work your way up to a massive warship or a fleet of freighters by carrying cargo or passengers, completing missions, or plundering pirates. You can install new engines and weapons, or save up to buy bigger ships or escorts. The main story line takes about 8-16 hours to play through, or you can ignore the story and treat it like a sandbox game.


More screenshots, a gameplay video, and downloads are available on the website:







  126 Views · 3 replies ( Last reply by PINBACK )


The Battle of Sol

01 Jul 2015

Hey Everyone,


It's about time I introduce myself to this fantastic community (honestly, I should have done this ages ago).  My name is Christopher Stockman and I'm the design lead behind the newly released space-combat game, The Battle of Sol.


Also, I was the design guy behind the space-combat game, SOL: Exodus which released back in 2012 (before everyone and their mom started making them again)  :)


So what exactly is The Battle of Sol?  


Back in early 2014 I acquired the original game's IP and assets, got most of the original team back together, and we set out to make a PS4 version of the original game with some improvements.


Along the way we ended up basically remaking the whole game.  The Battle of Sol is the end result.


Here are the features:


- Over 20 missions featuring 2 distinct, flyable ships.

- All new game mechanics; give wingmen orders, manage ship subsystems, enhanced targeting, multiple missile types, and new ship physics

- All new environments, sound FX, music, and visual FX.

- All new story and VO featuring top-named talent. 

- Revamped AI, some mission branching, and much more.


If you're a fan of space-combat games please check it out!  


Steam link:




Launch Trailer link:










  161 Views · 8 replies ( Last reply by StocksBPG )


Wing Commander (1-5) questions

30 Jun 2015

Posted by XenonS In: Wing Commander Series

Hello folks,

the only WC title I have played and highly enjoyed is Wing Commander Privateer (1+2), also there is a very nice game conversion based on the Vega Strike engine.

What I missed and never played are the main WC series WC1 up to WC Prophecy (WC5) for which I have a couple of questions.


How do these games play on modern computers, especially WC1-WC4 ? Can you play WC1, WC2 out of Dosbox ?


I know from videos that the in-game missions and the Story are the major gameplay elements, but can you edit your own missions or deviate from the set missions to freely explore?


Are there mods for WC1-WC5 ?


Thanks very much for your feedback!




  141 Views · 5 replies ( Last reply by XenonS )


Heat Signature

30 Jun 2015

Could have sworn we had a thread about this but I can't find it, Any how Looks like the game had some work done on it and according to RPS http://www.rockpaper...me/#more-251007 you can sign up for testing.


  126 Views · 1 replies ( Last reply by ExpandingMan )


New Roadmap Page Now Live!

30 Jun 2015

Posted by MawhrinSkel In: Shallow Space
A number of you have requested a breakdown of how the project is progressing in the form of a Roadmap.

We're pleased to say that after a weeks hard work the new Roadmap page is now live! There's plenty of information over there presented in a clear and easy to understand format and the headings in the roadmap section expand to reveal more detailed subheadings and descriptions.


Of course the information provided is just an estimate but do check it from time to time because as well as keeping you informed, it'll also keep us organised and we'll be updating it frequently.

Head over and check out the new Roadmap page.

  54 Views · 2 replies ( Last reply by MawhrinSkel )


Sirius Online - Freelancer type MMO?

27 Jun 2015

Hi space-folks,


While cruising the net yesterday, I found a game I haven't heard of yet! It's called Sirius Online and it looks a lot like a Freelancer clone in an MMO setting. The servers are down until the 31st, however it looks promising. Right now they've got a ways to go in community size and exposure so I figured I'd give you all a heads-up! 


Their website is:



Currently you can grab early access as part of Indiegala's Friday Bundle for about $3.20. Seems well worth that entry price to me. 



And finally here's an obligatory dev preview to check out:



  144 Views · 1 replies ( Last reply by sscadmin )


XO character artwork revealed

26 Jun 2015

Posted by chairliketeeth In: FPS, Strategy and Tactical Scifi Games



In XO you’ll need to deal with a myriad of personalities in your fleet. Your leadership will either inspire loyalty and sacrifice, or drive your people to treachery and sabotage. Who you choose to elect onto your council will affect your entire fleet.




We’ve been working on the character artwork for several weeks. Finding something that matched the visual style of the starships and planets was a major challenge, and we’re very pleased with the results.




The faces are generated using a system we lovingly call Mr. Potato Head. The shape of each face, mouth, eyes, nose, and accessories will create a unique group of people each time you load the game. We’ve created different parts suited for male, female, and gender neutral characters.




Think of XO‘s gameplay as the tactical interface used aboard a battleship – viewed through a holographic interface like the HoloLens. In the universe where XO takes place, I imagine citizens create their own personally unique AR goggles using sophisticated replicators; 3D printers that can make almost anything, allowing function and fashion to meet in strange ways.




XO is heading to Kickstarter and Steam Greenlight on July 20th! Please mark your calendars and sign up for our newsletter, and we’ll remind you on day one. Thanks for all your support so far, we can’t wait to show you the new gameplay trailer… coming soon!

  62 Views · 0 replies


Curiousity on Zeta Reticuli

25 Jun 2015

Posted by DevinJAM In: Pioneer

I was watching some the Alein Franchise today and I was curious if Zeta Reticuli was in the game?  I looked up that it is a real star.

  153 Views · 1 replies ( Last reply by impaktor )


Faction: The Mineral & Fusion Corp.

25 Jun 2015

Posted by MawhrinSkel In: Shallow Space
There are 8 human factions in the Shallow Space universe: 
  • The 3 core empire factions with overall control of the majority of humanity. 
  • The 3 mighty corporations, nipping at the emperors heels for dominance 
  • The 2 subversive authorities living outside of the core worlds of Shallow Space in the fringe colonies nibbling at the edges of the Imperium.
Some of the factions are further split into subordinate authorities or companies, some with Elite units and/or special abilities.
Find out about the first revealed faction; the 'Mineral and Fusion' corp over on the freshly revised Shallow Space blog... here
[Abbreviated: MFC] The second of the major corporations, MFC was quick to follow other corps path to riches through the accumulation of resources in the historic Sol system, however their claim to fame was the construction of a safe fusion reactor, the basis for all future civilization.

  67 Views · 0 replies


Introduction and Star Wars Space Combat Testing

24 Jun 2015

Posted by wookieejedi In: Freespace I & II

Hi everyone, just wanted to introduce myself and say what a cool community you all have here.


I am wookieejedi and I am the lead developer on the Star Wars Original Trilogy mod. Our goal is to create a game that recreates the space combat from the Original Trilogy. We are using the actively worked on and surprisingly powerful Freespace 2 engine for the mod. If anyone is interested in testing the mod, has any questions or wants to help just shoot me a message or reply. 




Here are just a few images if anyone is curious. 




  197 Views · 2 replies ( Last reply by wookieejedi )


Unending Galaxy

23 Jun 2015

Unending Galaxy


After a full year of development, Unending Galaxy has just been released as a stable 1.0 build. While the quest to make an all-in-one space simulation is far from finished, it’s still a nice milestone in itself. I can’t thank enough everyone who’ve shown support in any way, shape or form, it means a lot. You can vote for Unending Galaxy on Steam Greenlight too :)



Unending Galaxy is a top down 2D sandbox, simulation and strategy game based in space. The game allows you to play at any level from being a small time pirate to the ruler of a large empire. You can fight, trade, explore, build factories, and amass a fleet to form your own faction and conquer others’.


The universe is dynamic and fully simulated, NPC ships live their own lives, factions are able to conquer territories and conduct diplomacy while their economy influences their military production and capacity. Missions are generated based on what’s actually going on in the galaxy, instead of what is usually the other way around.


Unending Galaxy is available for Windows PC. It's a 100% single-player, offline game with no DRM or advertisement.



Main Features

  • Large maps featuring hundreds of sectors and thousands of NPC
  • Play on both hand-crafted and procedurally generated maps
  • 8 factions, 80 ships and 50 station types, dozens of weapons
  • Sandbox gameplay: mine, trade, build, colonize, fight, destroy, scavenge..
  • Control multiple ships and switch between them at will
  • Build your own empire from the ground up
  • No in-game loading screens, real time gameplay with active pause
  • Multiple starting scenarios
  • And, of course, pirates, space monsters and crazy robots !
  • Excellent soundtrack by Alexander Jordan

You can also check the detailed feature list on the wiki.


Where to buy ?


The basic edition is available for free on the official website and while it's not as content packed as the deluxe edition, it's advised to try it first to make sure the game is running well on your system. The full, deluxe edition of the game is currently available at the itch.io and IndieGameStand stores for 9.95$.






forum mods: I know I already have a topic for UG in the free indie section, you can delete/lock it if you want to. UG isn't in early development (or really free) anymore, thank you :)

  229 Views · 4 replies ( Last reply by SerialKicked )


Infinity Battlescape Kickstarter filming blog

22 Jun 2015

Posted by INovaeGene In: Infinity: Quest for Earth

About half of our team met up in Helsinki Finland at our composers studio to film the live action portion of our KS campaign video.


You can get the blog link here: https://forums.inova...arter-video/890

  166 Views · 0 replies


Project : FAIL

21 Jun 2015

Posted by NevilClavain In: XFrontier

I failed to bring this project to completion, in addition to that, for some various reasons I must stop working on it. Maybe later I'll find ideas and a new momentum to get up from this failure, restart something, and get back with some much more successful material, or maybe not.


See ya



  273 Views · 5 replies ( Last reply by Geraldine )


of Turret Theory and Simulated Projectiles

20 Jun 2015

Posted by MawhrinSkel In: Shallow Space
There's a new article over on the blog discussing turrets and projectiles and how they affect the combat in Shallow Space.

Turrets have been the subject of a vast rewrite over the last week, their code has been completely purged and they have been written from the ground up to be both useful and performant in the Shallow Space engine.


But why would we go through all the effort of coding turrets with arc's of fire and attributes? Well the answer lies in the intent to make the projectiles in Shallow Space simulated - so there are no fake effects or trickery and the fate of a plasma blast or cannon bullet is not decided before the shot is fired.

But what does that mean for gameplay? and how scalable is such a mechanic? All answered with a new short dev video for good measure in the latest blog article 'of Turret Theory and Simulated Projectiles'http://shallow.space/turret-theory

  119 Views · 3 replies ( Last reply by BadgerHeadGames )


Take on Mars

17 Jun 2015

Strange but I don't think this game been mentioned before although I think it may have had a kickstarter a couple of years ago but their are a number of these Nasa like simulator games around so it may have been some thing else. Also it being made by Bohemia who are better known for the Arma series of games.


Any how it's on Steams early access and in the current Steam sale.


Website http://mars.takeonthegame.com/


Key features.


Survival/Multiplayer update
  • Multiplayer
  • 'Viral' Multiplayer save system (sends save to all connected)
  • Pressurized buildings
  • Drilling Rig, Atmospheric Processor, Materials Refinery
  • 3 Astronaut suits (light, medium heavy)
  • Inventory system (can take off suit, equip tools, eat food, and more)
  • New vehicles (4-seat VTOL thruster-powered aircraft, Fork lift)
  • The Moon location (Apollo 17 landing site)
  • Many new building parts
  • Survival elements (oxygen, food, water, vitamins, and more)
  • Player sounds (grunts, breathing, death, and more)
  • Expedition One
    • Take on the role of a marsonaut and establish the foundation for a human colony on Mars. Build your own habitat, drive unpressurized and pressurized manned vehicles, and manage the resources needed to keep you alive.
  • Space Program Campaign
    • Explore the Red Planet from the perspective of a science-driven space agency. Become a rover operator, allowing you to control various fully simulated mobile rovers and stationary landers, and make your way through numerous scientific missions.
  • Realistic Terrain
    • Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria Crater and Deimos.
  • Economy
    • Increase your budget by completing missions and individual tasks. Develop new technologies, vehicles and instruments to tackle the challenges you meet along the way.
  • Dynamic Destruction System
    • Break off cameras, robotic arms, even individual struts and wheels, all affecting the way your vehicle handles.
  • Content Creation
    • Create your own scenarios and share them on the Steam Workshop, or just play around with whatever you wish in this limitless, free-form mode. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, addons and total modifications.


  173 Views · 1 replies ( Last reply by Geraldine )

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