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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Interstellar Rift
Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

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Latest Forum Topics


Space streams?

24 Apr 2015

Posted by cakeisalie In: PC and Console Gaming

Any good space streams out there that are worth to share? I'm thinking of setting up a stream myself and could use the inspiration. Would not onyl be focused on gaming though, I'd also just like to do some different random (stupid) stuff. lol. Because of this, I was wondering if they will allow me on Twitch, Azubu or the other major platforms or whether I should just go for afreecatv (seeing that I am not solely focused on gaming). You guys have any thoughts on this?

  38 Views · 0 replies


Mad Max

23 Apr 2015

Now this trailer is awesome in showing what you can do in this open world game. I just hope there is enough quests and missions to give 40+ hrs of gameplay. If modding is going to be a factor this game could be around a long time. This game has a lot of play like the ID game Rage which didn't get a lot of great press but is a great game.
Site: http://www.madmaxgame.com/en/home

  41 Views · 1 replies ( Last reply by Bouitaz )


Performance hints for v.3.1+

23 Apr 2015

Posted by XenonS In: X Series


I have been playing since version 2.0 and I can confirm that with the latest 3.5+ lot of things have changed for the good in the game, new features, a lot of fixes and improvements.

The latest 3.5x version has added a FXAA graphic option, I'm eager to see what effect this has on general performance.


with my Quad-Core i7, 3+ GH, 6 GB RAM and a NVidia GeForce 8800 GTS, I have made some personal tweakings in the form of a dedicated NVidia profile, the result was that I got good performance (good for that grafics card) in space, but really *miserable* framerates in FP mode which is: inside space stations when intereacting with NPCs.


After searching for a long time, I have found the decisive tweak for getting good and fluid player handling in FP mode also, and this should be interesting for anyone, even with a ATI card.


For NVidia card owners: It's crucial that the Image Scaling options of your card is set to "Display" and not to "GPU".

Here's how you make sure of this:


Go in your NVidia Control Panel > Display > Adjust desktop and position

Here it should read:

Scaling: Fullscreen
Performing Scaling on: Display


My personal tweakings are here below, I'm  using Nvidia Inspector, but you can simply make a game profile in your NVidia Control Panel.



Anisotropic filtering: 2x
Anti-aliasing - FXAA: Off (You can also set this on, but then switch off AA - Mode, will look worser but enhance FPS)
Anti-aliasing - gamma correction: Off
Anti-aliasing - transparency: Off
Anti-aliasing - Mode: 2x (this can be switched Off and FXAA On for better performance but don't set both to On)
Anti-aliasing - Setting: Improve app setting
CUDA - GPU's: All
Multi display: Single monitor performance
Max pre-rendered frames: 2
Ambient occlusion: Not supported
Threaded optimization: On
Power management: Max Performance
Texture filtering - Anisotropic optimization: On
Texture filtering - Quality: Quality (turn it lower for better FPS, but lower quality)
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Trilinear optimization: On
Vertical sync: Off (important)
Triple buffering: Off (important)


In-game settings:


In the grafics options, make these changes:


Vsynch = OFF (if you set it on, you must ALSO set it on in your profile!)

AA = OFF (your profile will overwrite this and AA will be enforced by your card)

Shader quality = Normal

All Shadows = Off  (try turning these on if you don't have FPS problems)

LOD / Field of View = can all be set up to 30 (more with a powerful card)

Gamma: Change it to your satisfaction (I increase it because all these stations are rather dark...)


You should run fine with any 16:9 resolution, start setting the resolution to your native resolution and go down (still chose a 16:9 ratio) until you are satisfied.


I hope all this will help you as it did for me. :cool:





  87 Views · 0 replies


Iota Persei

21 Apr 2015

Posted by HugoRAS In: Free SciFi Gaming Projects

Hi All, I'm working on a space simulation game where you fly around from planet to planet, finding things, trading, listening to people's stories, fighting, etc. The main aim, though, is to put as much scientific realism in as possible: atmospheres are modelled well enough that wind, temperature, atmospheric constituents all become relevant. The space ships are modelled fairly accurately: the computers direct the thrust, and run C#, and can fully control the ship even if you're not there (although you can control the ship without it if need be, although it's harder).


The next few releases should see weather, animals, plants, biology, chemistry, and other things.


I'd really like people to try it and see what they think. Comments and feedback would be great.







  181 Views · 6 replies ( Last reply by HugoRAS )


Stop Motion Space Adventures

19 Apr 2015

Posted by SpaceRider In: Show Off

Hi everyone,

some of you may know me as the progammer of "Cosmic Explorer". However, a while ago I discovered a new hobby: Stop Motion with Lego bricks or brickfilms in short. So for all who are fond of space exploration similar to STAR TREK, I created the series FUTURE BRICKS, showing the adventures of a team crossing the universe while seaching and delivering rare parts. The team is an experienced captain (Asko), an unexperienced navigator (Claude), a clever alien engineer (Nigosch), a female astrobiologist and doctor (Linda) and a robot (T4C2, often just called "T4"). In the first episode, they are not complete yet and get to know the robot, but then they will have lots of adventures together. Currently, there are just two episodes, but more will follow (stop motion needs a lot of time for creation):

Episode 1: "The Secret Of The Scrap Planet"


Episode 2: "The Strange Asteroid Rain"


The language is acutally German, but the subtitles show the English translation, so it should be easy to understand for people who do not speak German as their mother tongue.




P.S.: I am not a Youtube partner, so I will not get any money from higher click rates. I do this just for fun.

  71 Views · 3 replies ( Last reply by PINBACK )


Batman vs Superman: Dawn of Justice

18 Apr 2015

Posted by sscadmin In: Sci-Fi Movies and Television

So they are facing off and setting the stage for the Justice League movies...

I kinda like AngryJoe's take on the trailer and agree that Superman would kick Batman's ass :)

  85 Views · 2 replies ( Last reply by Gunbladelad )

  67 Views · 0 replies


Star Trek: Renegades

16 Apr 2015

Posted by leondhay In: Sci-Fi Movies and Television

Not sure if this a main stream production or a small project that got legs now. But it looks like they going back to original time line and not a continuation of new alternative Star Trek from that last 2.

  98 Views · 3 replies ( Last reply by sscadmin )


Will everyone be playing Star Citizen primarily when it l...

16 Apr 2015

I've been following SC updates for a while now, and it seems like they want to be pretty much everything -- space sim, FPS, detailed planetary cities, space racing, big space battles, single player, multi player, etc...  


If they eventually get around to officially launching the final product, will all of you be playing SC primarily?  I mean, it seems like they pretty much covered everything? What will be the point of playing any other space sim, especially when SC will eventually be free to play?


I'm curious about whether it will be worth it for game developers to invest tremendous resources to compete in the space sim niche...

  220 Views · 2 replies ( Last reply by PINBACK )


Reconnaissance Missions / Surveys

16 Apr 2015

Posted by Kryos In: Pioneer

Hello, forum.


I apologise if this has been asked elsewhere - I couldn't find it if so. I did find the answer to my question on how to use a fuel scoop, though, so that's good*.


I wonder if anyone could give me a hint on how to carry out a recon mission I picked up from a station bulletin board, please. I have an advanced radar mapper fitted, but I don't know how to work it. I can use it on ships no problem, but I don't know how to activate it to scan a planet. Is there a control I missed or is it a set of conditions that will trigger it automatically?


Also, I'm unsure whether the mission requires me to return to the same station I picked it up from to return the data, whether I just need to be in the same system, or whether I can complete the mission without actually going back. I'm on a local recon but have messed around for so long I'm on the last day and won't be able to get back to the station in time, even though it's within the same system. I am not an organised person. :)


I'd appreciate any advice, or a pointer to any previous relevant posts.



* The answer was, in effect: "Do what you were already doing, just at lower, scarier altitude." :)

  196 Views · 3 replies ( Last reply by Geraldine )


First sci-fi correct space-suit in the game

14 Apr 2015

Posted by martinExospace In: Exospace


  160 Views · 3 replies ( Last reply by martinExospace )


Jumping to/from 'Sol <--> Ursa Major' mak...

13 Apr 2015

Posted by fox In: Space Force: Rogue Universe

I'm playing Space Force: Rogue Universe.
Patched to version 1.2

I'm in free roam mode.
I'd have no problems to report if it wasn't for one that is occurring with a disturbing frequency: when I travel to/from Sol <--> Ursa Major the game is liable to CTD.

Any idea what might be causing this?

Though I'm not new to the game, the problem is new to me. I played SFRU 1-2 years ago and I used to jump from one system to the other all the time. I don't recall any issue with any system.

But then it was Win XP SP2, 32 bit, 4 GB ram, Dual Core CPU, with an old Zotac GeForce 9800 GTX (512 MB)

Today it is Win 7 SP1, 64 bit, 16 GB ram, Quad Core CPU, and EVGA GeForce GTX 970 FTW ACX 2.0 (4 GB)

In all honesty I don't think my setup has anything to do with it. It may be instead because of the way I've been playing this time around. You see, I'm trying to Ally with all factions.
I keep Pirates and UF enemy so I got something to shoot at, but otherwise all factions but the Collective consider me a friend. This is possible thanks to the missions that have you reactivate Satellites.

Lately I was working on the Draglon faction and I got to Ursa Major to activate an array of Sats there, maybe get more quests while at it.
I've been stuck in Ursa Major since.

Help me.

  232 Views · 4 replies ( Last reply by fox )


Can you recommend good survival game, preferably in space?

13 Apr 2015

I recently read "The lost fleet" by J. Campbell and I wish to know if there is a game or are some games which focus on survival fleet of ships or perhaps just one, capital-size ship in hostile environment ? I think about game in which in order to survive you will have to solve social problem in your crew, physical problems (like eating etc.), ships conditions and malfunctions, random events and encounters?
Please respond asap. :) Thanks.

  393 Views · 8 replies ( Last reply by PINBACK )


Space Marshal

12 Apr 2015

Posted by PINBACK In: Mobile and Web Gaming

tactical combat game set in space with a cowboy theme  http://www.pixelbite.se/pbsite3/ available for ISO and Android, shame theirs no PC version as it looks pretty good.





  183 Views · 4 replies ( Last reply by PINBACK )


Deus Ex: Mankind Divided

11 Apr 2015

Square Enix can sure make a trailer, they should make a movie using CGI it would be amazing with this action. But here is the next game in the series and so far I like what I see and it will be on all platforms thus far (xbox, pc, PS4).


  135 Views · 4 replies ( Last reply by SJones )


Unplayable - What gives?

08 Apr 2015

Posted by OldPrivateer In: Starpoint Gemini 2
Was looking forward to jumping into a "new" space sim and my hopes were dashed pretty instantly. My immediate problem is the ship reticle tracking which makes the game totally unplayable. When I move the mouse, the reticle moves instantly like a mouse pointer, but the ship itself, and the small circle in the centre of the screen, set off moving toward the mouse reticle an eternity afterward. It feels exactly like the front of the ship is attached to the reticle by an elastic band. It's pretty horrific. Trying to track a moving ship is next to impossible due to this awful rubber band effect. Why doesn't the ship simply move with the mouse reticle? Is there some setting I have switched wrong?

  236 Views · 6 replies ( Last reply by PINBACK )


Star Control Reboot

08 Apr 2015

Here is some info that I found on a possible Star Control reboot in the making.


Check out these links here for more info:

FAQ - http://forums.starcontrol.com/451171

Project Update - http://forums.starcontrol.com/462599


This probably won't be released until 2016/2017 sometime but it will be nice to play a more up to date version of Star Control. But if you cannot wait you can always play 'The Ur-Quan Masters' here: http://sc2.sourcefor...t/downloads.php

  164 Views · 1 replies ( Last reply by Geraldine )


Stars Beyond Reach

08 Apr 2015

Here is a sneak peek are Arcen Games new 4x game Stars Beyond Reach




And here is some more info on the game:







  102 Views · 0 replies


Visit our preparing campaign on prefundia

08 Apr 2015

Posted by martinExospace In: Exospace



We are preparing a campaign for Kickstarter on May 2015.


Please tell us, what information do we have to include in our campaign.


There is some of them.






(rewards are secret until release)

  108 Views · 1 replies ( Last reply by sscadmin )


Evochron Prototype: Planet Terrain Video

08 Apr 2015

Posted by Caleb In: Starwraith Games


HYPE! :)

  304 Views · 3 replies ( Last reply by JohnS )

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