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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

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Recently Added Posts

  • GeraldinePhoto
    Please can anyone direct me to new ship models?

    Geraldine - May 22 2013 02:34 AM

    You know what I mean Tourist. :girlwink:  However,Tourist is correct, there is another optio...

  • TouristPhoto
    Please can anyone direct me to new ship models?

    Tourist - May 22 2013 12:18 AM

      and has both old and new ships .Really both ?  :spiteful:

  • sscadminPhoto
    Space Battleship Yamato Movie

    sscadmin - May 21 2013 10:10 PM

    Still waiting for this to come to Netflix streaming, not sure why it hasn't appeared yet since al...

  • GeraldinePhoto
    Please can anyone direct me to new ship models?

    Geraldine - May 21 2013 07:13 PM

    Hi MikeYou could try Pioneer Scout, that has had a recent update and has both old and new ships i...

  • StarbladePhoto
    New mission: Scanner

    Starblade - May 21 2013 05:39 PM

    Im not a programmer even if i work in IT but know the basis of programming,  flowcharts, etc...

  • PINBACKPhoto
    Space Battleship Yamato Movie

    PINBACK - May 21 2013 03:43 PM

    Finally got a copy of the film on BR from Australia of all places.It's a very Japanese film bit l...

  • lionheartPhoto
    Cargo

    lionheart - May 21 2013 03:30 PM

    Just wondering what size the ship is as it appears to more of a cargo Hauler rather than a cargo...

  • walterarPhoto
    Lets make a Pioneer promo video

    walterar - May 21 2013 03:30 PM

    You like something? http://www.youtube.com/watch?feature=player_detailpage&v=DqIC2B9UVPM

  • lionheartPhoto
    Wanted: new screenshots

    lionheart - May 21 2013 03:26 PM

    Nice :)

  • PINBACKPhoto
    Cargo

    PINBACK - May 21 2013 03:21 PM

    Just wondering what size the ship is as it appears to more of a cargo Hauler rather than a cargo...

Latest Discussions

Some great Space/SciFi game titles


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Latest Forum Topics

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Please can anyone direct me to new ship models?

21 May 2013

Posted by mhollow2 In: Pioneer

Im loving the models but has anyone tinkered with or made any model ships for the new Pioneer that they would be kind enough to share? Im struggling to find them among all the threads :)

 

Best wishes,

 

Mike.

  42 Views · 3 replies ( Last reply by Geraldine )

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Fairspace 21st May Update

21 May 2013

Posted by bobalot In: Fairspace

Fairspace Has Been Updated http://www.ssisgame.co.uk/fairspace

 

Ships have been rescaled to improve the graphics during combat,  This helps show of the engines normal mapping.

 

Hyperjumping distance is severely reduced when inside of a debret field,  You can still jump in but getting out will take time.

 

Looting missions within nebulars are now fully enabled, These will provide better than normal tech units for your ship's.

 

A red X is now shown on the map where you last died, This is to aid you in recovering any dropped loot during combat.

 

Cap ships show transparent when in freelook, This is to aid in combat.

 

Another Hud update, Feedback would be appreciated on this.

 

General interface update with a few effects thrown in here and there.

 

Some star systems have been adjusted and items have been moved around a little.

 

Mall has been removed as it served no real purpose.

 

Regards Bobalot

  14 Views · 0 replies

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Europa Report

20 May 2013

Posted by sscadmin In: Sci-Fi Movies and Television

 

 

Something like Apollo 18 with space and horror thriller. Will probably be an interesting watch.

  30 Views · 2 replies ( Last reply by PINBACK )

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Moon Rising

20 May 2013

Don't think this one been mentioned before, it’s a turn-based strategy game set on the moon http://www.moonrisingthegame.com/

 

 

 

From the site

 

You begin with a Headquarters capable of producing various units from Astronauts to Terraformers. With these you must capture more buildings and outwit your opponent through a number of game types. Besides the Headquarters, there are two types of building in Moon Rising - Solar Station and the Refinery.
Capturing Solar Stations will give you more power, enabling you to move your units further each turn. The Refinery generates more income with which to produce the aforementioned units. Simple.

moon_rising_cutout-dish.PNG

 

  • 6 unique units
  • Astronaut | Rover | Supply Truck | Attacker | Mobile Launcher | Terraformer
  • 3 building types
  • Headquarters | Solar Station | Refinery
  • 3 exciting game modes
  • Radar | Transmission | Payload

One of the biggest changes we have made recently is the ability to transport your units between buildings at a moderate cost in power. This has had a profound impact on the game, increasing the pace and placing even more strategic importance on the buildings you capture.

MR_icon.PNGSingle Player
moon_rising_cutout-supply-unit_red.png

Yes, there is a full, single-player campaign. But not only that, there is also a Skirmish mode where you can play games against human or AI opponents on a multi-player map of your choosing.

MR_icon.PNGMultiplayer (cross-platform, don't you know?)
moon_rising_cutout-attack-drone_red.png

We have spent a great deal of time in perfecting the Multiplayer aspect of the game. Currently, the Multiplayer lobby is where you'll create and discover new games. It's fully asynchronous and cross-platform, which means that you can take a turn, go and make a cup of tea (or even go on holiday) while your opponent takes his or her turn.

There are 2, 3 and 4 player maps to play and we are currently implementing a permanent ranking system which will gain (or lose) you points each time you complete a map against human opponents.

 

 

  23 Views · 0 replies

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New Syndicate game?

20 May 2013

Posted by PINBACK In: PC and Console Gaming

See a few of the game site are reporting this vid as a new Syndicate game  http://www.rockpaper...-hype-meganews/

 

 

 

 

Guess we will find out next month.

 

  25 Views · 2 replies ( Last reply by PINBACK )

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Pioneer Build Requirements Survey

20 May 2013

Posted by jpab In: Pioneer

If you ever build Pioneer from the source code, please respond!

This message was posted to the pioneer-dev mailing list, but I'm copying it here in case there are people who haven't seen it.

Mailing list copy: http://mail.pioneers...May/000351.html

 

Hi all,

For a while we've been considering the use of (some) C++11 features. Most recently, issue #2297 [1]. Because C++11 is quite a new language standard, only recent compilers support these features [2]. To make a decision about this I think we need to know more about what range of compiler versions people are using to build the game. Please help by answering these questions:

1) What compiler(s) do you use to build the game? Please include the full version number.

2) Would you be willing and able to install a newer compiler to build the game?

3) If you are a C++ developer and you have contributed changes or hope to contribute changes in the future, what C++11 features do you think would be most useful?

Thanks,

John B

 

[1] Need a library for atomics: https://github.com/p...eer/issues/2297
[2] http://wiki.apache.o...CompilerSupport

 

  76 Views · 1 replies ( Last reply by Tichy )

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Lets make a Pioneer promo video

20 May 2013

Posted by robn In: Pioneer
We're currently working to get Pioneer onto Desura, a distribution service. The main goal is to make it easier for our players to get updates (ie you download a patch through Desura rather than the entire Pioneer package), but obviously there's some great promotional opportunities here too.

One of the things we need is a promo video. I have no video making skills whatsoever, so its going to take a while if left up to me. If any of you do have some skills though and would like to try making something, that would be awesome.

Desura don't give any suggestions on what should be in the video, so I'm going to set the following guidelines:
  • 60-90 seconds. Towards 60 is probably better
  • Only uses stock Pioneer graphics and sounds - no mods
  • Prefer to use some of our music
  • Shouldn't show anything that isn't actually part of the game (so no ripping off nebulae and asteroid fields from other games, as was suggested to me)
  • Can use hacks to get rid of UI elements, tweak cameras, etc. It should show the game, but not necessarily be the game, if that makes sense
  • Should finish with the name, maybe the badge, and a URL
  • Licensed under CC-BY-SA or equivalent permissive license
But I write that as guidelines more than rules, mostly just to get you started. If you've got a better idea, please go for it.

If it helps to sweeten the deal, I'll send out some Pioneer stickers to anyone that comes up with something halfway decent :)

  172 Views · 8 replies ( Last reply by walterar )

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Strike WIng - May status update

19 May 2013

Posted by Vaipa In: Heresy War

Hey guys,

 

we've posted a new dev diary on the site talking about what's up with Strike Wing.

 

http://www.strikewin...for-strike-wing

 

Enjoy!

  32 Views · 2 replies ( Last reply by Vaipa )

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Void Space Kickstarter

19 May 2013

Kickstarter for Void space (sure their another games called that?) anyhow this one centers on resource collection from asteroids and building bases http://www.kickstart...-space?ref=live looking for a modest $3,000.

 

Demo of the current build can be downloaded on the Kickstarter page.

  82 Views · 4 replies ( Last reply by NevilClavain )

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Void of Darkness

18 May 2013

Tropical Games announces Void of Darkness, a space combat/trading/exploration game coming to Windows, OS X, and Linux in September of this year.

 

copy/paste from their website:
 

--------------------------------------------------------------------------------------

 

In Void of Darkness, the player takes control of a Starship as part of a new Terran exploration fleet. You control the ship and all of its systems directly with WASD + mouse controls, but are greatly aided by your crew whom you will recruit at the beginning of the game. You start out with a basic ship and technology. Your goal will then be to explore the sector, interact with the alien nations present, upgrade your ship, all while moving through elements of the non-linear plot to the game. 

 

 

 

Below are summaries of each of the main features of the game, although they are not an exhaustive list of all the features.
 
Tactical Combat & Graphics

bYYO6q0.jpg

Engaging Combat
 
Manage your Starship's Systems
Allocate Power between weapons, shields, sensors and engines
Direct your crew's focus to prioritize repairs on specific systems
Obtain various classes of Starship from Corvettes to Dreadnoughts
Obtain Powerful Weapons, from highly efficient point defense, to powerful area of effect weapons and cloaking devices
Devise strategies to deal with unorthodox enemies
Engage in Fleet Combat
Beautiful particle FX for all effects in the game, shields, lasers, torpedoes and explosions
Upgrade your ship and become powerful enough to take on multiple foes at one time
 
 
Exploration & Trade

Y5wed4W.jpg

Explore
 
A huge universe to explore
More than 10 alien races to make contact and directly interact with
Dangerous anomalies: Wormholes and Fluxes which lead to unknown and dangerous places
Discover artifacts and powerful technology hidden throughout the universe
Hybrid Rogue-Like: You can only save once docked at a station. Journey's are long, real and dangerous especially if you are carrying precious cargo, or have become attached to your crew
Trade
Find profitable Trade routes between the alien nations
Haggle/Barter with merchants for the highest possible price for  goods you wish to sell or whittle them down to the lowest price for goods you wish to purchase
Salvage derelict ships or hulks from combat
Tow disabled ships to space stations for a fee
The universe is ever evolving and relations are changing. Alien nations can have disputes or all out war. This will result in fleet combat and they will attack their enemies assets such as space stations. Choose to aid one side or the other, or just watch from the sidelines.
 
Pirates and other particularly hostile aliens roam the stars and will engage you and hold your ship and crew for ransom. Pay the ransom or fight your way out if you can.
 
Found yourself in a situation you cannot handle Send and receive distress calls to and from alien allies.
 
 
 
Simulation

Ty4BQWh.jpg

Simulation
 
Manage your crew, they eat, they sleep and consume supplies. They provide various bonuses to your ship and they can die!
Damage Control: Sustain hull breaches and watch your oxygen deplete and your crew eventually suffocate.
Manage Auxiliary Craft such as shuttles and mining drones
Interact with your crew. Your crew AI is intelligent they will interact with you, keep you up to date on events in the universe, repair your ship, warn of danger, highlight areas of interest and update you on the status of your ship, such as fuel and other supplies.
 
 
 
Dynamic Event System

UzlpAJN.jpg

 
The universe is ever evolving and relations are changing. Alien nations can have disputes or all out war. This will result in fleet combat and they will attack their enemies assets such as space stations. Choose to aid one side or the other, or just watch from the sidelines.
Pirates and other particularly hostile aliens roam the stars and will engage you and hold your ship and crew for ransom. Pay the ransom or fight your way out if you can.
Found yourself in a situation you cannot handle? Send and receive distress calls to and from alien allies.

 

 

 

 

 

  79 Views · 3 replies ( Last reply by Cruisin1500 )

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Name changed to Starsector, version up to 0.54.1a, new trailer

18 May 2013

Posted by Braindead In: Starsector
To quote Alex about the name-change (to bad, I really liked the name Starfarer):

Wait, what? Yep, you read it right. For Business Reasons, we’re changing the name of the game to Starsector. All I can say about it is this will not have any impact on how things proceed around here – these things happen to projects from time to time, and I hope that everyone will be on board with the change. (If you’re not, my apologies. If you are, thank you for your continued support!) Personally, I’m looking forward to moving ahead with the new name, and am very excited about the future.

 
link to his full post with the 0.54.1a version here

Trailer:

  43 Views · 2 replies ( Last reply by sscadmin )

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pre-viz of the landing sequence

18 May 2013

Posted by PINBACK In: Star Citizen

Early pre-viz of the landing sequence and areas which can be explored on the ground.  http://www.robertssp...ng-storyboards/

 

 

 

Looks like it be a combination of Privateer 2 and Freelancers FMV.

  59 Views · 3 replies ( Last reply by LancerSolurus )


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