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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

  • GernotPhoto
    A Retrospective to Pioneer alpha8

    Gernot - Sep 15 2014 10:11 PM

    your'e right it's worth the effort   

  • JalarisPhoto
    Empyrion - Galactic Survival

    Jalaris - Sep 15 2014 09:55 PM

    Sounds awesome! Hazeron replacement? :DThat's what I was thinking lol! (Along with E:D but it's g...

  • CrunchyLeafGamePhoto
    3030 Deathwar

    CrunchyLeafGame - Sep 15 2014 07:46 PM

    Hey there everyone! Max from Crunchy Leaf Games here again. I just wanted to let you know th...

  • XB7Photo
    New game mod: Pioneer Scout +

    XB7 - Sep 15 2014 06:27 PM

    This looks like a module, but curious why there are different releases for different OS's when mo...

  • robskePhoto
    Empyrion - Galactic Survival

    robske - Sep 15 2014 06:25 PM

    Sounds awesome! Hazeron replacement? :D

  • robskePhoto

    robske - Sep 15 2014 06:22 PM

    Pledged on the indiegogo. Got to know about your game through factorio devs who did some advertis...

  • PINBACKPhoto
    Star Traders 2

    PINBACK - Sep 15 2014 01:04 PM

    Another update to the game.  Dear Captains, Backers, and Fans,As a Star Trader Captain...

  • PINBACKPhoto
    Empyrion - Galactic Survival

    PINBACK - Sep 15 2014 01:00 PM

    At last a game which will allow me to exterminate indigenous species :biggrin: So are all th...

  • FarlightPhoto

    Farlight - Sep 15 2014 12:59 PM

    Hi, Thank you for your comment!!.About Gas planet mining it's a great idea!! I have to think how...

  • PINBACKPhoto
    A Universe To Expore ( Transverse )

    PINBACK - Sep 15 2014 12:42 PM

    24 days to and and 100 backers. Maybe they just thought the money would start rolling in bec...

Latest Discussions

SSC recognized as gaming community

Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. These sites offer Bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.

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Latest Forum Topics


[Solved] How to deliver cargo

14 Sep 2014

Posted by Levan In: Pioneer

 Hell SSC community


I really have not played Pioneer game all that mutch but I really want to give it a look.


In this game I exepted a mission and the mission is to deliver cargo to a location GJ 1105 (2.1.2)





I looked up the navigation and found this on it







However I have a few questions: How do I get there is there a way to use autopilot ?? What do this numbers stand for (2.1.2) .


Thank you in advance.




  88 Views · 3 replies ( Last reply by Levan )


Empyrion - Galactic Survival

14 Sep 2014

Posted by EmpyrionGame In: FPS, Strategy and Tactical Scifi Games

Hello Space Survivalists!
My name is Luke and I'd like to ask for community feedback about our new indie game title "Empyrion - Galactic Survival." It is a 3D open world, space survival adventure in which you can fly across space and land on planets. Build, explore, fight and survive in a hostile galaxy full of hidden dangers. The game uniquely combines elements from space simulations, construction games, survival games and ego-shooters. The game is currently under development by Eleon Game Studios.
Some Screenshots:
Attached File  1a_Space.jpg   41.55KB   1 downloads Attached File  2014-08-29 15_25_22- Greenshot212.jpg   53.97KB   1 downloadsAttached File  2014-08-29 18_55_44-000007.jpg   48.22KB   1 downloadsAttached File  2014-08-01 18_35_28-Greenshot(7).jpg   31.01KB   1 downloadsAttached File  2014-08-01 18_35_28-Greenshot(15).jpg   55.29KB   1 downloadsAttached File  2014-08-01 18_35_28-Greenshot.jpg   57.78KB   1 downloadsAttached File  2014-08-01 18_35_28-Greenshot(4).jpg   66.69KB   1 downloadsAttached File  2014-09-01 20_40_46-000017.jpg   56.97KB   1 downloadsAttached File  2014-08-29 15_25_22-Greenshot215.jpg   54.29KB   1 downloads  2014-08-29 15_25_22-Greenshot221.jpg   59.33KB   0
Main Game Features:
An absolute free-roaming experience awaits you: fly across space, land on planets and walk around.
Survival is key. Try to stay alive in a hostile galaxy. Each planet is different with its own challenges. Food and oxygen are rare – be well prepared.
You can build everything out of blocks & building parts: motherships, spaceships, space & planetary stations, and facilities such as mining robots & solar panels.
Each planet features a voxel-based terrain. You can entirely modify and deform the terrain. It’s a true sandbox game!
Empyrion features a variety of enemies reaching from wild creatures living on planets to intelligent alien races that can attack you everywhere.
Besides single player, Empyrion features PvP and co-operative gameplay.
For building and construction, you must gather and mine resources that you find on planets and asteroids.
The galaxy is procedurally generated and features hundreds of different solar systems, each containing several planets with their own characteristics.
Empyrion simulates maneuverability, electricity, airflow, gravity, damage, construction solidity, and much more.
Using and combining resources, you can craft your own equipment and weapons.
Our website:
I hope you like it. We would be very happy about feedback from the Spacesimcentral community!

  78 Views · 5 replies ( Last reply by Jalaris )



13 Sep 2014

Hi Spacesimcentral community!


My name is David and I'm developping an Indie game called InfiniExplorers


InfiniExplores is a 3D space-sandbox game, made for space exploration, science fiction, resource management and action fans. In this game you can build your colony or spaceship, explore the galaxy, fight against other enemy factions, commerce and more...
When you start the game you choose a planet to start from the hundreds out there in the galaxy map. Once on the planet you have to extract resources to begin building a colony that provides you with the items to survive like food and others. If the colony is secure, you can start building your spaceship to go to other planets to extract unique resources that you need to develop new technologies, or you can also use your spaceship to attack pirates, or trade with friendly factions or discover buried secrets.
Trailer Pre-alpha video
Some pictures
you can see all the album here:
I've just submitted InfiniExplorers to Steam Greenlight. The idea is to be able to put InfiniExplorers on Steam Store. Like I said in other comments I think the game is in a point where it needs some profeesional work, for example in 3d and 2d. To be in Steam is a great bridge in order to get funds and hire some good proffesionals.
Also I setup a crowdfunding campaing.
If you can help I will appreciate it.
Thank you for your help, and good luck for all the devs, all of you are doing great works, I wish all of them will reach their dreams.

  82 Views · 5 replies ( Last reply by robske )


Getting it Together

13 Sep 2014

Posted by MawhrinSkel In: Shallow Space

Having had a bit of a two week tidy-up of the code and some pretty successful optimisation, I start adding new stuff working on spawning ships from jumppoints and stations and working on the placeholder shield and hull damage and ship destruction effects. We can expect plenty more fine details in the end, Alex wants to see hull fires and supporting explosions and has already demo'd some stuff to me as he works on an effects palette, I look forward to chucking it into the pot. In the meantime the basics of the sector prototype are well under-way which you can see in the latest vid and we get closer to something playable.


We really start to get it together as a team as responsibilities are dished out and I start getting realistic expectations of the cost of taking this project to the next level. We also have a 3D modeller join the team and someone else to help assist with the administrative burden of project management and the upcoming Kickstarter, more on that over on the latest IndieDB article which fired us into the Top 100, more cool GIFs and stuff to view too in  Infectious Vibes.




Over on the blog I start to elude to the bigger picture where I talk about the latest additions to the prototype and start musing about the wider mechanics in play and hinting at a grand campaign, read up more in Incoming Singularity and 'The Gift' is also brought to a dramatic conclusions and is wrapped into a handy downloadable PDF available over on the blog post The Gift VI.


Cheers from the team!



  39 Views · 0 replies


Updated website!

11 Sep 2014

Posted by Drehkt In: Astrobase Command

Hey there fellow SSC members!


We've been hard at work on Astrobase Command and we're ready to start connecting with the sci-fi gaming community again! Our website has been updated with new screenshots and we'll be resuming our regularly scheduled dev blogs and design posts! Check it out!





  64 Views · 0 replies


Seldon Crisis: a Sci-Fi Sandbox MMO Universe

11 Sep 2014

Hi Guys,


My Names is Chris 'Ulric' Dye, im part of a new developer called Chaos Interactive.


A member of your community suggested we introduce our new project - Seldon Crisis to you, from what ive read this is a very active and experienced space scifi community, so i hope you like our project, please feel free to provide any feedback, suggestions or questions.




Attached File  Battle.jpg   55.89KB   1 downloads



Seldon Crisis As a sandbox MMO that allows you to freely travel the galaxy without stargates dictating your movement. You will start your journey with a small fighter craft and some money, starting to work your way towards bigger ships, wealth and influence over other players.

It is completely up to you how you will achieve this: Through diplomacy, intelligence, military strength or economical power. Have an impact on thousands of other players in a seamless single shard universe. Write your own story, forge a great empire or cause the next Seldon Crisis.
Attached File  hari8.png   395.15KB   1 downloads
We have just launched our kickstarter which provides more info about the project, and we have some great rewards for anyone who wishes to pledge to the campaign https://www.kickstar...ox-mmo-universe
Thanks in advance,
Chris 'Ulric' Dye

  98 Views · 3 replies ( Last reply by PINBACK )


Star Trek Alien Domain

11 Sep 2014

Posted by PINBACK In: Mobile and Web Gaming

New Star Trek game on the way, bad news is it looks like a browser base game and according to IncGamers http://www.incgamers...strategy-action it will take place in Fluidic space which means it will be set in the TV universe rather than the reboot movie version.



The game is focused around the exploration of “Fluidic Space”, which Trek fans will know all about from the Voyager series, and players will be tasked with managing their resources, establish colonies, and iconic ships from the series are also included.  We do know there will be Constitution-class and Defiant-class starships for the Federation, and D7 Battle Cruisers and Bird-of-Prey for the Klingon Empire.


Website with nothing on it here http://startrekaliendomain.com/

  51 Views · 0 replies


Star Vector

09 Sep 2014

Posted by MV2000 In: Mobile and Web Gaming

A space sim made by those who did Strike Fighters series flight sim. Judging from the screenshots, it may plays similarly to their Strike Fighters Android as well.


  69 Views · 0 replies


Outlier: Open Skies

08 Sep 2014

Posted by masternerdguy In: Free Indie and Open Source Gaming Projects

Hello everyone!
I'm new here but I wanted to share a project I've been working on for some time. Some of you might know me as the author of High Albedo: Twisted Skies which was the 2D prototype for this game.
Outlier is a 3D space combat and trading simulator with a dynamic, procedural, universe and empire building elements. Think Freelancer crossed with X3: Reunion and you have a pretty good idea what the game is about. The goal is to create an open universe that has a rich simulation behind the scenes, with the player being only a small part of a much larger world that evolves naturally over time. Here are some features that exist right now:


  • Dynamic universe populated by thousands of NPCs. No matter where you go or what you do, they are going about their daily lives trading and fighting.
  • Dynamic economy where goods are manufactured from inputs at stations who make their profits by selling products. Stations can go out of business for being unprofitable, and you can buy your own stations to produce your own products to sell.
  • Own as many ships as you want and order them to automate your trade / military empire. They can automatically trade, supply your stations, patrol for hostiles, and can be remotely commanded to do individual tasks.
  • Multiple factions to be friend or foe with. Even your trade habits will change their opinions of you.
  • Procedurally generated planet meshes and textures.
  • Designed for modding - 3D models are BLEND format, audio is WAV format, and external logic is in a simple plain text markup.
  • Joystick support!

And I'm always working on new stuff. The game is in early alpha, but is under active development. I'm hoping that you guys can provide me with some feedback to help improve the game and shape its future development.

The best part is that it's open source under the GNU GPL v3 and is known to work on Windows, Mac OS X, and Linux (it is actually developed on Linux) thanks to being written in Java! Here's a trailer I put together for Alpha 2.

Official Project Page (IndieDB): http://www.indiedb.c...lier-open-skies

  228 Views · 7 replies ( Last reply by robske )


The Odyssey - a turn based retro SciFi fleet combat game

08 Sep 2014

Hi all, I'm developing this game, The Odyssey. As the title says, it will be a turn-based scifi tactical combat game. Think X-Com meets Battlestar Galactica. I have just put together a video showing the animation system I recently implemented.
It shows the art style I chose for the game. It is set in a future where GPUs suffered a rapid decline and everything reverted back to vector graphics :D In truth it is because I am no artist neon vector graphics are a cool artistic choice!
I always wanted a game where you would play the role of a space fleet commander. I felt there was an over-abundance of real time scifi combat games and a severe lack of turn-based ones. Hopefully, The Odyssey will fill this void. In order to avoid the game becoming a repetitive click-fest and eccessive micromanagement, one of the main features of the game will be the concept of Command Points. That is you, as the commander, will only be able to advise a limited number of other ships in the fleet each turn. The rest will behave according to their captain's AI and high-level mission goals. The game will be played on a hexagonal map.
If you want to know more:
  • Here is a post about the making of the video I posted
  • A post describing the story and setting of the game
  • I regularly post updates on my blog, on twitter and on other indie gaming sources
  • Any feedback (and help, especially from artists!) is welcome :)

The engine I'm building for the game is already open source and you can check it on GitHub. Other developers might find the UI library especially interesting. It can be integrated in your existing projects easily (without too many dependencies) and supports several cool features such as animations, databinding (MVVM-like) and attachable behaviours. Check it out!

  89 Views · 3 replies ( Last reply by PINBACK )


Need help remembering the name of a game

08 Sep 2014

Posted by insommia In: Classic/Retro Space Games

I remember it as a 2d top down game. You could play against the ai or a friend. There was only a few ships to choose from and the goal was to destroy the opponent. You could buy better ships, shields and projectiles. Some projectiles would follow your opponent while other would fall towards the edge of the screen.

I think the game is from around 1990-1995`ish but i am not sure. The game had a resemblance to Maelstrom.

And for some reason i remember a goat bleating while playing this game o_O


Anyway, any input would be appreciated



  135 Views · 7 replies ( Last reply by insommia )


A Universe To Expore ( Transverse )

07 Sep 2014

Some sort of on line space game from Piranha http://auniversetoexplore.com/ no details as what type of game just a count down clock (shades of Star Citizen).


If you enter the phase " I AM HUMAN " you get this.




Let me start by introducing myself. My name is Bryan Ekman, Creative Director and Co-Founder of Piranha Games. 14 years ago I founded Piranha Games with my business partner Russ Bullock to build exciting and engaging games that we love to play. Piranha is best known for our latest endeavor — MechWarrior Online, an online free-to-play giant robot combat game. MechWarrior Online's incredibly successful Founder's Program proved that we can work directly with our backers to help build a game for the community.

On Sep 9th, 2014 at 12:00PM PDT we invite you to join us for the reveal of our next project. It's a big one, it's going to be the largest production ever undertaken here at Piranha, and we want YOU to be part of it.

It's epic, it's online, it's sci-fi.

Just below you will find a registration form. Filling out this form will register you for our new game and grant you an exclusive in-game item when the finished product goes live. By registering now, you can also name your Pilot – yes that's right, pilot. Ok, no more spoilers…

I look forward to the future, and our journey to the stars.


Bryan Ekman

Creative Director/Co-Founder
Piranha Games



You can also sign up for the big reveal on Tuesday.

  183 Views · 9 replies ( Last reply by PINBACK )


Untold Universe

05 Sep 2014

Kickstarter for a online MMORPG which looks bit like Shores of Hazeron?. https://www.kickstar...untold-universe


Looking for an eye popping 200K and have 29 days to go, (better get them updates going). more details on Kickstarter.


Website https://www.untold-universe.com/


Check out their youtube channel as their is some more video on it.




Untold Universe is an innovative space voxel sandbox MMORPG. Explore, shape, colonize and conquer a huge and uncharted universe!


Untold Universe is a space voxel-based MMORPG about thousands of players from all over the world exploring, colonising and shaping together a huge and uncharted universe.

When connecting to the game for the first time, you will be a pioneer freshly arrived from the known universe. You will discover the Border, a part of the universe that does not obey the same rules as ours, and is still to be discovered and tamed. Equipped with only your ambition and the Valhalla Digital pioneer starter pack–the basic set of tools given to new pioneers by the company leading the colonization–you will have a chance to start back your life, and become one of the most reputed industrial, commander, pilot, pirate, or anything that could make you rich, powerful and respected by your peers!

The game's multiple small planets are made of cubes that you can remove to harvest resources. Resources that will be useful to craft goods and build new factories, spaceships or many other structures that will prove to be essential to colonize and protect new worlds. Those who prefer action to building will be able to buy spaceships and weapons directly from those who produce them, and work at defending assets and convoys or at actually attacking each other!

  • Massively Multiplayer Sandbox: Play with people from all around the world, team up to be stronger and shape entire worlds all together! 
  • Explore an Infinite Universe: Land on planets of different types, then explore and exploit them! New planets will be added as more players enter the universe.
  • Build and Trade your Designs: Gather resources and use them to build anything from factories to spaceships then sell or use them to your own benefit!
  • Fight: Protect assets and fight your rivals on the ground and in space. Attack other players' bases with various infantry weapons, or pilot Fighters, Carriers and Flagships built by your team or bought from the best designers on the market!
  • Team up: Team up with friends or other pioneers and start Corporations to improve your strength and reach greater goals!
  • Colonize: Take control of entire planets with your Corporation, build infrastructures on them, and dominate parts of the new world!
  • Choose your role: The game will not limit you to a particular skill-set. Want to be good at something? Just do it! 
  • Jobs system: Colonizing worlds alone can be long and hard. Those who want to make quick cash and meet new people to work with will be able to take jobs generated by other players corporations. Defend assets, find a place to mine, build infrastructures, many jobs will be available to improve in your favorite field!

  93 Views · 0 replies


GALAXAPEDIA - Full voice pack for Voice Attack

05 Sep 2014

Posted by oracleboy In: Show Off

  86 Views · 0 replies


GALAXAPEDIA - Full voice pack for Voice Attack

05 Sep 2014

Posted by oracleboy In: Elite: Dangerous

Please take a look guys, let me know your thoughts, we've put lots of work in.


  200 Views · 4 replies ( Last reply by oracleboy )


Looking for a sim, ~15 years old, maybe older

04 Sep 2014

Posted by JinglePringle In: Classic/Retro Space Games

I played a demo of this game about 10 years ago, and I am pretty sure I played it on my since broken Macbook, but it could have been on my older PC which was stolen. 


Like I said, I only played a demo, so information is lacking. It was a top down game with jump points between different sections, warring factions, ability to upgrade my ship at planets and space stations, probably all typical stuff. You had the ability to name your ship and (I think) pilot. You moved the ship itself through the controls (not like FTL where you control the crew). Controls were twitchy, not text based. 


I recall being asked to join some faction and refusing, and then being hunted by that faction as a response. Also, on my longest run, I made it pretty far after being upgraded to some kind of psychic being type creature that did not have a physical manifestation of a ship and did not take normal upgrades. Because it was a demo, the game cut my experience short once I reached a certain point. 


Any ideas? Thanks! :)

  146 Views · 3 replies ( Last reply by robske )


Gratuitous Space Battles 2 pre-alpha footage

02 Sep 2014

Here is some pre-alpha footage of Gratuitous Space Battles 2 (mainly combat). So let's see how it differs from GSB1 and I hope it will give you more content than the original GSB1, yeah GSB1 had addons but I would like to see more in the core game before seeing DLC.


  98 Views · 1 replies ( Last reply by sscadmin )


Need help naming + Feedback

02 Sep 2014

Posted by UtilityFunction In: Mobile and Web Gaming

I need finding a good name for my game. The current working title is "Sim Space" but I don't feel that it fits the game. Sim Space is a tactical space shooter I am developing for Android. If you have any suggestions for a name post away!

I'm trying to make the perfect controls for mobile. I have a version of the game I want you to try out and give me feedback.
I want to know what you think of the controls.
Is the game fun to play?
Do the controls feel fiddly or do they feel natural?
What would make them feel more natural?

Any other feedback about the game is of course welcome.


Download link





  168 Views · 6 replies ( Last reply by UtilityFunction )



01 Sep 2014

Posted by MawhrinSkel In: Shallow Space
So a little more work on the mechanics over the last few weeks with more improvements made to the turrets, each ship is brimming with turrets whose individual properties, mixed with those of the beam or projectile, release each pulse of energy loving towards the enemy with no pre-determined maths and now things are moving on I've been looking at the targeting habits of the turrets and giving the player a bit more control over them.
On the prettiness side, Alex has come through yet again with a new shield effect and as I really work the dirty lens glow into the game i've had a few ideas on using it to create depth-adding effects yet keeping things light on performance. You can see more shots of the shield in the latest blog Gallery.
I also ripped out the UI, although it looked good it was actually pretty restrictive at what I could do with it and quite confusing to play. Text didn't really work for me either on a transparent background and I had a feeling we would encounter issues with localisation. Plus I have ideas about the new basic symbols system and think I can infuse it into the general play making it easier to know whats going on when it all kicks off. More on that in the blog post UI Simplified
In the latest video you'll see that the player ships are starting to come together to move and fight in formation. I'm stil scratching the suface of this mechanic which will deeply simplify battles with multiple ships and I start to look more at the 'Pack' idea from my orginal notes. But what is a 'Pack' and how will it help you? Find out in the blog post Formations
And one last thing, do you have twitter? Then you might as well follow me, that way you'll get the news directly.

  119 Views · 2 replies ( Last reply by MawhrinSkel )


Star Traders 2

30 Aug 2014

Kickstarter for StarTraders 2, https://www.kickstar...r-traders-2-rpg never heard of the first one, me neither but according to the vid lots have about a million.


So best description is a 2D turn based  space trading RPG, looking for $50K and have 34 days to do it and as ever more detail on Kickstarter.


Website http://www.tresebrothers.com/



From Kickstarter.


For four years, our players have asked us to break new ground and create a next-generation RPG in the Star Traders universe. It’s time for us to make good on our promises. Star Traders 2 will be, at its core, an RPG and trading game set in a completely open, non-linear universe. We've mingled inspirations from genre-defining series like Firefly and Battlestar Galactica, books like Dune, and games like Mass Effect, Pirates! and Dwarf Fortress, but the core of the project is inspired and driven by the original Star Traders RPG and our community's vision for ST 2. If you're new to the Star Traders world, we hope you'll join us as a backer and as a Captain. If you're already a Captain - here is the project for which you've been waiting, but we can't do it without you.

d739b4330ad85d0591291991244307fb_large.pCross-platform, adaptive interfaces - Android (phone and tablet), iOS (iPhone and iPad), PC and Mac

From your bridge, command your hand-picked crew and fully customizable ship. Roam through a massive open-universe with complete freedom to choose how and when to approach your goals. Interact with hundreds of detailed characters with unique personalities, strengths and weaknesses.

  • Explore a huge game universe with over one thousand years of rich lore developed from our Star Traders games. Experience the galaxy from whatever role you choose for your Captain and ship. You can be a pirate, trader, bounty hunter, mercenary, spy or any blend that suits your style. 
  • Develop living relationships with the denizens of the quadrants you visit. Your choices will make friends and enemies among the Factions that hold power in space. 
  • Assemble and train your crew, developing them from lowly staff to bridge officers. Recruit and promote individual characters from the star systems and colonies you visit.
  • Exploit the economic and cultural diversity of the quadrants to gain the upper hand in trading, smuggling and political dealings. Expand your commercial success by discovering new trade routes, trafficking rare goods or illicit cargo. 
  • Explore uncharted worlds, walk the halls of ancient palaces and lead your crew and officers on dangerous missions.

Star Traders 2 will let us explore Faction reputation at a personal level - through the members, leaders and enemies of each Faction. Get to know individual courtiers, merchants and soldiers. Build your own realistic network of contacts, allies and enemies.

The game’s new Motivation Engine will let you uncover the humanity of your ship’s crew, and you will get to know the officers and even the rank and file sailors. As the ship’s master and commander, you’ll depend on the crew as they’ll depend on you. From our study of inspirational works like Firefly, Traveler and Battlestar Galactica, we clearly saw that the crew dynamic is where the drama and story begin -- ship morale in Star Traders 2 will be a function of both what the Captain does, and how he or she does it.

The Trese Brothers have created 6 games (Star Traders, Cyber Knights, Templar Assault, Age of Pirates, Heroes of Steel, Star Traders 4X Empires) and now we want to take our concepts to the next level. Star Traders 2 will expand on the original in multiple dimensions by exploring both the big picture and little details. We want to make a game that truly focuses on the characters that make up the Star Traders universe and allow you to dig deeper than the broad backdrop of Factions and ships.



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