Welcome to SpaceSimCentral.com
It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.
Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.
So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.
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Top Posters
Newest Members
Recently Added Posts
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Wanted: new screenshotsMarcel - May 23 2013 09:31 PM
@ Tichy, Tau Ceti is one of the local stars, defined in 02_local_stars.lua. I wonder if that has...
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Distant Worlds Shadows arrival is imminentleondhay - May 23 2013 08:51 PM
Ttry to resist the temptation to buy ... that last 1ns :haha:
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"Starshatter: TGS is a space simulation mod designer‘s dream platform ."Biomechanoid - May 23 2013 07:52 PM
"Starshatter: TGS is a space simulation mod designer‘s dream platform .Because Starshatter: TGS w...
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Please can anyone direct me to new ship models?Marcel - May 23 2013 07:22 PM
Yes, and delete everything in your model_cache and mods folders before you run it. That should de...
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Please can anyone direct me to new ship models?mhollow2 - May 23 2013 04:32 PM
Haha, thanks Major, ill do that and report back! Mike. :)
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Please can anyone direct me to new ship models?walterar - May 23 2013 04:13 PM
@mhollow21 - Stay away from the coffee.2 - Take one tablet of Bromazepam 6 mg.3 - Download and in...
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Please can anyone direct me to new ship models?mhollow2 - May 23 2013 02:42 PM
(Spills coffee all over lap!!!!!!)
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Please can anyone direct me to new ship models?Geraldine - May 23 2013 02:22 PM
Mmmm I was sure that would fix it. Sorry about that Mike. One last thing I can think of (and this...
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Fairspace 21st May Updatebobalot - May 23 2013 01:53 PM
A small bug in one of the pixel shaders stopped the game running for some people, This has been...
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Please can anyone direct me to new ship models?mhollow2 - May 23 2013 12:55 PM
Well I did what you suggested, deleted the 1000 odd files in the models cache folder, the mods fo...
Latest Discussions
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"Starshatter: TGS is a space simulation mod designer‘s dream platform ."Biomechanoid - May 23 2013 07:52 PM
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Distant Worlds Shadows arrival is imminentrobske - May 22 2013 01:58 PM
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XBox OnePINBACK - May 22 2013 01:52 PM
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GoD Factory: Wingmen on KickstarterGuillaume - May 22 2013 01:11 PM
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If earth had a ring...NevilClavain - May 22 2013 08:01 AM
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✩ Game Design ✩ Art / Visuals / Design / Dev Plans / UI / JobsSystemNetwork - May 22 2013 04:40 AM
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Please can anyone direct me to new ship models?mhollow2 - May 21 2013 03:00 PM
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Fairspace 21st May Updatebobalot - May 21 2013 02:22 PM
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Europa Reportsscadmin - May 20 2013 10:22 PM
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Moon RisingPINBACK - May 20 2013 04:06 PM
Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.
Kinetic Void
Blackspace
Project: Make
Salvation Prophecy
Dawnstar
Artemis Spaceship Bridge Simulator
Armada Online
Orbitor
Edge of Space
StarMade
Blockade Runner
Rawbots
Dangerous
Moon Rising
Star Sonata 2
FleetCOMM: Operation Vigrior
The Epic Space Game
Defenders of the Last Colony
Aeon Command
Y3030
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Sol Trader
Lander: Mission Control
OreSome
Solarnova
Galactose
Spoids
Lost Astronaut's Empire in the Sky
Starlaxis - Rise of the Light Hunters
SCHAR: Blue Shield Alliance
Naev
Retrobooster
Starship Corporation
Blue Libra
Blue Libra 2
ASA: A Space Adventure
Sector Zero
Eyeball Invaders
Deep Eclipse
Pirate Galaxy
Ring Runners
Smugglers 5
Planetship
The Galactic Asteroids Patrol
Darkout
Galactic Patrol Pirates
Space Salvager
DreadChase
ARC Squadron
Neon
Zigfrak
Fairspace
Star Bandits
Cannons Lasers Rockets
Galactic Arms Race
Drox Operative
Vendetta Online
Solar War
Terraformer
Switch Galaxy
Shuttle
GoD Factory: Wingmen
Cosmic Rift
Dominion
Your game not here? Contact the admin to add it.
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Latest Forum Topics
"Starshatter: TGS is a space simulation mod designer‘s dream platform ."
"Starshatter: TGS is a space simulation mod designer‘s dream platform .Because Starshatter: TGS
was designed from the ground up to support so many different play styles – from space fighter
combat to airborne strikes to starship battles to fleet tactical encounters – you can use it to create
mods for just about any popular science fiction universe that you like ."
Hello to all space pilots,
my mother tongue is not English, I use google translator to try to express myself with all of you here in these lovely forums.
After reading the previous sentence in the game manual. I started trying to modify the game to my liking with the mods I downloaded here.
Found here also an excellent tutorial on how to modify or create a campaign, written by Wdboyd.
My first task was to try to modify the campaign number 2 - Operation Highland with all spacecraft exchanged for other spaceships from Star Wars Saga and change some things in the campaign for balancing issues and different style of play. I'll talk about that later.
After many problems encountered in the campaign, and have found solutions to almost everything I wanted to achieve. had a mission in the game that did not work well, and I thought that was my mistake, because I have changed so many files. But the report file generated by starshater_d.exe gave me the solution to the problem showing me the file with the error.
There are 2 files that prevent the mission from functioning well.
FS_Escort_02.def - if you play with the ship stormhawk.
IS_Escort_02.def - if you play with the ship Falcon.
The error is at the beginning of the file.
"MISSION_TEMPLATE
name: "Harmony Run"
type: ESCORT_FREIGHT
system: Solus
region: Trellis
degrees: true
alias: {name: A1, code: player_carrier}
alias: {name: A2, code: player_squadron}
alias: {name: FC1, elem: "Trellis-Solus"}
alias: {name: FC2, elem: "Solus-Trellis"}
alias: {name: FC3, elem: "Solus-Kalon"}
alias: {name: FC4, elem: "Solus-Kalon"}
alias: {name: HS, elem: "Harmony"}..."
"alias: {name: HS, elem: "Harmony"}" - is this line in particular that the error lies.
element "Harmony" does not exist. It's "Harmony Station".
After modifying this element, the mission began to work properly.
But this error is strange, I think he was not present in previous versions of the game, and the proof is in toturial campaign creation, written by Wdboyd, where he talks about these files and the error does not exist there.
Quoted from toturial.
"MISSION_TEMPLATE //"The usual listing requirement here."
name: "Harmony Patrol" //The display name
type: PATROL //I think caps were used here for easy visibility rather than programming requirements
system: Solus
region: Solus
degrees: true //note here the degreescommand line that we normally use with ship or weapon mods
alias: { name: A1, code: player_carrier } ///alias is just what it means…below you will see the code A1 used multiple times. The code:command tells the program whom that actually is.
alias: { name: A2, code: player_squadron }
alias: { name: FC1, elem: "Solus-Kalon" } ///FC stands forfarcaster.
alias: { name: FC2, elem: "Kalon-Solus" } ////elem: is short for elementand is looked for in the OOB files that the campaign def activates.
alias: { name: HS, elem: "Harmony Station" } ///here HS is obviously short for Harmony Station "
The last line don't have the error!!
I for "my" campaign, solved the problem, I think this could be easily introduced in mod SS_Reborn.dat
For now I test the campaign number 2 with my changes and everything seems to work fine. I will soon do the same with the campaign number three.
My next post will be to ask for help and advice in the development of ships, I already have many models extracted from another game, and managed to put the models in the game successfully. I just need to know some details about some things.
Be well,
Distant Worlds Shadows arrival is imminent
I thought I'd just drop that there. Friday it'll hit the shopping shelves ![]()
/Edit: It is out now!
48 Views · 2 replies ( Last reply by leondhay )
XBox One
Microsoft has announced it new XBox http://www.pcmag.com...,2419328,00.asp looks like it may be an epic crash and burn.
29 Views · 3 replies ( Last reply by sscadmin )
GoD Factory: Wingmen on Kickstarter
So yeah, I was pretty much missing in action on these forums recently, in no small part because I was preparing this: http://www.kickstart...factory-wingmen
I think that the rewards are actually some pretty good deal on their own, without the adding benefit of saving an indie studio
So let me know what you guys think, and if you could help spread the word around, I'd deeply appreciate it. I think that combining the most popular genre (MOBA) with space sims could help the genre as a whole be more recognized, but of course I'm quite biased on the subject ![]()
28 Views · 2 replies ( Last reply by Guillaume )
✩ Game Design ✩ Art / Visuals / Design / Dev Plans / UI / Jobs
Hey Guys,
I have been thinking of a new post about the game design and art. I would also put Development plans here and art.
Thanks,
Julius
Some Quick Links:
http://www.facebook.com/SystemNetworks
ART


Which is better? The Blu Ship Or The Green Ship?
//PS I would be putting Visuals Design Dev plans UI and jobs tomorrow
31 Views · 2 replies ( Last reply by SystemNetwork )
Please can anyone direct me to new ship models?
Im loving the models but has anyone tinkered with or made any model ships for the new Pioneer that they would be kind enough to share? Im struggling to find them among all the threads ![]()
Best wishes,
Mike.
243 Views · 23 replies ( Last reply by Marcel )
Fairspace 21st May Update
Fairspace Has Been Updated http://www.ssisgame.co.uk/fairspace
Ships have been rescaled to improve the graphics during combat, This helps show of the engines normal mapping.
Hyperjumping distance is severely reduced when inside of a debret field, You can still jump in but getting out will take time.
Looting missions within nebulars are now fully enabled, These will provide better than normal tech units for your ship's.
A red X is now shown on the map where you last died, This is to aid you in recovering any dropped loot during combat.
Cap ships show transparent when in freelook, This is to aid in combat.
Another Hud update, Feedback would be appreciated on this.
General interface update with a few effects thrown in here and there.
Some star systems have been adjusted and items have been moved around a little.
Mall has been removed as it served no real purpose.
Regards Bobalot
39 Views · 1 replies ( Last reply by bobalot )
Europa Report
Something like Apollo 18 with space and horror thriller. Will probably be an interesting watch.
43 Views · 2 replies ( Last reply by PINBACK )
Moon Rising
Don't think this one been mentioned before, it’s a turn-based strategy game set on the moon http://www.moonrisingthegame.com/
From the site
You begin with a Headquarters capable of producing various units from Astronauts to Terraformers. With these you must capture more buildings and outwit your opponent through a number of game types. Besides the Headquarters, there are two types of building in Moon Rising - Solar Station and the Refinery.
Capturing Solar Stations will give you more power, enabling you to move your units further each turn. The Refinery generates more income with which to produce the aforementioned units. Simple.
- 6 unique units
- Astronaut | Rover | Supply Truck | Attacker | Mobile Launcher | Terraformer
- 3 building types
- Headquarters | Solar Station | Refinery
- 3 exciting game modes
- Radar | Transmission | Payload
One of the biggest changes we have made recently is the ability to transport your units between buildings at a moderate cost in power. This has had a profound impact on the game, increasing the pace and placing even more strategic importance on the buildings you capture.
Single Player
Yes, there is a full, single-player campaign. But not only that, there is also a Skirmish mode where you can play games against human or AI opponents on a multi-player map of your choosing.
Multiplayer (cross-platform, don't you know?)
We have spent a great deal of time in perfecting the Multiplayer aspect of the game. Currently, the Multiplayer lobby is where you'll create and discover new games. It's fully asynchronous and cross-platform, which means that you can take a turn, go and make a cup of tea (or even go on holiday) while your opponent takes his or her turn.
There are 2, 3 and 4 player maps to play and we are currently implementing a permanent ranking system which will gain (or lose) you points each time you complete a map against human opponents.
New Syndicate game?
See a few of the game site are reporting this vid as a new Syndicate game http://www.rockpaper...-hype-meganews/
Guess we will find out next month.
43 Views · 2 replies ( Last reply by PINBACK )
Pioneer Build Requirements Survey
If you ever build Pioneer from the source code, please respond!
This message was posted to the pioneer-dev mailing list, but I'm copying it here in case there are people who haven't seen it.
Mailing list copy: http://mail.pioneers...May/000351.html
Hi all,
For a while we've been considering the use of (some) C++11 features. Most recently, issue #2297 [1]. Because C++11 is quite a new language standard, only recent compilers support these features [2]. To make a decision about this I think we need to know more about what range of compiler versions people are using to build the game. Please help by answering these questions:
1) What compiler(s) do you use to build the game? Please include the full version number.
2) Would you be willing and able to install a newer compiler to build the game?
3) If you are a C++ developer and you have contributed changes or hope to contribute changes in the future, what C++11 features do you think would be most useful?
Thanks,
John B
[1] Need a library for atomics: https://github.com/p...eer/issues/2297
[2] http://wiki.apache.o...CompilerSupport
91 Views · 1 replies ( Last reply by Tichy )
Lets make a Pioneer promo video
One of the things we need is a promo video. I have no video making skills whatsoever, so its going to take a while if left up to me. If any of you do have some skills though and would like to try making something, that would be awesome.
Desura don't give any suggestions on what should be in the video, so I'm going to set the following guidelines:
- 60-90 seconds. Towards 60 is probably better
- Only uses stock Pioneer graphics and sounds - no mods
- Prefer to use some of our music
- Shouldn't show anything that isn't actually part of the game (so no ripping off nebulae and asteroid fields from other games, as was suggested to me)
- Can use hacks to get rid of UI elements, tweak cameras, etc. It should show the game, but not necessarily be the game, if that makes sense
- Should finish with the name, maybe the badge, and a URL
- Licensed under CC-BY-SA or equivalent permissive license
If it helps to sweeten the deal, I'll send out some Pioneer stickers to anyone that comes up with something halfway decent
212 Views · 8 replies ( Last reply by walterar )
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