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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam



Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.


VoidExpanse
Gangs of Space
Ascent
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
OreSome
Galactose
Spoids
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Retrobooster
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
Planetship
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
DreadChase
Fairspace
Star Bandits
Solar War
Shuttle
Dominium
Orbit
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
StellarBrink
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
PeriAreion
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
InfernoSpeed
Luna's Wandering Stars
Fleet Buster
Exostorm
Adrift
Space - The Return of The Pixxelfrazzer
Nexus: One Core
BossConstructor
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Valkyruis
Subspace Continuum
Relativity Wars
Saviors
Planetship
Gunblitz
Warblade
Notrium
Spacebit
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Quintet
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Asteria
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

Your game not here? Contact the admin to add it.

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Recently Added Posts

  • kujahnPhoto
    Empyrion, whoa, A New Hope

    kujahn - Sep 30 2014 05:06 AM

    Oh, maybe i should check out the forum, Before posting :-)http://spacesimcentral.com/ssc/topic/46...

  • kujahnPhoto
    Empyrion, whoa, A New Hope

    kujahn - Sep 30 2014 04:54 AM

    Hi Spacesimcentral!Have you been tipped about this yet?I've been an eager consumer of this fine s...

  • fluffyfreakPhoto
    CTD after about a minute everytime

    fluffyfreak - Sep 30 2014 03:49 AM

    Lower the terrain detail. I added a new highest detail setting. The old "Very High" setting...

  • CrossDressiNatePhoto
    Star Trek Horror Game Idea

    CrossDressiNate - Sep 30 2014 01:11 AM

    I'm not much of a Horror fan either, but I've always wanted a game where the Borg are an unstoppa...

  • MarcelPhoto
    CTD after about a minute everytime

    Marcel - Sep 29 2014 10:25 PM

    I'm not able to give you much help except to say that the best place to post bugs is the Issue Tr...

  • ExpandingManPhoto
    Star Trek Horror Game Idea

    ExpandingMan - Sep 29 2014 07:32 PM

    This is a pretty cool idea.  You might be able to find an active modding community that woul...

  • ExpandingManPhoto
    Making $$$

    ExpandingMan - Sep 29 2014 07:24 PM

    Well, initially I was fairly excited about SG2, for a while I had my hopes up that they would ove...

  • GeraldinePhoto
    What Game Have You Bought.

    Geraldine - Sep 29 2014 07:02 PM

    I picked up Starlancer on Fleabay recently. The ships feel good to fly around in. If Roberts brot...

  • lwhoPhoto
    New game mod: Pioneer Scout +

    lwho - Sep 29 2014 04:01 PM

    @walterarI hope, you are getting better soon. When you'll come back, I have a little surprise for...

  • OverlordPhoto
    What Game Have You Bought.

    Overlord - Sep 29 2014 02:30 PM

    Now you mention it, I do remember that happening. I started double saving every 10 saves or so af...

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Latest Forum Topics

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Empyrion, whoa, A New Hope

30 Sep 2014

Posted by kujahn In: PC and Console Gaming

Hi Spacesimcentral!

Have you been tipped about this yet?

I've been an eager consumer of this fine site for long. I have been a sucker (in more than one way) following development of indiegames well before the hype (mostly on indieDB).

These guys, Eleon Game Studios, claim they have been in the software/gamedev industry on average 10 years. They are developing a minecrafty spaceengineery procedural game with lots of planets and such (yes it sounds old. But maybe this time someone will get it done?)

Here are some visuals:

  7 Views · 1 replies ( Last reply by kujahn )

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Making $$$

29 Sep 2014

Posted by ExpandingMan In: Starpoint Gemini 2

Well, initially I was fairly excited about SG2, for a while I had my hopes up that they would overhaul the combat system (and because there were so many major content updates, I felt optimistic), but sadly, that did not happen.  Therefore, it looks like this will mainly be a distraction to keep me busy while I wait for other games to progress.

 

Anyway, I am having a brutally hard time turning a significant profit in this game.  I just cannot seem to get enough to afford even a second ship.  I have played one hell of a lot of Elite-type games since 1990, but this one has me stuck.  This game makes getting a financial start in X3 seem like a cakewalk.

 

So, what do I do?  I'm guessing the only thing you can really do to make money in this is trading, but they don't exactly do much to make that very fun, so I haven't done much, not to mention that the starting ships have painfully small cargo holds.  Mining is dreadfully boring, so I've also tried to avoid that, though experiments seem to reveal that mining isn't a hugely profitable profession anyway (at least initially).

 

I got up to lvl 17, hording money all the while, only to wind up with barely 1M credits.  At this point my ship was too obsolete to fight, and I pretty much gave up.

 

Any suggestions?  Maybe more boarding operations?  More salvaging (making much salvaging is rare, but sometimes you get something pretty valuable)?

 

Any help would be appreciated.

  17 Views · 0 replies

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CTD after about a minute everytime

29 Sep 2014

Posted by Mirek In: Pioneer

Laptop

 

Win7 x64

I7-2860qm 2,5GHz 

NVidia Quadro 3000m  1721MB

8GB RAM

DX11

 

 

Game Crashes to desctop everytime i take of. Tried Highest and lowest settings.

Nothing else to say.

 

  42 Views · 2 replies ( Last reply by fluffyfreak )

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Star Trek Horror Game Idea

28 Sep 2014

Posted by CrossDressiNate In: PC and Console Gaming

For a while I've had an idea for a Star Trek Horror Game, in the vein of Amnesia and the upcoming Alien game. You're stuck on a ship with Species 8472 AND the Borg. Not only are both species hunting you, but they're also hunting each other. The whole ship is open to you at any time and you have to figure out how to dispose of both intruders.

 

Challenges

-The Borg Drone has already adapted to both your phaser rifle and pistol and conventional weaponry only angers Species 8472

-Use your environment in conjunction with weapons and tools to suppress and attempt to kill both of the intruders.

-Both the Drone and alien will attempt to repair long range communications and contact allies. You must attempt to do the same, while halting their progress.

-There is a communications blackout throughout the ship, so all communicators are offline. If you come into contact with other members of the crew, you must work together. They can either be assimilated by the drone or infected by Species 8472 (possible multiplayer)

-Same concept can be used with Jem'Hadar/Shapeshifter except they wouldn't be hunting each other or Cardassian/StarFleet officer and you are a Maqui.

 

I don't really have any knowledge in modding or creating a game, but I do have the creativity. Who knows, maybe a team could be started and we could try something out. Feel free to share any ideas.

  22 Views · 2 replies ( Last reply by CrossDressiNate )

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Steam - install problem

28 Sep 2014

Posted by komar317 In: Fairspace

Hi

after instalation  and after click "play" appears instalator window: preparing to launch Fairspace - steam freezes, instalator close and launch the same again and again, 

only CTRL + ALT + DEL can stop this

  28 Views · 1 replies ( Last reply by komar317 )

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FarCry 4

28 Sep 2014

Posted by PINBACK In: PC and Console Gaming

 Looking forward to seeing this as enjoyed playing 3 and have just bought 2 although I am going to wait a month after it release just in case, been screwed before by the triple A crap.

 

 

 

 

 

 

  37 Views · 3 replies ( Last reply by PINBACK )

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Stars of Icarus - Dev Diaries

27 Sep 2014

Posted by CrunchyLeafGame In: Stars of Icarus
Here we'll keep an updated list of our Dev Diaries.
 
From newest to oldest:
 
Dev Diary #7 - The Frigate
f5.gif?w=497
 
Dev Diary #6 - The Fighter
fighter4.gif?w=497
 
 
Dev Diary #5 - More Physics & Game Performance
icephysics1.gif?w=497
 
 
Dev Diary #4 - Physics & Collision Detection
aaacollision1.gif?w=497
 
 
 
Dev Diary #3 - The Jumpgate
jump_and_explore5.gif
 
 
 
Dev Diary #2 - The Asteroid Breaker
charge1.gif
 
 
 
Dev Diary #1 - The Player Ship
sfc21.jpg?w=300&h=148
 

  36 Views · 0 replies

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Stars of Icarus - A Top-Down Space Shooter in Flash

27 Sep 2014

Posted by CrunchyLeafGame In: Stars of Icarus

1795548_1429998297243369_1319561250_n.pn

 
Hi there,
 
we're Crunchy Leaf Games, a newly formed Indie Studio from Berlin, Germany! Stars of Icarus is our first team project and we're working tirelessly to make it the best experience it can be!
 
A top-down Space-Shooter for Adobe Flash, Stars of Icarus is focused on a deep combat system and exploration, featuring free movement and RPG elements. The deep combat mechanics will allow players to hone their skills, outmaneuver enemies and use the environment and other tools to their advantage. All the while upgrading their ship with looted and newfound technology.
 
The idea is to redefine the possible level of quality within Flash-based action games. We believe Stars of Icarus will outshine free-to-play and priced titles alike, combining the rewarding and exciting gameplay of a dungeon crawler with the mysteries of space and the fun of agile, fast paced movement and combat.
 

94fuqSv.jpg

 

ANdXczN.jpg

 
Obligatory Feature List:
  • An open world to explore
  • Deep combat with fast and agile controls
  • Engaging enemies with different behaviors and weaknesses to exploit
  • Tactical destruction of multi-part enemies
  • Lots of Loot and Upgrades
  • An interactive environment, offering multiple combat options
  • Replayability through a mix of hand-crafted and cleverly randomized content
  • Exciting visuals and presentation through a custom-built engine
 
 
We are eager to hear your opinion! Let us know what you think! Here, or on any of these:
 
We leave you with some gameplay footage of our Asteroid Breaker enemy and the Jump Gate. Constructive criticism is always welcome. More updates will follow soon.
 

charge1.gifcollision2.gifkill3.gifjump_and_explore5.gif?w=497

 

  41 Views · 2 replies ( Last reply by CrunchyLeafGame )

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Darkfield-Co-op VR space Dogfight

27 Sep 2014

Kickstarter for a Co-op dogfight game with a small single player component :good: and VR support, Looking for a modest £10K  more details on https://www.kickstar...its/darkfieldvr

 

Website http://www.darkfield-vr.com/

 

 

Be part of an elite squad with unique ships and special abilities. Team up with your wingmans, fight enemy pilots, protect civilian convoys and take down big space structures.

66ac7d75898c87bc234c465c5d6befd3_large.g
2bf7138c89923b3d47bec60e3b97a7fb_large.g

Darkfield combines modern mission-based CO-OP gameplay with the flair and setting of old space operas.

Choose one of 4 elite fighter pilots, each with special skills and unique ships. You are hired guns, doing the dirty work for the military deep behind enemy lines.

One of the co-op missions is to blow up a space station! It is heavily enforced, has a powerful shield and is guarded by squadrons of fighters. Flying in guns blazing just wouldn't do the job. Your squad has an experimental EMP device. Use it to disable the stations shield. Fire off nuclear missiles to blast a hole into the hull of the station, fly in, destroy the core and ride the shockwave back out! This is the kind of gameplay Darkfield is all about!

Other than taking down space stations, you will be escorting civilian fleets through disputed space, holding off waves of attackers and rob military convoys.

The release version of Darkfield will also have a small explorative singleplayer experience, which will explain the history of the conflict you are fighting in.

 

  55 Views · 1 replies ( Last reply by sscadmin )

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The Teladi Outpost

27 Sep 2014

Posted by PINBACK In: X Series

Looks like Egosoft will be releasing some free DLC at Christmas for X Rebirth, but it only free if you pre order it before the 1 of November http://forum.egosoft...ic.php?t=371656

 

 

Together with the general availability of Update 2.50 for X Rebirth, which will be released soon, bringing a new menu system, external camera, new small shipyards and many other improvements, we are happy to announce today the DLC - X Rebirth: The Teladi Outpost - coming in December 2014:

Showing the X-Series in a whole new light. "X Rebirth: The Teladi Outpost" contains version 3.0 of X Rebirth and the brand new expansion The Teladi Outpost. This expansion offers the player exciting new content, such as an independent storyline and a whole new star system containing two unique sectors. Here the player can find a massive new space station belonging to the Teladi, harbouring not only numerous factories but also a wealth of new Teladi ships.

These new areas also contain hazardous regions and new groups of smugglers and pirates that offer the player countless opportunities, as well as new weapons and equipment for the Albion Skunk.

Until 1st November, preordering this DLC will be free for all owners of X Rebirth.

 

 

  107 Views · 8 replies ( Last reply by PINBACK )

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Useful weapons ideas for Ship2Ship fight / dogfight

26 Sep 2014

Posted by martinExospace In: Exospace

Dear community,

 

please help us decide the way of tactical behavior in the conflict of two ships.

We are willing to be more realistic as possible, but here we facing the wall.

 

Lets make an explanation:

 

We have classical space simulation conflict. In space, two or more enemy ships meet on their way, battle starts.

 

Everybody knows classical fight like ships are moving slowly shooting on each other projectiles, lasers, rockets, torpedoes etc...

There starting to be funny.

 

We can not stop, we will exactly miss each other by unimaginable speed. We wont see each other.

When ship in space is moving, takes a lot of energy to stop, or slow (exactly the same as was used on acceleration). That means, the really big ships will not stop so quick. Because we travel about 10 000 - 150000 Km/Hour (many times faster than bullet, with this speed is traveling ISS, or many satellites now). It is many times faster than a bullet!

 

We cant shoot.

The same speed and huge distances, is  why projectile weapons in space aren't so clever. When 2 ships moving towards, their speed to each other is for example 100000 Km/Hour. In this speed, I can throw a small stone on enemy ship. Impact of the fist sized stone in this speed will have similar effect like small nuclear weapon! I don't need to shoot something. Just throw snack from my moving ship in the right direction.

Shooting will move our ship back, in opposite direction of the shot. It is impossible to shoot from automatic weapons, our ship will start moving and rotating without control with each shot.

 

Real possible weapons will be a some kind of microwaves, electromagnetic, lasers, fight drones and missiles.

Do you have any idea on another kind of weapons, or how will the fight look like more funny?

 

If there will be some real space fight in the future, who will win. Actually we think, wins the one who first hit the enemy. 

 

We ask our obelisk, but no answer ...

Attached File  obelisk.png   44.84KB   0 downloads

  42 Views · 0 replies

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TH Alternative AC33 and Venturestar Mod

26 Sep 2014

Posted by TimothyHills In: Pioneer Mods

TH Alternative AC33 and Venturestar Mod

  • Removed black weapons damage from both ships.
  • Removed face from AC33 Dropstar ship.
  • The naval AC33 Dropstar ship now has only two texture patterns; two colour and tri colour camouflage.
  • The civilian Venturestar ship now has two additional, non camouflage, texture patterns. Five in all.

Download: Attached File  TH_Alternative_AC33_and_Venturestar_Mod_v1.1.zip   981.86KB   1 downloads

 

v1.1 has improved camouflage texture patterns for AC33 Dropstar ship. (Errors spotted in screenshot below, oops.)

 

Naval AC33 Dropstar

th_alt_ac33_ss_01.jpg

 

Civilian Venturestar

th_alt_ac33_ss_02.jpg

  98 Views · 0 replies

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Galaxia: Remember Tomorrow

26 Sep 2014

http://www.moddb.com...member-tomorrow

 

Just leaving this here. Already has a well playable alpha version which has so far provided for me a gratuitous crashfree nice 4X experience.

 

I find this title quite refreshing, not in that it has anything new, but more that it omits much of the clutter and bloatware which many titles have today.

 

What are your thoughts on this one?

  83 Views · 0 replies

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VO is F2P for mobiles now...

26 Sep 2014

Posted by Faceof In: Vendetta Online

New era for VO with F2P mobiles gaming and many more coming soon...

*** Vendetta 1.8.305
- Introducing "Crystal": Vendetta Online's cash currency for Free-to-Play mobile players! Crystal may be acquired in bulk via in-app purchase, or accrued more slowly through gameplay, such as gaining experience and levels, destroying Hive Bots, and reaching Achievements. Lower level equipment requires little or no Crystal, where upper level ships and gear may have increased requirements. Crystal is used for each individual quantity of item purchased, and is in addition to Credits and other factional and license-related gameplay requirements (ie, all regular gameplay requirements remain).

- Premium Subscription players do not need Crystal, and do not earn it through gameplay.

- All non-Premium mobile players will retroactively receive Crystal for experience and achievements they have already earned.

- As a special thanks to our supportive mobile players, everyone who previously made in-app purchases for access to ships and addons will receive double (2x) the Crystal that their funds would normally purchase. This has been automatically added to the most recently used character on your account.

- The "Crystal" system replaces the previous interim "ship-access" in-app purchase method, which has been removed. Thus, it is no longer necessary to make a purchase to gain "access" to a given ship. Because Crystal can be acquired through gameplay, it further mitigates potential pay-to-win advantages between Free-to-Play users. Crystal will also make it easier for us to increase the Free-to-Play license caps in the future.

- Free-to-Play mobile users who convert to Premium Subscribers will still retain any previously-earned Crystal if they revert to Free at a later point; but while the Premium subscription is active, the previously retained Crystal will no longer be visible, and they will not accrue additional Crystal until they have reverted to Free.

- Added a new "First Kill" badge for new users, with a notification and description pop-up the first time the player docks after earning the badge.

- New simplified account conversion menu and removed the captcha.

- Improved readability of some menus on mobile devices.

- Improved gamepad usability for most dialog boxes.

- Fixed issue with swiping not always working on initial Ship Purchase tutorial.

- Changed default framerate limit to 60 FPS from 40 for a smoother UI scrolling experience.

- New Snapdragon splash screen for Snapdragon-based devices.

- Increased default font size for high-res phone devices.

- Fixed potential sector crash when a mine times out and gets damaged at the exact same time.

  53 Views · 0 replies

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Evochron Mercenary - Remnants of war - Video

26 Sep 2014

Posted by Caleb In: Starwraith Games

Hola.

 

I've finished my second "elegant" video of EM, this time about Remnants of war with some shipwrecks into the EvoVerse, hope you like!

 

Regards!

  85 Views · 3 replies ( Last reply by Caleb )

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TH Control Panel & User Interface Mod

25 Sep 2014

Posted by TimothyHills In: Pioneer Mods

TH Control Panel & User Interface Mod

  • Modified the control panel texture to house the new style icons rather than have them free floating.
  • Coloured the new style icons and user interface to green.
  • Reordered some Information and Station pages, changed some page icons and renamed Economy & Trade information page to Cargo Manifest.

Download: Attached File  TH_CP_UI_Mod_v1.1.zip   492.81KB   1 downloads

 

v1.1 has improved widget graphics to allow better definition of selected menu items.

 

th_cp_ui_ss_01.jpg

 

th_cp_ui_ss_02.jpg

 

th_cp_ui_ss_03.jpg

 

  153 Views · 0 replies

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How Do I Calculate....

24 Sep 2014

Posted by Krasny In: Pioneer

I tried flying to the moon as quickly as possible, so I accelerated up to the halfway point, then flipped and decelerated.

 

Problem is I either splashed into the moon or sailed past it, despite working a 10% error into the halfway point.

 

So how do I calculate the 'halfway' point?

 

Thanks. 

  136 Views · 2 replies ( Last reply by Krasny )

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FFED3D for Andoid?

23 Sep 2014

Posted by kapteynsstar In: FFED3D
Hi

Big fan of the original game, but no longer have a pc, just a samsung tablet. Is FFED3D available for android devices?

  108 Views · 2 replies ( Last reply by AndyJ )

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M.O.R.E. - MoO2 successor?

22 Sep 2014

Posted by IdeaLcenter In: FPS, Strategy and Tactical Scifi Games
Yes, we dare to say that...or at lease we are trying to dethrone the king.
 
Right now we develop our game for almost 2 years, preparing to relase our first playable pre-alpha version. Also we are now conducting our kickstarter campaign to raise our budget. You can check our short (4 minutes) video presentation here:
 
or first of eight of our longer update gameplay videos:
 
For more information, I invite you to visit our project website on kickstarter:
 
We have now, over 34% of our goal and we still have 47 more days to go, but we still need your support! The more we can raise our budget, the better game we will be able to create. If you have any questions, don't hesitate to ask.
 
Idea-L-Center Team.
 

  106 Views · 2 replies ( Last reply by IdeaLcenter )

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Feature Request

22 Sep 2014

Posted by Krasny In: Pioneer

Rather than just have a reticle showing our direction , can you include the option for a path predictor line? It's already in one of the map modes, so it shouldn't be too hard.

 

Thanks.

  119 Views · 0 replies


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