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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

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Vote for these games on Steam



Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.


Interstellar Rift
VoidExpanse
Gangs of Space
Ascent
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Ensign-1
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
OreSome
Galactose
Spoids
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Retrobooster
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
Planetship
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
DreadChase
Fairspace
Star Bandits
Solar War
Shuttle
Dominium
Orbit
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
StellarBrink
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
PeriAreion
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
InfernoSpeed
Luna's Wandering Stars
Fleet Buster
Exostorm
Adrift
Space - The Return of The Pixxelfrazzer
Nexus: One Core
BossConstructor
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Valkyruis
Subspace Continuum
Relativity Wars
Saviors
Planetship
Gunblitz
Warblade
Notrium
Spacebit
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Quintet
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Asteria
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Latest Forum Topics

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Ex Machina

31 Mar 2015

Posted by leondhay In: Sci-Fi Movies and Television

 

Another AI movie ... might watch this at the theaters.

  20 Views · 0 replies

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Starshatter Rearmed Mod

31 Mar 2015

Posted by lightgemini In: Starshatter

Hi. I would like to create this thread for anyone interested in the mod to post ideas and suggestions. While  Im shaping the mod towards how I personally would like the game to be, Im totally ignorant about how everybody else sees it. Is it good? its horrible? has potential?  Since im trying to implement some ideas about space sims in general that  I have been evolving for many years, It would be very interesting to get some feedback, if theres anybody out there still interested in the game or the mod.

 

I would be happy implementing ideas you may have, but sadly I must say im not a coder so im very limited at what I can  manage to do with the source code. I literally have read a "C++ basic programing" like 3 or 4 times, made a few "hello world" style  tests and then directly jumped into the source code of Homeworld,Freespace, Hexen and others. Starshatter is the first time I actually started  touching the code,not just trying to understand it. I would love to add many things to the game, but its going to be the little ones.

 

 

Please feel free to post any feedback or comments. Thank you :bye:

  60 Views · 0 replies

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Two infinity videos

31 Mar 2015

Posted by PINBACK In: Infinity: Quest for Earth

Two new Infinity video or would it be more correct to say Battlescape?, first one up looking at stars and atmosphere scattering.

 

 

And the second one is a very short one looking at which engine effect to use.

 

  69 Views · 1 replies ( Last reply by Goomich )

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The Leviathan

29 Mar 2015

Posted by shadmar In: Sci-Fi Movies and Television

Proof of Concept Teaser for The Leviathan.
Developed with the assistance of Bord Scannáin na hÉireann/ the Irish Film Board
Created by Ruairi Robinson. With a script by Jim Uhls (screenwriter of FIGHT CLUB)

 

  62 Views · 2 replies ( Last reply by PINBACK )

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IGG Crowdfunding Countdown Annoucement!

25 Mar 2015

Posted by MawhrinSkel In: Shallow Space
IGG_Logo_SS.png
 
Sooo here's a quick update from us; we're busting with excitement here with e-mails flying about getting the finishing touches ready and heavily testing the alpha demo to minimise some of the bugs.
 
ReducedForumShot.jpg
 
Over on IndieDB there's a potent announcement of the impending IndieGogo campaign (no longer Kickstarter, explained on page) we talk about the progression of the game to closed alpha, there's a cool GIF of a station exploding/disintegrating and a set of serene HD wallpapers of partially eclipsed planets to take a look at!
 
 
Here's the latest video from Brian as he tests one of the alpha builds running on his mac in OSX with commentry.

  105 Views · 7 replies ( Last reply by MawhrinSkel )

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First Triple Elite Player in Elite Dangerous

24 Mar 2015

Posted by sscadmin In: Elite: Dangerous
Wow this is impressive at the speed in which %OnePercent% completed that task.... all I have to say is use that 10K Pounds to get a social life because he needs to get out more and away from Elite. He said he averaged 12-16 hrs per day playing.... I am lucky to play a game that much in a week :)
 
Read about it in the thread on the elite forums here:
 
https://forums.front...l=1#post1836583

Anyone here getting close to achieving that Triple Elite status?

  102 Views · 5 replies ( Last reply by de5me7 )

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New website with spacecraft catalog

24 Mar 2015

Posted by martinExospace In: Exospace
Hi,

we run new website. The Spacecraft catalog is filled up by 3D models of colonisation equipment based on existing space technology.

http://www.exospacegame.net

Are you interested in some existing or conceptual spacecraft? Let us to know, we will do best to put in to the game.

  58 Views · 2 replies ( Last reply by martinExospace )

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Good space shoot em ups

22 Mar 2015

Posted by NatanSharp In: PC and Console Gaming

I like very much classics space shoot em ups since i was a child and i had an amiga 500.

Recently i liked very much soldner x especially soldner x 2 because it's easier than the first, better balanced.

Anyway i'm looking for some good space shooters with modern graphics and a balanced difficulty level.

For example sine mora it's beautifull but frustrating.

Can anyone suggest some good space shooters?

  118 Views · 0 replies

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Pixels

18 Mar 2015

Posted by sscadmin In: Sci-Fi Movies and Television

Well the classic 80's arcade games are coming to earth to destroy us :)

Yup looks so cheesy but I will watch just because I will have a laugh at how they use this video games in the movie to destroy us. But I will wait until video.

 

  84 Views · 4 replies ( Last reply by sscadmin )

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Human Extinction Simulator

17 Mar 2015

Came across this game on Steam and looks interesting.
 

And here is a video explaining the game well.




Here is the official trailer:





And the website: http://www.machine22...ctionsimulator/


What do you think any one played it?

  89 Views · 0 replies

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Modding questions related to scale and physics

17 Mar 2015

Posted by Monkeybtm6 In: Pioneer Mods

So im new here but ive known about pioneer for a long while. very impressive project.

But ive got some questions related to modding and possibly editing the source code.



Im curious if i can edit the scale of celestial bodies or distances between them?

Like scale things down where star systems are only about 1000/2000 KM in size, i know its not realistic but that's the point.

Also is there a way to edit the Newtonian physics to either remove it entirely or just tweak it to have inertia dampeners?

  138 Views · 6 replies ( Last reply by fluffyfreak )

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Help With Flight System

16 Mar 2015

Posted by Duder963 In: Pioneer

So, I'm new to Pioneer and it looks really cool, but I can't control my ship for crap. Any help on how to set it to "WWII dogfights in space" mode or just help to control the Newtonian flight would be great. I'm using am XBOX 360 controller

  293 Views · 9 replies ( Last reply by nozmajner )

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Is there any known fix for the text issues?

15 Mar 2015

Posted by FStyle In: 3030 Deathwar

I'm trying to run this on Win 7 Home Premium, and having the garbled text issues that were apparently limited to Win 8 and Win 7 Ultimate (I guess home premium might just be ultimate with a different label, though). Is there any known fix for this, or at least a known cause?

 

Also another issue came up that I'm not sure is a bug or what. The stations seem to be busy basically forever, and sitting around spamming tab never gets any other response other than "try again in a few seconds". Maybe I just got unlucky but after 3 restarts and multiple different stations, I was never able to get them to say anything else.

  116 Views · 3 replies ( Last reply by sscadmin )

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Stardrive II

13 Mar 2015

Here is the latest StarDive II trailer

  172 Views · 2 replies ( Last reply by ExpandingMan )

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Star Citizen PAX East 2015 presentation

12 Mar 2015

Posted by sscadmin In: Star Citizen

 
 
Some nice reveals in this video.

  99 Views · 0 replies

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Star Citizen 100GB in size

12 Mar 2015

Posted by PINBACK In: Star Citizen

Seen a post on dosgaming about this with a link to the dev post in question https://forums.rober...Comment_4591962

 

 

As I have already said, I would not count on this. The game compression and asset removal is unlikely to yield such high gains that we will be able to reduce our client size to 30-40gb. The size and number of assets that are left to deliver means that our client size is much more likely to be 100gb.
Also, yes we are optimizing game patching for speed and to only deliver diffs, but this is unlikely to reduce actual patch size. Again, each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb.

 

Think they will need a bigger USB stick if they still intend to send the game out and if they don't I don't think I will be downloading it any time soon.

  128 Views · 3 replies ( Last reply by ExpandingMan )

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X Rebirth 3.50

12 Mar 2015

Posted by PINBACK In: X Series

Patch 3.50 is out on Steam. http://steamcommunit...193267298626913

 

 

Our latest update for X: Rebirth is now available. New features include:

• New generic missions and new upkeep missions for easier station management.
• New ships: The new Onil mining ships available in the Canteran shipyard in DeVries.
• New "Container Magnet" which helps to attract nearby collectables to the player ship.
• Easier navigation through text search field in map.
• New FXAA graphics option.

And among the many other improvements in 3.50 are:

• Improved station manager and station owned ship trade behavior.
• Improved balancing and accuracy of combat calculations when player is not present.
• Improved response of player owned stations to nearby player ships being attacked.
• Completely reworked Russian localization.
• Improved support for UI-modding and much more...

We also have a Free Weekend running on Steam until the 15th of March for all of our X series games, and the very first Alpha test version of X: Rebirth for Linux is available through Steam Play.

 

Only 26 meg in size, thought it was going to be bigger.

  281 Views · 4 replies ( Last reply by PINBACK )

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Planet Zoom Vid

10 Mar 2015

Posted by PINBACK In: Infinity: Quest for Earth

Is this the long expected final video before the Kickstarter for Battlescape?  who's knows.

 

 

Very nice :cool: although some what lacking in the cloud department.

  116 Views · 0 replies

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I-Novae Screenshot Thread

10 Mar 2015

Posted by INovaeGene In: Infinity: Quest for Earth

Hello all.  I figured I would post a link to a screenshot thread from our forums here as we try to ramp up public releases in advance of our impending crowd funding campaign.  I hope you enjoy :)

 

https://forums.inova...shot-thread/582

 

 

  203 Views · 2 replies ( Last reply by Arkenbrien )

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Star Citizen Ship Damage Demo

09 Mar 2015

Posted by sscadmin In: Star Citizen


I loved this and combat is going to be great with all these effects, I'm such gfx are ramped all the way up. I would be interested to see what it looks like at medium and lower settings. But the damage modeling is looking good and will be fun to get out of your ship after a long run and check out how the ship faired on the mission(s) and decide whether to fix it up and make it all shiny again.

  155 Views · 3 replies ( Last reply by sscadmin )


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