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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Interstellar Rift
Gangs of Space
Star Sonata 2
Defenders of the Last Colony
Aeon Command
Solar Struggle
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Blue Libra
Blue Libra 2
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
Smugglers V: Invasion
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Latest Forum Topics


Odd 'shadow' bug on stations.

20 May 2015

Posted by fox In: Starpoint Gemini

So I have another old game to toy with.
I noticed a strange graphic bug I can't google for in a meaningful way. Nothing comes up in my search.

So I'll show it. Please have a look at this YT clip (not made by me):

Skip forward to about 18:00 -- The player ship is orbiting around a space station.
As the ship enters within the shield dome weird shadows are displayed onto the station's hull.
You see this exactly at 18:08

That's the bug.
The odd thing is that this isn't present in the DEMO version of the game.
Any ideas how to make it disappear? Maybe there's a file I can take off the DEMO install and replace it within the RETAIL install? (just a wild hope)

  74 Views · 1 replies ( Last reply by Geraldine )


Witcher 3

18 May 2015

Posted by set In: PC and Console Gaming

It's release time. 

  83 Views · 3 replies ( Last reply by ExpandingMan )


Alpha 10 - iteration#04: Colony Levels + Faction Levels +...

18 May 2015

Posted by farcodev In: FAR Colony


I paused a bit the audit of the SPM to finalize two part of the SPM I never completely worked: the Faction's Levels and the rules that manage the control of a star system.
These two points can be optional for the scope of the first phase of the game, but they are core parts of the SPM, so since the iteration 4 is about this system, better to complete it.
I also finally completed the design and conditions rules for the colony levels and go to implement them too.

Each colony is ranked in size and political importance by the using of levels, which goes from 1 to ten. Here's the short description of them:

  1. Outpost:  minimum population = 1+
  2. Base:  minimum population = 11+
  3. Community:  minimum population = 101+
  4. Settlement:  minimum population = 1,001+
  5. Major Colony:  minimum population = 10,001+
  6. Local State:  minimum population = 100,001+
  7. Regional State:  minimum population = 1,000,001+
  8. Federated States:  minimum population = 10,000,001+
  9. Continental State:  minimum population = 100,000,001+
  10. Unified World:  minimum population = 1,000,000,001+ 
Out of population requirements there are another ones, like the control of the orbital object's regions, that aren't displayed there.

These levels aren't used only to rank a colony but are (or will) be used for mega projects of infrastructures and others parts of the game.

The ranking is entirely automated, there's no need of a particular action of the player to "level up".

Like for colonies, factions have levels too.
It determine the rank and capability of a faction in space, and it is used mostly in foreign relations, the SPM policies and also future space megascale projects.

Here's the short description of the levels:
  1. Isolated Colony: the faction own only one colony
  2. Space Nation: the faction own more than one colony, all two located in the same star system, and doesn't control this same star system.
  3. Micro-Federation: the faction have more than two colonies located in the same and/or another star systems. Also the faction can also have two colonies located in two different star systems.
    Additionally the faction doesn't control any star system.
  4. Minor Space Power: the faction control one star system
  5. Space Power: the faction control 2 star systems
  6. Major Space Power: the faction control 3 to 4 star systems
  7. Federation: the faction control 5 to 10 star systems
  8. Macro-Federation: the faction control 11 to 20 star systems 
  9. Empire: the faction control more than 20 star systems
The level's description aren't very original, isn't it? :)

As you can see, the requirement of most of the faction levels are linked to the control of star systems.

This control indicate which faction has a predominance, on a space level, onto a star system.

There are 3 states:
  • Uncontrolled: the star system isn't controlled by any faction
  • Under Control of x: the star system is under control of the faction x
  • Contested Control by a, b,...: more than one faction have the control of the system
To determine if a faction has control or not, a set of rules must be applied, if they all pass, the faction gain the control.

Beside that I working, also on the design level, of the overhaul of the matrix of influence between all memes and policies of the game, with revised and better allocated modifiers.
 The new ones will provide more variations in the results.

I will implement the changes into the XML file when I will complete the overhaul.

That's all for now, stay tuned and thanks for your interest.

  92 Views · 0 replies


Project Orion

17 May 2015

Kickstarter for a single player space combat game, looking for a modest $7,500 more details on Kickstarter https://www.kickstar...project-orion-0


Website http://www.projectoriongame.com/





Project Orion is a first person space combat experience. It features epic large scale battles, intense dogfighting, and an in-depth storyline. Project Orion takes place in a future where humanity has been at war for decades, only to find that their true enemy, a threat to their very existence, has just appeared. As a veteran pilot in the TDF navy outfitted with the latest in starfighter technology, you are on the front lines of the battle for our survival.

Quick Feature Rundown  

  • Intense fast-paced combat, the core of Project Orion  
  • Utilize the advanced energy routing of you ship to switch strategies at a moments notice
  • Extensive customization and research system
  • Fully featured single player campaign with an in depth story
  • Squadron control system to issue orders to your allies in battle

Platforms and Release Date

The target platform for Project Orion is Steam for Windows, with an estimated release date of mid-August 2015.


Combat is at the core of Project Orion. The gameplay has been designed with a focus on what would give the player the best possible combat experience. For us that meant providing the player with as many options as possible to allow them to define their own unique play style.


The most powerful ability given to the player is the Orion’s dynamic energy routing system. This allows the player to change strategies on the fly by instantly sending your ships power reserves to whichever system you need most. You can use speed to outmaneuver your enemies, power up your shields to survive the most dangerous assaults, or overload your weapons to rain destruction on your foes.





  108 Views · 0 replies


Pixel Starships: 8Bit Starship Management MMORPG

17 May 2015

Hi Everyone,


Check out our new game Pixel Starships coming end of the year. You can watch our trailer video :)




It's a total starship management in a massive online universe.


You can:

- Build your own starship

- Battle others

- Explore Space


Basically it's going to be epic.



  126 Views · 1 replies ( Last reply by Caleb )


Elite: Dangerous

16 May 2015

Posted by Soulmirror In: Elite: Dangerous

  I am looking at Elite Dangerous, read about faction system changes with the 1.3 update. I understand there is not a chat bar (typing) and that when you are ingame, you are only playing with the people in you immediate area, with the numbers online being rather small. My questions:


1.  How many people are online with you at the same time?

2.  Does the game feel empty?

3.  Looking at planned improvements to the game, is it worth buying now or waiting?

  224 Views · 6 replies ( Last reply by Ambrosius )


Starpoint Gemini 2 on Steam Sale

16 May 2015

Posted by sscadmin In: Starpoint Gemini 2
You can pick up a great game in Starpoint Gemini for 60% off on Steam for this weekend only you can get it for $14.


DLC is on sale too so you can buy it all for under $16, definitely a buy at this price.

  57 Views · 0 replies


Starfall Tactics: playtest match

14 May 2015

Hi all,

Starfall Tactics team made playtest match video in which we show one of our game modes. It is one of quick match modes that called "Mothership mode".


In this game mode, players start off with a limited amount of resources and a Mothership that can be used to spawn spaceships. The destruction of your Mothership is one of the loss conditions in Starfall Tactics.
At the start of each match, players choose what ships from their pre-built space fleet will appear on the map, similar to selecting what cards from your deck will go into play in a game like Hearthstone.
Right from the beginning and all the way until the end of a match, each player accumulates a special resource. A mothership grants you a slow and steady income of this resource by default, but controlling points (power nodes) on the map provides a significant boost that will allow you to accumulate it much faster. During a match, this resource allows players to spawn/warp more powerful/specialized spaceships from your fleet.
As a player, you have to make a choice - do I spend the remaining resources and bring out a few smaller ships or should I wait a bit more and spawn a big, powerful vessel? What is more important right now?

  74 Views · 0 replies


Space Engineers source code made public

14 May 2015

Keen software have announced that they are giving free access to their source code for Space Engineers alone with a $100K fund for modders who want to do total conversion of the game more detail on the site http://blog.marekros...-access_40.html



Space Engineers – full source code access, total modifications and 100,000 USD fund
Today we have a very important announcement for our modders and our community. We decided to give you 100% complete access to Space Engineers’ source code. This comes as a continuation of our decision to give more freedom to modders and community.
Please do not confuse this with “open source” or “free software”: While we are opening the possibility to read and alter Space Engineers and VRAGE source code, we’re not making Space Engineers or VRAGE free.
I have spoken about ideas like this in my previous blog post - http://blog.marekros...gineers_15.html but back then we were assuming we would open only some parts of the game. Later we came to the conclusion that opening the entire code base will be much better for everyone.
Modders can now develop the same way Keen Software House developers do (this however does not mean we will stop working on the game).
During the last few months we have been removing parts of the obfuscation on the Space Engineers executable and libraries. After that we  uploaded the source code of Space Engineers and VRAGE engine on GitHub as a private repository, let selected modders look at it and provide us with  feedback, and today we’re making the repository public.
There are very few game studios that have ever done this, probably none during their early access period. It’s an experiment that someone has to try, and the chances that it will be beneficial for the future of Space Engineers is high and worth taking the risk.


Could be some interesting mod turn up for this although there will be no doubt be some limitations on what can be made.


  112 Views · 0 replies


The Evolution of Solotra.B Video

14 May 2015

Posted by SCAREKRO In: Solotra.B

Check out a short video which shows the progress of my game from January 2014. Awesome chiptune by Ozzed!

  60 Views · 1 replies ( Last reply by PINBACK )



13 May 2015

Posted by Waervyn In: Free SciFi Gaming Projects

Anyone of you play Aurora 4x?

It looks extremely daunting, but it might be something I could get in to. People compare it to the Dwarf Fortress of the 4x genre, which immediately peaked my interest.


It look extremely boring, but apparently it's amazingly deep!


  127 Views · 1 replies ( Last reply by robske )


Hello from Jumpgate!

13 May 2015

Hey All.


So i posted this in the introductions thread also. But i think this might be a better suited place for it! :)


My name is Sean, I play a game called Jumpgate: The Reconstruction Initiative, My pilot name is -Magoobie-

So the reason i came here! Is to share with you guys a little about  Jumpgate: The Reconstruction Initiative (also Jumpgate or Jumpgate Classic and commonly abbreviated as JG or JGC) is a space based MMORPG in a science fiction setting for the PC, released in North America on September 25, 2001. In the game, jumpgates are used to travel from sector to sector, Within each sector you will find many things to explore.. Maybe an old artifact a relic from the great collapse? Which could be a much greater piece of ship technology say an engine or a shield. Maybe you're more of a trader and will just be doing fly by as you pass by to your next dock and increase in fortunes, Maybe you're an econ worker, moving commidities and building ship equipment to keep stations stocked and replenished with gear that is always needed! Maybe you're a miner.. Looking for that specific type of roid for a mission or maybe you're more of a money guy and want to mine Purer asteroids for commidities to sell rather than ore. Maybe you're not really a trader or a treasure hunter or a miner at all.. Maybe you are looking for the thrill of combat against an alien menace..Maybe you are a bounty hunter.. a pirate..maybe you are part of your factions military. As well all 3 of the main factions all have their own miltary force that You can fly for and be part of... Maybe you're just a factionalist who believes the others are lesser and should be eradicated..Maybe you want to start a squad..Further your goals.. share those goals with others and become a force to be reckoned with, within the JG universe? The nice thing about jumpgate.. Is you can be any of these things and more! It is really up to you.. The game can be played however you like. There really aren't many limitations at all :) The near Newtonian physics make it a challenging and fun experience to fly.


Now this seems like a come buy this game kinda speel.. but the great thing about jumpgate is its now privately run on a private server... The game is free to play and it always will be :)!


Now i've honestly played this game since it was in Beta.. I was 8 years old when i first started playing and i've played on and off ever since (I'm now 24) I have never played a game that i'll keep going back to so frequently..It is known jokingly amongst the guys/girls that play as 'Jumpcrack'.. Once you start playing.. It really is that addictive :)


I type all of this at 6am in the morning so i'm not 100% on the ball. However I do urge if you've never given it a try.




Go there! download the client, Make a character. Download the updater (Its in the news posts). Run the updater and i hope to see you in space soon :)


If anyone here does decide to come play  please don't be afraid to contact -Magoobie- in game for help getting started etc :) Always happy to help.. as is alot of the community who play jumpgate. We are a family and we want you to come join us :)






and a sample of some PvP fun :D



Thanks for reading!

  119 Views · 0 replies


New Sci-Fi Strategy Game from IGG Canada/Focus Group Testing

12 May 2015

Posted by NeilIGG In: Mobile and Web Gaming

Hi there SpaceSimCentral folks,


I'm a member of the design team at IGG Canada based in Vancouver, BC and we are in development on a new sci-fi strategy mobile game.


To help guide us through the process we are looking for people with a love of sci-fi who are willing to be part of our focus testing. As a participant you will get first-look access at our vision for the game, art, features and pre-release versions in addition to credits that can be used in any IGG game. Most importantly, you can help shape the development of what we believe will be a terrific sci-fi game.


The mods have ok'd me sharing this link to the focus group sign-up form: http://eepurl.com/bmUpGP


If you have any questions, I'm happy to answer them as best I can. Thanks for your time and I look forward to sharing more of our game as we progress.

  111 Views · 2 replies ( Last reply by NeilIGG )


What might be the name of this old robot-space PC game?

11 May 2015

Posted by AplAy In: Classic/Retro Space Games

Hello there!


I'm 26 years old and I am looking for an old 3D PC robot-space game that I remember I played a demo version (but I don't know if the full game was ever made or not) of from good ol' PC Gamer CD-Roms.


In the game you are exploring planets that you land on (or you maybe started on a planet already, I don't remember) and you walk around in a kind of a robot suit, but you can also jump out of it and explore the planet on your own and gather resources (I think) and build stuff on the planet (I think). I remember it was really fun and cool playing, so that's why I would like try to find it again.


The game's graphic quality reminds me of Duke Nukem 3D, very big and obvious pixels, so I think the game probably appeared during the 1990s.


Thanks in advance for the help! / AplAy.


EDIT: I have looked around some more and I found Mechawarrior 2 which seems to almost match in the graphic quality I remember. However, I did not remember any shooting any sorts of enemies. I remember the game more being a "sim city" like game, although in the 3D and you walk around in a robot suit you can jump out of and you collect resources to build something or just explore.

  234 Views · 8 replies ( Last reply by MV2000 )


Exploring the various facets of Shallow Space

10 May 2015

Posted by MawhrinSkel In: Shallow Space



Here's a list of the royal ton of resources we keep updated. If you like the game subscribe to the ones you use even if you don't use them much, sometimes an increase in numbers automatically guarantees us more exposure - especially Facebook.
On the main website, we blog about patch notes - exploring some of the decisions we've made and post musings about direction. You can subscribe to the newsletter at the bottom of the site.
IndieDB this ones a biggy - normally gets the vids and screenshots first due to high coverage and we also post more general high-quality summaries of progress once or twice a month. The more clicks on that link, the higher our ranking which = more exposure.
Twitter if you care to hear the incessant ramblings of possessed space junkies
Steam Greenlight - we've been Greenlit already but follow the page to get notified (when it gets converted to a Steam store page you'll know something big is on the horizon)
Facebook - Business marketing on Facebook 101: Likes = exposure, really do click like it helps us MASSIVELY
Reddit - an unusual platform built for you to talk about things rather than things to talk about themselves. We use it because when something gets attention it REALLY gets attention.
YouTube - If you're passionate about the project spend a little time going back through the archive - we've literally documented the creation of the game from Day 1.

  90 Views · 0 replies



09 May 2015

Posted by VertigoAbyss In: Freespace I & II

For those of you that play Freespace, You probably know how hard it is to find FS wallpapers (at least it is for me!) I found a really good collection of FS wallpapers here:


  119 Views · 2 replies ( Last reply by VertigoAbyss )


Eve 12th birthday video

09 May 2015

Posted by PINBACK In: EVE Online

Big long video of Eve's 12 birthday.


  119 Views · 0 replies


Conan reviews Witcher 3

08 May 2015

Posted by sscadmin In: PC and Console Gaming

This is pretty funny.



  105 Views · 5 replies ( Last reply by set )


StarTrek 25 Anniversary/Judgement Rights on GOG

07 May 2015

Posted by PINBACK In: Classic/Retro Space Games

The two finest StarTrek game every made are now on GOG if you have never played then go get then now and I think they may be the talkie versions as well.




Oh and there's another one as well, Academy.

  118 Views · 0 replies


Solotra.B Development Log

07 May 2015

Posted by SCAREKRO In: Solotra.B



Hi everyone. I will be posting my development log on SpaceSimCentral.com from now on! Thanks guys!

My name is Ricky and I am creating a game called Solotra.B.

Solotra.B is an open world, 2D, top down shooter/trader/resource management/tower defense/strategy game. Imagine a top down Elite, fused with Pirates!, Space Invaders, Asteroids and Fragile Allegiance/K240.

I have been developing this game a bit over a year and have been slowly learning about all the elements of creating a game. I am completely new to the world of video game development, I have no past experience in the development industry. I am however, an avid gamer and love all manner of games and have played an innumerable amount of games over 30 years.

I am a high school teacher by profession and was exposed to game development through being allocated an Info Tech class where I was charged with teaching students the basics of programming using tools like GameMaker and Unity. I found that I was perhaps enjoying learning about programming and game making more the some of the students!

I had dabbled as a kid with programming, using my trusty Commodore 64 and a bit of encouragement from my Dad and Uncle but that was my first and only foray into game making. I had always talked about wanting to make a game throughout my life but just never got around to doing it.

I decided, just over a year ago, to make some changes in my life and actively pursue my dreams instead of always saying "one day...." Thus Solotra.B was born.


The concept/story behind my game is that you, the player, have been sent out into an unknown sector of the galaxy in order to scavenge, collect and mine resources needed to save your home world and/or help build an exodus fleet.

In the sector of the galaxy that you have been sent out to, there will be a number (24 or so) star systems that you can visit, each with their own unique planetary systems and alien races that you will interact with.

You fly around each solar system and can collect resources from space - minerals/rock from asteroids and metal from scrap that is floating around, alien items from alien ships and trade goods from attacking merchants - which you can use to build & defend mining bases, upgrade your ship and develop weapons.

You can establish small mining bases on planets which will enable you to harvest more minerals and particular elements, that you can either use for yourself or that you will send back to your home world.

You can sell these items to alien civilizations to purchase technology, weapons, schematics, ships etc. but there is the risk of not supplying enough to your home world. You will need to constantly decide on spending on yourself at the expense of those people who live on your home planet. Be selfless and help your people but risk failure in your mission as more aggressive aliens will destroy you - or be selfish and risk the lives of others.

You will need to defend each of your mining operations from attack from aliens and pirates who will attempt to steal from or destroy you. This will work in a space invaders styled game within the main game.

This is the main concept behind the game. As I develop this game further I will update you all here, as well as on my website www.scarekrogames.com (where I have already began a developer diary/blog.)

I am expecting to continue development of this game for at least another year - I think it will take that time (and perhaps more) to develop this game to my full vision.

I am hoping to try for Steam Greenlight and perhaps a Kickstarter later on this year.

Can check some videos out if you want
Youtube channel: https://www.youtube....2ePbBe8S8TTU_CQ

Follow me on Social Media:
Twitter: https://twitter.com/ScarekroGames

Facebook: https://www.facebook...B.ScarekroGames

Anyway, will be posting progress here from now on also. Hope to get some feedback on any aspect and am happy for any questions, comments or criticisms. Thanks guys!

Here are some screenshots (all early development stuff):








Here are some of my handwritten notes (maybe interesting to those of you who are developing stuff, maybe not!):





  151 Views · 8 replies ( Last reply by SCAREKRO )

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