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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

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Recently Added Posts

  • PINBACKPhoto
    XBox One

    PINBACK - May 22 2013 02:20 PM

    I had the same though when I saw the headline, now that it is a retro console I will have to fina...

  • GeraldinePhoto
    XBox One

    Geraldine - May 22 2013 02:11 PM

    When I saw your post Pinback I thought you were talking about the Classic XBox. After looking at...

  • robskePhoto
    Distant Worlds Shadows arrival is imminent

    robske - May 22 2013 01:58 PM

    http://www.youtube.com/watch?v=BW-SZh3akew  I thought I'd just drop that there. Friday...

  • PINBACKPhoto
    XBox One

    PINBACK - May 22 2013 01:52 PM

    Microsoft has announced it new XBox http://www.pcmag.com/article2/0,2817,2419328,00.asp looks lik...

  • GuillaumePhoto
    GoD Factory: Wingmen on Kickstarter

    Guillaume - May 22 2013 01:51 PM

    Well I sure hope I'll have the occasion of making it!

  • mhollow2Photo
    Please can anyone direct me to new ship models?

    mhollow2 - May 22 2013 01:47 PM

    Ahh OK, thank you. Best wishes, Mike.

  • PINBACKPhoto
    GoD Factory: Wingmen on Kickstarter

    PINBACK - May 22 2013 01:39 PM

    Nice pitch Guillaume think you will have a good chance of hitting the target as well. Look f...

  • PINBACKPhoto
    Strike Suit Zero

    PINBACK - May 22 2013 01:37 PM

    SSZ now has mod tools via Steam http://steamcommunity.com/workshop/browse/?appid=209540

  • robskePhoto
    Linux Release

    robske - May 22 2013 01:36 PM

    Combat arena would be fun. On the surface one team would have to defend against the other invadin...

  • PINBACKPhoto
    Lunar Flight

    PINBACK - May 22 2013 01:33 PM

    Lunar Flight now has Multiplayer for these that like that sort of thing. http://www.shovsoft...

Latest Discussions

Some great Space/SciFi game titles


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Latest Forum Topics

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Distant Worlds Shadows arrival is imminent

22 May 2013

 

 

I thought I'd just drop that there. Friday it'll hit the shopping shelves :)

  0 Views · 0 replies

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XBox One

22 May 2013

Posted by PINBACK In: PC and Console Gaming

Microsoft has announced it new XBox http://www.pcmag.com...,2419328,00.asp looks like it may be an epic crash and burn.

 

  6 Views · 2 replies ( Last reply by PINBACK )

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GoD Factory: Wingmen on Kickstarter

22 May 2013

Posted by Guillaume In: God Factory: Wingmen

So yeah, I was pretty much missing in action on these forums recently, in no small part because I was preparing this: http://www.kickstart...factory-wingmen

I think that the rewards are actually some pretty good deal on their own, without the adding benefit of saving an indie studio :-P So let me know what you guys think, and if you could help spread the word around, I'd deeply appreciate it. I think that combining the most popular genre (MOBA) with space sims could help the genre as a whole be more recognized, but of course I'm quite biased on the subject :-P

  9 Views · 2 replies ( Last reply by Guillaume )

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✩ Game Design ✩ Art / Visuals / Design / Dev Plans / UI / Jobs

22 May 2013

Posted by SystemNetwork In: System FRONT

Hey Guys, 

 

  I have been thinking of a new post about the game design and art. I would also put Development plans here and art.

 

Thanks,

Julius

 

Some Quick Links:

http://www.facebook.com/SystemNetworks

 

 

ART

AP-74_zps0526a9e8.png

A-PElican_zpse15815b2.png

 

Which is better? The Blu Ship Or The Green Ship?

 

//PS I would be putting Visuals Design Dev plans UI and jobs tomorrow

  18 Views · 1 replies ( Last reply by SolCommand )

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Please can anyone direct me to new ship models?

21 May 2013

Posted by mhollow2 In: Pioneer

Im loving the models but has anyone tinkered with or made any model ships for the new Pioneer that they would be kind enough to share? Im struggling to find them among all the threads :)

 

Best wishes,

 

Mike.

  110 Views · 9 replies ( Last reply by mhollow2 )

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Fairspace 21st May Update

21 May 2013

Posted by bobalot In: Fairspace

Fairspace Has Been Updated http://www.ssisgame.co.uk/fairspace

 

Ships have been rescaled to improve the graphics during combat,  This helps show of the engines normal mapping.

 

Hyperjumping distance is severely reduced when inside of a debret field,  You can still jump in but getting out will take time.

 

Looting missions within nebulars are now fully enabled, These will provide better than normal tech units for your ship's.

 

A red X is now shown on the map where you last died, This is to aid you in recovering any dropped loot during combat.

 

Cap ships show transparent when in freelook, This is to aid in combat.

 

Another Hud update, Feedback would be appreciated on this.

 

General interface update with a few effects thrown in here and there.

 

Some star systems have been adjusted and items have been moved around a little.

 

Mall has been removed as it served no real purpose.

 

Regards Bobalot

  22 Views · 0 replies

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Europa Report

20 May 2013

Posted by sscadmin In: Sci-Fi Movies and Television

 

 

Something like Apollo 18 with space and horror thriller. Will probably be an interesting watch.

  34 Views · 2 replies ( Last reply by PINBACK )

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Moon Rising

20 May 2013

Don't think this one been mentioned before, it’s a turn-based strategy game set on the moon http://www.moonrisingthegame.com/

 

 

 

From the site

 

You begin with a Headquarters capable of producing various units from Astronauts to Terraformers. With these you must capture more buildings and outwit your opponent through a number of game types. Besides the Headquarters, there are two types of building in Moon Rising - Solar Station and the Refinery.
Capturing Solar Stations will give you more power, enabling you to move your units further each turn. The Refinery generates more income with which to produce the aforementioned units. Simple.

moon_rising_cutout-dish.PNG

 

  • 6 unique units
  • Astronaut | Rover | Supply Truck | Attacker | Mobile Launcher | Terraformer
  • 3 building types
  • Headquarters | Solar Station | Refinery
  • 3 exciting game modes
  • Radar | Transmission | Payload

One of the biggest changes we have made recently is the ability to transport your units between buildings at a moderate cost in power. This has had a profound impact on the game, increasing the pace and placing even more strategic importance on the buildings you capture.

MR_icon.PNGSingle Player
moon_rising_cutout-supply-unit_red.png

Yes, there is a full, single-player campaign. But not only that, there is also a Skirmish mode where you can play games against human or AI opponents on a multi-player map of your choosing.

MR_icon.PNGMultiplayer (cross-platform, don't you know?)
moon_rising_cutout-attack-drone_red.png

We have spent a great deal of time in perfecting the Multiplayer aspect of the game. Currently, the Multiplayer lobby is where you'll create and discover new games. It's fully asynchronous and cross-platform, which means that you can take a turn, go and make a cup of tea (or even go on holiday) while your opponent takes his or her turn.

There are 2, 3 and 4 player maps to play and we are currently implementing a permanent ranking system which will gain (or lose) you points each time you complete a map against human opponents.

 

 

  29 Views · 0 replies

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New Syndicate game?

20 May 2013

Posted by PINBACK In: PC and Console Gaming

See a few of the game site are reporting this vid as a new Syndicate game  http://www.rockpaper...-hype-meganews/

 

 

 

 

Guess we will find out next month.

 

  29 Views · 2 replies ( Last reply by PINBACK )

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Pioneer Build Requirements Survey

20 May 2013

Posted by jpab In: Pioneer

If you ever build Pioneer from the source code, please respond!

This message was posted to the pioneer-dev mailing list, but I'm copying it here in case there are people who haven't seen it.

Mailing list copy: http://mail.pioneers...May/000351.html

 

Hi all,

For a while we've been considering the use of (some) C++11 features. Most recently, issue #2297 [1]. Because C++11 is quite a new language standard, only recent compilers support these features [2]. To make a decision about this I think we need to know more about what range of compiler versions people are using to build the game. Please help by answering these questions:

1) What compiler(s) do you use to build the game? Please include the full version number.

2) Would you be willing and able to install a newer compiler to build the game?

3) If you are a C++ developer and you have contributed changes or hope to contribute changes in the future, what C++11 features do you think would be most useful?

Thanks,

John B

 

[1] Need a library for atomics: https://github.com/p...eer/issues/2297
[2] http://wiki.apache.o...CompilerSupport

 

  84 Views · 1 replies ( Last reply by Tichy )

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Lets make a Pioneer promo video

20 May 2013

Posted by robn In: Pioneer
We're currently working to get Pioneer onto Desura, a distribution service. The main goal is to make it easier for our players to get updates (ie you download a patch through Desura rather than the entire Pioneer package), but obviously there's some great promotional opportunities here too.

One of the things we need is a promo video. I have no video making skills whatsoever, so its going to take a while if left up to me. If any of you do have some skills though and would like to try making something, that would be awesome.

Desura don't give any suggestions on what should be in the video, so I'm going to set the following guidelines:
  • 60-90 seconds. Towards 60 is probably better
  • Only uses stock Pioneer graphics and sounds - no mods
  • Prefer to use some of our music
  • Shouldn't show anything that isn't actually part of the game (so no ripping off nebulae and asteroid fields from other games, as was suggested to me)
  • Can use hacks to get rid of UI elements, tweak cameras, etc. It should show the game, but not necessarily be the game, if that makes sense
  • Should finish with the name, maybe the badge, and a URL
  • Licensed under CC-BY-SA or equivalent permissive license
But I write that as guidelines more than rules, mostly just to get you started. If you've got a better idea, please go for it.

If it helps to sweeten the deal, I'll send out some Pioneer stickers to anyone that comes up with something halfway decent :)

  188 Views · 8 replies ( Last reply by walterar )

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Strike WIng - May status update

19 May 2013

Posted by Vaipa In: Heresy War

Hey guys,

 

we've posted a new dev diary on the site talking about what's up with Strike Wing.

 

http://www.strikewin...for-strike-wing

 

Enjoy!

  37 Views · 2 replies ( Last reply by Vaipa )


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