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Welcome to SpaceSimCentral.com

It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

Join SSC Steam Group

Join other SSC Members on Steam

Help fund some game projects

Vote for these games on Steam

Please vote for some or all of these indie game titles to help get them on Steam to be sold. This helps support the hard working devs and it supports the space gaming community by having more games available.

Interstellar Rift
Defenders of the Last Colony
Soar 3D: Space Reloaded
Lander: Mission Control
Lost Astronaut's Empire in the Sky
SCHAR: Blue Shield Alliance
Sector Zero
Deep Eclipse
The Galactic Asteroids Patrol
Galactic Patrol Pirates
Space Salvager
Star Bandits
Solar War
Steel Sky: Heavy Wings
Lost Orbit
Exo Miner
UFO Pilot: Astro-Creeps Elite
Astro Emporia
4th Dimension
Raze: Laserstorm
Crater Maker
LeapDrive Online
SBX: Invasion
Vincere Totus Astrum
Godspace Galactic 2
Direct Hit: Missile War
Space Station Alpha
Tiny Trek
Six Degrees To Freedom
Galaxy Union
Beyond Gravity
Darkfield VR
Artifacts of Aduss: O
Earth Under Siege
Luna's Wandering Stars
Fleet Buster
Space - The Return of The Pixxelfrazzer
Nexus: One Core
Space - Dualsus
Andromeda 5
Shardlands: Directors Cut
Sun Blast
Yargis: The Beginning
Star Hammer Tactics
Aeden's Journey
Fringes of the Empire
Subspace Continuum
Relativity Wars
P-3 Biotic
After the Empire
The Spatials
Solarsystem Conflict
Relativity - An Einstein's World
Age of Asteroids
Universe of the Firm
Approaching Infinity
Universe Edge
The Gravity Ether
Exo Miner
Ethereal Galaxy Interplanetary Space Combat
Space Salvager

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Recently Added Posts

  • McAulePhoto

    McAule - Sep 26 2016 06:03 AM

     Steam: http://store.steampowered.com/app/480490Developer: Arkane Studios Publisher: Bethesd...

  • CodyPhoto
    New game mod: Pioneer Scout +

    Cody - Sep 26 2016 05:42 AM

     I've heard that putting a program like Pioneer in the Program Files folder could cause prob...

  • McAulePhoto
    Osiris: New Dawn

    McAule - Sep 26 2016 03:51 AM

     Steam: http://store.steampowered.com/app/402710Genre: Action, Adventure, Indie, Massively M...

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    Where can I get Buffet 2.0?

    AlexmenOr - Sep 26 2016 01:08 AM

    AndroHard seems so key to this, and I cant find it anywhere. Does anyone have any leads?

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    New game mod: Pioneer Scout +

    Marcel - Sep 25 2016 11:25 PM

    @walterar, Now I have to get John back to Lave and Johanna back to Epsilon Eridani. I was afraid...

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    Pioneer Musical Appreciation Society

    Geraldine - Sep 25 2016 08:29 PM

    Yaay! Great to see you posting Gernot! :girlcrazy:You have been missed! :girlsmile:For you Gernot...

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    Hi all, Im wondering what the state of Infinity is like in Perth at the moment? Whos playing what...

  • walterarPhoto
    New game mod: Pioneer Scout +

    walterar - Sep 25 2016 02:45 PM

    @FeathersworthsThe next version of Scout Plus includes many graphical improvements of @fluffyfrea...

  • walterarPhoto
    Pioneer Musical Appreciation Society

    walterar - Sep 25 2016 02:30 PM

    Gernot! Today is the happiest day of the year for me!  :russian:  :fans: I want on...

  • CodyPhoto
    Pioneer Musical Appreciation Society

    Cody - Sep 25 2016 02:22 PM

    Hello Gernot - lovely to see you! https://www.youtube.com/watch?v=3T62FDHh56A

Latest Discussions

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Space Sim followers have come a long way in there explorations of extra-terrestrial interests within the web space. Some online sites for poker have even commended Space Sim Central for their thorough dedication to the online gaming community. Sites like www.casinobonus.net offer bonuses for casino players and training tools to help improve your game. Like SpaceSimCentral, these sites want you to become a better gamer, and a more experienced all-around player. If you are to ever venture out to these sites and try your luck within the online gaming world do be sure to let us know how you get on.

Latest Forum Topics



26 Sep 2016



Steam: http://store.steampo....com/app/480490

Developer: Arkane Studios
Publisher: Bethesda Softworks
Release Date: 2017


About This Game

Prey is a first-person sci-fi action game from Arkane Studios, the award-winning creators of the 2012 ‘Game of the Year’, Dishonored. Known for their creative gameplay, distinctive worlds and immersive stories, Arkane reimagines this franchise from the ground up, with an added psychological twist. In Prey, you are the first human enhanced with alien powers aboard a desolate space station under assault. Improvise and innovate in order to survive as you search for answers. Prey is a bold new story set in a dangerous universe.



In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station -- your wits, weapons, and mind-bending abilities. The fate of the Talos I and everyone aboard is in your hands.



  • Sci-fi Thriller

Nothing is as it seems aboard Talos I. As Morgan Yu, set out to unravel the clues you've left behind for yourself, and discover the truth about your past. What role will you play in TranStar’s plans, and the mysterious threat ravaging the station?


  • Singular Setting

Orbiting the Moon, the Talos I space station symbolizes the height of private space enterprise. Explore a lavish craft designed to reflect corporate luxury of the 1960s, and navigate interconnected, non-linear pathways built to hide countless secrets.


  • Unimaginable Threat

The shadowy extraterrestrial presence infesting Talos I is a living ecology bent on annihilating its prey. It’s up to you, one of the last remaining survivors aboard the station, to end the deadly attack of these haunting predators.


  • Play Your Way

Gain alien abilities to develop a distinct combination of powers and upgrade your unique skills. Craft increasingly useful items with the blueprints, gadgets and tools on board the station to overcome dangerous obstacles in your way. Survive unprecedented threats with your wits and ability to improvise.


  3 Views · 0 replies


Osiris: New Dawn

26 Sep 2016



Steam: http://store.steampo....com/app/402710

Genre: Action, Adventure, Indie, Massively Multiplayer, RPG, Early Access
Developer: Fenix Fire Entertainment
Publisher: Reverb Triple XP
Release Date: 28 Sep, 2016


About This Game


“The oldest and strongest emotion of mankind is fear and the oldest and strongest kind of fear is fear of the unknown.” – H.P. Lovecraft

The year is 2046 and mankind’s discovery of near-lightspeed "fold engine" propulsion has empowered mankind's Osiris expeditionary missions to the Gliese 581 system. You are the second colonization team sent by the U.N.E. (United Nations of Earth) to study potential habitable planets when your spacecraft malfunctions braking from light speed, forcing an emergency landing on the planet’s surface.

Overcome the dangers of an environment with unpredictable weather conditions by building a central base, expanding the structure further with modular units to grow food, create research centers, manufacturing bays and more. To further advance technologies and thrive on the planet, traverse into a world filled equally with breathtaking landscapes and alien terrors that will freeze your blood. Osiris is a beautiful game that uniquely combines inventive crafting, curious exploration, and skillful combat. Explore an alien system and colonize worlds of incredible wonders and unforgiving dangers.



  • Multiplayer Colonization: Work together with online players to build a prospering colony and together defend against threatening alien species, survive environmental phenomenon including meteor showers, and attacks from other online player colonies.
  • Survive, Craft, Research and Thrive: Gather resources and materials to adapt to the alien system, build modular structures to grow food and create manufacturing bays, research new technologies to upgrade gear and build new vehicles and droids, and explore the environment to discover new resources and secrets to expand and thrive in this brave alien world.
  • Explore The Planet And Beyond: Learn what wonders and horrors lie on the alien planet and explore underground dungeons for unique potential discoveries. In time, build spacecraft to launch into space and travel to other planets in the solar system.
  • Prepare for a Fight: Choose first or third person controls as you hunt intelligent alien species with predatory instincts. Equip a variety of weapons to ensure you are prepared for any situation.

    Light-Year Visual Difference: Experience the high graphic quality typically only found in AAA games. Osiris: New Dawn offers high attention to texture detail and High Dynamic Range lighting creating a frightening gorgeous world. An advanced IK (inverse kinematics) system powers over 200 amazing fluid player movements and a diverse range of terrifying alien creature animations.



System Requirements



  • OS: Windows 7 | 64-bit OS
  • Processor: Intel i5
  • Memory: 4 GB RAM
  • Graphics: GTX 960 or equal
  • Storage: 5 GB available space

  26 Views · 0 replies


Shock Tactics

25 Sep 2016

I like the look of this one http://store.steampo...1_7_7_151_150_1 describing itself as a space western.



Shock Tactics is a single player turn-based sci-fi strategy game with tactical combat, exploration, squad management and base building. It is inspired by the space western style of Firefly and tactic games like Jagged Alliance and X-COM.

You are a trailblazer for the first wave of the free Space Pioneers that are exploring an ancient alien homeworld. In their centuries-old struggle with the dictatorship of the Imperial Consortium, this planet is the first real hope of finding a new home for their people.

  • Challenging squad tactics combat: Lead your strike team against smart enemies that employ a large array of tactics. Know your enemy, build a strategy, rule the battlefield.
  • Exploration is key: The world map is full of mysterious landmarks containing alien technologies and ancient secrets that you can unravel to become strong enough to tip the balance of fate.
  • Procedurally generated world map: You never know what you will find when exploring the world. This makes strategic decisions unique for each game session and leads to a high replayability.
  • Strike team progression: Harness the power of the alien artifacts, unlock unique abilities and build your group of soldiers into a fierce strike team as you explore the planet.
  • Base building: Expand your base with structures to build advanced weapons, develop sophisticated healing capabilities and research alien technologies.
  • An immersive story woven into the open world: You are dragged into the struggle for the New World’s future while trying to stay alive in the middle of an escalating war between the Space Pioneers and the Imperial Consortium.


  21 Views · 0 replies


Sunless Skies

24 Sep 2016

From the makers of Sunless Sea have announced their next game will be set in space, starting with a Kickstarter next Feb, more can be read on RPS https://www.rockpape...-sunless-skies/

  67 Views · 0 replies



24 Sep 2016



Store Page: http://store.steampo...com/app/389860/
Genre(s): Adventure, Indie, RPG
Developer: Escapism Artworks
Publisher: Escapism Artworks
Release Date: Coming Soon
Language(s): English*, Russian*
*languages with full audio support



  • Single-player
  • Steam Achievements
  • VR Support
  • Windows support
  • Mac support

About The Game

"Far-Out" is a hardcore first-person survival quest. Follow the lone survivor of the Selene’s crew, geneticist Zack Paterson. Now you have to find out what happened to the ship, the crew, and how to survive. Will you escape?


Game Features:
• Intense flexible and dynamic gameplay, resulting in 6 possible endings!
• Incredible music compositions that matches the intense gameplay!
• Retrofuturistic environment
• Any decisions may reduce your span of your life in the game.
• Control the ship with the Lira operating system.
• Old school adventure games meet new age mechanics and graphic fidelity.

...and dozens of other things that you'll have to discover on your own!




    OS: Windows XP / Vista / 7 / 8 - 64 bits
    Processor: 2.2 GHz Dual Core CPU
    Memory: 2 GB RAM
    Graphics: 1GB MB NVIDIA GeForce 9800GTX / ATI Radeon HD 3xxx series
    DirectX: Version 9.0
    Storage: 1500 MB available space
    Sound Card: DirectX Compatible



    OS: Windows Vista / 7 / 8 - 64 bits
    Processor: 2.8 GHz Quad Core CPU
    Memory: 2 GB RAM
    Graphics: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850 or better
    DirectX: Version 9.0
    Storage: 1500 MB available space
    Sound Card: DirectX Compatible

  72 Views · 0 replies



24 Sep 2016



Steam: http://store.steampo...com/app/409320/
Developer: Camel 101
Website: http://syndrome.camel101.com/
Release Date: October 6, 2016



"Syndrome" is a survival horror game set in the future, where the player controls a character who wakes up in a spaceship, with no memory of what happened.
The spaceship is adrift in space, and most of the crew is dead or insane. The rest is changed…
You’ll need to survive and find out what’s going on and what happened to the crew. Sometimes the hostiles can be taken out, but most of the times the best strategy is to run and hide.


The game is played in first person view. While exploring, the player can pick up and interact with objects like doors, keypads, computer consoles, drawers, machinery, etc and use weapons (both melee and long range).
The enemy units are powerful and numerous, which means that the player must be stealthy and evade combat when possible. There are weapons aboard the ship, but ammo is very limited.


- Claustrophobic horror: the action takes place inside a spaceship. There are countless horrors inside, both physical and psychological.
- Fight or hide: there are weapons on the ship, but not enough ammo to take everyone out. Use them wisely.
- Engaging storyline: nothing is what it seems. Something very bad happened aboard the ship, and it’s up to you to find out what’s really going on.
- Reactive enemies: they’ll follow noises and investigate any disturbances.
- Interactive scenario: there’s plenty of exploration to do inside the ship, and many things to discover.



        OS: Windows Vista 64-bit
        Processor: Core i3 / AMD A6 2.4Ghz
        Memory: 4 GB RAM
        Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3
        Storage: 9 GB available space
        Additional Notes: If you are using a game controller, you need to plug it before launching the game. Only Xbox One controller is supported. Others controllers might not work.


        OS: Windows 7 64-bit
        Processor: Core i5 / AMD FX 2.4Ghz
        Memory: 8 GB RAM
        Graphics: NVIDIA GeForce GTX 480 / AMD Radeon HD 5970. OpenGL 3.3
        Storage: 9 GB available space
        Additional Notes: If you are using a game controller, you need to plug it before launching the game. Only Xbox One controller is supported. Others controllers might not work.

  63 Views · 0 replies


Children of a Dead Earth

24 Sep 2016



Store Page: http://store.steampo...com/app/476530/
Genre(s): Simulation, Strategy
Developer: Q Switched Productions, LLC
Publisher: Q Switched Productions, LLC
Release Date: Sep 23, 2016
Language(s): English*
*languages with full audio support



  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Windows support
  • Mac support

About The Game

The Most Scientifically Accurate Space Warfare Simulator Ever Made.

Children of a Dead Earth is a simulation of true-to-life space warfare. Design your spacecrafts using real world technologies. Traverse the solar system using actual orbit mechanics. Command fleets as the solar system descends into war, and see if you have what it takes to become the victor.



  • REAL SCIENCE, REAL TECHNOLOGY - Every technology, from the Nuclear Thermal Rockets, to the Railguns, to the Magnetoplasmadynamic Thrusters, was implemented using actual equations from Engineering and Physics textbooks and white papers. Everything aspect of these systems, efficiency, size, mass, power usage, heat dissipation, are all derived from valid equations.
  • CAMPAIGN AND SANDBOX MODES - Assume the role of an admiral and fight through a detailed storyline chronicling the descent of the solar system into all out war, spanning every planet in the solar system and everything in between. Or simply play in the sandbox, designing ships and pitting them against other ships.
  • EXTREMELY ACCURATE ORBITAL MECHANICS - With an N-Body Simulator (the kind NASA uses to plot actual spacecraft trajectories), all orbital phenomenon from hyperbolic orbits, Lagrange points, and orbital perturbation are all correctly simulated. Spacecrafts can stationkeep orbits, or enter into free falling perturbed orbits.
  • 1:1 SCALE - The solar system is modeled completely to scale. The sizes of all planets, moons, and asteroids are accurately enormous, and the distance between them is similarly mindboggling huge. The extremely high orbital speed of your ships deep in high gravity orbits is correspondingly correct.
  • FREEFORM SHIP DESIGN - Build your spacecrafts out of rockets, propellant tanks, weapons, powerplants, radiators, and crew modules. Wrap it all up with multiple armor layers, and maybe a Whipple Shield to boot. The acceleration, moment of inertia, delta-v, and much more are all correctly calculated for all spacecrafts you design. 
  • HIGHLY GRANULAR MODULE DESIGN - Tweak everything from the nozzle length or stoichiometric mixture ratio of your bipropellant rockets to the armature and rail dimensions of your railguns. The results of every change is seen in real time, from the change in your rocket's exhaust velocity, to your railgun's inductance or muzzle velocity. 
  • PHYSICALLY ACCURATE MATERIAL PROPERTIES - All materials, chemical reactions, and spectra are physically correct. When your arclamp pumps your solid state laser, the pumping bands are need to have to match up with the actual emission spectra of your excitation gas. When the photon absorption of a material is needed, it is derived from actual refractive index spectra data. 
  • IN-ENGINE MOD SUPPORT - The engine supports black box creation of untested or far future technology for modders to work with. All other game data, from levels to material properties, is also accessible to modders.

All of the above aspects combine to yield a space warfare simulator that is unparalleled in scientific realism. No other game combines the extremely accurate orbital mechanics, 1:1 scale of the solar system, and technology which is implemented 100% by scientific equations. If you ever wanted to know what space warfare would actually be like, this is the game for you.



System Requirements

    OS: Windows 7+
    Processor: Intel Core i5 @ 1.70 GHz processor
    Memory: 2 GB RAM
    Graphics: Intel HD Graphics 4000
    Storage: 200 MB available space

  67 Views · 0 replies


Starfall Tactics: Ship Progression, Faction Planets and N...

24 Sep 2016

Posted by Relampago In: Starfall Tactics


Giant dreadnought, faction planets, ability to name a ship and get some other rewards for progression - this week is filled with epic things and we are here to show and tell you about!

Pilgrim dreadnought is getting a new version and will no longer be available as a standard Eclipse dreadnought, but you will be able to meet it in the game as a neutral/pirate ship. Instead, Eclipse faction gets a giant brutal ship - Nomad!


Faction Planets

Deprived, Vanguard and Eclipse factions - all of them have their homelands. And if you are curious enough, you could notice planet concepts while reading faction descriptions on our website. Earth, Ancora and Odysseus - they are so different, but each is a home for billions of humans. And here are two of them in all their evil beauty:


Earth, home for the Deprived, and a shameful past for the rest of humanity. That's what can happen to a single planet if you don't take care of it - ruins, radioactive wasteland, unbreathable air. But even abandoned by everybody, destined to die, smaller groups of people who were left there managed to survive and overcome it all. This disastrous world changed their appearance and lifestyle drastically, while the Black Blizzard only made some finishing touches.


Ancora became a new home for those who achieved moving from Earth. This planet was the nearest one, suitable for terraforming and, obviously, was set as a place where people hoped to start a new life for all of the humanity. While not everybody agreed with the will of Vanguard to establish a Far Left regime, there were not so many problems until Eclipse Inc. eventually separated from them.

Ship Progression

Each fleet you have has a progression, which rewards you with new modules, IGC and blueprints. But if you saw the list of upcoming content, we also wanted to create progression for individual ships. And we will - today you will be able to read some basic information about ship progression concept we are following.

First of all, you should know, that each ship, and even each copy of that ship, regarless of the modules you insert into it, will have a separate progression. And it's obvious, that for leveling up you will need to get a certain amount of XP, received for different actions on the battlefield: capturing points, dealing damage, taking damage, etc.

For unloсking new levels you will receive the following rewards:

  • Ability to paint your ship
  • Master skin for your ship
  • Ability to name your ship ship
  • Ship Tech level increase (Ship Tech level defines modules you can equip onto this ship. You can equip modules only of the same or lower Tech level).
  • Achievements (Once achievement system will be implemented).

This all can be subject to change, but don't worry - we always try to do it all in the best and the most interesting way, and will welcome your feedback when you try it in Starfall Tactics ;)


  33 Views · 0 replies


Kotaku Article on Development of Star Citizen

23 Sep 2016

Posted by sscadmin In: Star Citizen
Here is a lengthy but nice read on the possible development challenges and troubles with Star Citizen and CIG. Doesn't read like a rant but Kotaku is trying to pull facts and opinions from devs that worked on the project at one time.
So give this a read and let us know your thoughts:


  101 Views · 5 replies ( Last reply by wormhole )


The Uncertain

23 Sep 2016

Just found this and looks to be a really good adventure scifi game that tells a nice story over episodes, check it out on steam: http://store.steampo...com/app/406970/


  40 Views · 0 replies


Character faces and customization

21 Sep 2016

Posted by wormhole In: Star Citizen

CIG showed some small clips about the character rendering tech they are using and currently working on. Everything will be real-time and not pre-rendered.


Here is for example Liam Cunningham (Noah White)


What do you think?

  44 Views · 0 replies


Galactic Junk League

21 Sep 2016

Another block building multi-player game, it's on steams greenlight at the moment http://steamcommunit...760&searchtext=


Although you can get in on the beta by going to the website https://galacticjunkleague.com/ and signing up.








  72 Views · 0 replies


Space incident

21 Sep 2016

Spotted this on Steam early access http://store.steampo...1_7_7_151_150_1 it's not out yet just says soon.



Space Incident is an interactive story about the two astronauts and one unexpected fellow traveler. The game takes place on a spaceship, who’s been lost somewhere between Earth and Mars. Your main task is to help the crew understand what is going on and finish the journey with a favorable outcome. In the game you will need to communicate with team members, maintain their moral status and learn about the key points which will help to bring the spaceship to the Earth safe and without casualties. Good luck, commander!

Indirect interaction with the ship's crew. You can influence the mood of the crew members by offering them different ways to solve problems through dialogue.
Subtle psychological organization! You can not imagine what can do a nervous man in space.
It's important to keep track of who and what is doing and you know the whole story of journey!
Ten different endings, which cause your actions.


Reminds me of the old 1950 scifi film It, the terror from beyond space.


  117 Views · 1 replies ( Last reply by PINBACK )


Precursors on Greenlight

21 Sep 2016

Posted by PINBACK In: The Precursors

The game is on Steams Greenlight http://steamcommunit...s/?id=764361838 no idea if it's legit or some one just messing around.


White gold is also on http://steamcommunit...s/?id=764359394


Be nice to see them both on Steam but I guess we will have to wait and see if it real.

  131 Views · 3 replies ( Last reply by PINBACK )


Starfall Tactics WIP: Arco cruiser, Detachment system and...

18 Sep 2016

Posted by Relampago In: Starfall Tactics


Another week of Starfall Tactics development is over - and we are one step closer to getting the game ready for the next test! Colonies, wars for faction territories, new ships and modules, reputation, progression and many other things we might even haven't announced yet - all in progress and waiting for its moment of glory. So read fresh news and get ready for something great ;)

Arco Eclipse Cruiser

Aaand the first Eclipse cruiser is ready! Arco is a small Eclipse hammer, which will crash enemy frigates by ramming them and killing with its deadly weaponry - you can even imagine how it's breaking a dreadnought into two parts, which will be desperately flowing in space. But trying to do this in real battle will result in a great disaster ... for your ship, crushing into many smaller pieces.


Get ready for another Eclipse ship - new Pilgrim aka Nomad is waiting for its turn to join the battle!

Detachment system

Let us introduce new system we created for making your journey through open space more interesting - well, at least without meeting a fleet of 20 super heavy dreadnoughts - Detachment system!

Now, to enter Galaxy map (discovery mode, MMO part of the game) your fleet will have to send a detachment to a mission. Each detachment has a certain use and, depending on it, it can contain different number of ships of each class. For example, player could be able to choose 2 different ship sets by ship class: 1) 2 battlecruisers, 3 cruisers and 3 light frigates. 2) 1 heavy dreadnought, 1 battleship, 3 battlecruisers and 2 light frigates. Players fill these entire slots with ships he has in the fleet, and they will be available during Discovery session. Note that while smaller slots can't be filled with bigger ships, huge slots can have frigates and other smaller ships inside: this helps you keep all slots filled even if you don't have heavy ships in your fleet at all.


Note: this could be not the final look of detachment menu. WIP.

How do I get detachments?

From the very start you will have some basic detachments you can use.
As a reward for gaining reputation levels with chosen faction.
Most detachments also can have a small bonus: +10% speed, for example - it depends on the function of the detachment. In exchange, there will be a sort of penalty - like -10% cargo which you basically don't need a lot of if you have a scouting detachment.

Ping Commands

Don't have any time to discuss your strategy with an ally in the midst of the battle? Then simply use pings by holding the Alt button and clicking on the map! This option is frequently used in MOBA games, where you don't have time to stop and say something. In Starfall Tactics you have to control several units at a time, so you might have even less time.


There are four types of alert signals (pings) at the moment:
  • Shield - appears when clicking on ally ships and structures and usually means that you want to protect it.
  • Aim sign shows that you want to attack something and appears when you click on enemy ships and objects.
  • Alert icon appears when you click on random places on the map and allows to tell your ally that there is something dangerous there.
  • Arrow will show that you want to move to a target neutral object.
In order to prevent spamming with these signals, we limited the use to 3 existing signals at a time.

Looking forward for the next test? Then stay tuned and don't miss new articles and all the information about upcoming content!


  81 Views · 0 replies


Sneak Peek: Vision Stabilization

17 Sep 2016

Posted by wormhole In: Star Citizen

A small sneak peek of FPS changes. Some people mentioned that they are still using old tech on the video so things should be better on release. I guess we don't have to wait too long anymore ...



  59 Views · 0 replies



15 Sep 2016

Greetings guys! I'm currently developing a mini space strategy game called Locust (guys also on itch.io may have seen my crude prototype), which is inspired by Ender's Game and The Three Body Problem. The game is about commanding large fleet(currently it can handle up to 1200 units nicely) against ever larger hostile fleets with randomly generated tactics and equipment and salvaging resource from each battle for survival. (every unit has its ai and can interact with each other in some ways.)

attached are current dev screenshots.

stress test of yesterday


Ship design menu(without any decoration yet!)





I'm currently working on the control of this game - currently the method of control is selecting desired squadrons and type in short commands(you see that dos-style console background) about movements, tactics and targeting priority. I wish you could drop your thoughts about your preferred way of / idea about controlling and/or what specific command do you wish to be included in the game.


Thank you so much!

  167 Views · 4 replies ( Last reply by FrankFu )


Exciting SPG Warlords update - Ship customization, new fl...

15 Sep 2016

Posted by Nexus In: PC and Console Gaming
Sup guys, it would be a crime not to check out the latest update for Starpoint Gemini Warlords. Officially called "The Outerlands Update", it brings features that were never seen before, at least not in the Starpoint Gemini serial.
Aside from the new faction which brings several ships, you also get new stations, hangars, docking scenes, hundreds of bugs fixed and for the first time ever - the advanced ship customization. No point in making a wall of text if 95% of the update content is visual, so take a look at the video and some screenshots!


  114 Views · 3 replies ( Last reply by sscadmin )


WarSpace - Android

14 Sep 2016

Posted by DawidKozio In: Mobile and Web Gaming
Hi I created a free android game, maybe you will like it. Work on the this game took me about two hard months. Tell me what you think about it and what would you want to add or change :)
A game inspired by the arcade game classic Galaga and Warblade. Travel through the Galaxy, shooting aliens ships and gaining points on the adventure. Be prepared for the final battle and try to keep alive! Try to eliminate the enemy ship as much as you can to have more, fire speed, move speed, shield and money.
• 50 designed levels
• Blow up thousands of enemies
• Powerful upgrades
• Battle heavily armed bosses
• The best old - school climate
• No ads during the game time
Google Play:

  228 Views · 2 replies ( Last reply by DawidKozio )


Capital Ship Damage States (WIP)

14 Sep 2016

Posted by sscadmin In: Star Citizen
This was nice and another reason I will need a sweet pc too play this game in all its glory :)

  94 Views · 1 replies ( Last reply by Geraldine )

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