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Welcome to SpaceSimCentral.com


It was a daring move to follow those weak comm signals out this far into space, but you lucked out. You have found SpaceSimCentral, a station that has been tucked away for some time at the edges of our galaxy where only the brave and adventurous travelers dare to go to seek fame and fortune. SpaceSimCentral is one of the last stops before you set off on new adventures in the vastness of deep space. We do get many travelers that tell great tales of merchandise and even things you can get for free if you know where to look. So, finish docking your ship and check-in your valuables and spend some time chatting with the locals on the station and maybe you will discover something you have been waiting a whole lifetime to find.

Enough of the intro, I'm DarkOne the Admin of SpaceSimCentral and we have been around a few years and are striving to become a great source of news, lore and a file repository for your favorite and upcoming space/scifi gaming titles. I have always tried very hard to make SSC a community where both developers and gamers can discuss what they want to see in games and developers can show off what they are working on and get honest feedback from gamers first hand. To all of the developers out there, SSC has always been very accommodating to developers in that we give them free forum space here on SSC to discuss their games with the public. There are quite a few projects going on here at SSC so you might as well join in on the fun as well.

So have fun exploring SSC, the site is going through some major changes and will probably continue to change for the coming months. But this is for the good and I look forward to peoples opinions on what they think and with any luck I can get some members to write up some articles and blogs about their favorite games so I don't have to do all the work. So checkout what SSC has to offer and do register and let us know of any new games or help us out with locating old mods/patches. Enjoy the community and see you in the forums.

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Recently Added Posts

  • walterarPhoto
    New game mod: Pioneer Scout +

    walterar - May 18 2013 11:05 AM

    Updated the link from page #1 to the latest version.  :ok:

  • GeraldinePhoto
    New game mod: Pioneer Scout +

    Geraldine - May 18 2013 10:32 AM

    Do not forget to tell your friends.   :derisive:Already did walterar, snuck you in into the...

  • walterarPhoto
    New game mod: Pioneer Scout +

    walterar - May 18 2013 09:51 AM

    Thanks to you, to try Scout +  :good: Do not forget to tell your friends.   :deris...

  • TouristPhoto
    Play Paragon

    Tourist - May 18 2013 09:15 AM

    Very good news^^ ,  Good luck, you really make a great work ! ( I follow your progress...

  • lionheartPhoto
    Play Paragon

    lionheart - May 18 2013 08:51 AM

    Always none playable new version ?  Looking alls progress making in dev but can't test...

  • TouristPhoto
    Play Paragon

    Tourist - May 18 2013 07:57 AM

    Always none playable new version ?  Looking alls progress making in dev but can't test...

  • PINBACKPhoto
    pre-viz of the landing sequence

    PINBACK - May 18 2013 06:28 AM

    Early pre-viz of the landing sequence and areas which can be explored on the ground.  http:/...

  • StarbladePhoto
    New mission: Scanner

    Starblade - May 18 2013 06:23 AM

    I have been thinking about this mission type for quiet some time. I really think 90 % of this can...

  • PINBACKPhoto
    new Concept art

    PINBACK - May 18 2013 06:20 AM

    concept art of the destroyed colony of Armitage http://www.robertsspaceindustries.com/armitage-co...

  • PINBACKPhoto
    Chris Roberts new Game Star Citizen

    PINBACK - May 18 2013 06:18 AM

    new web site for SC http://www.robertsspaceindustries.com/sneak-peak-the-new-website/Funny I thou...

Latest Discussions

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Latest Forum Topics

 Photo

pre-viz of the landing sequence

18 May 2013

Posted by PINBACK In: Star Citizen

Early pre-viz of the landing sequence and areas which can be explored on the ground.  http://www.robertssp...ng-storyboards/

 

 

 

Looks like it be a combination of Privateer 2 and Freelancers FMV.

  13 Views · 0 replies

 Photo

New mission: Scanner

18 May 2013

Posted by Starblade In: Pioneer

I have been thinking about this mission type for quiet some time. I really think 90 % of this can be accomplished with code reused from other missions, mainly Assassination. The goal is to scan another ship for illegal goods.

 

I do not know Lua or C otherwise I would have done it myself. Even so here is the pseudo-code if anyone wants to take a shot at this. Like I said most of this can be done using code from other missions to generate the mission, spawn the target ship + cargo and the police. Have fun :-)

 

 

 

Mission type : Cargo Scanner

 

 


Generate Mission, messages and GUI; ((using the same code for other mission, Assassination as a template?))

Test if scanner equipment is present; ((using the same code for Delivery or Taxi to check if player has free space or enough cabins, but this time if scanner is part of the player's ship))

If {
  scanner is not present;
 then
   Message "You are not equipped for this mission";
   Aborts mission;
 Else
  Mission details are added as other mission;
}

Once in Target system generate Target ship to be scanned and cargo ((or this is done when the mission is accepted??)

Commence scanning;
If
 {
 cargo == legal;
  then Message "Mission Completed";
  credits added;
   End Of mission;
}

Commence scanning;

If
 {
 cargo == illegal;
  then
   spawn police;  (( using the same script as when player fires near a station, but now police hostile to the smuggler, not to the player))
   smuggler hostile to police;

   police hostile to smuggler;

   policed neutral to player;
   Message "Mission Completed";
   credits added;
   End Of mission;
}


=================================================================================

***Another variant of the mission Cargo Scanner****

 

*** The difference is that this mission is given by the Police from the Police screen only , has a higher probability that cargo is illegal and leads to a bigger reward if smuggler ship is destroyed.  Smuggler ship should also be better equipped for combat or perhaps have more shields, better hull****
 

 

Generate Mission, messages and GUI __from the Police Screen__;
Reward can be money OR clean criminal record OR police will pay/clean a fine;


Test if scanner equipment is present;

If {
  scanner is not present;
 then
   Message "You are not equipped for this mission";
   Aborts mission;
 Else
  Mission details are added as other mission;
}

Once in Target system generate ship to be scanned and cargo __with 80 % changes cargo is illegal__ or perhaps cargo is always illegal ;

Commence scanning;
If
 {
 cargo == legal;
  then Message "Mission Completed";
  credits added;  
  End Of mission;
}

Commence scanning;

If
 {
 cargo == illegal;
  then
  spawn police;
  smuggler hostile to police;
  smuggler hostile to player;

  police friendly OR neutral to the player;
  credits added or clean police record or fine is paid; Message "Mission Completed";

  End Of mission;

}

 

(im not sure if the below can be already implemented in the game, it forces combat and player must hang around to collect more money)

If
 {

 cargo == illegal AND
 player destroys smuggler ;
  or
 police destroys smuggler while player in system (not hyperdriving) ;
  Message " We have stopped the flow of illegal goods. Thanks for your help. Here is a bonus: Mission Credits = Mission Credits*2"

 Police returns to base;   End Of mission;

}

 

  18 Views · 0 replies

 Photo

StarWraith IV: Reviction Remake for Arvoch Alliance

17 May 2013

Posted by Caleb In: Starwraith Games

e27827ffbcadb5b5f1aee2d1f2df33482a75b586

 

Hi! Im Working in a Remake of this great game for the Arvoch Alliance Engine :)

 

This is the Trailer

 

 

When i finish the mission/video design i need some people for the voices, volunteers?

 

Regards!

 

EDIT: The Dev. Diary http://spacesims.es/sw4/

  33 Views · 5 replies ( Last reply by PINBACK )

 Photo

Cargo

17 May 2013

Posted by lionheart In: Paragon

Been quite busy with getting stuff integrated for the impending alpha release and haven't shown anything for a while, so I thought I'd post something up.

 

I'm hoping at some point Paragon is going to have modular containerized cargo so that big freight corporations can haul high value cargo that the player can escort/pirate. Hopefully there will be cargo items that can be docked with/attached to, so it will be possible to see ships visually being loaded and unloaded.

 

I'm working on what will be the multiple different classes of NPC cargo vessels, which will all carry a standardised shipping container, from 1 container for the Cargo Loader below, up to hundreds for the ULCS.

 

 

Cargo Containers;

 

ctrPtxy.png

 

1EkTsVT.png

 

 

 

 

Cargo Loader (basic little ship);

 

7YuGTdO.png

 

vKxL4yM.png

 

vczRq3i.png

 

 

All still very much work in progress :)

  33 Views · 1 replies ( Last reply by PINBACK )

 Photo

Xcode issues

15 May 2013

Posted by snoopying In: Pioneer

Hello,

 

I've just cloned the project from github and have xcode 4 installed, including macports but when I run ./bootstrap I get the following error:

./bootstrap: line 3: autoreconf: command not found

 

 

Also tried building the project in xcode but getting a bunch of warnings, any idea how to resolve this?

 

Also I'm just starting out and a beginner in C++, any suggestions where to start?

 

thanks!

 

 

  75 Views · 1 replies ( Last reply by Philbywhizz )

 Photo

SpaceGameJunkie Podcast

15 May 2013

Posted by maksw In: Dominium

http://www.spacegamejunkie.com/featured/sgj-podcast-13-dominium-qa-malcolm-sparrow/#more-6485

 

Some harsh truths about the pitch honestly discussed, and further insights into what I want Dominium to be - enjoy ;)

  39 Views · 1 replies ( Last reply by sscadmin )

 Photo

Video footages

15 May 2013

Posted by NevilClavain In: XFrontier

In this tiny thread I'll gather all the project related videos (current and futures :biggrin: ).

 

Some atmospheric flights :

 

Viewer tool mod:

  46 Views · 0 replies

 Photo

Lacuna Passage

14 May 2013

Lacuna Passage (sound painful) a 3d adventure game set on Mars where to try to find out what happened to the first man expedition 

http://randomseedgam...=Lacuna Passage

 

Mars seems to becoming a popular destination for games and according to RPS theirs no guns or monster just the story to uncover http://www.rockpaper...lacuna-passage/

 

 

 

 

 

 

 

 

 

  47 Views · 1 replies ( Last reply by sscadmin )

 Photo

"ISBoxer is destroying EVE"

14 May 2013

Posted by robske In: EVE Online

http://slashdot.org/...-destroying-eve

 

Got this sent to me by a corpie, who got it from an ally in Great Wildlands. They got their industrial POS used for manufacturing PVP ships alpha striked by an ISBoxing capfleet. Due to the damage landing at exact the same time, reinforcing mechanic was not set in, breaking a core mechanic of player owned territory warfare.

 

Seems it is becoming a big enough issue, hence I agreed with it and posted it here. Originally the scoop was sent to me as an EVE mail.

 

Discuss!

  82 Views · 2 replies ( Last reply by robske )

 Photo

Project update: April 2013

13 May 2013

Posted by robn In: Pioneer
Hey all,

Here's the changelog for April. Sorry its almost mid-May; I've been busy getting all the new release stuff up and running (and other stuff, you know how it goes). Better late than never!

Next time I'll try and use this space to write a bit about stuff in the works. But for now I'll just leave this here. Discuss :)


New features
  • New combat music track (#2209)
  • Mission list can now be sorted by clicking the column headers (#2183, #2128)
  • Mission list now shows distance to system and days remaining (#2234, #2244)
Minor changes and tweaks
  • Commodity Market buy/sell buttons now speed up when held down (#2188, #1734)
  • Clamp ambient lighting to avoid pitch black (#2241)
Model changes
  • Station definition 'num_docking_ports' is no longer used; it is computed from the bay definitions (#2219)
  • Station model docking nodes are checked against the station definition (#2219)
  • New 6-bay ground station model (#2227)
Script and UI API changes
  • New method 'SetColor' on Label widgets (#2234)
  • Player:GetHyperspaceTarget() now returns path of destination system when in hyperspace (#2244)
Fixes
  • Fix lua system export (#2229)
  • Fix Lua console so that it lets you continue incomplete commands (#2198)
  • Fix logical error in crew skill boosting code (#2253)
  • Fix assertion when attempting to dock whilst you're also trying to leave (#2239)
Internal changes
  • SpaceStationTypes now loads data using the LuaTable wrapper (#2170)
  • ShipType now loads data using the LuaTable wrapper (#2215)
  • Reduced allocations and improved data locality in the eclipse code (#2200)
  • New dynamic object property system (#2161, #2226, #2225, #2223, #2221)
  • Support linking against the LDB Lua debugging library (#2147)
  • Stars with flattening due to fast rotation, i.e; ellipsoids (#2178)
  • Update bundled Lua to version 5.2.2 (#2230)
  • Model loader: improve instancing (#2228)

  443 Views · 11 replies ( Last reply by Marcel )

 Photo

Gravity Teaser

12 May 2013

Posted by LancerSolurus In: Sci-Fi Movies and Television

 

  62 Views · 5 replies ( Last reply by Geraldine )

 Photo

Trademarks And Tribbles...

11 May 2013

Posted by maksw In: Dominium

Bah.

 

http://dominion.maksw.com/2013/05/11/mak-studios-publically-acknowledges-a-potential-trademark-infringement-against-dominion/

 

"It's a sad truth - but it seems we've unwittingly fallen foul of the Trademark and Patents legislation.

 
"Dominion" is in use by Rio Grande Games for their card game and is apparently a pending trademark in the Video Games category.
 
As a consequence - they have (through their lawyers) requested us to cease and desist from using their pending trademark for our product."

 

 

Grumble, moan, complain... ah well, suggestions for a new name are welcome ;)

 

 

  152 Views · 16 replies ( Last reply by Cody )


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