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3030 Deathwar Redux

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MV2000
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Extended version on Early Access tomorrow

http://store.steampowered.com/app/464360/


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DarkOne
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Looks like a nice make-over to bring it in-line with todays gfx, nice job they have done.


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CrunchyLeafGame
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Oh hey there, I was just about to post here and let you guys know about the new Redux version.. 🙂

 

If you have any questions or feedback, please let us know!


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McAule
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Can't wait for a full redux of 3030 😉

 

P.S.

What about Stars of Icarus? Is it coming out this year?


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Pinback
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Moved here as it a paid for game.

 

Awesome, have bought this version and just had a quick look at it

 

What happened to the slow docking as in docking speed has it been remove.?


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CrunchyLeafGame
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Glad you're already playing!

 

Re: docking

We removed the slow docking because too many people were having trouble with it. Now we're thinking of adding an option to turn it on again. Would be cool for those players that wanted it.

 

-Stars of Icarus

The game hit a design-block wall. Because of that, I have been focusing on getting 3030 Redux ready for Steam, and now I'll keep working on the Early Access version. After full release of 3030 Redux I do still plan on going back to SoI though.

Thanks for asking! It really means a lot to me!


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McAule
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Thanks for the reply Crunchy, I'll be waiting for SoI release 😉

 

Now back to topic.

What I always like are companions, wingmen, player owned traders, miners, HQ, stations, drones etc. Anything planned?


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CrunchyLeafGame
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Sorry, that is probably beyond our scope for now.

 

But having hired wingmen would be a cool place to start. I've noted it on our Nice-to-have list 🙂


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Great works with the game, I have been enjoying playing it again.

 

Glad you're already playing!

 

Re: docking

We removed the slow docking because too many people were having trouble with it. Now we're thinking of adding an option to turn it on again. Would be cool for those players that wanted it.

 

I would say put it back in as a option as I guess most people are lazy and just want a quick dock also can you add the waiting in a queue to dock if it's been removed as I not seen it in the game yet?. Will you be expanding the ship wreck at a later date? also any chance of having the arcade machine working for a game of asteroids or space invaders.

Like the addition of the comets and would like to see some mission involving them and being able to mine them.

How do you activate the space buoy?.

 

Theirs a great scope to put lots of easter egg in the conversation that Falcon has, I noticed one of the characters was called Gebbo and you could have had Falcons reply to Vasquez as " I thought Solo shot him". also at the second warning cutscene where the goons say they have never heard of him maybe Falcon should have said his name was StarLord (as in guardians of the galaxy).

 

Could use some better colour definition on the system map or bigger dots or a zoom as it can be hard to tell whats what on it.


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CrunchyLeafGame
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Re Mini Games

Cool idea, but we would have to write them from scratch, which would take a long time. We think it's best to focus on the main game for now.

 

Re Space Buoy

Click on the HUD button in the bottom right of the screen.

 

Re Easter Eggs

There are already quite a few in there. That one isn't bad though 😀


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CaptainKal
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     Just bought it, and I liked this "Firefly/Space Rogue/Han Solo" take of the game. A small sugestion: For very high resolutions, please add a zoom in/zoom out option. And please add support for 1920x1080 resolutions. (And the position of the screen, when using 150% size, is slightly off. This is not a problem of your game engine, it's AMD driver's related since I have many older games, and I just revert back to 100%, but it's quite an inconvinience!!  )


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CrunchyLeafGame
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Whaddya know, we are looking at options for zoom right now! 🙂


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CaptainKal
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Another update, they seem to given it some attention.

 

 

We've got another big 'un for you today!

This update focuses on mission balancing, improving pirates, and a new experience and upgrade unlock system.

We've improved procedural mission generation, with jobs to closer stations being more likely. This makes it much easier for you to combine jobs in smart ways. We've also added special 'Price Boosted' jobs, that offer double pay, but are quite rare. You'll immediately notice them on the job board because of their little added animation!

Pirates are now more aggressive, attacking you if you get too close to them. The Pirate Wanted list is now much more dynamic too, with rookie pirates replacing killed ones, and old pirates gaining kills as time goes by. Now you can decide what to do- kill 'em all while they're weak, or wait for them to become more powerful pirate lords and have higher bounties before hunting them down!

The XP system now unlocks upgrades by tech level instead of cost, giving us more flexibility. Your XP is generated from various factors, such as completed missions, your kills, mining experience, and how many derelicts you've raided. This should more accurately describe your actual experience in the game.

We also made some visual improvements, like shiny new Space backgrounds, and a new image for repairing your ship.

Beyond all these, there are lots of other changes, fixes and improvements made, here's the full list for you:

Final major rebalance of missions

  • Increased number of jobs available
  • Made it more likely that missions have closer systems as target
  • Made timed local missions also available in mid/late-game
  • Added rare 'Price Boosted' Missions, plus animation
  • Raised time limits on passenger and courier jobs
  • Generally upped number of courier jobs
  • Moved Photo missions to mid-game

Features / Gameplay

  • New pirates now appear and get added to wanted list
  • Old pirates gain kills and can receive a higher bounty
  • Pirates get angry and attack if you get too close
  • Added new Experience and Upgrade unlock system
  • Upgrades are now released by tech level, instead of price
  • Made "Show mission in map" default game feature
  • Added Low fuel reminder warning you when leaving station
  • Added derelict crates sometimes containing cash
  • Made available upgrades update each time you dock
  • Made pressing Enter now also reload missiles
  • Removed 'Expert HUD Mode' from game
  • Added HUD targeting markers for all misc objects
  • Made time-dilation distance closer to furthest station
  • Added mini-tutorial for guns and missiles
  • Added reminder for leaving system and for saving game
  • Added three new early game achievements

Fixes / Improvements

  • Added new and improved Space Backgrounds
  • Added special background for repair screen
  • Improved repair cost calculation
  • Fixed station monitor background size for higher Resolutions
  • Added a short delay before going to Game Over Screen
  • Reduced lightning flash for storms inside system
  • Made local jobs show station instead of system
  • Fixed 'Death Blossom' Achievement
  • Fixed collisions after ship disappears for docking
  • Repositioned System Damage icons
  • Fixed Question Input box getting previous input
  • Improved maximum Virtual Resolution for higher Res settings
  • Fixed player not being removed from wanted list
  • Increased cabin space on Interceptor and Fighter type ships
  • Fixed Taxi mission achievement
  • Added version number to loading screen
  • Made experience necessary for story progress dynamic
  • Made taking story missions not cancel all other missions
  • Made map not draw additional lines on zoom-out
  • Fixed repetitive track playing on entering station
  • Fixed overflow bug in shield display
  • Fixed Split buildup sound playing when Split cancelled

As always, please let us know what you think!

Have fun with all the changes!


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DarkOne
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What a nice set of fixes for Deathwar, nice to see this game adapted/updated.


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Nice update to the game http://steamcommunity.com/games/464360/announcements/detail/824541203137588183 still need to make the the map icons bigger.

 

 

Hey guys!

This update took a little longer than usual. The reason for this is that instead of the usual piece by piece improvements and additions we like to do, we've worked hard to add a huge chunk of content, focusing razor-sharp on a single area of the game.

So which area is it? It's derelicts, derelicts and even more juicy derelicts!

We've added a lot of features and content to the salvaging gameplay onboard derelicts. Besides opening up the movement from left-right to full 360 Degrees, we've added large procedurally generated mazes that let you explore deeper inside the derelicts. You can now scavenge tons of equipment and items onboard, but you'll have to explore the darkest and dangerous corners to find the best loot.

You are now equipped with both an Afterburner and a Gun you can use while EVAing for salvage. Hold -CTRL- to use the Afterburner, but keep an eye out for your fuel! You'll be able to find canisters or other items to refuel during your exploration, so don't worry too much. Still, it's always good to keep a little reserve in case you need to make a quick escape.

You can fire your gun by pressing -SPACE-, but we won't tell you what that might be useful for. Perhaps you should practice your aiming by blasting some of the walls first, before exploring the darker corners of the ship?

You can also hold -F- to activate the Scanning Drone. It will scan the area and light the direction to possible lifesigns or other objects it detects.

Besides the huge derelict additions, there are a couple more smaller changes as well. Check out the full list below:

New Derelict Gameplay / Features

  • Added free 360 Degree movement
  • Added exploring deeper inside derelict, with procedural mazes
  • Added shooting while exploring ( Press -SPACE- )
  • Added an Afterburner ( Hold -CTRL- )
  • Added Scanning Drone and active scan ( Hold -F- )
  • Added particle effects for Afterburner/Suit/Shooting
  • Added suit health, afterburner fuel and battery charge
  • Added atmospheric color lighting
  • Added new Falcon animations for Movement/HUD/Shooting
  • Added special HUD with various states and information
  • Added tons of stuff to find, loot and scavenge
  • Added tutorial text for using derelict equipment
  • Added option of leaving derelict on both sides
  • Added more room backgrounds for maze
  • Added basic physics system for floating objects
  • Added hue of global lighting effect to objects
  • Fixed technical timing issues, so derelicts run at fixed speed
  • Added SPOILER to rescue
  • Added SPOILER to fight

Fixes / Improvements

  • Added more variety to loading screens
  • Fixed technical timing issues on stations as well
  • Fixed accepting towing missions with all tractor beams
  • Fixed a crash on entering derelict

We're also changing the price of the game to $12.99 or your regional equivalent with this update.

Thanks to Amaranth, Naratlos, Iroido_Soner, Eppiox, Simon and everyone else on the Steam forums for your feedback and bug reports!

Now get your EVA suit on and go scavenge some derelicts!


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Another very nice update to the game. http://steamcommunity.com/games/464360/announcements/detail/816664146759366106

 

 

Heeeelloo everyone!

How are all you space cowboys doing? It's been a while since our last update, with parts of the team on vacation and/or travelling, but now we're back and swinging - So let's get to it!

This update focuses on the Space portion of the game in general, and ship-to-ship interaction more specifically. After lots of work on the Derelicts section in the last couple updates, we are trying to give this area of the game some love, as it is something lots of players have asked for and also something we've been wanting to do for a while now.

One main thing a lot of people have asked for is to be able to hire wingmen, who will stick around and fight by your side. So guess what- we've added that! Now, ships might approach you and ask if you're interested in hiring them as your winger. Usually they'll find you around asteroid fields. They don't require any direct pay, all they want is the bounty if they happen to kill a pirate for you. Just a word of caution: They're not always the quickest to join the fight if they're not sure they're getting paid, so it might be a good idea to let them take a couple hits by a pirate to get them "motivated".

The next addition are Corporate Mining Ships. These are huge lumbering Mining Barges, that stick around Ore Belts and are waiting to buy freshly gathered Ore off of any Miner willing to trade with them. They'll usually pay a fair price, as they generate profit off the humongous trade deals they can eventually make with Refining companies. They'll also save you a trip back and forth to the station each time your cargo hold is full - a huge time saver for dedicated miners! So if you're into mining, these guys are going to be your best friends!

The last addition in and around Asteroid Fields is the Smuggler. These guys will keep a lookout for any miners or travelers nearby and offer all sorts of shady deals. If you have a trader's knack for good prices and on-the-spot decisions, you can generate a tidy profit. Don't always take their first offer either, if it doesn't look worth it. They'll come back with a counter-offer often enough!

Next to all these dodgy characters that you'll meet near the Asteroid Fields, there are a bunch of additions around stations, the ports of civilization - Because what would civilization be without some good and honest advertising? We've added billboard ships that circle stations and try to interest anyone they can in various products and "necessities". These guys are usually plentiful around most stations now.

But wait, there's more! Advertisement Blimps, that spray everyone nearby with constant video ads and an excessive light show are also to be found, albeit less common. If you find one, you're welcome to guess where the inspiration for these came from.. 🙂

For ships that use it, ship-to-ship comms right now work by flying close enough to that ship. You'll get a message from the ship, that you can usually answer yes or no (or press Enter/Escape). We'll probably eventually replace this with an actual comms system, like the one being used when hailing a station.

You can also set formations for your wingmen, once you've gathered two or more. Press -K- to cycle formation types, which are displayed at the bottom of the screen. Changes in formation are most obvious when travelling in split together.

Although the full change list is shorter this time around, it's really quite sweet:

Features / Gameplay

  • Added Winger/Freelancers that you can take on as your wingmen
  • Added Billboard Ships that advertise near stations
  • Added larger AdvertShip with video advertisements
  • Added huge Corporate Mining Ships that buy Ore from Miners
  • Added seedy Smugglers that approach you with offers
  • Added Research ship that take readings around stations
  • Added multiple formations for Wingmen (Switch by pressing K)

Fixes / Improvements

  • Fixed backgrounds for some question screens
  • Fixed occasional Asteroid edge error
  • Fix for background of Early Access Splash screen

Thanks to Dr. Arbitrary, sovn, VisibleInMotion, agentsmith and vitowns for your feedback and bug reports!

On a side-note, we've hit 50+ reviews with a rating of 96%. That means we are now officially rated "Very Positive" - the best rating possible! Thank You very much to each and every reviewer, it means a lot to us! <3

We hope you enjoy this update. Have fun!


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Update. http://steamcommunity.com/games/464360/announcements/detail/832429977764243852

 

 

Hey Space Cowboys!

After listening to lots of your feedback and toiling away for a month, we're ready to present to you the next update!

This one has been a long time coming, and we're very happy to finally bring it, as it's adding lots of oft-requested features. To start with, lots of you have requested we move on from our old-school heritage of mainly using the arrow keys and instead "get with the times" and add WASD controls. Alrighty then, your calls have been heard, and you can now play 3030 on the same keys you play Counterstrike Go, Overwatch, or whatever it is you kids play these days.

While we were at it, we've gone ahead and added three distinct modes of control to the game. You can now play either with "Keyboard only", that's as it was before, with "Keys & Mouse", that's using the mouse to aim and keys to move, or with "Mouse only", which uses toggle buttons to turn on and off thrust, split and turning. It's actually super handy, as you can use your other hand to eat a Hot Dog, drink a beer, or finish that auto-biography you've been working on!

As a logical continuation of the added new control styles, we've also added some super-silky-smooth Gamepad Controller support. It actually plays a lot better than we at first expected, with most of the controls coming very naturally. It was also actually a lot harder to implement than we at first expected, with each and every button prompt having to be rewritten to dynamically check your current control style, each input having to dynamically change depending on where you currently are and which screen is open and who you're talking to an..GLRAAAARBAAARWWR... Phew! Thank gosh that's now over with! In the end it was all worth it, of course, and the game plays really well with a controller. Wherever we couldn't make all the buttons work, we've made it as easy as possible to use the Right Stick as a virtual Mouse, with the RB button making the cursor move more quickly across the screen.

Besides all these new fangled controls, we've added and fixed a long list of other things. Starting with added support for 4k resolution. We went ahead and added 8k too because why not. Lots of stations have been improved, by adding expanded Foreground areas with special animations. The tutorial was tweaked a bit more and some menu functions were moved around to be easier to use. Some crashes and bugs were fixed as well, as always you can check out the full list below:

Features / Gameplay

  • Added WASD Controls
  • Added Mouse & Keys Controls (Aim with the Mouse)
  • Added "Mouse Only" Controls with Toggle Buttons
  • Added Controller Support (XBox Controller strongly recommended)
  • Added 4k and 8k resolution support
  • Added new Visuals on Derelicts
  • Made onscreen Controls switch dynamically depending on control type

Fixes / Improvements

  • Added Clicking an object near Falcon on Station to activate
  • Added Right Click to close terminals
  • Rebound menu and other keys for easier WASD controls
  • Made Help Screen information depend on player location
  • Expanded Station Foreground on Ysa Station
  • Added Birds inside station on Ysa and some others
  • Added Animated Algea Tanks on Ysa
  • Expanded Station Foreground on Rub Ba 3
  • Added Watering Drones on Rub Ba 3
  • Expanded Station Foreground on Jelnu Station
  • Improved Jelnu Station Exterior
  • Fixed Crash from missing Character on Stations
  • Fixed Mouse Position in some spots not using Virtual Resolution
  • Fixed HUD marker jitter bug
  • Fixed Bug with Visual Assist Font in Fullscreen
  • Fixed Bug where you accidentally cancel missions
  • Added Flash Effect for information popups
  • Improved Derelict Tutorial
  • Made Elesw 4th station instead of 1st in Andinti
  • Reorganized and resized buttons on map screen. Removed "Show Stations"
  • Made Mission Screen always available. Added "Back to ship" button
  • Made Button hints permanent on New Game, until a couple docks
  • Fixed Tractor Beam activation on keyboard
  • Added message if tractor target out of range

Thanks to ksyh05, vitowns, Omicron Lyare, SuperSchokoKeks, Infirito, IanMcMill, agentmith, Sundalo261, kukumisu, GA01, jonhuggs, lucascoppio, hondsgemein and Kaox for your and feedback and support!

To keep in our tradition about being transparent about pricing and future plans, we also want to announce that the final price raise will be coming in the next couple weeks. We don't plan on running a promotion before then, so if you've been holding out for a good deal, this will be the cheapest you can get the game until full release, which is planned for early next year. Even with the launch discount, the game will be about the same price it is right now, so you better grab it while it's hot! 🙂

Enjoy the new update, and please let us know which of the new controls you prefer! Safe flying!


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McAule
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Bought the game. Couldn't wait for a full release 🙂


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DarkOne
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This patch added some very nice features for game controls and visuals. I will probably pick this up once it is released fully next year but what they have done to resurrect 3030 DW is really amazing stuff.


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McAule
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To keep in our tradition about being transparent about pricing and future plans, we also want to announce that the final price raise will be coming in the next couple weeks. We don't plan on running a promotion before then, so if you've been holding out for a good deal, this will be the cheapest you can get the game until full release, which is planned for early next year. Even with the launch discount, the game will be about the same price it is right now, so you better grab it while it's hot! 🙂

Don't wait too much 😉


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Pinback
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Still like to see them do some thing with the system map as I find it hard to tell things apart.


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McAule
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Yeah, navigation needs some more tweaking...


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CrunchyLeafGame
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Still like to see them do some thing with the system map as I find it hard to tell things apart.

 

 

Yeah, navigation needs some more tweaking...

 

 

Hey guys, we're always happy about feedback.

 

What are your thoughts?


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McAule
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1. During wreckage salvaging when I'm inside a derelict ship, everything is too dark. I understand why, but still it's too dark imo. That drone could be used not only for scanning but could also provide more light, or add a brightness and contrast in game options. Also the gun control is horrible. Please add a mouse control for that weapon. Also the things you salvage could disappear instead of still floating around. I understand the empty salvages floating. Increase salvage value, it's not very profitable, add some better salvageable things like weapons, guns, systems, even quests etc.

 

2. Mining should be available from the beginning of the game.

 

3. Mission waypoints. When accepting mission it gives you coordinates, but if a system is undiscovered you can't select that system as a waypoint. Then I have to manually look for coordinates if it's near or far, then I can decide if I want to accept it especially at the beginning of the game. Also if you use sector map (button C) and then leave the system it will still show the previous system map and it won't disappear and when entering the new system it won't show the new system. In the map when you're in the system map and leave a system it wont go into galaxy map automatically and vice versa.

 

I'll add more later.


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