Video showing the engine flare system and some Newtonian flight. http://dominium.maksw.com/2016/08/06/pbr-flares-flight/
Just a quick blog update from Maksw about ship size, check it out here. http://dominium.maksw.com/2016/08/10/know-your-vessels/
Nice update from Maksw blog about the development. http://dominium.maksw.com/2016/09/08/progress-update-gamey-ness/ to see the rest of the blog.
This past week or more I’ve ploughed headlong into my ‘niggles’ list. What is this list you ask? Well, basically bugs that I’m too lazy(don’t have time for) to capture in Redmine, and aren’t really ‘mega-issues’ that impede development or so on.
However, knocking these on the head has had a profound effect on Dom – though largely all eye-candy / visual improvements, some behaviour and scene context alterations (yay, gameplay!) along with a lot of tweaks to the flight control logic.
The result is… it’s feeling really nice to play at the moment! Albeit with naff all gameplay, but now at the default system, I drop into local space with 3 to 5 other NPC vessels, who may dock/undock, or fly about., exit or enter the system and so on, and generally look ‘nice’ instead of flying sideways due to incorrect orientation alignment and other oddness.
Another couple updates from Maksw , temporal coherence http://dominium.maksw.com/2016/09/16/temporal-coherence/ and front size in the GUI which i guess most people never think about http://dominium.maksw.com/2016/09/20/of-fonts-and-gui/ unless it's the wrong size as in the case of DarkStar one on the 360.
Another couple of update to MaKsw blog http://dominium.maksw.com/2016/09/22/a-little-structure/ and http://dominium.maksw.com/2016/10/03/ring-systems-revisited/