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Ensign 1 - multiplayer space combat  

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Pinback
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December 27, 2011 21:21  

Congratulations on making your target. 😀


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fooka
(@fooka)
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January 4, 2012 12:03  

speaking of reticles..

I just came across this game, and am enthralled with the promise of it!

I just wanted to express my approval and support and say

a) more than anything, I hope there's a Linux version

b) I hope the physics are newtonian (othrewise, is it a space *sim*?)

c) since you're redoing reticles, please consider implementing two separate reticles for heading and bearing. This makes navigation and combat a lot easier to understand in newtonian space. (See Terminus and the Elite II/III series)

anyway, good luck, cheers, and i can't wait to play it!

-m


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Onionman77
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January 4, 2012 17:50  

Hey, well I can assure you that it will be coming out for Linux. My main teammate is a diehard linux fan and he wouldn't be okay with me not continuing it's support.

Honestly we're not that much of a sim, I'm more interested in arcade-like gameplay myself, sorry :/


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fooka
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January 6, 2012 10:54  

that's cool, this still looks like a lot of fun, and i still hope you still might consider the dual reticle thing.. but I'm excited about this and can't wait to try it.

I'll be able to host my own server right?

maybe i should do some reading instead of asking questions that are probably in a faq somewhere..

anyway, yay!

-m


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Onionman77
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January 6, 2012 19:49  

Na, these forums are here so people can ask questions like that.

I'll definitely consider the dual reticule thing. I've got some ideas of my own, but either way we definitely need something that gives more information and is more helpful.

And yes, you will be able to host your own servers. Depending on how things go on our end, we might try to have a permanent server up hosted by us, but I'll also be sending out the server program.

-Onion


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Onionman77
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March 5, 2012 09:08  

We've got a new article up on Indie Game Mag, in case anyone is curious!

http://www.indiegamemag.com/ensign-1-th ... of-battle/


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DarkOne
(@sscadmin)
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March 5, 2012 17:26  

Little on the short side, but the more Ensign 1 is mentioned the better the exposure gets 🙂


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Mikel420
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April 3, 2012 12:54  

You guys looking for testers at all? This game looks like it would be really fun, I would love to play it and give you some feedback. I don't have any experience testing but I have played tons and tons of games and the flight/space sim genre has always been one of my favorites.

I love some of the game play ideas you have with boarding ships and multipul players on a simgle ship, I have only watched 2 videos and read an article but the game sounds really fun. I'm not looking for any money just a playable copy of the game, a server to play on and an email to send my feedback.

An idea i had while watching one of the videos was giving players a tether of some kind for 1st person mode. Providing a way to go outside a ship while in space and a way to get in a ship from space. Weapons to shoot others outside their ship, other ships or like counter measures. Then you got a space battle with ships blasting ships and players floating around killing each other in space suits trying to board ships and take them over like some kinda crazy grand theft space ship. Then you just need servers that can handle insane numbers of players dukin it out at once.


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Onionman77
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April 3, 2012 16:24  

Hi Mike, the idea for players to leave their ships and fly around in space with jetpacks or the like is an awesome idea, and one that I've been playing around in my head with for awhile. The engine wouldn't currently support that, and I'm not sure how hard it would be to get in yet, but it is something we have considered.

We don't currently need any more testers, but we will be releasing the alpha very soon! So you can play till your heart's content then!


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Chickenkeeper
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April 19, 2012 09:33  

I have a quick and simple graphics tip for you that I think will greatly improve the look of your game. Basically, don't shade the objects smoothly. This makes everything look very rounded and too smooth, and it ends up making the graphics look very amateur-ish. Believe me, seeing the sharp lines of the polygons looks a lot better than everything looking like inflated balloons 😐

Improving the textures so they are higher resolution and more detailed, and even using slightly more detailed models would also greatly improve the graphical quality of the game, but as I have heard that you are more concerned with gameplay than graphics this is not strictly necessary right now 🙂


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Onionman77
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April 19, 2012 18:45  

Thanks for pointing that out Chickenkeeper. Right now the game engine just draws a model as it was exported into obj. So if a model is exported with hard normals, it will be drawn that way, else it will be soft. I'll look into making sure our newer models are exported correctly with hard faces.


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starlord
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April 30, 2012 06:35  

I greatly appreciate the idea of enseign 1 having a singleplayer story campaign (for that, I'll surely buy it!). However, I wonder how you plan to release it! Would you consider a steamless, DRM free version also? that would be great!


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Onionman77
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April 30, 2012 08:53  

Oh look, it's on Desura right now as a Steam-less DRM free version!

http://www.desura.com/games/ensign-1


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starlord
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April 30, 2012 16:07  

doesn't desura need some sort of client? I'd appreciate running that game without the use of such programs (however, perhaps this may prove impossible)...


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Onionman77
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April 30, 2012 16:16  

Ah, sorry. We aren't planning on releasing it as a standalone program until the game is finished.

I believe once that's happened, we may add it as a standalone download for users who purchased through Desura.


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starlord
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May 1, 2012 21:37  

Ok. In that I'll wait and purchase the full standalone product. (i hope I'll be able to do it then without going through desura.


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