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SolCommand's work in Ensign-1  

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Onionman77
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December 19, 2012 05:51  

I just thought I'd create a thread showing off of SolCommand's ships I'll try to put into Ensign-1.

 

Starting with his pirate fighter!

 

 

cobraInterceptor.png


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Geraldine
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December 19, 2012 07:13  

That looks damn cool Onionman 🙂


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Onionman77
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December 19, 2012 07:37  

Hey SolCommand, I'm having trouble importing your Morena Smuggler. Any idea what would be different in that model?


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SolCommand
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December 19, 2012 07:55  

Hey mate. 

That fighter looks sweeeet ingame with those engine flares. About Morena, many people have imported it in various games so far without any issues so dunno why it's not working for you. I'll go check now the file on the server and see if maybe somehow it got corrupted.


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SolCommand
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December 19, 2012 08:24  

Here's another version of it still in .OBJ format.


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Onionman77
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December 19, 2012 09:51  

Thanks SolCommand,

 

I think I finally figured out a way to import it, can't figure out why Milkshape won't do it, I'll just have to learn blender I guess!


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Onionman77
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December 19, 2012 10:09  

Would it be possible to have a version of the morena fighter that has a cargo hold? I was thinking it would make an interesting mission to have players land on the ship, place an explosive, and fly away as a means to take it down.


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SolCommand
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December 19, 2012 10:57  

I will look into it mate.


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Onionman77
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December 19, 2012 11:09  

Actually you don't have to worry about it if you're busy, I was able to delete some faces on that cargo thing it carries and could turn that into a docking area if I need to.

 

Well, I'll show you how it works in game and see what you think, we we should add a hangar room or go with what's there.


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SolCommand
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December 19, 2012 12:46  

Well, I just finished editing the model, in case you still need it.

I detached the cargo pods and the small shuttle so now they are separate objects.

 

 


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SolCommand
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December 19, 2012 13:05  

Btw, I got a few questions regarding something I saw in your "Cobra Interceptor image" :

- those asteroids, are they procedurally generated or you've got like XX number of custom 3D asteroid models which get automatically cloned to make an asteroid field ? If they are 3D models, how many polys do they have ? And what's the texture file's size in pixels ?

- that radar on the left, is it a 3D model that spins and rolls etc. or is it an image ?


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Onionman77
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December 19, 2012 14:05  

I didn't realize I never sent you the game. I sent you a Desura code via PM.

You can find all the game's models in the "Models/" directory in the game folder.

 

The asteroids are 3D models which are cloned, I don't know off hand the poly count, probably 1k or so.

 

Radar is an image that I draw to to keep updated.

-Brandon


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Onionman77
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December 19, 2012 14:08  

I just checked out morena parts. Is the only change that the cargo and main ship are now two seperate objects? I guess what I was asking is could you open the docking bay in the back of the ship and put a small cargo or hangar room there. I was thinking it would be fun for players to fly around back and dock to plant an explosive.

 

If that's a hassle though, totally don't worry about it.


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SolCommand
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December 19, 2012 14:56  

Thanks for the game, I'll have a go at it later today or tomorrow.

 

About the ship, I removed that back door and placed a basic and long hangar room in there.  I attached the updated model.


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Onionman77
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December 19, 2012 15:55  

Thank you! Can't wait to put this in!


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Onionman77
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December 19, 2012 19:23  

morena.png


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SolCommand
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December 19, 2012 19:28  

Considering how bad my UV unwrapping skills were when I made this ship I'm actually amazed the texture looks so cool up close.

 

Nice ! russian.gif

 

 

Btw, are you interested in a few more variations of asteroids ?


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Onionman77
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December 19, 2012 20:01  

Sure I could go for some asteroids!

 

Your UV Unrwapping skills are A+


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Onionman77
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December 20, 2012 09:40  


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SolCommand
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December 20, 2012 14:08  

It's just so cool that you can board a ship and destroy it like that.

 

This almost makes me wanna create a complete ship interior so that once you board a ship might also do other things like sabotage engines, destroy sensor systems, plant a virus in the flight computer or even take over the ship and capture it. But such a model is a huge undertaking. It's on my to-do list but it may be a very long time till I have anything to show.


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Onionman77
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December 20, 2012 14:12  

Hah, well unfortunately for any of those cool ideas to work I'd have to spend a lot of effort on the game engine myself. We can discuss options though if you stay interested in this.


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SolCommand
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December 21, 2012 23:59  

Meanwhile, here are some asteroid models if you want them and if they fit the game style

 

https://skydrive.live.com/?cid=5d0715049236d05b&id=5D0715049236D05B%21113#cid=5D0715049236D05B&id=5D0715049236D05B%21721

 

30x15+asteroid.png


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Onionman77
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December 22, 2012 09:37  

Thanks solCommand. I'm not sure i'm going to go through and redo earlier missions, but I'll certainly try to use these for the future ones!


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Onionman77
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December 23, 2012 07:40  

Hey SolCommand, I'm interested in your Babylon 5 mothership. I was wondering if that's your own design, or if it's modeled after the one in the show? I'm not familiar with the series, and just wanted to make sure i wouldn't get in trouble for using something like that.


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SolCommand
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December 23, 2012 10:52  

If I remember right I used as inspiration this type of picture, so it's a long way from it. I reckon you're safe 😉

 

800babylon4.jpg


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