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[Sticky] FFED3D Complete Package  

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Rarog
(@rarog)
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October 31, 2011 14:17  

FFE D3D -=Full Pack=- v1.12b++ (24.05.2011)

http://forums.frontier.co.uk/showpost.p ... tcount=719


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snout
(@snout)
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Joined: 8 years ago
Posts: 1
August 29, 2012 08:26  

Trying to download the 29th June 2012 upload to this website, but it keeps cutting off before the download has finished. Any ideas?


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Pinback
(@pinback)
99 Star General Moderator
Joined: 4 years ago
Posts: 7828
August 30, 2012 11:09  
'snout' wrote:

Trying to download the 29th June 2012 upload to this website, but it keeps cutting off before the download has finished. Any ideas?

There could be any number of reasons for it not working, try putting a post in the SCC Administration forum http://spacesimcentral.com/forum/forum/3-ssc-administration/ if you still not having any luck with downloading it.


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Badpun23
(@badpun23)
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Joined: 7 years ago
Posts: 1
January 9, 2013 05:48  

First of all, I don't have the cerebral bandwidth to express the sheer volume of thanks you deserve for everything you've done here, so a heartfelt sincere "Thank You!" will have to suffice!

 

Thank You!

 

Second, I found this site via a comment on io9 dot com (in case you ever wondered how folk find you).

 

Third, Thank You again! I've been a huge fan of the Elite series since the very fiirst time I watched the ringed planet slowly fill in on the loading screen on my friend's Acorn Electron back in 1980-whenever-that-was, and it was in fact my trying to enable the necessary extended memory for Frontier in DOS 5.0 (I think...) that set me on the path to all things IT so you can imagine the depth of sentiment I have for Elite.

 

At the risk of serial repetition, thank you all so much for your generosity, time, effort and (patently obvious) love for these games. Glad that people like me get to benefit!


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Steve
(@steve)
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Posts: 49
March 5, 2018 02:55  

Just a reminder that the game is available from the download area - under FFED3D.

The index of files might look a bit intimidating, but what you need to do, to get straight in to running the latest version, is...

1. Download FFED3D_Complete.7z and extract it to a new folder (might as well call it FFED3D)
2. Download FFED3DAJ_v1.11.zip FFED3DAJ_v1.11_CoreFiles.zip and FFED3DAJ_v1.01_ExampleSkins.zip
3. Extract the contents of those three zips to your FFED3D folder, overwriting when asked
4. Double-click on the FFED3DAJ file to run the game!

From there you can download other files, such as the bulletin board videos, or cockpit graphics, as desired.

Remember, this is the latest version of FFED3DAJ, until Andy releases v1.12 anyway (hint hint!)

ADMIN: Any reason I can't post to the New FFED3D builds from Ittiz & AndyJ thread? The site keeps forgetting I'm logged in...


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DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 4 years ago
Posts: 7117
March 5, 2018 04:20  

ADMIN: Any reason I can’t post to the New FFED3D builds from Ittiz & AndyJ thread? The site keeps forgetting I’m logged in…

Try now, I did a little maintenance this weekend and maybe the cache didn't update properly. Also make sure you flush your browser cache as well that may be holding old data and causing you some issues.


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Steve
(@steve)
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Posts: 49
March 5, 2018 12:47  

Yep, that works fine now, cheers. I think my earlier post is ok in the other thread though.


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TekPete
(@tekpete)
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Joined: 2 years ago
Posts: 5
June 12, 2018 02:35  

Hi All,
I'm looking at Steve's post from March 5, 2018 at 7:55 am. Am I right in thinking that I don't need to download FIRSTENC.zip from FrpntierAstro?

I've never owned or played Frontier First Encounters; I owned a version of Elite for Sinclair Spectrum then a version for PC. Later I bought Frontier Elite and got bored after some missions couldn't be completed; ie: a ship I was supposed to destroy never arrived. I haven't played it for several years.

I'll probably try it out on my laptop - it's running Windows 7 so I shouldn't have any issues with missing DLL files. Later I'll install it on my desktop.

Regards:
-Pete


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DarkOne
(@sscadmin)
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Joined: 4 years ago
Posts: 7117
June 14, 2018 12:49  

I haven't run AndyJ stuff yet, but I would agree with Steve. You shouldn't need anything but those two packages (FFED3D and AndyJ package)


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Gernot66
(@gernot66)
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Joined: 4 years ago
Posts: 493
July 5, 2018 10:57  

complete but with no mods to enable (it is as it is), so to say a FFED3D starter kit, inclusive videos my latest crap and textures in 8bit to speed up loading. it has some issues i will have to explore them, this is a quick and dirty repack.

https://www.dropbox.com/s/frlgkhn1h846dr9/FFED3Dgernot20180705.zip?dl=0


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Gernot66
(@gernot66)
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Posts: 493
July 6, 2018 07:29  

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Geraldine
(@geraldine)
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July 7, 2018 13:14  

Gernot. It is simply wonderful to see you back, weaving your magic once again. You can do a great many things but my goodness, can you build ships and starports! 🙂


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Gernot66
(@gernot66)
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Joined: 4 years ago
Posts: 493
July 7, 2018 13:26  

not bad as i would say.

i guess yes i will have a little spare time to work again on both projects, mostly because i bought this cute notebook for my mom, which is in fact heavy used by myself (i bought it for myself hm?).
It's much more fun to work on something if that something runs fine on your machine.


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Gernot66
(@gernot66)
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Posts: 493
July 11, 2018 11:29  

as usual it was broken this one will work fine:

https://www.dropbox.com/s/9fqqwj55la5pj0x/FFED3Dgernot20180706.zip?dl=0

if one likes to have some of the old ships:

https://www.dropbox.com/s/ng728k17cwxx3t1/MODS_ships_ffed3d.zip?dl=0


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Steve
(@steve)
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July 11, 2018 12:48  

Nice to see you back, Gernot!

The above links don't work though 🙁


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AndyJ
(@andyj)
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Posts: 87
July 12, 2018 13:29  

"complete but with no mods to enable (it is as it is), so to say a FFED3D starter kit, inclusive videos my latest crap and textures in 8bit to speed up loading. it has some issues i will have to explore them, this is a quick and dirty repack."

Sorry, but no don't do this.

FFED3DAJ is my own personal project that I've worked on for 5 years now. I've put in thousands of hours bug fixing, enhancing and supporting it.
I provide it to others as a patch to add over FFED3D. That's it: use it or don't use it.
It's really not cool for anyone to repackage my project and redistribute it.

And that also includes making "show-case" videos under the caption of FFED3DAJ which aren't using the recommended installation and textures. That gives a false impression of my build and is unlikely to align with how I intend it to be seen.
I'm not saying that no videos can be created which use it, just that if anyone does wants to show case their own mods/work then please ensure that it has an appropriate title to reflect that, to avoid any potential confusion.

Thanks.

(I really do miss the old download pages that let us describe what our packages are, and how they should be used)


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DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 4 years ago
Posts: 7117
July 12, 2018 17:08  

(I really do miss the old download pages that let us describe what our packages are, and how they should be used)

Trying to work on a good solution for this. Its frustrating because php sometimes times out for folks with a slow connection and the hacked way I have it now anyone should be able to download because its direct to the file and not through php. I would say it was my host, but I ran into this with the other software I used where I could have file descriptions. People can still upload through the file section in their profile.


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Steve
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July 13, 2018 07:20  

@AndyJ - I agree with you about not repackaging your work and making it available for download. It should be an optional extra, though it's pretty much indispensable!

Regarding showcase videos, again I understand your position but, let's face it, we probably all have installations of FFED3DAJ with elements which look different to each other. Examples are ships, buildings, starports and the cockpit. Then there's the various textures - including those provided by Nanite2000 - the in-game text font and even the way the skybox is rendered. What I'm getting at is that I'm not sure there is a "classic" FFED3DAJ look any more, with so many mods and config variables available.

@Gernot66 - IMHO the best way for you to proceed is to make zip files of your new ship and building models available for download (OneDrive and DropBox are good) so that Commanders can add them as and when they want to their install. That should keep everyone happy 🙂


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AndyJ
(@andyj)
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Posts: 87
July 13, 2018 13:01  

My point on the video was more that it's just titled with the name of my project. (and no other description)
If someone finds it on YouTube then they'd assume that it represents my project - which it doesn't.

If it was titled, I dunno "My Texture & Model mods for FFED3D, July 2018" with a short description underneath - e.g. "Showcasing my texture mod for speedier loading and replacement models for <insert ships/buildings here>" then it'd be clear to anyone finding it what it is.
As a suggestion I'd include a quick summary of what's being run - e.g. "My TexturePack1 and ModelPack1 can be found <here>" if it's to encourage people from YouTube to try it.

Regarding if there is a classic FFED3DAJ "look" - well I do recommended to install it over the Ittiz build of 2013 because it has a more up-to-date collection of models (I know, I'm in trouble saying that in THIS thread!) and yes, to add the nanite2000 high-resolution texture sets. I asked him if he'd like to put together some planet textures for the 1.10 build, as I was adding the functionality to texture different areas of terrain and define which textures to use per-planet type via an ini file. We released the new build and the texture packs at the same time, because that was how I wanted the new build to be seen.
So if I was going to showcase my build, that would be the setup - the only change to the .cfg being that to enable the planet textures - the "skins" version being the preference although they both look the same in the intro sequence.

I'd agree with anyone creating new content should keep it simple and just zip up the files, perhaps with a text file containing a short description and instruction of where to unpack it if it's not obvious.
The mod manager is an extra step to go through, and I'm not sure that most people realise it's there. If it's there... the Ittiz build removed it completely (oops).


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AndyJ
(@andyj)
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Posts: 87
July 13, 2018 13:12  

(I also meant to mention that the base pack that I recommend does include the videos, which is why it's a much larger download/installation)


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