Updates for Go for Launch: Mercury
This game is still in early access but it is improving little by little and they have added VR as well. Currently the game is on v0.6.2
Here is a nice video of latest build:
Here is the main release notes for v0.6.0:
I've just uploaded the new build of the game.
This patch brings a lot of new stuff, which means there may also be a lot of new bugs! Please do let me know of any issues you have as I will almost certainly need to hotfix at least something!
I'm particularly keen to hear of any performance issues in VR as a few things have changed in the background code.
This patch brings you re-entry and splashdown, new time control features, pausing, checklists.... and much, much more!
NOTE - Only Friendship 7 is effected, Freedom is still on hold until I convert it to use all the new features I'm developing for Friendship. Hopefully in the next major patch.
So... here's the full list!
New Parachute Model
New Drogue Model
New Landing Bag Model
New Nosecone Model
New retropack model
New retropack harness model and physics
Updated Capsule Model
New re-entry fire effects
New sound effects
New water graphics
New water physics
New panel clock model
Added calculation for time to retro fire
Added full automatic retro sequence program
Added full manual retro firing and jettison (dont knock those buttons by mistake!)
Replaced old "fake" clock counters with working 3D rollers
Added "5 min to retro" light
Added 30 second retro warning light functions
Re-textured Atlas rocket to be more authentic (less shiny, more colour variation)
Added dynamic radio (some recordings now play as direct response to whats actually happening - still more to come in future patches).
Added function to scope signal light.
Altimeter now functions on ascent and descent.
Added correct red/green colour coding to all dials (now much easier to spot a problem... keep an eye on cabin temp on night side!).
Added new menu tabs to cockpit clipboard
Added pause function to cockpit menu
Added End Mission function to cockpit menu
Added Quit to desktop funtion to cockpit menu
VR torch and checklist will now reset position if lost
Added Info page listing some historical facts about Friendship 7
Added Time Advance system - You can now speed up and slow down time at certain points using the following controls;
Oculus Touch/360 Left Control Stick - left and right
Vive - Left touch pad - click left or right side of pad.
Adjusted shadow rendering
Fixed bug preventing moon from displaying
Corrected false pressure warnings
Corrected spelling on "Descent" dial
More efficient clean up of assets (should fix some memory leaks).
Adjusted cockpit time to Florida time instead of Global.
Adjusted moon size and brightness
Update v0.7.0 was releases in late June: https://steamcommunity.com/games/467400/announcements/detail/1683665881194292101
I'm very pleased to announce that version 0.7.0 is now live which introduces Liberty Bell 7's suborbital mission to the game. This is the first time you are able to complete a full sub-orbital mission from launch to splashdown.
This patch represents a major leap in the way Go For Launch: Mercury works, it no longer uses multiple levels (requiring me to work on each seperately) but no has just one game level, into which it then loads the appropriate capsule, moves it to the right launchpad etc. (note Freedom 7 is still the old version, to be integrated next patch), this means development will proceed much more smoothly in future. If, for example I add a new feature like a working switch to Liberty bell, it will automatically be added to all other missions too!
Update v0.8.0 was released in Jan 2019:
I'm very pleased to say that the re-write of the back end code is now complete and Freedom 7 is now updated in line with the other missions (rather than the old version taken from the demo) to include...
The biggest changes are behind the scenes with the entire mission being completely re-built from the ground up using the same framework as the Liberty and Friendship missions. This means, moving forward, any changes made to one capsule will automatically take effect on all the others.
Plotting out the next update this week as there are a few options for which content I want to add next.
If you encounter any game breaking bugs please let me know. Version 0.7.0 is still available via steam beta.
Update v0.9.0 released in May:
This patch adds far more detailed and advanced texturing to the planet and atmosphere. Please note these changes may be more demanding on systems, however they are scaled by the detail level setting of the game.
If you have any problems with this patch the previous version (0.8.0) is available in the beta menu.
The patch also contains some bug fixes, although I still have others I will address in the next patch. Now to move on to adding a few more features to the game!