Notifications
Clear all

New Heresy War Trailer


DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  

When I saw the new trailer to Heresy War I had this look on my face 😮

C0mas and the rest of Dream Builder Studios is putting together a nice game and I cannot wait to get my hands on the MP demo coming to us shortly. And if you haven't played there SP demo (which is about a year old) you will see the improvements to the game engine. C0mas was talking to me about all the work they have done to the engine and you can definitely see the results, great job and enjoy the trailer....


Quote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  

Any thoughts?


ReplyQuote
Pinback
(@pinback)
99 Star General Site Moderator
Joined: 7 years ago
Posts: 9066
 

Awsome vid,always been in two minds about the multy coloured look of space,but I do like the

look here.Looks like theres some good asteriods belts in there. 😀


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  

You can really notice the difference between the two trailers and the details that were added. Can't wait to see what we can do with the engine in a modding sense.


ReplyQuote
Shant
(@shant)
Warrant Officer Registered
Joined: 14 years ago
Posts: 229
 

This game looks wicked. When is it slated for release?


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  

More than likely next year. C0mas said we could expect the Multi-Player demo hopefully by the end of the year. Not sure if that time table is still valid, going to be contacting them shortly to see if there is any updates.


ReplyQuote
Shant
(@shant)
Warrant Officer Registered
Joined: 14 years ago
Posts: 229
 

Will have to try the demo. How will it work with my 360 controller? Do you need to use the mouse?


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  

Well you can play the SP demo right now it is a little dated but still you will get a feel for the type of game it is. I played with the mouse I don't have a controller for my PC so I don't know.

As you can see from some of the screenshots the SP demo has older graphics than the newer updates in the pics. So do try it out and give feedback the HW team always looking for feedback.

c0mas just PM'd me and said that he cannot promise anything but they hope to have a MP demo done before the end of the year and it might be small selected few people that will get to play it if it isn't widely released... i'll see if I can get c0mas to be nice to SSC and give some members spot. Can't promise anything...


ReplyQuote
Shant
(@shant)
Warrant Officer Registered
Joined: 14 years ago
Posts: 229
 

Oh yeah? Then give me total controller support. That would be very nice of you. 🙂


ReplyQuote
Shant
(@shant)
Warrant Officer Registered
Joined: 14 years ago
Posts: 229
 

I guess the short answer is everything just works. 😀

Most flight sims only offer a very basic, limited support for controllers. Basically the buttons will be mapped to something, but it will be incapable of swapping what you can do with the left/right trigger, or the left/right stick. Even the fairly newer ones are guilty of this. Darkstar one for instance. It actually had much better integration than most. You could re-map keys however you liked in a very easy interface. But you couldn't do anything with the sticks. They had it set up so that the right stick controller roll. I wanted to use it for something else, couldn't.

Another aspect is that they won't set it up with the expressed goal of eliminating (or minimizing) the need to use the keyboard/mouse. I realize most flight sims have more commands than there are buttons on a control pad, but there are ways around that (like the incorporation of some sort of command menu ala I-war 2). I end up having to use an emulator for all my flight sims to re-assign the keys and make the triggers/sticks work right. I'm able to squeeze 33 commands onto one control pad with a little ingenuity and presto, I don't need to use the mouse/keyboard for anything. It's just a royal pain in the ass to do. I spent 3 hours last week designing a perfect emulation to allow me to play Starlancer with my control pad...squeezed every last command onto my 360 controller...only to find out when it was done that Starlancer wouldn't run right on my computer. 😡

Or they'll just leave stuff out altogether. For example, if strafing is going to be a key component in dog-fighting, why in God's name didn't you make it possible for me to strafe with my controller?? 😡 😡

I could go on and on mate.

So be nice. 😎


ReplyQuote
Shant
(@shant)
Warrant Officer Registered
Joined: 14 years ago
Posts: 229
 

Yeah one of these days I'll have to try a flight stick. Unfortunately I've been on consoles since Atari 2600, and been using absolutely nothing but control pads since we got our NES..20 years ago. 😮

Yeah, I've got Freespace 2. The controller options seem perfectly flexible but it's the same story with the controller. It doesn't even acknowledge the triggers, and I believe only the left stick works. Not sure about the hat. I will have to do an emulation on it, and I'm not looking forward to it. There must be 100 commands in that game, and even on my 48 'inch plasma, the letters are almost too small to read on the menu.

That's great though that you guys are gonna fully integrate controllers for HWAR. May I suggest you guys try and make it possible to assign strafing/rolling (really any command) to the sticks? For some reason even games with the best integration don't allow you to do that. Maybe because the stick is analog?? Maybe you might know why...it always puzzled me.


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
Topic starter  

Thanks c0mas for the update.

The comparison screenshot of the bump map improvements are great:

postp.jpg

And I really liked the mention of this:

Quote:

Multiplayer has received special attention, and on the code side it's almost done. The good thing is that apart from the classic modes such as Deathmatch , our internal scripting will allow people to create almost any mode they want without the need of code intervention, just by level design.

I have always been a person that supports modding and in most cases it has prolonged the life span of several games in the space genre and I think in having the framework in place when the game is released, users will be able to start making content.


ReplyQuote
Pinback
(@pinback)
99 Star General Site Moderator
Joined: 7 years ago
Posts: 9066
 

Has c0mas said anything about a release date?. ❓


ReplyQuote