Geraldine, the new generator of faces is a work in progress of Wayne Ashworth (Evarchart), you can find here: http://wayneashworthart.com/pioneer%20facegen%20mod.html
For those who prefer the old generator, you can download and apply this mod: G25f-old-facegen.zip
Thanks for that walterar & impaktor. I am only an infrequent visitor to the dev forum but I do like where Wayne is going with it.
Here's the edited English translation. It should work as a mod for people to test. I can't yet test it myself.
[attachment=3352:langedit.zip]
Thank you for 25F Walterar
Here's a bug. I was doing a refuel mission when I accidentally crashed into the target ship. Instead of seeing a tombstone I got this message.
[attachment=3383:Screenshot from 2016-01-07 1955.png]
Clicking OK exited the game.
The message that caused this error is: " {crime} can not be tolerated here!" and he was moved from "lang/core" to "lang/ui-core".
Many language strings changed places in the Pioneer engine and I missed some, sorry.
My unreliable internet connection has been keeping me from downloading your latest version, so I'm going to try that mission again. I promise to be more careful this time.
I think there are too many rescue missions on the bulletin boards. They should be more rare to find. It looks like too many of the AI ships are piloted by new players!
I'm not sure if walterar changed the frequency of ad creation for rescue missions in Scout+. But I did notice myself during extended play that there are too many of such missions. I changed that for the next bug-fix release of this script. If it is still too many, let me know. I still need to crack some other bugs before releasing it though.
Hi Claudius. Marcel are right, but, in the first publications of a new mission I prefer oversupply.
Then will come the balance.
Walterar, I got the latest PioneerSPG-25F. The collision with the target ship works perfectly.
I wonder if updated versions should have incremented names, like PioneerSPG-25Fa. Then we would be sure we have the latest version.
Clausimu, this is wonderful, but I was unsure of what I needed to do to complete the mission. I got within 100m and nothing happened so I crashed into the target ship as a test. I researched and read on the development forum that I need to stay within :O 50m, but that info should be given to the player before acceptance of the mission. Perhaps I missed it. This is going to be the trickiest thing I've done since docking with the ISS in Orbiter! I'm lovin' it!
Marcel, thank you for pointing this out. I don't know if adding technical detail like this to the mission text fits the immersion though. Maybe I should add something about how to do "ship-to-ship-transfer" to the wiki? The "hold a distance of 50 m" is actually just a place holder until docking between ships is implemented.
Sorry, walterar - I really don't want to swamp your thread with stuff about the search & rescue script...
Walterar - I just wanted to let you know I updated the Search & Rescue missions and included a detailed mission screen that is based on what you had done for Scout+. Your mission screen was so much better, I just had to use this idea!
Hi Caudius! It makes me happy that my work serve to enhance the original module.
Marcel, you're right, but the rush to publish before the end of the year made me make stupid mistakes.
I have successfully completed the refuelling mission to the Caiman drifting 45 km from Phobos. It was much easier than docking with the ISS in Orbiter.
Clausimu, yes the wiki should be updated. I did look in there first.
Perhaps, for the sake of immersion, you could add a question to the screen where the player inquires about the mission like,
"What do I have to do to complete the mission?"
with the answer,
"You must hold position within 50 meters for a minimum of 5 seconds for the fuel transfer to complete."
Hi Walterar. I could not get your download link to work, but found G26F here. Thank you once again for this great update to Scout Plus!
Thanks Geraldine, links fixed.
Hello Walterar - superb additions to the SAR mission module again! I will have to adapt some of them for the "upstream" script.
I have a technical question for you. How do you get a ShipDef for a corresponding Ship? I keep struggling with this and have all sorts of workarounds in the original SAR script because I can't pull up the respective ShipDef for an existing Ship. How do you solve this for your own scripts?
Thanks!
Great work walterar. As always!!
Thanks Walterar for another awesome release!
Ive noticed a bug (maybe a feature?) over the last few releases.
When I launch from a planet or a space station after a few seconds the autopilot engages without being commanded however it is not announced and 'Manual Control' is still displayed. It retracts the undercarriage and puts the ship into orbit around the nearest planet.
The only way to stop it is to wait for it to engage and disengage it by pressing F5.
Im running G26F on Windows 10.
I hope my information is of some use.
Mack
Hello Walterar,
Thanks for the reply, its a cool feature I have to admit especially if your concentrating on trading. Is there anyway to select it on/off or disable it?
When im flying manually it is quite frustrating as I havent found a way to stop it engaging. I have to wait for it to engage and then correct the course back to where I wish to go.
Mack