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Pioneer Mods on SSC  

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fluffyfreak
(@fluffyfreak)
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Joined: 3 years ago
Posts: 1320
March 22, 2013 1:56 am  

i think with our "core team" at hand, pioneer has turned into a toy for developers,

but it's no longer a game for users, neither it is ment longer as a game for users.

 

You know the idea was to make it easier to USER and DEVELOPERS.

Pioneer Genesia, Paragon, any mod, is only possible because people spent so much time extending things into Lua so that mods like this could be made at all.

 

 

damned, another stupid change, i can't influence no longer the missiles via the lua specifications, only the model the rest is HARDHEADED, erm sorry hardcoded 😉

"if it's not in the range of our imagination, especially if WE didn't like it, you will have to dislike (or like, depends on pov) it to, or get busted".

 

Well duh, if you attach a sidewinder to an F16 fighter it's the same size and as sidewinder attached to a B52 bomber. It behaves the same, and explodes the same regardless of what size plane it's attached too. The old behaviour was considered a bug by just about everyone because you had a giant missile on one ships that did the same damage as a tiny missile on another ship. Now they're all the same missile, the same size, doing the same damage. A bigger ships can carry more missiles instead.

 

hmmm...

ships with no atmospheric shielding won't appear in a groundstations ship roster,

i wonder what else the will make HARDHEADED!

 

the modeller should decide

 

BUT FOREMOST

 

THE PLAYER SHOULD DECIDE

 

and not the dev. what a player is allowed to do or not, ALLOWED! are we serfs?

 

This particular case is just logical. If a ship CANNOT have atmospheric shielding fitted, then you shouldn't be able to buy it on a planet with an atmosphere should you? Because if you do, it should explode on the launchpad due to not having atmospheric shielding. If you want a ship to be sold on a planet, just allow it to have atmospheric shielding.

 

No, it's not the player who should decide, because the player doesn't know most of this information until they've bought the ships, at which point it's too late, they explode and it's ruined there game.

That's why it was a bug.

That's why it was a bad thing that we've tried to make better.


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Potsmoke66
(@potsmoke66)
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Joined: 3 years ago
Posts: 1822
March 22, 2013 5:22 am  

@fluffyfreak

 

i never had the idea to have different missiles for different ships, of course one type of missile will have the same size and specs on every ship.

actually i never changed the uniform size vice versa i was always very careful to keep them in scale 1:1 no matter if you scale a model up or down (that's valid only for my latest revisions of the LMR models and not for all of course).

 

but i remember i could have influenced that, means if i liked a mod with smaller or less devastating missiles (for all ships) it was up to me.

but ok, it would be up to me even to revert such for "genesia"...

but actually the missiles script is (was, this i guess will change even and that let's me fear even more) nearly useless, because i guess only the presence of the script is relevant and not what's specified in it, at least it looks like.

 

you have to know that i dislike anything that makes a free modding impossible, it WAS one of the main features of pioneer, but i feel we slip into something different,

something that is controlled by the ideas of a few, of which i think "that's not pioneer anymore".

 

personally i made myself always a big head how to keep this up even for the models, means how can i script that thing to give a interested user the chance to modify

the ship as easy as possible.

 

forgive me my hard words, i hope you understand me at least a little

 

---

 

it is NOT logical, yours think it's logical, but it's not (in case for atmospheric shielding) a very good example for what i dislike.

it's NOT FFE where it's even (near to) impossible to launch wthout a atmospheric shielding, speed would have to be below 15km/h (low speeds in ffe are in km/h)

which is obviously unrealistic, else you would burn on a 100m run 😉

(i have managed this once in FFE, just to see if it's really impossible to launch without a atmo. shield, it's possible, but to keep this low speed is boring and time accel.

has a negative influence on it, though you will have to keep speed at 15km/h and stardreamer at 1x until you leave the atmosphere).

 

in pioneer we could have, you will have to be careful not to turn to a fireball, but you can.

 

still in FFE i can choose to have no atmospheric shielding (even when it's not ment to be and a restriction would makes sense in some sort, it has no restriction. take this as example, a restriction would have made sense, but left aside for players choice, if the choice is wrong or right doesn't matters, the player chooses) on the other hand in ffe no ship has no mounting for a atmospheric shielding.

now i think it was a good thing to have this possibility, but if you restrict it to a use in spacestations, you could also remove this as well, it looses sense, at least in my eyes.

no chance for the modder to influence that anymore, neither for the player to choose the "wrong" thing. besides "wrong" shouldn't exist in a game like pioneer, "wrong" means a preassuming and this is really wrong.

 

to simplyfie it,

if you preassume such, what's the ship specs good for at all? and why not only the developers decide what specs a ship will have?

i feel we already move in such a direction and i strongly dislike it.

 

i feel the player should choose if he likes to use a ship without a mounting for atmo. shielding even from a planetary station (besides again like fore the buildings, the less will have a atmosphere at all, most planets have no atmosphere, to me it's obvious which weights more - no atmosphere).

 

 

further

 

players are no "idiots", they know what they want,

nah, it has never ruined my game if i explode because i forgot the artmo. shielding in FFE, it is part of the game.

likewise you stuck in a spacestation without hydrogene aboard, that's no bug, it's part of the game. we can't, we have always fuelled ships,

(because some assumed that's a bug?, it's really no bug, it has to be that way, your responsability to fuel the ship, you stuck, and you will utter: "damned not again!"

if you remove all this "bugs" which are really no bugs you simply destroy a part of the game, the player should choose and be responsible, no preassuming, no "automated" things, even when such would to be expect in 3200. but if we do all what is to expect in 3200, there is not much game left to play, imho.

yes it's a booby trap, easy to manage it, would be at least, ask the long time FE2/FFE players how often they stucked without fuel, very often i say, even when it's a stupid trap).

 

you say a bug, well bugs look to me quite different....

there are 100's of bugs in FE2, but to stuck without hydrogene aboard or to have either shielding or not even when launching is impossible without, is certainly no bug!

 

"and if it's the 1000'st time i stuck without hydrogene aboard, it's still part of the game".

 

again, the less planets will have a atmosphere,

why does little weight more?

because it didn't fits to a certain idea of one (some)?

 

nothing really nothing should be limited by a certain idea, but we do such since a while and limit it to a certain choice or imagination.

that's not good for me.

 

it goes on with the new style for fuel consumption which is first to complicated to understand what it means, second only fantasy, and third makes no sense at all.

a ship with a low thrust will use already more fuel, it's a sort of a law, what do we need this shit for?

to follow a certain imagination of one (or a few), that's all, besides imo the imagination is wrong, doubled wrong i guess.

 

first low thrust results anyway in higher fuel consumption,

second nothing can carry a information faster as speed of light, our theoretical underlight engines are stupid in my eyes, sorry.

and to use such a idea as a quasi realistic base for for fuel consumption is doubled wrong.

a simple value to tune it is enough, no explanation is needed, no realistic or quasi realistic background is needed.

 

i really dislike this idea.

 

anyway it's fantasy, ok, but well then the fuel consumption value we had (still have) works as well, and if you like to counteract to that

given relation of less thrust equals more fuel consumption, you simply lower it, the result is the same,

but better far better to imagine what it is.

 

a fantasy stays fantasy whatever effort you put in it to make it realistic.

 

---

 

guess you like to have a game where you play a firefighter, fires in a city will appear randomly,

i have now the possibility to tune the amount of fires in a simple way, or make myself a head and search for a quasi realistic background

and principle.

the funny thing is, the result will be the same, fires will still appear randomly.

 

but one thing for sure if i like to tune the amount of appearing fires a number between 0 and 1 or 1 and 100 is much more useful as a complicated shit,

which is unfortunately even bound to a specific idea of which not everyone is convinced it's the proper idea.

(in case for fires in a city, population, social degree and whatever would play a role, but still it's not really true, fires appear in reality unbound to such i would say,

while another one would say it's clearly bound to such, you see different ideas, but the fires still appear randomly...)

 

though stay with numbers between 0 and 1, it makes no difference.

 

---

 

fluffyfreak, sorry, like i said this only excerpts of all the things i dislike since... you know since when.

 

---

 

to explain my thinking a little more,

i grew up in a small village in a very tight valley.

back, when internet hasn't existed, i started to play "Frontier", all of my friends disliked the game (with one exclusion).

though i had no one who told me or preassumed anything, all was left up to my imagination.

my game in my universe with my imaginary technology, i never would like to expect that one has to follow my ideas, he will have it's own.

this was the main difference to other games and also one reason why many disliked it.

 

but the reason why some still love old FE2, ancient or not, simple or not, "buggy" or not.

 

i hope that'll explain a few things.

i already dislike a preassumed technology, to implement such a given "storyline" to a game like pioneer is imo completely wrong.

 

besides, you see all this preassumed things limit modding, if you keep all open you can modify pioneer to any sci-fi universe.

where we head on to now, is a fixed universe based on ideas of a few and if i like something else, i'm off.

 

i know clearly where to put utterings like:

 

"your elite ships doesn't belong to pioneer anymore as well as a x-wing doesn't belong to pioneer"

 

it expresses exactly this preassuming i really hate!

"i dictate" in two words.

 

besides, it's clearly wrong, the players like to see ships like the "elite ships", never ask me why, even if i know prob. why.


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fluffyfreak
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March 22, 2013 6:00 am  

i know clearly where to put utterings like:

 

"your elite ships doesn't belong to pioneer anymore as well as a x-wing doesn't belong to pioneer"

 

it expresses exactly this preassuming i really hate!

"i dictate" in two words.

 

besides, it's clearly wrong, the players like to see ships like the "elite ships", never ask me why, even if i know prob. why.

 

Then make a mod for them, like Genesia.

 

You can't say that we "must" allow you to put them in Pioneer because it's what players want, because we're all players too and it's NOT what we want, and it's not what a lot of people want if you read their opinions.

 

A lot of people prefer the new modelling system, a lot more than like the old LMR system.

A lot of people understand why we removed the Frontier/FFE ships and also why we wouldn't allow Star Wars, Star Trek, Battlestar Galactica, Babylon 5 or any other intellectual property back into Pioneer - even Tomm agreed that it was a mistake to allow it into Pioneer in the first place.

 

We do love the Frontier and FFE ships - that has never been up for discussion, but they cannot go back into Pioneer because ultimately they don't belong to us.

There already several routes that you can have them in your game, host a mod on SSC, share them yourself etc so why are you still complaining about it?

 

Can you understand that a lot of people want Pioneer to be "Pioneer" and not "Frontier"?


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mikehgentry
(@mikehgentry)
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Joined: 7 years ago
Posts: 66
March 22, 2013 7:26 am  

This is free software, so think about what you've actually lost.

 

They've removed the models which they were *legally required to remove*, while leaving the option for modders to add them back - as long as they aren't part of the official distribution, owners are considerably less likely to enforce their copyright. I can understand that that feels like work thrown away, but it was an inevitability that eventually, as Pioneer grew in popularity and became any form of threat to commercial interests, it would have to start sticking to the rules.

 

The source code and artwork for the earlier, LMR based version of Pioneer is still available. You can continue using it for whatever (license compatible) purpose you like, including distributing full game mods like Genesia, or even continuing development if you can find other programmers who want to take that road.

 

The current programmers - including the project leader, who is backed by Tomm, whose judgement you surely respect - have taken it in a direction you don't presently like, but you are absolutely at liberty to keep going in the old direction without skipping a step: all you've lost is the name 'Pioneer' (which was surely Tomm's to hand over...), and the continued *voluntary* contributions of the programmers that you were working with.

 

They feel like LMR was holding the game back; that's their judgement, and it's their right to make it. They developed a new system, but they aren't forcing you to make models for it. The reciprocal of that is that you can't force them to keep developing the old one...

 

Wouldn't your time be better spent either;

 

A) learning the new model system, and making art, or

B) just joining Genesia or another fork, or starting your own, making art, and finding programmers happy to keep it running?

 

You're a talented modeller, but this is starting to get depressing - it must be really demoralising for the programmers, who are just doing what is in their judgement best for the project in the long run.


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Potsmoke66
(@potsmoke66)
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March 22, 2013 7:53 am  

of course, that's why i said "elite style" and not "copies of" (even if i see no problem in doing so).

 

i shouldn't complain, yes i thought that myself, neither i have a big problem with removing the elite content from the official release, that's ok.

even if all my ships have fallen to this (while not all are "elite", but some simply decide "gernots" won't fit anymore i guess, i don't mind, i know what i'am able and what not).

 

fluffyfreak, again, if ONE understands the need for something else as LMR, then it must be me, right? i know it well!

but i know also what i loose (lost) and what we will loose further.

 

---

 

aproposito "jackals" (comment to a removed content)

i had a "friend" (more a foe) in zurich, he's persian, now i'm usually (believe it or not) a rather kind person and llike to have friendship with everyone.

one day i was getting a little close to him, means i criticized him a little, he slapped me in the face and said:

"Lions and Jackals can never be friends, i'm a Jackal, please leave, this is my place".

 

ok... i didn't knew... Lions are sometimes a bit slow in understanding...

 

 

---

 

honestly

A) learning the new model system, and making art, or...

 

comes close to a insult, is their one that really thinks i can handle this shit?

it's a sneeze!

it's boring imo compared to LMR, that's all, not because i can't handle it.

i handle this by sleepwalk, sorry.

 

just guess of the stupid oversized collision meshes, while gernötli positions the ship in a elegant way.

but i guees yours preassume so much that i'm a idiot you neither took a look at them, head held far to high for such i guess.

 

please before you say somnething like that, show evidences, show me that i can't handle SGM, really.

i have made some models already, but like i said it's boring and the result is mostly not what i like.

not because i can't, because i'm "not allowed", a lot of things are so fixed in SGM and no longer under the control of the modeler.

that's why i dislike it, to work with it is easy as a "kindergarten game", sorry.

 

i have already made more complex animations for it as any of the contributing modelers so far.

 

if i really don't like to hear something then it's,

 

"learning the new model system"

 

first it's not "new", i have made models for similar, long before pioneer existed!

really if something scratches on my pride, then it's such.

 

also i really wonder how one can conclude such?

only if one dislikes me personally and continously spreads that gernot is a idiot (besides i know that this is a fact).

 

i'm not and SGM is easy as 1,2,3 to me,

if i stopped to work with/for it, it's only because of preassumed things and strong limitations.

 

you like to force me?

 

better take cover then, i will cover you else with SGM models so you can't breath anymore 😉

 

or is it because gernot goes to the limits and shows what it leaks of...

probably i guess...

 

---

 

to get a model in a game is a simple thing, no matter SGM LMR, no matter which game, no matter which format you choose, all are common to me.

but to have a functional senseful model in a game, is a sort of a art.

 

but well i won't make no second "courier" (even not something leaned on it), especially not without rotating engine pods.

without

and

without

and without

 

that won't work for me.

 

but damned it's a sleek ship and i'm proud of it, especially when i think that it was one of my first ever and i had to place each verticle

in top/front/side view, no 3d view back then on the CAD i used.

 

you like to tell me i can't handle that modern shit?

 

you must have lost your mind.


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mikehgentry
(@mikehgentry)
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Joined: 7 years ago
Posts: 66
March 22, 2013 8:08 am  

Well, considering SG model isn't even finished yet (OK, nothing open source is ever finished if people want to keep developing it... but you know, in a stronger sense than that) I think it's reasonable to say you'd be learning it along with the rest of us.

 

All I'm saying is you can either keep joining in with this system, or find like minded souls and keep working with the other one. Essay length posts about what you think better about LMR aren't necessarily helpful - I'm sure everyone, yourself included, would feel better if you spent the time making models... 😉


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Potsmoke66
(@potsmoke66)
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March 22, 2013 2:19 pm  

oh i spent a lot of time with making models, no question, probably to much time some would say, up to 32hrs in one session and more.

my daddy used to say that if i had to do this as a work i would surely complain about and say this is slavery, lol.

to live only by coffee and cigis...

 

i enjoy this "talking shit" here a lot.

 

is that mean of me?

i mean also to stay off of SGM, i know i could be handy, but well, slip for once into my moccassins and prob. you will understand.

 

besides, sorry i'm convinced that whatever i will do for/in SGM won't find a way into pioneer no more or only the exact versus of it.

this i'm convinced of, because it goes on since a while in this way.

 

i'm convinced that some wouldn't even take a closer look at them, don't ask me why, but it looks like.

 

i don't like to make models for the junkyard, i rather like to make some for those who like them, even if them are very few actually.

quantity (of friends) doesn't matters to me.

 

better one who says i like this one, as 100rds of fellows due to a SGM or whatever compromise i have to make, i'm very bad in making compromises.

this is my way of thinking, of course also why i'm such a poor fellow, but i don't make compromises, to me that's evil.

one good feeling in my back worthes to me more as all the money, power or even friends in the world, this is Gernot, this is already given by my name.

 

because look the world is in a tangle, why?

 

because of compromises we did and never had should made.

 

i don't, even if this will cost my neck, there are running millions people around in this world thinking they are nobel, but are in my eyes only jackals.

to be really nobel, to be a real "Chevalier" it needs far more as good manners and to be respected in society, in fact it needs the opposite of it.

the will to leave all behind for a idea.

 

that what makes a gentleman to a real gentleman is a difficult thing to achieve, lol.

a gentleman can be dirty, smelling of tard, blood and sweat, still he's gentle, still some women get fascinated, even or especially because of.

but well you have to be prepared to get a slap in the face of a swindled husband sometimes...

 

but damned that's worth the effort, it's worth a life in fact.

 

not that you think now i'm a sort of a "ripper", i'm not, unfortunately i guess a lot of female companions think that i am.

while many men in the club must have already believed i'm gay, because i don't flirt with the women in the club.

 

(while i don't understand some women who get glued by those "professionals", didn't recognize what they are and do think of one like me that we are rippers).

 

seems that i like since i'm divorced a special sort of, rich women strangewisely, not because i like their money, even if that would do me good

and i guess i would have a easy game, but this is not my kind, this would mean i have to betray myself and that won't work for me.

to be gallant need s much more as good manners, believe me.

it's because i feel they leak of someone like me, some guy that comes along and dements everything with a smile on his face.

 

"i must be stupid my dear, if i hadn't recognized that you love money, but you can't impress me with that..."

strangewisely a good phrase to start off...

 

and damned to have a party, a real party, well search a rich divorced lady who "murdered" her lover, that's a party.

they have lost usually all the respect, and wee i like how they jump around like a cat on a hot plate, lol.

 

it's not the money that fascinates me, it's the loss of respect they have sometimes due to a lonely life.

such a lady will show any cop the middlefinger, of course they are "allowed", just show their lawyers address and the get very quick quiet.

now one could say that this dindn't fits to one like me, hating corruption to the dead.

well, i get usually amused by it and usually think what lame idiots those cops are to get weak in the knees only by a card.

let's them look to me very miserable.

just if one thinks that this will be hard, she get's away while i have to sit in for a night or so, ah, doesn't matters and the fun is worth the effort.

you see, not the one who bribes is wrong, the one who let himself get bribed is wrong and leaks of a backbone.

it's not the fault of the lady, it's the fault of a two class society (prob. three classes?).

matter of fact is, i never had any ambition to belong to the so called "upper class", still to proletarians like me they stink.

that sounds now all to good or quiet, it will sound different on the street...

i do tell the cops that they are miserable jackals to let them get bribed by a lawyers card, but of course they don't like such,

has cost me some kicks in the leaver, but even this is worth the effort.

 

some might guess it's naive to believe in truth and rightousness, i have no other values, if that is naive well then.

of course you will never get rich or famous, but you can rest quite good in your grave (means dead looses it's sting), i promise you.

 

but well, prob. that's why i never can be a cop, i'm to hearty.

and before i would kneel in front of a card (or a hat?) i would make a big hole in it.

 

erm, well that doesn't really belongs here, but it seems i leak of people to talk with, though yours are my listeners, forgive me my

wild behave and weak mind.


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Potsmoke66
(@potsmoke66)
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March 22, 2013 3:54 pm  

and again sorry making SG models isn't pleasing or satisfying for me, call me a idiot ort whatever, but it is that way.

i'm bored of the SGM, that's all.

 

 i do this for my pleasure, and if SGM didn't pleases me, then it's simply not a good thing for me.

 

or would you feel ok with something that gives you headakes and makes you angry only by looking at it?

certainly not.

 

but it makes me angry, so i better stay off of it.

 

others might have a versus feel and dislike for sure something like LMR, also because or mainly because it's hard to maintain.

 

but i shouldn't judge, some like this some like that, as usual.

 

why should i stay with something that only hurts me?

i'm no masochist.

 

i should leave the field for others, i have no more place in pioneer i feel, sorry, you (not personally) busted me.

 

some will be happy and think they finally "won", while to me it was never a race neither a fight of some sort.

 

---

 

on the other hand, i feel sorry for the few who really like me and i think it's worth to go on, even if there is prob. only one

(i know, a few more as one, thanks walterar, geraldine, dan, tourist, thanks even again to metamartian who kept my models in shape for a while).

 

---

 

it might be wrong of me to stay off of SGM, but like i said it doesn't do me good, it hurts me and makes me angry, though there is no reason for me to model in it.

whatever you decided, if i'm wrong or right, if it doesn't do me good it's not good.

you would neither drink poison only to charme some, am i right?


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Potsmoke66
(@potsmoke66)
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Potsmoke66
(@potsmoke66)
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March 25, 2013 6:35 pm  

"Where did you get the cockpit mod?" hmm... i don't know fellow, i must have lost it.


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Potsmoke66
(@potsmoke66)
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March 28, 2013 1:36 pm  

becaue i can write here what i want to write 😉

 

 

well sometimes i feel reality leaves more freedom...

 

 

fuel, cooling - fuelcooling?

 

http://www.luft46.com/misc/sanger.html

 

---

 

do i really need a medium to cool? e.g. air,

air is insulating, it's not a good thermal conductor, vice versa.

we need large cooling devices BECAUSE air is insulating.

also that would mean, where does a body go with the heat if i would need a medium to cool it?

isn't heat a form of energy? as a electromagnetical wave it doesn't needs a medium for transport.

simplyfied, it can't be colder as "outaspace"

bodies cool out in time, naturally.

air or a atmosphere of any sort insulates (fortunately)

 

a panel of any sort will be heatened on the lit side as much as cooled on the shaded, am i wrong?

not very useful...

except i would move the panel to steady shade, e.g. cooling panels are mounted in the shade of the solar panels.

 

imo, you get already lost in such unreasonable theories far to much, but trying to search hard for reasons and explanations for it only to

find a way to.. i better don't tell this.

 

a simply logic always shows what's wrong. matter isn't very complicated and gives a damn about theory.

 

i feel further yours act sometimes like the class of scientists newton faught his whole life against.

sticking the finger in the air (or elsewhere, it's up to your imagination) and guessing "erm... hmmm... erm...".

 

in general we could say it's harder to keep a for us suitable temparuture as to cool, it will cool out anyway, especially as farther we are away from a large energy source (star).

 

http://www.bernd-leitenberger.de/umgebungsbedingungen.shtml

 

besides of all that, as i said i didn't see all this as really important, and it's clear to see that ideas could contradict.

by looking at this from this pov, i would say, "better no theory, though no one can say it's a wrong one"

and i yet talked about eager here, which seems to me the driving force for all this.

 

add this, and you will dislike it like i dislike it.


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Potsmoke66
(@potsmoke66)
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September 4, 2013 4:28 am  

nothing new, only a fix for the SGM "Eagle MKII"

 

http://spacesimcentral.com/ssc/files/file/994-mod-eagle-long-range-fighter-mk-ii-mk-iii/


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Vuzz
 Vuzz
(@vuzz)
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September 4, 2013 12:59 pm  

@ Potsmoke66 

 

I've deleted the tread <Genesia screnshots> due to the fact you don't respect the subjetc of this topic , ....... Thank you 


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Potsmoke66
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September 4, 2013 10:45 pm  

redshirt.gif

sorry, i thought you would like it, while ok i could have made the screenshots from within genesia, it wouldn't matter much (except that it refuses to run under wineskin).

i was aware that the topic is genesia, but also i thought you would prob. like those little modifications.

i could have placed it anywhere, but most ppl won't work with scripts.


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Marcel
(@marcel)
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Joined: 3 years ago
Posts: 1200
September 5, 2013 5:19 pm  

Gernot, I think this material is worthy of its own topic. I still think of Sirocco Station as my original home town. 😉


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Potsmoke66
(@potsmoke66)
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Posts: 1822
September 7, 2013 3:25 am  

done 😉

 

 

 

tested all of my SGM models with alpha33.

fixed Cobra MK III "Sparksova", black texture areas on some machines.

fixed Cobra MK I, invisible thrusters, hierachy issue.

 

all present SGM models should now work with alpha33


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Vuzz
 Vuzz
(@vuzz)
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Joined: 2 years ago
Posts: 491
September 7, 2013 3:52 am  

Gg , but , A33 is completly obsolet for SGM system ^^


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Potsmoke66
(@potsmoke66)
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September 7, 2013 11:31 am  

why so ever, they get displayed.

 

but i guess i know what you like to say, it still sucks a bit in flexibility and optional parts.

 

well, they get displayed.


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Potsmoke66
(@potsmoke66)
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September 8, 2013 12:42 pm  

obsolate probably isn't the right word...

"getting displayed" becomes a deeper sense as it was ment.


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 Anonymous
Joined: 50 years ago
Posts: 0
May 10, 2016 7:40 am  

NCC 1701A "alpha28dev"

http://sdrv.ms/TMYSck

scale is close to 1:1, slightly smaller as she should be, 300m length (305 - 320, depending on the source).

performance is mediacre, but good for giant the size of the ship.

you will find a "model_scale" on top of the scripts (model and ship specs), though you can easy resize her.

things like bounding radius and position lights will be scaled together with the ship,

means, you just enter a scale and it will have the proper bounding radius.

(in reverse scaled for position lights, the problem is that the billboard lights get scaled unproportional with "scale". means a "billboard" sized i.e. 1 will be scaled overdimensional with "scale = 2", i suspect it ends in a exponent of 2 e.g POT wink3.gif, but i'm not sure. for slight scaling this won't matter, but if you have a "scale = 9" it ends in giant oversized lights, same issue for thrusters, but we haven't such on the "enterprise". no, yes, i don't know if i have reported a issue ever about this, i think so because it's a old problem)

only one gunmount, but hmm, another "issue", i reported this one for sure, rear guns work only in rear view, besides i don't know where to mount them on the ncc1701.

that the lasers only work in view direction respectively only the front lasers will work in outside or siderear view i reported once, else i would have fitted both as front mountings, one on top and one on bottom of the disc. i assume such "lunatic" setup would work if the rear lasers would work at all in any else as rear view.

yes, i could have used "VERTICAL", but this count's only for dual lasers, but i guess my idea was to have a second gun mounting facing front, to fit a mining laser, this will be anyway the most used purpose for rear guns, firing backwards on a enemy is not only hard, it's useless imho.

because it's already hard to hit in front view, i would like to see one hitting something else as a asteroid with the rear guns, especially because they work only if rear view is active, i guess you will never switch the view in a fight, this costs to much time and makes also little sense because such a situation will rarely happen and if the enemy is really behind you, well then for such a short time that if you change view, he will be in "coocamongo" meanwhile, so no use for rear lasers except for mining, at least this is my experience.

further, even if the rear lesers would work in any else view as rear view, i suspect you won't hit anything if you didn't see it. this because of "clipping", i'm not sure but i noticed all objects which are not in view angle are "clipped", that's somehow proper and ok, it only makes "blind" shooting impossible.

but i would need some more experiences with that, i.e. to make a "snapshot" with GLXtractor to see what is realy present. actually i only suspect a clipping because of triangles used shown with CTRL-I, now i'm not sure if a ship will "clipped" completely or if LOD1 will stay if it's behind me, simply because i don't see what i don't see how do i use it


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