Notifications
Clear all

Things related to Scout+

Page 1 / 9

walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  
Just this, for now.

 

Now I sleep. Good night. 


Quote
NiankoSensei
(@niankosensei)
Senior Chief Registered
Joined: 11 years ago
Posts: 64
 

Thanks for all your work Walterar, you have do really a great work with all the changes of this month.

 

Is not possible have a mod without building and ships and with assassination and jousting missions ?

 

How i can remove autostart procedure when leaving station ?

 

Edit: tell me if you need help to add tag_landing or shields to yours ships


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

Hi NiankoSensei

 

I'm hoping the Pioneer Engine allows to assign a different type of buildings for each faction or system. The area "Factions" is handled by fluffyfreak. Meanwhile it would be great to see a style futuristic buildings. We are in the year 3200. I live in a building very similar to those seen in Pioneer and I feel uncomfortable watching them on Phobos.

 

Can also define types of ships for each faction. I must be prepared for when that happens. 

 

Regarding the module Assassination, I'm rewriting. Has unacceptable faults. Example: To find out the exact date and time they take off the victim, must be psychic or magician. 

 

The automatic takeoff is deactivated by pressing F5 immediately after takeoff.

 

Anyway the answer is yes, we can make mods for what you want .

 

Upon the suggestion of fluffyfreak, I posted the complete sources of Pioneer Scout+ Full here: https://github.com/walterar/pioneer-sp.git   Clone, compile and try it. It good.

 

I will accept your help to update models Gernot. Apparently he has no interest. 


ReplyQuote
NiankoSensei
(@niankosensei)
Senior Chief Registered
Joined: 11 years ago
Posts: 64
 

try this [attachment=2502:adder.zip] i have uploaded only changed files

 

if you want i can add tag_gunmount and tag_view


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

testing


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  
Perfect, improved combat experience! 

 

Adder-shield.png

 

In your station I'm using a starport_docking.dae dated 29/09/2013 with no problems for docking. With the new, not end of coupling. You could compile Scout? Try docking with Adder on Phobos, with the last starport_docking.dae and see the problem.

ReplyQuote
NiankoSensei
(@niankosensei)
Senior Chief Registered
Joined: 11 years ago
Posts: 64
 

The only differences from old starpot docking to new is the collision height, the old one is ~1m up the surface and the new is perfect to 60m 40m like surface, for fix all problems fluffyfreak have added tag_landing  #2695  and other than shield i'm adding this tag to yours ships, you have try with that adder ?


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

I leave it in your hands. You're the expert on this. 


ReplyQuote
Styggron
(@styggron)
Master Chief Registered
Joined: 12 years ago
Posts: 125
 

Hello Walterar

 

I just tried G14 with Pioneer 1/2/2014 (1st Feb).

It is FANTASTIC !!!!!!!!!! Absolutely AMAZING.................. thank you thankyou thankyou thankyou !

 

You are WONDERFUL !!! This is just amazing !


ReplyQuote
NiankoSensei
(@niankosensei)
Senior Chief Registered
Joined: 11 years ago
Posts: 64
 

Updated ships with shield and tag_landing (no textures) here the only problem with intershuttle becouse modelviewer crash with shield mesh (but i don't have try ingame)


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

Apparently they were fantastic. The only problem I found so far is that you turn off one of the two engines CobraMk3. Must be silly because I tried the previous lod2_body.dae and reappeared. Now I will try the docking.


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

No, the Adder docking is not completed with new starport_docking.dae.


ReplyQuote
sapog662
(@sapog662)
Master Chief Registered
Joined: 12 years ago
Posts: 140
 

If they want to kill me, I wanna scream SOS. Or call the police? Please make it for the script.)))


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

Hi sapog662    

 

No faster than light in Pioneer "radio" communications. You could implement some kind of mini-drone capabilities hyperspace jump. Anyway, the help would be late for sure. Moreover, communications are unidirectional, that is, you can receive a message but no way, now, to answer. We need more support from c-dev for these things, but everything comes.

 

For now it is best to bring, just in case, a couple of Naval missiles. Makes a lot of noise and destroys everything nearby. You've tried the?  

 

Another thing. You've done some modification in translation to Russian Scout with the new UI? Remember to send it for inclusion in the next release.

 


ReplyQuote
NiankoSensei
(@niankosensei)
Senior Chief Registered
Joined: 11 years ago
Posts: 64
 

No, the Adder docking is not completed with new starport_docking.dae.

 

Probably for fix all those ship is better remake them in dae format, i don't know old object system and probably they give some problems with the new landing system, when i have time i try to watch the adder, is better if you have sources files


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  
The new Pioneer coupling system is malfunctioning. I just found two  Wave,  stuck in @fluffyfreak station, too. 

wave-stuck-in-fluffyfreak-station.png

 

The funny is the "lack of respect" of the Constrictor.

constrictor-wave-stuck-in-fluffyfreak-st


ReplyQuote
fluffyfreak
(@fluffyfreak)
Captain Registered
Joined: 7 years ago
Posts: 1306
 

A bug?


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

@fluffyfreak

It is an old problem, previously solved by adjusting the height of the mesh docking in the lua file. This adjustment was always critical, things are not the same when time is accelerated. What surprised me was a stuck Wave on your station.


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

Finally, it will be an option.   But you'll pay for it.

hydrogen-water.png


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

I'm thinking of doing a propellant using Scotch instead of water. It can also be Vodka, or ... any suggestions?


ReplyQuote
Cody
 Cody
(@cody)
Captain Registered
Joined: 7 years ago
Posts: 1957
 

I'm thinking of doing a propellant using Scotch instead of water. It can also be Vodka, or ... any suggestions?

 

Raki?

Oolite Naval Attaché


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

I have to try that, looks like a good propellant.


ReplyQuote
Marcel
(@marcel)
Captain Registered
Joined: 7 years ago
Posts: 1188
 

Anything but beer. I want to drink the beer.


ReplyQuote
walterar
(@walterar)
Commander Registered
Joined: 7 years ago
Posts: 980
Topic starter  

Mmm ... better leave it with water or hydrogen.  Or the drunk pilots are drunk all the fuel.


ReplyQuote
Bajuk
(@bajuk)
Crewman Registered
Joined: 10 years ago
Posts: 9
 

When accesing detail map of the system game crashes with this error:

[attachment=2521:pioneer crash.JPG]


ReplyQuote
Page 1 / 9