Newcomer. Some feedback and a problem.
First, let me congratulate the developers for the huge and beautiful work done so far! I started playing the game a few days ago and I am loving it.
Also here are a few ideas that come to my mind:
Hi, and thank you. 🙂
On your feedback:
1. - Nothing to support that yet (UI wise for sure), but the newnew UI which is work in progress might eventually allow that.
2. - Factions don't really mean anything apart the color of the system currently.
3. - The whole trading is heavily in need of a rebalance for sure.
Maybe you could report that crash on our Github page, so we can track it. I'll check anyway, but I'm on the art side of things, so I can't really fix anything sadly, but the actually knowledgeable guys might spot the problem right away.
Edit: I tried jumping Altair, nothing happened.
I wasn't able to crash it with traveling to a station there either. Tried it right now, I even kept time accel on the highest for a month or so after docking. Also tried it both on an orbital and a ground station.
If you next time experience the crash, could you post the output.txt and openGL.txt from the Pioneer directory either in your Home directory (Linux) or In your Documents (win)?
Hmm, I remember there was an issue about the tradeships.lua crashing the game if a ship had too short hyperjump distance and some odd other circumstance. Can't remember how it turned up in the output.txt. It might worth a try deleting it from the data/modules directory and check if it happens without it.
I still can't reproduce in Altair. Neither when I jump to Altair or the brown dwarf, then traveling to said town. I'll try it a number of times just to make sure.
@PabloSanchezGrobet: maybe you could jot down the system names where you encounter this to give a bigger pool to try on?
I tried Walterar's suggestion, to see if it made a difference and it crashed both ways. But there was a difference: when I selected Altair A as hyperspace jump target, it crashed almost immediately after the jump; then I selected Altair f as target and then tried to navigate to Mruk town and it let me travel some distance before crashing, I was about 2 AU from target when it crashed, I don't know if that means anything.
I just found out something. It only crashes when I'm at normal view (F1). I jumped to Atair A, after the jump, I selected autopilot to vicinity of Mruk town, about 120 AU distance, and then quickly went to maps view (F2) and kept it the whole journey and it didn't crash. Then I had to go back to internal view again to tell the autopilot to dock with Mruk Town, again quickly went back to orbital view and everything was allright. But after the docking, it crashed immediately after I pressed F1 to go to normal view again.
Ah now that is more interesting, ok then my advice is to start the game, go to the Options, and reduce the planet detail settings to lowest then give it another go.
Maybe create a save game somewhere close to where the game crashes so that it's quicker for you to repeat in the future?
Also how much RAM do you have and how much is the GPU allowed to use?
I tried that, nothing worked. I even reduced all other graphics options to the lowest and deactivated other options like speed lines, compact scanner, star field density, tried different resolutions, and it still crashed. I have 4 GB RAM, and NVIDIA GeForce 630M graphics card.