Thought I tease some upcoming changes, because the guys over there were busy the last couple of weeks doing some interesting stuff for Pioneer.
First the less important: there's a new ship coming: For those who find the Mola Mola a bit tiny, her larger sister has them covered. Enter the Mola Ramsayi!
# And now the real point of this thread:
Pioneer sees some UI improvements these days that should make us pilots lives easier. Be less reliant on autopilot I say! There are quite some things that need to be converted to this new UI, and some things are temp, but things are shaping up.
These screenshots are from the current[ git master]( https://github.com/pioneerspacesim/pioneer " git master"), so not yet released, but I invite you gals and guys to build and test if you are able to. We are testing and fidling these things for a while, but the more eyes on it, the better.
[You can find some documentation on this new HUD on the wiki.]( https://pioneerwiki.com/wiki/Flight_UI "You can find some documentation on this new HUD on the wiki.")
[Also there are a few new strings to translate]( https://www.transifex.com/pioneer/pioneer/dashboard/ "Also there are a few new strings to translate"), we would appreciate the eyes of the community on them too. 🙂
nozmajner is being modest. These changes are thanks to his clear visions, and mockups combined with ecraven's crazy fast coding.
Each component has been discussed at length in IRC, and iterated throug many versions to find the optimal from a user perspective. Real cockpits, and space shuttle UI (user interface) have been studied, as well as the UI of other prominent space games, like Freespace, Wing commander, Iwar 2, EVE online, and Elite Dangerous (heard of that one?).
Next in line is vastly improved orbital planning window, and comms log, multiple gun mounts, and more.
I think it's safe to say Pioneer has, over the last few weeks, gone through the biggest update in 4 years.