Think it still the same with a joypad in Everspace 1 you have to keep the thumb stick pushed forward to go forward, I have only played it with the keyboard but the "WASD" controls work well in this game as it not really an open world type of game. it's more linear as you always have to go forward to get to the next jump gate.
I get the feeling from the dev interview video for Everspace 2 that the solar system will be on the small side but will be greater density of objects for the player to interact with, so as in order compensate for the "WASD" control scheme to work. As it does not work in more bigger open world games like SP3 and Spacebourn.
Nothing wrong with a "Space 3D FPS" and I'm certainly too narrow-minded but I'm finding the ships' design at odds with the concept. Shouldn't they drop the usual "aerodynamic / flying forward" look for something that says more "I can move in any direction"? More spherical maybe?
Now you mention it, it's a shame they did not have too types of ship, one for flying into an atmosphere and one just for space but then again it may just mess up the dynamics of the game.
Wonder if you get any performance boost from the ship parts which can be added for space or atmosphere flying.
Check Steam summer game festival and you will find the prototype demo of the game which I believe is from the Kickstarter.
it may just mess up the dynamics of the game.
You're right I had forgotten about the part in atmospheres. That said I was again searching for physics where it does not matter I guess 🙂
Had a couple of hours playing around with the demo of the game and I have to admit that the WASD keyboard layout work really well in ES2 unlike SPG3 or Spacebourn where it just a complete fail. My only guess as why this might be is the smaller game arear unlike the other games which tend to have greater distance between objects in the game.
Found the upgrade screen to be very easy to use and understand, which makes a change. so far my only negative comments would be the white loading screen which appears far too often, although given that this is an early prototype of the game this hopefully will be improved upon in the upcoming Alpha.
My other one is a general gripe about radars in newer game and the fact we don't get them anymore, all we get is a bunch of coloured boxes off to the side of the screen.