Notifications
Clear all

Limit Theory: An Infinite, Procedural Space Game

Page 1 / 8

VonPaulus
(@vonpaulus)
Petty Officer Registered
Joined: 13 years ago
Posts: 16
Topic starter  

Limit Theory a new KS project.

Quote:
An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.

  • An open-world space simulator / RPG
  • A sandbox game : No story, no restrictions.
  • Completely procedural : A completely new universe is only a button-click away.
  • Infinite : The game universe has no boundary.
  • Third-Person or First-Person : Command your ship from within or without.
  • Deep and intelligent : Engage in far more than just combat or trading.
  • Twitch-Based : Aim and fire weaponry directly, as you would in a shooter.
  • Approachable : Intuitive controls and slick interfaces ensure that playing will never feel like a job.
  • Strategic : Command an entire fleet when you amass enough cash to purchase more ships.
  • Extensively-Customizable : Outfit your ship, fleet, and space stations with whatever equipment you choose.
  • Single Player : A universe built just for you, that no one else will ever get to see (unless you choose to share it with them!)
  • Beautiful and Atmospheric : Gaze in awe at a universe as diverse, vibrant, and uniquely-atmospheric as your dreams.

Site: http://ltheory.com/

KS: http://www.kickstart...ural-space-game

Good times for space sims. <img src=' http://spacesimcentral.com/forum/public/style_emoticons//good.gi f' class='bbc_emoticon' alt='' />


Quote
SolCommand
(@solcommand)
Commander Registered
Joined: 14 years ago
Posts: 821
 

This actually looks kind of .... outstanding <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gi f"' class='bbc_emoticon' alt=':)' />


ReplyQuote
Pinback
(@pinback)
99 Star General Site Moderator
Joined: 7 years ago
Posts: 9079
 

Looks good saw it mentioned on the Elite kickstart last night, see he has a good few more pledges so hopefully he will make his target.


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
 

Yeah I saw this yesterday too and posted the kickstarter info on the mainpage, I really like the ideas he has and he sounds passionate about his game and vision for it. $50k isn't too lofty of a goal so I am hoping he can make this funding because it looks really good in the video clips he showed.


ReplyQuote
Dalkeith
(@dalkeith)
Senior Chief Registered
Joined: 12 years ago
Posts: 69
 

Yep backed this lad.

You potentially get a lot more bang for your buck with independent single developers.

As he's young he probably will live on that 50 grand till the game comes out.


ReplyQuote
True
 True
(@true)
Master Chief Registered
Joined: 12 years ago
Posts: 171
 

Aaaand backed...

not sure though if I will ever see a game for that money. Looks to good to be true. =)


ReplyQuote
Geraldine
(@geraldine)
Rear Admiral Registered
Joined: 7 years ago
Posts: 3451
 

Worth a punt methinks!


ReplyQuote
Straker
(@straker)
Senior Chief Registered
Joined: 14 years ago
Posts: 61
 

Backed this one days ago.

I am a little worried that it might change drastically though, from reading some of the suggestions of forums members...

(people always want to pull the game into odd directions)


ReplyQuote
StarMax
(@starmax)
Senior Chief Registered
Joined: 12 years ago
Posts: 67
 

That Kid did good.

And I'm a bit humbled by the whole One-Man army thing.

Kudos.

A Project worth backing!


ReplyQuote
Tomahawk44
(@tomahawk44)
Crewman Registered
Joined: 11 years ago
Posts: 6
 

I just threw down some money for it. It looks amazing. I only hope more crowd-funding becomes the saving grace for the future of space sims.


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
 
'StarMax' wrote:

That Kid did good.

And I'm a bit humbled by the whole One-Man army thing.

Kudos.

A Project worth backing!

I tend to agree with StarMax on this one, I think this kid will dedicate his life to this game and really aim to please his community. Such a ambitious project for one person but he seems to be doing the right things so far.


ReplyQuote
VonPaulus
(@vonpaulus)
Petty Officer Registered
Joined: 13 years ago
Posts: 16
Topic starter  

$50K goal reached and still 26 days to go. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//good.gi f"' class='bbc_emoticon' alt='' />


ReplyQuote
Dalkeith
(@dalkeith)
Senior Chief Registered
Joined: 12 years ago
Posts: 69
 

It's hit its funding goal with 26 days to go.

This kid is seriously good you should take a look at his latest video its totally spectacular.


ReplyQuote
DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
 

It's quite amazing that he hit the goal so quickly, maybe he can double it. And his engine looks great for a game that still has a year or so left on development.


ReplyQuote
IronHound
(@ironhound)
Warrant Officer Registered
Joined: 14 years ago
Posts: 337
 

Eh. I do like how he jumped on the scene with some real oomph. However, From reading his plans, I get the feeling that the game isn't going to be much fun for one ship type people. It really strikes me as the X series with a little freelancer thrown in. Also, everything in space he has shown looks exactly the same. I realize that this is very early early footage, but I kinda wish he would drop the 'fleet-building' and 'rts' aspects of the game and focus on making a fun space sim. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_razz.gi f"' class='bbc_emoticon' alt=':P' />

I think he is trying WAAAY to much for one fellow. Also, procedural generation is going to bite him in the rear imho. With that much PG, the game will be impossible to write guides for, and what little ive seen of PG being used extensively, it all becomes rather cut and dry.

I'm also not going to back one guy. Frontier Developments is a company with a proven record for producing games. Same with Star Citizen's developers. One kid living on his own? He doesn't have to answer to anyone, and could literally walk away with that 60k and go drink and party it away.

I do wish him the best tho!


ReplyQuote
Pinback
(@pinback)
99 Star General Site Moderator
Joined: 7 years ago
Posts: 9079
 

That has to be one of the fastest kickstart ever.


ReplyQuote
Dem
 Dem
(@dem)
Petty Officer Registered
Joined: 14 years ago
Posts: 21
 

Am i missing something? Is this the same project infinite the shut down a bit ago,is it the same one?


ReplyQuote
True
 True
(@true)
Master Chief Registered
Joined: 12 years ago
Posts: 171
 
'Dem' wrote:

Am i missing something? Is this the same project infinite the shut down a bit ago,is it the same one?

Completely different game.

This projects name is "Limit Theory"

class="ipsType_pagetitle" itemprop="name">


ReplyQuote
Geraldine
(@geraldine)
Rear Admiral Registered
Joined: 7 years ago
Posts: 3451
 

Great update posted today all about the ship editor, here have a peek


ReplyQuote
Straker
(@straker)
Senior Chief Registered
Joined: 14 years ago
Posts: 61
 

Another excellent update from Josh.


ReplyQuote
True
 True
(@true)
Master Chief Registered
Joined: 12 years ago
Posts: 171
 

Am I the only one being reminded of Bob Ross when listening to Joshs videos?


ReplyQuote
Pinback
(@pinback)
99 Star General Site Moderator
Joined: 7 years ago
Posts: 9079
 

Who is Bob Ross?.

 

Interview on RPS with josh http://www.rockpapershotgun.com/2012/11/30/interview-limit-theory-creator-josh-parnell/ and Space game junkie has another one with him.

http://www.spacegamejunkie.com/featured/limit-theory-qa-limitless-procedural-good-timiness/


ReplyQuote
SuperG
(@superg)
Senior Chief Registered
Joined: 14 years ago
Posts: 82
 

Well procedural generagon is more a must for a small or one men team. If you gonna make a content heavy game without a army of artist. That why it much more popular with the small programming focused little teams. Doing something bigger. For me it is also the only way to go. But it does sound like a feature creep.

With the big studio. To pitch something. The publisher also takes into acount.

Recent similar game sucseses.

The team capabilities are filled in.

The CV of the lead developer. As in deliverd titles.

So to KS what has this guy delivered before this. Only finished game counts.

We know what

Frontier did in the past.

We know what chriss roberts did in the past.

They have a few commercial games that back up there chance to deliver. By veteran game industry experience.

For a game project like the big studios. Planing is key. And risk management. Also a producer to manage the team and project.

This means every key feature is analised if its feasable and dev resources cost and if there is experience on it within the team. Even fallback senarioos to replace it. If 70% is nothing more then a part of a list of features some with huge impact on implementation needs and no clue for feasability or any planning for milestone. Such project is like russian roulette. With more then halfe the mag filled. High chance to fail. Or miss any deadline or milestones. And run in much more problems.

So my opinion procedural generation is the right choice for a small team to handle bigger job where you don't have the artist for. But it doesn't counter feature creep. A still a huge pitfall.


ReplyQuote
True
 True
(@true)
Master Chief Registered
Joined: 12 years ago
Posts: 171
 

This is Bob Ross

Every tree needs a little friend!


ReplyQuote
Pinback
(@pinback)
99 Star General Site Moderator
Joined: 7 years ago
Posts: 9079
 

This is Bob Ross

Every tree needs a little friend!

OH MY GOD IT'S ROLF HARRIS :O   😆
 

 
Must be clones runaway runaway.


ReplyQuote
Page 1 / 8