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Scrumbleship


Eioh
 Eioh
(@eioh)
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Basically, this is a voxel based space simulator that is reflective of newtonian physics and highly realistic. It is currently in alpha, but deserves support! The lead dev has written over 60,000 lines of code in the past year. Trailer is linked below, annnd below that is the kickstarter. Check it out!

They're also running a kickstarter, as I said. Link is http://www.kickstarter.com/projects/660532831/scrumbleship?ref=category

Enjoy!


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Pinback
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There doing well on the kickstarter.


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DarkOne
(@sscadmin)
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I like the look of the insides of the ships that you can create, are those panels/displays functional or serve a purpose in game? And Scrumbleship looks like it will meet goal this weekend.....?


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Straker
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I don't get it.

All I'm seeing is another minecraft clone?


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Astrum
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'sscadmin' wrote:

I like the look of the insides of the ships that you can create, are those panels/displays functional or serve a purpose in game? And Scrumbleship looks like it will meet goal this weekend.....?

Yep, the terminals will each have an indispensable gameplay application. For instance, the captain terminal will let the captain assign orders, grant permissions to other players for things like door and weapons access, name the ship, and perform other administrative functions; the weapons terminal will be used by players and AI clones to operate a ship's weapons; the materials terminal will be used to monitor the contents of tanks and holds, check for leaks interrupting the flow of materials along pipe networks, and turn things like pumps and life support on and off; and the engineer terminal will allow operation of things like hangar doors and docking clamps.

'Straker' wrote:

I don't get it.

All I'm seeing is another minecraft clone?

Then you need to look harder! ScrumbleShip employs per-voxel damage (thousandths of a block) based on materials' physical properties like melting point, conductivity, hardness and ductility! All materials will occupy physical space in holds or tanks! Every piece of a ship and everything in it will have simulated inertia! There will be AI crew members who mine asteroids in space, build your ship, fire a ship's weapons at other ships, and conduct and repel boarding actions! You can travel between solar systems trading with, fighting, and manning the ships of other players! In no way is this game anything as umimaginative or trivial as bloody Minecraft in bloody space!

I apologize for my avidity, but you don't know how wrong that assessment is, or how many times I've heard it. I guess it will take time and the addition of the game's most unique features to dispel that notion.


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Ilovespacesims
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'Astrum' wrote:

Yep, the terminals will each have an indispensable gameplay application. For instance, the captain terminal will let the captain assign orders, grant permissions to other players for things like door and weapons access, name the ship, and perform other administrative functions; the weapons terminal will be used by players and AI clones to operate a ship's weapons; the materials terminal will be used to monitor the contents of tanks and holds, check for leaks interrupting the flow of materials along pipe networks, and turn things like pumps and life support on and off; and the engineer terminal will allow operation of things like hangar doors and docking clamps.

Then you need to look harder! ScrumbleShip employs per-voxel damage (thousandths of a block) based on materials' physical properties like melting point, conductivity, hardness and ductility! All materials will occupy physical space in holds or tanks! Every piece of a ship and everything in it will have simulated inertia! There will be AI crew members who mine asteroids in space, build your ship, fire a ship's weapons at other ships, and conduct and repel boarding actions! You can travel between solar systems trading with, fighting, and manning the ships of other players! In no way is this game anything as umimaginative or trivial as bloody Minecraft in bloody space!

I apologize for my avidity, but you don't know how wrong that assessment is, or how many times I've heard it. I guess it will take time and the addition of the game's most unique features to dispel that notion.

I can understand why you're upset. But, you have to realize that a lot of us are just going off of the posted trailer. None of what you've mentioned is in that. All we see is 16-bit Lego block building of a couple of items. I can see where Straker might get that impression.

You've probably heard the same so many times simply because the one trailer out there for Scrumbleship makes it look a whole lot like Minecraft in space.


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Astrum
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'Ilovespacesims' wrote:

I can understand why you're upset. But, you have to realize that a lot of us are just going off of the posted trailer. None of what you've mentioned is in that. All we see is 16-bit Lego block building of a couple of items. I can see where Straker might get that impression.

You've probably heard the same so many times simply because the one trailer out there for Scrumbleship makes it look a whole lot like Minecraft in space.

Yeah, I know what you mean. Most of what makes ScrumbleShip interesting and unique is not yet added. I get why people would think that it's essentially Minecraft in space - it's just frustrating, because if people look they can see blocks actually melting and transferring heat to each other based on their real worlds physical properties. That and per-voxel damage and physics. To dismissively say it's "just Minecraft in space" requires you to completely ignore the most interesting features that are *already* in, and which will make this a one-of-a-kind space sim.

Long story short, I get it, I just wish people would take 5 minutes and educate themselves.


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Pinback
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Scrumbleship has hit it's kickstart target and has some new stretch goals

http://www.kickstarter.com/projects/660532831/scrumbleship

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  • $8,800 - Music. An entire $1000 goes to new music and sounds, more than tripling what we have now! Additionally, everyone who backs at $10 or more will get a high-quality copy of all new music!
  • $10,800 - AI Ships. Rather than merely having other players to wage war against, solar systems can be populated with hundreds of AI-controlled ships. Win a battle against one and keep their ship as your spoils!
  • $11,800 - SpaceCows. Cute space-faring cows, complete with oxygen pack and bubble helmet, will be introduced into the game. They'll inhabit green sections of the space station, and produce butter, milk, cheese, and other luxury foods for your clones.

We still have one goal left to reveal. Could we hit all of them?

They only have three days left on this one.


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Astrum
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Dirkson has shuffled the stretch goals around, and lowered one of them!

  • $8,800 - Music. An entire $1000 goes to new music and sounds, more than tripling what we have now! Additionally, everyone who backs at $10 or more will get a high-quality copy of all new music!
  • $9,800 - SpaceCows. Cute space-faring cows, complete with oxygen pack and bubble helmet, will be introduced into the game. They'll inhabit green sections of the space station, and produce butter, milk, cheese, and other luxury foods for your clones.
  • $10,800 - AI Ships. Rather than merely having other players to wage war against, solar systems can be populated with hundreds of AI-controlled ships. Win a battle against one and keep their ship as your spoils!

We've already hit the music, so now there will be triple the music currently in the game; next is space cows, currently less than $300 away; and finally, the biggest one so far, AI ships at $10,800! The extra money will give Dirk the capital he needs to spend the extra months populating the solar systems with AI police, civilians, militaries, pirates, and other assorted rabble you expect in space. That'll give the game an awesome PvE element, instead of making it primarily PvP (except, of course, the AI crews already planned).


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Astrum
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Update: The Kickstarter was successful! The game will now feature AI-controlled ships, space cows that eat shipboard plants and produce milk, and plant-based bio ships. Needless to say, I am ecstatic. <img src="' http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gi f"' class='bbc_emoticon' alt=':D' />


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Dalkeith
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Congratulations Astrum this is just the kind of project I want to see funded by Kickstarter


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Astrum
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'Dalkeith' wrote:

Congratulations Astrum this is just the kind of project I want to see funded by Kickstarter

Thank you, Dalkeith! The congratulations belong to Dirkson, as he's the man who has labored for over year to bring it where it is now, and who will carry it to fruition.


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