Starpoint Gemini 3
Starpoint Gemini 3 looks like it might release this year 🙂
Zagreb, Croatia, February 21, 2019. LGM Games™, creators of the Starpoint Gemini franchise, are proud to announce a brand-new title.
The new installment is an open-world space action single-player RPG that puts the player in the cockpit of Captain Jonathan Bold, a space adventurer travelling the vast universe of Starpoint Gemini 3®.
For the first time in the franchise, Starpoint Gemini 3® introduces 3D, animated NPCs that players can interact with, and this time the flight path leads beyond Gemini as they get to explore two new planetary systems, visiting various venues, from pubs with shady clientele to high-tech facilities and noisy, glitzy nightclubs.
Along with the action-packed space battles, Starpoint Gemini 3® comes with an array of novel possibilities. With the help of ADAH, a digital consciousness that runs the ship's computer, players can operate the ship's drone and accomplish tasks they wouldn't otherwise be able to do.
The immersive gameplay and the absorbing story of Starpoint Gemini 3® takes the players on an unforgettable adventure.
Starpoint Gemini 3 key features
- Adrenaline-packed dogfighting combat
- Brand new tri-system universe layout
- Immersive gameplay and an absorbing storyline with a copious quantity of encounter quests, characters and activities
- Detailed visitable interiors
- New out-of-ship drone control and exploration of space structures
- Rich, versatile free-roam content
- Modular ship upgrading system
With this announcement, you can now pickup SPG Warlords on the cheap, 80% off until 2/25:
First impressions is a Rebel Galaxy 2 lookalike, which is not bad thing if they can pull it off and I do get the feeling that they made decision to make the game after the backlash the Double Damage has received after their announcement that RG2 was going to be an Epic exclusive.
My hope is that the story is not the usual "chosen one" saves the galaxy so beloved of this genre and they use a more shady story or character.
My thoughts exactly, rebel galaxy 2 gonna regret that move I think. But even if SG3 does follow the RG2 model that model works and most people love a engaging single player story with content.
SP2 is good, but it never really provided the attachment or engagement with the world so you care about the story or characters.... doing this I think is a good move for them.
I enjoyed the first two games but I have never played warlords and I gather from the Steam forum that this game is a squeal to the first two games and will take place in the same setting as the second game but with added sectors to explore.
Good news is they are going for fighter craft only so no cap ship flying and thankfully they are not going for the usual chosen one story.
Good news is they are going for fighter craft only so no cap ship flying
+1: IMHO the capital ships in Warlords were bizarrely dogfighting at close quarters anyway, so back to basics may be good. On the other hand I really liked the broadside firing in Rebel Galaxy so let's hope that the very same move won't feel like a loss in that case.
Aye I enjoyed that broadside firing in Rebel Galaxy as well and I found that the joypad controls worked well.
Got an answer back from one of the devs on Steam, looks like you will only have one main ship in the game, although it will have upgrades that will change the ships function and appearance.
Bad memories of Dark Star 1 and X Rebirth come flooding back, guess we will have to wait to see some video, too see what they are thinking about.
I have introduced myself to the community (just created my account). I'm Igor from LGM Games. If you have questions about the game, I'd be happy to answer 🙂
Got a couple of question about the game, although it more clarifying some of the answer I have seen on the Steam forum.
First off is the game set in the same universe as the second game with additional sectors to explore.
Is the game a space trading combat game ie Elite or it more of a space combat game like Wing commander or dose it lie some where in the middle of those two.
And just a quick question about the combat Will their be a leading target reticule and a match enemy speed key.
Hi Pinback, thanks for your question.
1. Yes, the game is set in the same universe. Around 50 years later after events that happened in Starpoint Gemini Warlords.
2. SPG3 is something in between. We have a trading system, so the player can scavenge, mine asteroid fields and sell those goods on stations or planets. We'll also have a crafting system (more about that later), and you'll be able to trade crafted items, too.
3. Yes, there'll be a leading target reticule. Regarding "matching enemy speed" key, can't talk about that yet. Hopefully, yes.
Hi Igor, welcome to SSC and I remember Dorian and Daniel from the early days of SPG.
I have one question for now on immersion, like with any game you want the player to care about the NPC's and the Story you are presenting. I will use BioWare as a example.... with Mass Effect series they really did a good job about you caring about your team and making hopefully the right choices around your team/crew.
Will SPG3 dive more into this aspect and allow players to get attached to their crew? If so, what things have you been kicking around in development that might accomplish this goal?
Dev Dairy up on steam https://steamcommunity.com/games/977720/announcements/detail/1786146242170273489
And a timeline history thing https://steamcommunity.com/games/977720/announcements/detail/1792902465928607094
Will be nice to see that next trailer from LGM has. But with them focusing on SP elements and story I think will pay off. I want to care about timeline and story and what my actions and non-actions to have an impact on the timeline.
I absolutely loved Mass Effects way they built stories/quests around your crew, you cared for them and didn't want them dying.... So implementing anything like that to the game would only be a plus.
The long awaited second part of our dev diary is finally out! In this part we get a little bit nerdy. We talk in more detail about our proprietary WhaleX engine and how some aspects of the games are improved with it.
Yes, yes, we know, the explosions in SPG Warlords were “meh” to most players, but you’ll be happy to hear that explosions in the upcoming Starpoint Gemini 3 are bigger, visually more appealing and helluvalot stronger!
There’s also some depth added to clouds you find while traveling and lighting improvements. Our world and material editors also got improvements – and are now one!
The best we left for last. We are aware that the control scheme in SPG2 and SPGW was a little bit… clunky. That’s why SPG3 has seen a lot of improvements in the ship control area. Lateral, vertical and backwards longitudinal movement was finally added to the mix, as well as improved camera control.
“But, guys!”, we hear you ask, “When will you show the gameplay?” Soon! Very soon! 🙂
Check out the full Dev Diary which goes in a lot more details on our Steam page: https://steamcommunity.com/games/977720/announcements/detail/1718594147071469242
There will be a target reticle. You can see it a bit from 0:51 to 0:55. 🙂
We will have a mouse & keyboard, gamepad and HOTAS support. We have some gamepads and HOTAS already fully tested, and we are testing new ones as well.
Starpoint Gemini 3 has its own path and once both games are finished, some significant differences between RGO and SPG3 will be apparent. Though, we really think that Double Damage Games are making a pretty cool game with Rebel Galaxy Outlaw. We can’t wait to play it ourselves! 🙂
Trailer looking good 🙂
In the combat that was shown, it was fast paced so hard to tell.... but is damage taken on a component basis (ie: you can destroy specific parts or disable a ship) or is more overall damage (ie: ship goes boom after so much damage regardless of sections hit?
What are some of the plans that LGM has in mind for what you can possibly do when on a station/ship when you are walking around? Can we interact with NPC's, play games for money or our property in gambling, can we get in trouble, etc....
Hey guys! 🙂
We are still testing some stuff, but currently, the damage will depend on what kind of ship is getting hit. If you're attacking a smaller ship, you will do overall damage to it. If you're attacking a bigger ship with turrets, it will take damage to component basis.
As with our other games, when you land on the planet/station, you will have an option to trade items, buy upgrades and manage your ship systems. This time there will also be an option to go to the bar or on a secret mission. When in the bar, you will be able to interact with NPCs and they will be able to tell you rumors, history of the place, give quests, etc. We intend to talk more about that and secret missions in the upcoming videos/dev diaries. 🙂
When it comes to the music, the one in the game will be a bit different than the one in the video, but we think it will fit the game perfectly nonetheless. We're working with Nikola Nikita Jeremić on the music part. We worked with him on Starpoint Gemini Warlords too and he's been such a pleasure to work with!
For now, we haven't yet made it that you can drill holes in the asteroids. We are currently working on a bit more complex way to exploit asteroids compared to SPG2 and SPGW. When it comes to flying through asteroids, though, that will be possible as some of the bigger asteroids will have holes that you can fly through, and find items in them occasionally.