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X Rebirth patch 3.20


Pinback
(@pinback)
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Joined: 7 years ago
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Topic starter  

3.20 patch out on Steam http://steamcommunity.com/games/2870/announcements/detail/133189467522959204

 

 

We are pleased to announce the release of more fixes and improvements in our new 3.20 update.

 

New features and improvements:

• Added fuel info and planned trips to property owned menu.

• Added build progress info to architect order.

• Added credits due from trades to player status menu.

• Added boarding attack strength to player ship info menu.

• Added crafting progress info to event monitor when collecting crafting items.

• Added logbook entry for captured ships.

• Added killer information to logbook entry when player-owned objects are killed.

• Improved player station defence behaviour to include defence of ships.

• Improved guided missile flight behaviour when launching them.

• Improved Transfer Wares flight movement when docking and undocking.

• Improved price info in menus for ships at shipyards.

• Improved accuracy of click-recognition in mini-game.

• Improved ambient sounds.

Fixes:

• Fixed a case resulting in non-working highway entry gates.

• Fixed several cases where crafting wares were destroyed unexpectedly.

• Fixed cases of ships full of wares not performing correct behaviour if assigned to a station.

• Fixed ships assigned to stations not using all relevant wares when station extensions introduce new products.

• Fixed lockboxes ejecting wares when destroyed.

• Fixed rare case of missing specialists on stations in some newly-started games.

• Fixed player-owned ships reporting attacks by player.

• Fixed reputation not being lost when player-owned ships destroy objects.

• Fixed several issues with crafting missions.

• Fixed ship damage not being taken into account when selling ships.

• Fixed stuck production in some production modules in certain older savegames.

• Fixed incorrect boarding pod position when claiming an ownerless ship.

• Fixed case where damaged ships could become stuck when sold due to missing Engineer.

• Fixed command info incorrectly displaying 'Undocking' in several cases.

• Fixes clicks on zone map on objects in zones other than the current one.

• Fixed stuck holomap zoom if changing zoom direction under certain conditions.

• Fixed inconsistent behaviour when selecting gates on the holomap.

• Fixed rare case where map failed to display proper object.

• Fixed info locations not being visible while in Scanner/Hacker drone if Skunk is too far away.

• Fixed stations attacking objects that are too far away when player is not present.

• Fixed discount from "unknown faction" in certain gamestarts.

• Fixed unnecessary reputation loss events in some cases.

• Fixed some instances of overlapping text in menus.

• Fixed secondary resources usage.

• Fixed player-owned ships not reacting to neutral ships attacks.

• Fixed incorrect behaviour of ships escorting other ships when the escorted ship is destroyed.

• Fixed certain shipyards not having miner or collector drones in their inventory.

• Fixed weapon panel not showing the correct weapon for the Heavy Laser MK1.

• Fixed reversed buy/sell text in planned trips info in some cases.

• Fixed overlapping menu elements in equip drones menu.

• Fixed not being able to deploy a CV to a station which already finished construction.

• Fixed inconsistencies in ware exchange info between different UI displays.

• Fixed some cases where UI was not visible when it should have been.

• Fixed case where player could be locked out of mission offer due to UI issues.

• Fixed case where game stops accepting any input.

• Fixed UI crash in encyclopedia with very long descriptions.

• Fixed some cases of employee skills not being visible.

• Fixed mission timer not showing up in menus under certain circumstances.

• Fixed upkeep mission category being displayed if there are no upkeep missions.

• Fixed missing sound when clicking on menu close button.

• Fixed missing shield generators on Teladi Phoenix.

• Fixed missing fuel storage on Teladi Albatross (Liquid).

• Fixed problems caused by the game being installed in folders with names containing Unicode characters.

• Fixed some minor memory leaks.

• Fixed various crashes caused by issues introduced by mods.

• Fixed several causes of common crashes and improved crash reporting.

 


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DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
 

Nice little patch here, I think I might finally pick this game up probably during the Steam's sale this summer. By then there should be another major patch and maybe some new content.


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Geraldine
(@geraldine)
Rear Admiral Registered
Joined: 7 years ago
Posts: 3451
 

Yep, bit by bit X:R gets better and better. If only Egosoft had delayed its release or extended its beta cycle (gave X:Rs devs a bit more time to work on it basically), the fortunes of this game may have been very different. As it is they will have to swim against a strong current of negativity to bring their fans back into the franchise. Personally I do like this game but delayed buying it until I saw it was going in the right direction, some however I fear will never come back.


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DarkOne
(@sscadmin)
Supreme Dark Emperor Admin
Joined: 8 years ago
Posts: 7856
 

Agreed, I think the small fixes they have been doing add up to give a more polished feel to the game. It's just a shame you have to wait a year to wait for the patches. I have to tip the hat to Egosoft in that least they stuck with it, most developers would have fixed the major stuff and then moved on. I think Egosoft will get most of the fans back after a few more patches and newer reviews on the current game and not the one that was released initially.

 

I bet Egosoft will hopefully not rush their next release out, because if they do I think it will perminently hurt the francise. How do you like X:R now Geraldine, would you recommend now?


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Geraldine
(@geraldine)
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Joined: 7 years ago
Posts: 3451
 

A simple question with a complex answer.

 

Well Pinback and me *cough* shared similar views about the previous games and like him I too think X:R is a step in the right direction. Many long standing X fans might well disagree of course but I think its much more accessible than say X3 was. X2 was and still is my favourite of the series but X:R feels closer to that game and looks a lot better as well as having lot more features. So yes I like it. Even with Elite Dangerous and Star Citizen sitting on my hard drive, X:R is still getting some attention from me. Hope that answers your question D1.  

 

Also with regards to the Egosoft devs refusing to give up on it tends to garner respect from me as a gamer. It says: yes it was a mess but we will fix it, we will make it right. In fact in the long run the release debacle might be a good thing as the devs will be listened to now before their publisher jumps the gun again. Before I think they might have been overruled. In truth I don't know what went on so I am guessing here but the thing about game devs is that they tend to be a proud lot, proud of their work and get a lot of satisfaction form seeing people enjoy the fruits of their labours. Seeing how X:R was initially received must have hurt the devs alot. In such a situation there is usually only two outcomes, either they give up the project and write it off (which in itself has long lasting effects on their moral) or (as I believe has happened here) they renew their determination to set things right. X:R will never be perfect (no game can be) but I think from here on in it will continue to improve and be the game it was meant to be, as it was envisioned by the devs themselves because they have much more control over it now.


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Pinback
(@pinback)
99 Star General Site Moderator
Joined: 7 years ago
Posts: 9079
Topic starter  

As a long time hater of the X series I think that XR is a huge step in the right direction for the series although granted it did have one of the worst release ever and they did make some stupid decisions over the design of the game, the mini games spring to mind but they have been changing or tweaking them. As well as fixing or adding features that should have been their at the start.

 

Hopefully they will continue to add to the game over the coming year as well adding more DLC to it, personally I like to see the internal docking brought back from X2 and added to XR as it would improve the overall immersion between the space part of the game and interior of the station which at the moment feel like too separate games.


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