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I'm starting a work on space sim game. At the moment I have an art style and a base concept of the future game. I'm working in gamedev 13 years for now and finally I feel that I have enough power, talent and knowledge to make a game of my dreams.
In short, the game is planned to be a number of "mini" games.
Player can navigate space using system map that looks like a board game.
While moving from one point of space to another, player may be involved into a fight, fall into a black hole and so on.
At first I'm planning to add a basic gameplay with space fights, meteor mining, visiting planets (the most interesting part that I'll describe below).
When this part will be done and game become playable, I'm planning to add more mini games to make game more complex and interesting.
So what is all about. I've created a page on patreon. Looks like it's the best possibility to make this game happen much much faster.
If you are interested even just for a bit, please visit my page and at least like my post about Space Adventurers game. I really appreciate any kind of support, even if it will be a like or discussion in this thread.
Patreon project link
So what's interesting is about planets?
The planets will have different level of evolution.
On a planet with a spaceport you can use simple shop. But on a wild planet you will need to find a way to trade with tribe.
On a lifeless planet you will be able to build automatic system that will gather resources for you. Terramorph it, and more... and more.
Being a realist, my first roadmap contains just a bit of all planned gameplay. But it will be playable, addictive and interesting part.
At the moment I'm working on planet kinds and planets generator. And starting work on a system map.
Thank you for reading!