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First i thought to use my old thread, but since the title mismatches the idea i thoought it's a beeter idea to open a new thread.
the reason is simple
i started to resurrect "Sputnik" from it's remnants.
right today i had the idea to rename it to "Phoenix" which suits well to what has happened to "Sputnik" (but the sputnik i will keep in the menu screen, it's a fine model in original scale based on the original blueprints).
you might know i almost lostbeverything i made for "Sputnik"
i recovered some remnants on my oms macbook and in a folder where i stuffed all i could save from the broken HD
i found a source for the alpha30/31 release and with this (and only with this) i can recently work.
sofar i haven't compiled sputnik yet again, i have to remember the changes to the program i made first.
that wasn't many and mostly it made the game more flexible for modding it by removing things like given ship names i.e. "Lanner" or "ladybird" (for the cops) with more senseful names like "default_ship" and "police_ship".
this avoids things like a "exchange" script to xchange a standart lanner wih any ship of your choice and especially for the police vessel.
to help me remembering what i need i started to use a alpha31 build and stuffed the leftover "Sputnik" models in it, not bad i even found some vital old scripts in which i programed all the helper functions for a "simple" to use LMR.
new things (but old ideas) came to my mind.
this let's call it pre-release has still the odd exchange-models scripts but it's already nice to see the stuff together working again, it makes me somewhat happy,
not all and everything is lost like i thought in beginnng.
the goals are still the same
keeping the LMR
refining it until it gets to a sort of construction kit, maybe even to resurrect the old idea of combining your own ship instead of buying a finished one, it's possible with the LMR.
and my endless functions script is the start in this dirction.
but i already would think it's cool to i.e. upgrade your engine and you would notice this on your fighter, cool would be a LEGO like system you build your ship from a set of given parts which have different costs and efficiency.
of course "generated missions" instead of hand written missions i still have in mind, even this could work with the lua scrips.
still i like to make the fighting somewhat easier because i don't believe it's fun to let the machine the do job (maybe for some is that the fun).
to grab the right co-pilot is "final fantasy strategy like" push the right button at the right time, but to me this was never playing a game.
disrespecting the success this game had or i have to say by looking at this fact 80% of gamers are lame (sorry).
but i see where this comes from "Solitaire" how many still play card games on the computer? i don't know, but solitaire you can easy play without a computer and for the computer if he would have a soul, the most boring to play.
just look how many arcade solitaire and mah-jongh's existed for the asian market, i guess they love these rather stupid games and it seems they love it most when they can uncover a naked girl by removing the blocks.
i saw and was surprised not to long ago a asian arcade hall in tai-peh, well where else you play tei-peh (mah-jongh solitaire) as in tai-peh
i mean arcade halls... show me one which is not a museum in US or europe, and they still go to the arcade hall
to play a solitaire in 2017! (i don't know but i have this strong suspect they do it only because of the naked girls - well that's something i can't understand if i lack of girls to look at i draw me some
yes maybe i should migrate to asia and draw naked girls for them? would that be a good idea?).
sort of these players will be satisfied with a "final fantasy" system, press the right button at the right time.
i'm not but therefore such a "final fantasy player" (i know one) never can understand what we get out of a open ended space game,
i know most can't get something out of it because it lacks of a path to follow and usually they ask "what do i have to do in this game?"
on which we could only answer "everything you decide to do".
if there is no clear path to follow, no given task to fulfill then they are simply overwhelmed.
and no it's not enough topress the right button...
and it should never turn to something like this, not a tiny little bit
what i like is a situation how marcel described it once
you are surrounded by 200 pirates longing to kill you!
i like to do it manually reasonable or not for 3200, a mind controlled spaceship and a computer which does the job for you isn't fun to play with, that's as boring as cheating, even more, from cheating you can learn at least.
but who knows when it goes on in this direction tomorrows games will have a single button - to start the so called "game" the rest is made by the computer and you watch how he do it.
i mean really we go in this direction
i'm a "forever gamer" a so called veteran - hi there geraldine -, i play computer games since i can remember from dad's self made pong and lightgun game in the early 70's to Pioneer, coin-ops and everything which was labelled "computer game" .
then i watched a not so serious ment clip about old computers respectively if the youth of today can handle our hardware.
you laugh your ass off, first you see the boys playing a motion controlled game, some river rafting, but what they have to do to play it is... nothing - nothing like lean a little on this side - lean a little on the other.
ok then they handed the girl a cassette recorder, she didn't even knew where to start (press play), damned the symbols for play never changed since 40 years baby it's a arrow pointing from left to right,
my baby aged 2 found out in minutes how to play a cassette stop it and reverse to hear "sabre dance" of dave edmunds again (while ok i never forbid her to fumble on my stereo, the knobs are so attracting to babies
and unlike the knobs she has on her toys this knob is working, something is happening and this puts a smile on a babies face).
then they let them play on a atari console pac-man, no surprise the boys get nowhere "it's to hard" they claim while the girl can get fun out of it and evolves.
oh yes they are to hard for you young fellows i know, it's really not enough to lean from one side to the other,
you need a good reaction time, you need to have good control over your hands and yes even a little strength and endurance (endurance or patience i guess that's the lack)
to hell for some games you need even your brain! how could that be?
i guess we can only learn from old games what is this thing called gameplay, why was a pac-man such a hit and it wasn't because there was no competition
the competition in the 80's was that hard that they payed dreamers to dream of new games (root of the "riders of the blue sky" because they was payed to "ride the blue sky").
especially after the huge success of pac-man, but it was never reached, not even with "Quix" of which i think has the much better gameplay, it can make you addicted to it.
and still you will find a "Quix" clone for whatever platform in whatever style.
tetris was another hit which is still alive if that is now a sort of "columns" and if the graphics changed to little dragons shooting at gems which are guided by a evil giant in 3D, the gameplay is still the same.
and of course labyrinth games certainly still exist, it's a simple concept but it's fun to play and to evolve.
building a game which runs on low-specced machines, which really runs on them, once it wasn't overloaded with shaders and sorry but software postprocessing costs extremely processing time, i could use for this endless dynamic stuff.
that's all so far