frame

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In Register

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Hi Everyone

I think most of the major changes are done, I think. Now I will be just doing small stuff to improve security and hopefully make everything look better. :)

For help for existing users prior to website update read these posts:

Activating account:
http://spacesimcentral.com/forum/discussion/7019/troubleshooting-my-account-from-the-switch-over

Download Area Info
http://spacesimcentral.com/forum/discussion/7020/download-area-info


Please post to the administration area if you have any problems:
http://spacesimcentral.com/forum/categories/ssc-administration


-D1-

Moons of Madness

Critically acclaimed independent game developer Rock Pocket Games announced today that their new H.P. Lovecraft inspired Martian tale Moons of Madness will blast off to PS4, Xbox One
and PC in 2018. Moons of Madness is a first person, psychological horror game that explores the internal struggles of astronaut Shane Newehart and the supernatural events that occur on research station Trailblazer Alpha, the first scientific outpost on the planet Mars.

In Moons of Madness, Rock Pocket Games integrates the cosmicism style found in H.P. Lovecraft’s hallmark to the game’s narrative, environment and gameplay; the sense that ordinary life is a thin shell over a reality that is so alien and abstract in comparison that merely contemplating it would damage the sanity of the ordinary person.

To render this lyrical experience on screen, Moons of Madness rely on three main core mechanics:

  • Combining hard science, based on meticulous analysis of NASA and Space X research, with Lovecraftian horror.
  • An innovative feature called “Zone Outs” that simulates Lovecraftian madness. Players are exposed to hallucinations and visions they play through as part of the game. They have to understand what the visions are expressing as they foreshadow certain events mapping out the character’s history.
  • Exploring mental illness through various game modes without antagonizing the medical condition itself.

"Moons of Madness is more than just a sci-fi psychological horror game, it's a project that the team has been brewing for a long time and aspires to redefine the genre by immersing the player into the character’s psychology and its mental illness,” said Ivan Moen, CEO, Rock Pocket Games. “As fans of H.P. Lovecraft, it was easy for us to anchor the game with solid references from his visceral story telling material. At the same time we have invested a lot of time and energy mastering Unreal Engine 4 to create a realistic Martian world, which is perfectly illustrated in the high production value and stunning visuals found in the launch trailer.”

Sign In or Register to comment.

SpaceSimCentral

| The largest Space and Scf-Fi Gaming Community
@ 2008-2016 SpaceSimCentral.com, All rights reserved.
Powered by VanillaForums, Designed by ThemeSteam

Contact us

Like I am going to give you my phone # :)

Get In Touch