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Textures on known planets. Programs like Orbiter use dx7. Pleistocenic rendering, but the view of the earth and planets are amazing. Will be something like this in future? Are addon textures possible into the procedural generator?
There will only be one of these, who's gonna find it first
First, the powers of two textures from alpha 7.0's 4 Eagles and Lanner are lost. I copied them over, but it's a concern for at least two old computers around here.
Second, the atmospheric shielding needs work. I bought a Viper at Shanghai, (The price was certainly right, I had enough money left over to kit it out well. ) Anyway, when I lifted off I thought I was experiencing a bug due to that red sphere surrounding me. As I climbed and it faded I got the idea. I never thought that the atmospheric shield would be visible. I'm ok with the idea, but you seem to have the red color tied to the atmospheric density and I think it should be linked to the hull temperature. It would be invisible when there is no friction, and slowly appear as a soap bubble around the craft as it gained speed. It would turn only red and opaque when nearing overload.
There will only be one of these, who's gonna find it first?
Hmm that sounds to me like you bought yourself a regular shield and didnt know that they have a graphic
If it's where it's supposed to be, it should be pretty simple to find... but a looooong way from home. :?
As for Stellar Blackholes, they are a different matter, they should populate the galaxy like stars however they are of course rarer than any star. So would be very difficult to find.
* From the motion of star S2, we estimate the object's mass as 4.1 million solar masses.
* We also know that the radius of the central object is significantly less than 17 light hours, because otherwise, S2 would either collide with it or be ripped apart by tidal forces. In fact, recent observations indicate that the radius is no more than 6.25 light-hours, about the diameter of Uranus' orbit.
* The only known object which can pack 4.1 million solar masses into a volume that small is a black hole.
If anything ÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬Ãƒâ€¹Ã…â€œEliteÃƒÆ’Ã‚Â¢ÃƒÂ¢Ã¢â‚¬Å¡Ã‚Â¬ÃƒÂ¢Ã¢â‚¬Å¾Ã‚Â¢ is more profitable as a legacy identity. Take the star system from the original and strap it onto a mass effect style game (IE ground exploration & some 3rd person shooting, brawling and sexing Kirk style), throw in a few detailed locations & NPCs, and a heap tonne of procedurally generated ones, with maybe the odd galactic war/uprising or two (and hidden super secret here and there), and a bunch of patron missions. Also ensure everything is covered in awesom-o-vision gel. Do that and maybe (just maybe), you might sell the 3-4 million units necessary to justify heavy investment. No small order tbh.
Here's an early attempt at a better Earth:
Its basically just a new colour scheme for the terran world terrains that is more sensitive to height.
This might work, if you can find a way to apply terrain settings to a planet after it has the heightmap loaded, then we could fake a nice looking earth using the fractal mountains and such tied directly into teh height of the map, I'm sure it could work, using a similar idea that I used to make the new colur scheme.