April 7, 2009 at 11:24 am #56982
Found this 2d clone of Elite
when you dock at the space station the game turns into a graphic adventure
type of game where you can chat to the locals,look for jobs do some trading ect.Theres a few bad vids
of it on youtube but the game looks lot better then the vid show.
you can get the demo here
Unfortunately it looks like the devs have gone awol,so there might not be any full game?.
April 8, 2009 at 12:25 am #63455Anonymous
Looks interesting maybe someone can contact them and find more info on the progress.
June 18, 2009 at 1:32 am #63456
June 20, 2009 at 4:21 am #63457
Thats very nice of them 😀 and it works on my notebook with its mighty atom processor.
I will have to start paying it now.
June 23, 2009 at 2:19 am #63458
Well… I started out, and when I first checked the job market, there was a job offering for a delivery trip to a solar system across the game-map. Pay: 475,876 credits.
Now, the ship I had at the moment was lacking a split-drive, meaning my speed was pretty slow. With this ship, I should only really be doing jobs within the starsystem I was in.
However, this job seemed way too awesome in the money department for me to simply give it up, so I took the job, set my course (easy because it was on the same y-coordinate, so I only had to aim directly horizontal) and engaged my engines full.
Around 8-9 hours later (in the real world. Days had gone by in the game), I arrived at my destination. I delivered the package, got my pay, and immediately upgraded to a (I assume) late-game ship.
To many, this sort of ‘real-time’ flight, without the option of time-acceleration, might seem like a boring game. Even with a standard split-drive, the trip I made can take upwards of 10 minutes. However, I really enjoy this aspect of the game. It has always been something that I wanted in games like FE2 or FFE. I want to be able to set my destination, and go do something else while my ship flies to the waypoint. It’s probably too-much role-playing for most, but I enjoy the idea.
One complaint I have though concerning this, is that there are virtually zero pirate encounters in-between system in 3030DW. I think it would be cool if pirate roamed the void, and my ship had a proximity alarm, so I could turn up my volume (also, the soundtrack to 3030DW is very nice), and if a pirate showed up I could jump in the pilot seat, fight, and then hopefully continue on my way.
Anyone else have any thoughts on the game?
June 24, 2009 at 4:35 am #63459
I’ve not anytime to play the game yet,hopefully I will get a few hours at the weekend.
8 hours real time 😯 Not sure I want to spend hours flying to my destination,but it’s nice to have option of doing it.
Maybe the pirates only attack if you have a valuable cargo of ship?.
June 24, 2009 at 6:49 am #63460
Ah, well, the 8 hours would be due to me not having a ‘split-drive.’
With one of those, the trip is condensed to a matter of minutes at most, and that is with me not understanding that I should plot my courses around nebulae, as a split-drive cannot operate very far within a nebula’s magnetic field.
June 24, 2009 at 2:33 pm #63461sgchrParticipant
A nice game. I specially enjoyed the soundtrack. Too bad was abandoned. 🙁
July 17, 2009 at 9:24 am #63462
Have it loaded on my machine and with playing it briefly seems well done. I will play through it a lot more and post some screenshots when I can. Hope the author picks up on developing again. I tried to find an email address but was unsuccessful for contacting about Deathwar 3030.
July 18, 2009 at 3:55 am #63463LtBlackParticipant
Downloaded played for 2 hrs to get the beginners feel. ;] Was fun to learn the controls and had some great views of the country side hwehehehe Dark, you were right they could have had a winner for cell and small notepad machines.
July 21, 2009 at 9:49 am #63464
With a little touch up Deathwar would be a perfect fit for iPhones and other mobile apps. And maybe even look into the PS3 Network and Xbox360 Live. I am trying to get a hold of the developer to see if I can host Deathwar3030 as a download just incase something happens to the download.
July 21, 2009 at 3:07 pm #63465
Got a reply from Matt the developer and he gave permission so I can host the files and even a patch for the 1.03 release to make it 1.04. Unfortunetly there is no plans for further work on Deathwar3030. But you never know…. I will make an official thread for the game once I have uploaded the files (probably tonight).
August 13, 2009 at 6:47 pm #63466
Shame they decided to stop working on the game.did they give any reason for not continuing?.
Did you ever upload the patch for the game.
I can’t see it anywhere?.
June 15, 2010 at 2:12 pm #63467
Been playing this again really like the game it got great atmophere,never found that patch in the download section D1
where did you hide it. ❓
June 15, 2010 at 2:41 pm #63468
The patch is inside the archive of the game in the download area.
June 16, 2010 at 10:27 am #63469
Ah you mean its in the game download,I been looking for a separate patch.
June 17, 2010 at 12:48 pm #63470
Yeah. Since the developer game me the permission to host all the files I thought I would just merge it all. I haven’t added the mod tools to the archive but I will eventually 🙂 And that patch was unreleased btw so it is a SSC exclusive 😉
June 17, 2010 at 3:46 pm #63471
Nice can you post the mod tools some time D1.
June 17, 2010 at 3:51 pm #63472
Its in this post Pinback. This way my official post for the game when I got permission to host it all.
June 19, 2010 at 2:47 pm #63473
I forgotten all about that thread,maybe you should lock this one.
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