August 21, 2017 at 7:54 am #61662RelampagoParticipant
Snowforged Team is back here to celebrate the 3rd Anniversary and continue Starfall Tactics development along with short updates here 😉
This past year appeared to be very eventful: we had a lot of fun with having the first Starfall Tactics Winter Cup which we, also for the first time, live-streamed on our Twitch Channel. And we certainly have some plans on making another tournament along with the next test – and that’s really good news for all who love pvp in Starfall Tactics here 😉 Besides, there were four important tests: two Faction Wars tests where we tested many features for the MMO part, including ability to capture territories; a One-Week test to check new Ranked matches system and make a tournament; and a Character Test where we tested a huge update for the MMO mode.
That was a very exciting and productive year as the project got a lot of updates and meaningful changes: dozens of new ships and modules, new ranked matches system, new interface, ship progression, huge space structures, House (guild) system, carrier, new races, mining, Challenges, Personal Space structures, strategic resources and much, much more. We hope that upcoming year will bring even greater events, tests and updates as we come closer to the open stage.
_And of course we have some news:_
**Crafting** is a huge and important part of the game: it was implemented previously in the most basic form, for crafting ships. Now, as more resource types and ways to get them are to be added, we extend this system to something greater.
To build something you need a project – which is a single disposable thing you can get through many ways: acquire by leveling up, find as loot from NPC ships and bosses, get from research stations or black markets, buy from various space markets for IGC or just get by any other way.
The same way is going to be used to craft equipment. Equipment crafting also requires some time to be completed, depending on the complexity of the certain construction – you will see a timer saying how much time left until your equipment will be assembled and ready to be used.
There are other important things we should mention here:
*To craft faction equipment like special Nebulord lasers you will need, for example, a couple copies of usual laser, some resources and special parts which can be salvaged only from Nebulrod ships. That works for all equipment from NPC factions.
*There is an equipment you can get only or mainly by crafting it.
*Some projects can allow you to craft a pack of equipment – 10 Screechers autoguns, as an example.
*To craft something you will always need a project. Project is a thing of a single use only, so if you want to craft two Screechers Helskors, you need two projects.
*Projects are not account-wide items: each character should get them by their own.
*In addition to ship equipment, you will be also able to craft other stuff: for example – special consumables which are used to establish Personal Space Structures.
If you played some other MMO games, this crafting system should be familiar for you – it’s pretty usual for many games and yet enough comfortable along with being entertaining – at least, you don’t need to spend hours sitting and watching at grass. Instead, you just enjoy your playtime while collecting all the necessary resources, fight NPC factions in different events, explore the Galaxy or engage into battles with rivals who has a cargo full of precious resources.
We’ve also added a 750 long **ship for Deprived faction**, battleship **Kolgrim**:
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